Vjamm blueprint

Author: N | 2025-04-24

★★★★☆ (4.8 / 2505 reviews)

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Related Terms for Vjamm Blueprint Blueprint Videos, Blueprint Blaupause, Basketball Blueprint, Blueprint Designer, Building Blueprint, Blueprint, Vjamm, Blueprint Kurt Frankenberg, Niche The latest version of VJamm Blueprint is part of the VJamm 2.6 package, available from the VJamm Shop To use VJamm Blueprint you will need a VJamm hardware key (a dongle). Current dongle owners can, download the VJamm Blueprint installer here. ! Dongles purchased now will be valid for all future versions of VJamm produced by Camart!

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VJamm Blueprint - VJ Software - Homepage

Welcome to VJamm Blueprint. VJamm Blueprint is an intutive yet powerful visual improvisation tool, designed with live performance in mind. It is an ideal tool for the VJ (Video Jockey) who wants to produce un-rehearsed visuals to accompany a DJ or band. Our goal when producing Blueprint was to empower the performer to play and synthesize visuals in realtime with the same ease as an electronic keyboard player can with sounds. The feedback from people who are now using the software is encouraging - many have found themselves rapidly absorbed in the creative process, producing compelling, original effects simply by exploring the available settings. VJamm Blueprint has been used in the field by working VJs throughout its development, and incorporates ideas and lessons learned from hundreds of hours of live performance. VJamm Blueprint therefore has many features of key importance to live performance: live video inputs, rock-solid playback, fast triggering, multiple video outputs etc.... However, VJamm Blueprint can also be used to generate source footage. Complex effects can be played with in realtime, and rendered out at the touch of a button when they look right. Video editors can save hours generating material this way. Although VJamm Blueprint has been aimed primarily at the 'silent VJ', since audio is supported, it can also be used for Audio/Visual (A/V) performances. This is a field in which VJamm Blueprint's partner application, VJamm Pro, has a well established reputation. So which should you buy? VJamm Blueprint or VJammPro? Or should you wait for a future, even better version of VJamm? Fortunately, you don't have to choose: when you buy VJamm, you receive a hardware key (dongle) which enables you to run VJamm Blueprint, VJamm Pro, A/V Scratch as well as *all future versions of VJamm procuded by Camart*. "You only buy it once". Related Terms for Vjamm Blueprint Blueprint Videos, Blueprint Blaupause, Basketball Blueprint, Blueprint Designer, Building Blueprint, Blueprint, Vjamm, Blueprint Kurt Frankenberg, Niche "Enabled": true, "Description": " - force the poop collector you are looking at to distribute poop", "ChatCommand": "/distpoop", "DinoLimit": 0, "StructureLimit": 0 } }, "CollectPellets":{ "Enabled": true, "ChatCommand": "/collectpellets", "Description": " - force the vault you are looking at to collect pellets", "TokenName": "CollectPellets", "CommandCooldownInSeconds": 5, "FoundationDistanceLimit": 5, "FoundationRange": 20, "Distribute": { "Enabled": true, "Description": " - force the pellet collector you are looking at to distribute pellets", "ChatCommand": "/distpellets", "DinoLimit": 5, "StructureLimit": 0 } }, "CollectTraps":{ "Enabled": true, "Description": " - force the vault you are looking at to collect traps", "ChatCommand": "/collecttraps", "TokenName": "CollectTraps", "CommandCooldownInSeconds": 5, "FoundationDistanceLimit": 5, "FoundationRange": 40, "CropPlotsBP": [ "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'", "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'" ] }, "CollectVeggies":{ "Enabled": true, "Description": " - force the refridgerator you are looking at to collect vegetables", "ChatCommand": "/collectveggies", "TokenName": "CollectVeggies", "CommandCooldownInSeconds": 5, "FoundationDistanceLimit": 5, "FoundationRange": 40, "CropPlotsBP": [ "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'", "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'" ] }, "Collectors": { "Pearl": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Paste": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Newborn": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Crystal": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "EggFert": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Egg": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Poop": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Pellet": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Oil": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Polymer": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Veggies": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Berries": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Traps": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Fertilizer": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ] }, "Distributors": { "EggFert": [ "Blueprint'/Game/Genesis2/Structures/EggIncubator/EggIncubator.EggIncubator'" ], "Poop": [ "Blueprint'/Game/PrimalEarth/Structures/CompostBin.CompostBin'", "Blueprint'/Game/PrimalEarth/Dinos/DungBeetle/DungBeetle_Character_BP.DungBeetle_Character_BP'" ], "Pellet": [ "Blueprint'/Game/Extinction/Dinos/Gacha/Gacha_Character_BP.Gacha_Character_BP'", "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'" ], "Fertilizer": [ "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'" ] }, "Messages":{ "GroupPermission": { "Default":{ "Priority": 99,

