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"Source Files" folder (the last one) > click "Add > "New Item…"In the "Add New Item" wizard, instead of "FileName", type Main > hit ↵ Enter. The source file Main.cpp opens in the main text editor but leave the file blank for now.3Add file glad.c. Go to Visual Studio > Solution Explorer > right click Source Files > click Add > Existing Item ... .Copy C:\GL\GLAD\src and paste in "Add Existing Item - GLFWx64-GLAD-0" wizard Address Bar > hit Enter > click glad.c. "File name" should be glad.c. Click Add.Advertisement1Configure "Property Pages". Go to "Solution Explorer" > right click on the name of your project GLFWx64-GLAD-0 > select "Properties" (the last one). In "GLFWx64-GLAD-0 Property Pages" wizard, .1Test your project. Right click on following address and select Open Link in New Window Copy the code. Go to Visual Studio and paste in Main.cpp code area > in main menu select x64 > hit Ctr+F5 or in Visual Studio's main menu click the green triangle with phrase "Local Windows Debugger", and wait... Two windows should appear: One is black, while the other has the words "LearnOpenGL" and an orange triangle inside of it.If only the black window (the console) appears with message: "Failed to create GLFW window", set up is okay, function glfwCreateWindow did not work.2Correct errors if any. Files are missing. Copy GLFWx64-GLAD-0 and paste in File Explorer Address Bar. You should see file you added Main.cpp, and 4 other files added by Visual Studio. If they are missing you missed add file Main.cpp. Go to Part 7, step 5, and add it now.In "Error List" if you see error aboutfile with extension .hCheck whether folders GLFWx64 and GLAD exist in C:\GL. If they exist,go to previous Part, step 2, sub step 2. Additional Include Directories and follow instructions.file with extension .lib go to previous Part, step 2, sub step 3. Additional Library Directories, and follow instructions. Also to step 2, sub step 4. Additional Dependencies.file glad.c go to Part 7, step 6, and follow instructions.For other errors, if you cannot correct them, close Visual Studio > delete project folder GLFWx64-GLAD-0 which lives in C:\GLP > open Visual Studio > repeat set up from Part 7. Good job.Advertisement Go to Visual Studio main menu and, while GLFW64-GLAD-0 is open, click Project > Export Template... > in Choose Template Type, confirm "Project template" is selected. Click Next >.In Select Template Options,Visual studio 6 0 Vista download - AutoPlay Media Studio
Is there an existing issue for this? I have searched the existing issues I have read the guide to filing a bugSteps to reproduceI am afraid I cannot reproduce with consistence, just every so often a hot-reload will crash with the reported log. Clean builds do not make a difference.Expected resultsNot to crash on hot-reloadActual resultsCrashing and application termination during hot-reload.Code sampleNo code available. This is not a framework issue. Rather a Dart/Engine issue.Screenshots or VideoNo responseLogsLogs-irTc6R1a1fFDAlwGIgDd3w==/base.apk!/lib/arm64-v8a/libflutter.so+0x1bca3b8E/DartVM (14464): -- End of DumpStackTraceF/libc (14464): Fatal signal 6 (SIGABRT), code -6 in tid 14533 (1.ui), pid 14464 ()*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***Build fingerprint: 'google/ryu/dragon:8.1.0/OPM8.190605.005/5749003:user/release-keys'Revision: '0'ABI: 'arm64'pid: 14464, tid: 14533, name: 1.ui >>> -irTc6R1a1fFDAlwGIgDd3w==/base.apk (offset 0x2017000)">Performing hot reload...Syncing files to device Pixel C...E/Dart (14464): ../../third_party/dart/runtime/vm/heap/become.cc: 293: error: become: Cannot self-forwardE/DartVM (14464): version=3.0.0 (stable) (Thu May 4 01:11:00 2023 -0700) on "android_arm64"E/DartVM (14464): pid=14464, thread=14533, isolate_group=main(0x794dd62800), isolate=(nil)(0x0)E/DartVM (14464): os=android, arch=arm64, comp=yes, sim=noE/DartVM (14464): isolate_instructions=794cb34720, vm_instructions=794cb34720E/DartVM (14464): fp=794edf3e10, sp=794edf2ce8, pc=794cc4c3b8E/DartVM (14464): pc 0x000000794cc4c3b8 fp 0x000000794edf3e10 /data/app/-irTc6R1a1fFDAlwGIgDd3w==/base.apk!