Comments

User5186

Welcome to VJamm Blueprint. VJamm Blueprint is an intutive yet powerful visual improvisation tool, designed with live performance in mind. It is an ideal tool for the VJ (Video Jockey) who wants to produce un-rehearsed visuals to accompany a DJ or band. Our goal when producing Blueprint was to empower the performer to play and synthesize visuals in realtime with the same ease as an electronic keyboard player can with sounds. The feedback from people who are now using the software is encouraging - many have found themselves rapidly absorbed in the creative process, producing compelling, original effects simply by exploring the available settings. VJamm Blueprint has been used in the field by working VJs throughout its development, and incorporates ideas and lessons learned from hundreds of hours of live performance. VJamm Blueprint therefore has many features of key importance to live performance: live video inputs, rock-solid playback, fast triggering, multiple video outputs etc.... However, VJamm Blueprint can also be used to generate source footage. Complex effects can be played with in realtime, and rendered out at the touch of a button when they look right. Video editors can save hours generating material this way. Although VJamm Blueprint has been aimed primarily at the 'silent VJ', since audio is supported, it can also be used for Audio/Visual (A/V) performances. This is a field in which VJamm Blueprint's partner application, VJamm Pro, has a well established reputation. So which should you buy? VJamm Blueprint or VJammPro? Or should you wait for a future, even better version of VJamm? Fortunately, you don't have to choose: when you buy VJamm, you receive a hardware key (dongle) which enables you to run VJamm Blueprint, VJamm Pro, A/V Scratch as well as *all future versions of VJamm procuded by Camart*. "You only buy it once".

2025-04-06
User6972

"Enabled": true, "Description": " - force the poop collector you are looking at to distribute poop", "ChatCommand": "/distpoop", "DinoLimit": 0, "StructureLimit": 0 } }, "CollectPellets":{ "Enabled": true, "ChatCommand": "/collectpellets", "Description": " - force the vault you are looking at to collect pellets", "TokenName": "CollectPellets", "CommandCooldownInSeconds": 5, "FoundationDistanceLimit": 5, "FoundationRange": 20, "Distribute": { "Enabled": true, "Description": " - force the pellet collector you are looking at to distribute pellets", "ChatCommand": "/distpellets", "DinoLimit": 5, "StructureLimit": 0 } }, "CollectTraps":{ "Enabled": true, "Description": " - force the vault you are looking at to collect traps", "ChatCommand": "/collecttraps", "TokenName": "CollectTraps", "CommandCooldownInSeconds": 5, "FoundationDistanceLimit": 5, "FoundationRange": 40, "CropPlotsBP": [ "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'", "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'" ] }, "CollectVeggies":{ "Enabled": true, "Description": " - force the refridgerator you are looking at to collect vegetables", "ChatCommand": "/collectveggies", "TokenName": "CollectVeggies", "CommandCooldownInSeconds": 5, "FoundationDistanceLimit": 5, "FoundationRange": 40, "CropPlotsBP": [ "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'", "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'" ] }, "Collectors": { "Pearl": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Paste": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Newborn": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Crystal": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "EggFert": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Egg": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Poop": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Pellet": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Oil": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Polymer": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Veggies": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Berries": [ "Blueprint'/Game/PrimalEarth/Structures/Electric/IceBox.IceBox'", "Blueprint'/Game/PrimalEarth/Structures/PreservingBin/PreservingBin.PreservingBin'" ], "Traps": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ], "Fertilizer": [ "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Huge.StorageBox_Huge'", "Blueprint'/Game/PrimalEarth/Structures/StorageBox_Large.StorageBox_Large'" ] }, "Distributors": { "EggFert": [ "Blueprint'/Game/Genesis2/Structures/EggIncubator/EggIncubator.EggIncubator'" ], "Poop": [ "Blueprint'/Game/PrimalEarth/Structures/CompostBin.CompostBin'", "Blueprint'/Game/PrimalEarth/Dinos/DungBeetle/DungBeetle_Character_BP.DungBeetle_Character_BP'" ], "Pellet": [ "Blueprint'/Game/Extinction/Dinos/Gacha/Gacha_Character_BP.Gacha_Character_BP'", "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'" ], "Fertilizer": [ "Blueprint'/Game/Genesis2/Structures/CropPlotTek/Structure_CropPlot_Tek.Structure_CropPlot_Tek'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotLarge_SM.CropPlotLarge_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotMedium_SM.CropPlotMedium_SM'", "Blueprint'/Game/PrimalEarth/Structures/Wooden/CropPlotSmall_SM.CropPlotSmall_SM'" ] }, "Messages":{ "GroupPermission": { "Default":{ "Priority": 99,