/lib/arm64-v8a/libflutter.so+0x1bca3b8E/DartVM (14464): -- End of DumpStackTraceF/libc (14464): Fatal signal 6 (SIGABRT), code -6 in tid 14533 (1.ui), pid 14464 ()*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***Build fingerprint: 'google/ryu/dragon:8.1.0/OPM8.190605.005/5749003:user/release-keys'Revision: '0'ABI: 'arm64'pid: 14464, tid: 14533, name: 1.ui >>> signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------Abort message: '../../third_party/dart/runtime/vm/heap/become.cc: 293: error: become: Cannot self-forward' x0 0000000000000000 x1 00000000000038c5 x2 0000000000000006 x3 0000000000000008 x4 0080000000000080 x5 0080000000000080 x6 0080000000000080 x7 8000000000008000 x8 0000000000000083 x9 0000000010000000 x10 000000794edf3df0 x11 0000000000000001 x12 000000794edf37e8 x13 0000000000000000 x14 ffffffffffffffff x15 0024f3b5df5e9d34 x16 00000079f2a22fa8 x17 00000079eef314b8 x18 0000007940e04670 x19 0000000000003880 x20 00000000000038c5 x21 0000000000000083 x22 000000780ac7aa41 x23 000000780ac7aa41 x24 000000780ac7b1d0 x25 00000000000015fc x26 000000794ceef910 x27 000000794d037000 x28 0000000000000000 x29 000000794edf3e30 x30 00000079eeee66ec sp 000000794edf3df0 pc 00000079eeee6714 pstate 0000000060000000backtrace: #00 pc 000000000001d714 /system/lib64/libc.so (abort+120) #01 pc 000000000048f974 /data/app/-irTc6R1a1fFDAlwGIgDd3w==/base.apk (offset 0x2017000)Flutter Doctor outputDoctor outputflutter doctor -v[√] Flutter (Channel stable, 3.10.0, on Microsoft Windows [Version 10.0.19045.2965], locale en-GB) • Flutter version 3.10.0 on channel stable at C:\Android\flutter • Upstream repository • Framework revision 84a1e904f4 (6 days ago), 2023-05-09 07:41:44 -0700 • Engine revision d44b5a94c9 • Dart version 3.0.0 • DevTools version 2.23.1[√] Windows Version (Installed version of Windows is version 10 or higher)[√] Android toolchain - develop for Android devices (Android SDK version 33.0.0) • Android SDK at C:\Android\SDK • Platform android-33, build-tools 33.0.0 • ANDROID_SDK_ROOT = C:\Android\SDK • Java binary at: C:\Program Files\Java\jdk-17\bin\java • Java version Java(TM) SE Runtime Environment (build 17.0.7+8-LTS-224) • All Android licenses accepted.[√] Chrome - develop for the web • Chrome at C:\Program Files (x86)\Google\Chrome\Application\chrome.exe[√] Visual Studio - develop for Windows (Visual Studio Community 2019 16.11.18) • Visual Studio at C:\Program Files (x86)\Microsoft Visual Studio\2019\Community • Visual Studio Community 2019 version 16.11.32802.440 • Windows 10 SDK version 10.0.19041.0[!] Android Studio (not installed) • Android Studio not found; download from (or visit for detailed instructions).[√] IntelliJ IDEA Ultimate Edition (version 2023.1) • IntelliJ at C:\Users\Simon\AppData\Local\JetBrains\Toolbox\apps\IDEA-U\ch-0\231.8770.65 • Flutter plugin version 73.1.1 • Dart plugin version 231.9065[√] VS Code,Visual studio 6 0 Vista download - Devart T4 Editor for Visual
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2025-03-29"Source Files" folder (the last one) > click "Add > "New Item…"In the "Add New Item" wizard, instead of "FileName", type Main > hit ↵ Enter. The source file Main.cpp opens in the main text editor but leave the file blank for now.3Add file glad.c. Go to Visual Studio > Solution Explorer > right click Source Files > click Add > Existing Item ... .Copy C:\GL\GLAD\src and paste in "Add Existing Item - GLFWx64-GLAD-0" wizard Address Bar > hit Enter > click glad.c. "File name" should be glad.c. Click Add.Advertisement1Configure "Property Pages". Go to "Solution Explorer" > right click on the name of your project GLFWx64-GLAD-0 > select "Properties" (the last one). In "GLFWx64-GLAD-0 Property Pages" wizard, .1Test your project. Right click on following address and select Open Link in New Window Copy the code. Go to Visual Studio and paste in Main.cpp code area > in main menu select x64 > hit Ctr+F5 or in Visual Studio's main menu click the green triangle with phrase "Local Windows Debugger", and wait... Two windows should appear: One is black, while the other has the words "LearnOpenGL" and an orange triangle inside of it.If only the black window (the console) appears with message: "Failed to create GLFW window", set up is okay, function glfwCreateWindow did not work.2Correct errors if any. Files are missing. Copy GLFWx64-GLAD-0 and paste in File Explorer Address Bar. You should see file you added Main.cpp, and 4 other files added by Visual Studio. If they are missing you missed add file Main.cpp. Go to Part 7, step 5, and add it now.In "Error List" if you see error aboutfile with extension .hCheck whether folders GLFWx64 and GLAD exist in C:\GL. If they exist,go to previous Part, step 2, sub step 2. Additional Include Directories and follow instructions.file with extension .lib go to previous Part, step 2, sub step 3. Additional Library Directories, and follow instructions. Also to step 2, sub step 4. Additional Dependencies.file glad.c go to Part 7, step 6, and follow instructions.For other errors, if you cannot correct them, close Visual Studio > delete project folder GLFWx64-GLAD-0 which lives in C:\GLP > open Visual Studio > repeat set up from Part 7. Good job.Advertisement Go to Visual Studio main menu and, while GLFW64-GLAD-0 is open, click Project > Export Template... > in Choose Template Type, confirm "Project template" is selected. Click Next >.In Select Template Options,
2025-03-27Is there an existing issue for this? I have searched the existing issues I have read the guide to filing a bugSteps to reproduceI am afraid I cannot reproduce with consistence, just every so often a hot-reload will crash with the reported log. Clean builds do not make a difference.Expected resultsNot to crash on hot-reloadActual resultsCrashing and application termination during hot-reload.Code sampleNo code available. This is not a framework issue. Rather a Dart/Engine issue.Screenshots or VideoNo responseLogsLogs-irTc6R1a1fFDAlwGIgDd3w==/base.apk!/lib/arm64-v8a/libflutter.so+0x1bca3b8E/DartVM (14464): -- End of DumpStackTraceF/libc (14464): Fatal signal 6 (SIGABRT), code -6 in tid 14533 (1.ui), pid 14464 ()*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***Build fingerprint: 'google/ryu/dragon:8.1.0/OPM8.190605.005/5749003:user/release-keys'Revision: '0'ABI: 'arm64'pid: 14464, tid: 14533, name: 1.ui >>> -irTc6R1a1fFDAlwGIgDd3w==/base.apk (offset 0x2017000)">Performing hot reload...Syncing files to device Pixel C...E/Dart (14464): ../../third_party/dart/runtime/vm/heap/become.cc: 293: error: become: Cannot self-forwardE/DartVM (14464): version=3.0.0 (stable) (Thu May 4 01:11:00 2023 -0700) on "android_arm64"E/DartVM (14464): pid=14464, thread=14533, isolate_group=main(0x794dd62800), isolate=(nil)(0x0)E/DartVM (14464): os=android, arch=arm64, comp=yes, sim=noE/DartVM (14464): isolate_instructions=794cb34720, vm_instructions=794cb34720E/DartVM (14464): fp=794edf3e10, sp=794edf2ce8, pc=794cc4c3b8E/DartVM (14464): pc 0x000000794cc4c3b8 fp 0x000000794edf3e10 /data/app/-irTc6R1a1fFDAlwGIgDd3w==/base.apk!/lib/arm64-v8a/libflutter.so+0x1bca3b8E/DartVM (14464): -- End of DumpStackTraceF/libc (14464): Fatal signal 6 (SIGABRT), code -6 in tid 14533 (1.ui), pid 14464 ()*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***Build fingerprint: 'google/ryu/dragon:8.1.0/OPM8.190605.005/5749003:user/release-keys'Revision: '0'ABI: 'arm64'pid: 14464, tid: 14533, name: 1.ui >>> signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------Abort message: '../../third_party/dart/runtime/vm/heap/become.cc: 293: error: become: Cannot self-forward' x0 0000000000000000 x1 00000000000038c5 x2 0000000000000006 x3 0000000000000008 x4 0080000000000080 x5 0080000000000080 x6 0080000000000080 x7 8000000000008000 x8 0000000000000083 x9 0000000010000000 x10 000000794edf3df0 x11 0000000000000001 x12 000000794edf37e8 x13 0000000000000000 x14 ffffffffffffffff x15 0024f3b5df5e9d34 x16 00000079f2a22fa8 x17 00000079eef314b8 x18 0000007940e04670 x19 0000000000003880 x20 00000000000038c5 x21 0000000000000083 x22 000000780ac7aa41 x23 000000780ac7aa41 x24 000000780ac7b1d0 x25 00000000000015fc x26 000000794ceef910 x27 000000794d037000 x28 0000000000000000 x29 000000794edf3e30 x30 00000079eeee66ec sp 000000794edf3df0 pc 00000079eeee6714 pstate 