2025-04-21
User1245

Edraw Content Team Do You Want to Make Your Blueprint? EdrawMax specializes in diagramming and visualizing. Learn from this blueprint design complete guide to know everything about blueprint. Just try it free now! Back in the days when the architect or civil engineer drew the house or building plan, they used a blueprint, originally designed by John Herschel in 1842. In simple words, a blueprint is a two-dimensional set of drawings that illustrate a detailed visual representation of what the builder or the engineer wants the house to look like. As Kevin Hart said, "Everybody that's successful lays a blueprint out." Even though floor plans and building plans have completely replaced blueprints, thousands of architects still prefer to work on a blueprint when they start constructing the building or the residential complex. In this elaborated guide to understand the blueprint, we will help you understand the difference between blueprint, floor plan, and construction plan. In addition to this, we will walk you through different sections and features of blueprints by illustrating how you can create a blueprint using EdrawMax. Before we start our guide to understand blueprint design, let us help you understand the different types of blueprints and how they are different from the latest building plans. In this article 01 What is a Blueprint 02 Blueprint vs. Floor Plan 03 Blueprint Vs. Construction Plan 04 The Benefits of Blueprints 05 The Basics of a Blueprint 06 Symbols of the Blueprint 07 The Blueprint Types 08 How to Read a Blueprint 09 How to Draw a Blueprint 10 How to Create a Blueprint Using EdrawMax 11 The Blueprint Templates 12 Free Blueprint Maker 13 Final Thoughts 1. What is a Blueprint In short, blueprints are a type of construction drawings that visually depict how a building is designed by

2025-04-10
User5440

Hello,We have a use case where we need to create a set of projects from Blueprints. For our use case we have 1 blueprint per region and each region has multiple entities that will need to work on a copy of the blueprint for their region. Example:Suppose we have Blueprint X, Blueprint Y, Blueprint Z and there's 20 entities per region, this means that we will need 20 Blueprint X's converted into projects, 20 Blueprint Y's converted into projects and 20 Blueprint Z's converted into projects. If done manually we would just use the "Create Project from Blueprint" option 20 times for each of the Blueprints but this seems like an inefficient use of time and we have more than 20 entities per region.Is there any way of doing this through the API where I can "copy" or instantiate a Blueprint as many times as I need?Would the COPY_FOLDER method work with Blueprints?

2025-04-16
User6545

Guide, or check the video below. Or you can find more tutorial videos from our Youtube 11. The Blueprint Examples & Templates There are 4 examples of blueprint that you can refer or use immediately. Just click the image to download EdrawMax, and download the templates accordingly. Then double click to open the templates and customize as your prefer. Or open the templates from EdrawMax Online , and duplicate the templates. Click this blueprint examples to get more inspirations. Example 1: Warehouse Blueprint The following blueprint is for a warehouse that shows different areas, like Entry Point, Loading Dock, Kitchenette, Meeting Rooms, Office Area, Fabric Storage, Private Office, Bathroom, and others. Such warehouse blueprint examples are a great way of letting your prospective client know what their future warehouse will look like if you follow the same design. In addition to this, your client can even point out some modifications that have to be done in their warehouse using the coloring tools. Example 2: Apartment Blueprint Example The following is an apartment blueprint example illustrating three bedrooms, an audio-visual room, a study room, two bathrooms, a dining room, a comprehensive living room, and a fitness area. Blueprint designs are one such architectural tool that bonds between physical features such as rooms, spaces, and entities like furniture in the form of a scale drawing. Remember to add the right symbols and legends while creating such extensive apartment blueprints, as it might be confusing for others to check and relate with the drawing. Apartment Blueprint Example Example 3: Office Space Blueprint In architecture and construction engineering, blueprint designs are drawings drawn to scale. From the top view perspective, such blueprints show the relationship between space, traffic patterns, and other structural elements at the structural level. Following is the example of an office

2025-04-18
User4749

Space blueprint that shows multiple areas of the office, starting from conference rooms, pantry, washrooms, computer tables, and more. Example 4: First Floor Apartment Blueprint Following is the first-floor apartment blueprint that visually represents the necessary features and elements of the house. In the following blueprint design example, we have added multiple pieces of furniture that will go along with the room. It should be noted here that by creating such blueprints, you can do multiple experiments with your design before settling down to the final setup. First Floor Apartment Blueprint 12. Free Blueprint Maker Even though architects do not use blueprint designs these days, they heavily rely on floor plans, pre-construction plans, roof plans, and more, which become a solid blueprint design. As you saw from this extensive guide, creating a blueprint design with EdrawMax is simple, elegant, and efficient. The 2D blueprint maker comes with several other important features, like: Key Features of EdrawMax: This free blueprint maker lets you create all the types of blueprints in one single canvas, allowing you to retain the dimension and scale of the house in every design.; With EdrawMax, you can never go wrong with any design. The entire drawing board is vector-enabled, which means that all the designs and formatting that you do are fully scalable; In the EdrawMax canvas, you will find a focus mode to concentrate only on the important drawing parts; With a good stable internet connection, you can access over 5,000 different diagramming templates from the template community; This free blueprint maker comes with an online version that lets you easily collaborate with your team members in real-time; EdrawMax Desktop Simple alternative to Visio 210+ types of diagrams 10K+ free templates & 26k+ symbols 10+ AI diagram generators 10+ export formats EdrawMax Online Edit diagrams anywhere,

2025-04-09

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