0000000060000000backtrace: #00 pc 000000000001d714 /system/lib64/libc.so (abort+120) #01 pc 000000000048f974 /data/app/-irTc6R1a1fFDAlwGIgDd3w==/base.apk (offset 0x2017000)Flutter Doctor outputDoctor outputflutter doctor -v[√] Flutter (Channel stable, 3.10.0, on Microsoft Windows [Version 10.0.19045.2965], locale en-GB) • Flutter version 3.10.0 on channel stable at C:\Android\flutter • Upstream repository • Framework revision 84a1e904f4 (6 days ago), 2023-05-09 07:41:44 -0700 • Engine revision d44b5a94c9 • Dart version 3.0.0 • DevTools version 2.23.1[√] Windows Version (Installed version of Windows is version 10 or higher)[√] Android toolchain - develop for Android devices (Android SDK version 33.0.0) • Android SDK at C:\Android\SDK • Platform android-33, build-tools 33.0.0 • ANDROID_SDK_ROOT = C:\Android\SDK • Java binary at: C:\Program Files\Java\jdk-17\bin\java • Java version Java(TM) SE Runtime Environment (build 17.0.7+8-LTS-224) • All Android licenses accepted.[√] Chrome - develop for the web • Chrome at C:\Program Files (x86)\Google\Chrome\Application\chrome.exe[√] Visual Studio - develop for Windows (Visual Studio Community 2019 16.11.18) • Visual Studio at C:\Program Files (x86)\Microsoft Visual Studio\2019\Community • Visual Studio Community 2019 version 16.11.32802.440 • Windows 10 SDK version 10.0.19041.0[!] Android Studio (not installed) • Android Studio not found; download from (or visit for detailed instructions).[√] IntelliJ IDEA Ultimate Edition (version 2023.1) • IntelliJ at C:\Users\Simon\AppData\Local\JetBrains\Toolbox\apps\IDEA-U\ch-0\231.8770.65 • Flutter plugin version 73.1.1 • Dart plugin version 231.9065[√] VS Code,
2025-03-28Add file Main.cpp. Go to previous Part, step 6, and add it now.In "Error List" if you see error aboutfile with extension .hCheck whether folders GLFWsrc and GLAD exist in C:\GL. If they exist,go to previous Part, step 8, sub step 2. Include and follow instructions.file with extension .lib go to previous Part, step 8, sub step 3. Library, and follow instructions. Also to step 8 sub step 4. Dependencies.file glad.c go to previous Part, step 7, and follow instructions.For other errors, if you cannot correct them, close Visual Studio > delete project folder GLFWsrc-GLAD-0 which lives in C:\GLP > open Visual Studio > repeat set up from Part 11. Good job.Advertisement Go to Visual Studio main menu and, while GLFWsrc-GLAD-0 is open, click Project > Export Template.... On Export template Wizard check Project Template, if it's not checked. Click Next >. On Select Template Options, Template name should be GLFWsrc-GLAD-0 > click Finish. Template has been created. Close thrown window with template's path.2Create Project. In Visual Studio main menu click File > New > Project....In Create a new project wizard in the list of templates select GLFWsrc-GLAD-0 (if it's not visible, enter its name in the search bar above the list and press ↵ Enter) > click Next.In Configure your new project wizard, "Project name" should be GLFWsrc-GLAD-01.If "Location" is C:\GLP it's okay. If it's not, copy and paste.Be sure Place solution and project in the same directory is checked. Click Create, and wait till Visual Studio GUI appears.In Visual Studio main menu, select x64.Hit Ctr+F5 or in Visual Studio's main menu click the green triangle with phrase "Local Windows Debugger". Good programming.3TIPS: In every project you create with it, remember, in Visual Studio's GUI, select x64 (next to Debug).Advertisement1In this tutorial you learn 3 was to set up GLFW and GLAD in Project with Visual Studio.Set up binaries x86 (32 bits). It's the easiest. You should start learning set up from here.Set up binaries x64 (64 bits). It targets x64 platform. Choose it only when you have specific reason for doing so.Compile GLFW source, and set up, together with GLAD, in project. Targets x64 too.The most difficult. The best though. Ask a Question 200 characters left Include your email address to get a message when this question is answered. Submit AdvertisementYou can create a folder in folder C:\GL for place in there your projects. When you create a
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