Uio 1 31
Author: c | 2025-04-23
The results showed that UiO-66-R have good adsorption properties with maximum adsorption capacities of 133.3 mg L−1 (UiO-66-(OH)2) and 125.6 mg L−1 (UiO-66-COOH). Uninstall UIO Reinstall UIO Install the MCM Install DUI, let it overwrite the MCM Steps 1 and 2 are necessary for MO because MO thinks that UIO owns any xml it modifies during runtime. Steps
Proverbs 31:1-31, NLT
File information Last updated 22 August 2021 2:50AM Original upload 10 October 2014 4:01AM Virus scan Description Files 1 Images 1 Videos 7 Posts 1,211 Forum 21 Logs About this mod An NVSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. Requirements Permissions and credits Changelogs User Interface Organizer, or UIO, is an NVSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. You will be able to safely install/remove UI mods, at any time, without having to worry about it breaking other UI mods, or worse - the game.Additionally, UIO refactors and optimizes several hotspots in the game's UI code and greatly increases menu loading speeds.UIO enhances XML functionality:New operator typesUI font scalingUIO currently supports all UI mods that are known to me and require support (a full list can be found below). Adding support for unlisted/future mods is very simple, can be done by anyone, and does not require updating UIO, or involving me in any way. For instructions see below.UIO also makes it possible to install any supported UI mod manually (i.e. by a simple files-to-folders extraction), without running any scripted installer (most UI mods use scripted installers in order to modify one or more of the game's UI files. These installers are known to fail on some machines, and may break other mods when uninstalled).How does UIO work?UIO operates at game launch, before any UI files are loaded in memory. It detects installed UI mods, makes sure every valid UI extension is properly registered, removes references to missing files and duplicate entries. All this is done without modifying any game files.How do I use UIO?Simply download and install it using NMM/FOMM, or manually extract (use 7-Zip) the 7z archive into the game's 'Data' folder. Please note that this is an NVSE plugin, not a standard mod - it doesn't include an ESP/ESM file and will therefore not show in your load-order.UIO and Mod Organizer (MO)Due to the way MO works, installing/removing/getting UI mods to work together in harmony, can be very tricky. This is no longer an issue when using UIO alongside MO - UI mods can be treated and handled exactly the same way as any "standard" mods.Is there a
Genesis 1:1-31, NLT
OS Compatibility Chart X11SCV-LX11SCQ-L 32 bit Windows OS Windows 8.1 Enterprise Windows 10 32 bit Linux OSRedHat Linux EL 6.8 Fedora 25 Fedora 26 SuSE SLES 11 SP4 Ubuntu 16.04.2 LTS Ubuntu 16.10 FreeBSD 10.3 FreeBSD 11 64 bit Windows OS(There are CPU/Memory limitations, please see legend below)Windows 8.1 Enterprise Windows 10A2 Windows 10 IoT Enterprise A2 Windows Server 2012 R2 Windows Server 2016 Hyper-V Server 2016 64 bit Linux OSRedHat Linux EL 6.8 RedHat Linux EL 6.9 RedHat Linux EL 7.3 RedHat Linux EL 7.4 Fedora 25 Fedora 26 SuSE Leap 42.2 SuSE Leap 42.3 SuSE SLES 11 SP4 SuSE SLES 12 SP1 SuSE SLES 12 SP2 Ubuntu 16.04.1 LTS Ubuntu 16.04.2 LTS Ubuntu 16.04 Ubuntu 16.10 Ubuntu 17.04 Solaris 11.3 Oracle Linux 7.2 Oracle Linux 7.3 FreeBSD 10.3 FreeBSD 11 CentOS 7.2 CentOS 7.3 VMware OS *Vmware ESXi 6.5d Vmware ESXi 6.5u1 Citrix OS *XenServer 7.1 UEFI BOOT SupportWindows 8.1 Enterprise 64bit Windows 10 64bitA2,3 Windows 10 IoT Enterprise 64bit A2 Windows Server 2012 R2 64bit Windows Server 2016 64bit Hyper-V Server 2016 64bit RHEL 6.8 64bit RHEL 6.9 64bit RHEL 7.3 64bit RHEL 7.4 64bit RHEL 7.5 64bitC1A2,3 Fedora 25 64bit SLES 11 SP4 64bit SLES 12 SP3 64bitA2 Ubuntu 16.04.2 LTS 64bit Ubuntu 17.04 64bit FreeBSD 11 64bit FreeBSD 11.1 64bitA2 CentOS 7.3 64bit CentOS 7.4 64bitA2 Vmware ESXi 6.5u1 XenServer 7.1 * Motherboards were tested within system configurations for VMware operating systems. Please check VMware's system compatibility list for complete list of Supermicro VMware certified systems.** Minimum OS tested with basic system configuration*** Supermicro supports RedHat Linux EL 7.1 with Intel Xeon E3-1200 V5 CPULEGEND: A2 - i-SATA/SATA (w/o RAID, AHCI mode) A3 - i-SATA/SATA (w/ RAID) A4 - sSATA (w/ RAID) A5 - sSATA (w/o RAID, AHCI mode) A6 - tSATA (w/o RAID, AHCI mode) A6R - tSATA (w/ RAID) B1 - SAS (IT mode) B2 - SAS (IR mode) B3 - SAS (SR/IMR mode) C1 - NVMe C2 - NVMe w/ RAID D1 - UIO (Controller: LSI 2008 IR Mode) D2 - UIO (Controller: LSI 2008 IT Mode) D3 - UIO (Controller: LSI 2008 iMR Mode) D4 - UIO (Controller: LSI 2108 MegaRAID(4.x)) D5 - UIO (Controller: LSI 2208 MegaRAID(5.x)) D6 - UIO (Controller: LSI 2308 IR Mode) D7 - UIO (Controller: LSI 2308 IT Mode) D8 - UIO (Controller: LSI 3008 IR Mode) D9 - UIO (Controller: LSI 3008 IT Mode) D10 - UIO (Controller: LSI 3108 MegaRAID(6.x)) E1 - AEP ^ - Only support with Intel Skylake CPUMaximum Physical Processors Supported for Various Windows VersionsMemory Limits for Windows ReleasesMinimum Windows Processor RequirementsUse Condition Legend:DL: stands for Driver Limitation. OR: stands for OS Requirement.PL: stands for Project Limitation.PR: stands for Platform Requirement.PV:1 Corinthians ~ 1:1 to 1:31 - YouTube
The giant, ancient tortoises that call the islands home (they're not going anywhere in a hurry). There are also opportunities to snorkel and scuba.StrategyThe two main airports in the islands are Seymour Airport (GPS) on Baltra, which connects to Santa Cruz by water taxi and bus, and San Cristóbal Airport (SCY) on the island of the same name.From Guayaquil (GYE), you can catch nonstop flights on LATAM, Avianca and TAME to either, though there are far more flights to Santa Cruz. From Quito (UIO), both Avianca and LATAM offer some nonstops to Santa Cruz, but many more flights stop through Guayaquil. Flights from either of the mainland cities to the Galápagos are just over two hours.If you are just flying from Quito or Guayaquil, it's relatively easy to book award flights within the country. United.com does a great job of showing Avianca award availability on these routes. MileagePlus will charge you 12,500 miles each way in economy, or 20,000 in business class.Aeroplan would charge the same for economy, but 22,500 miles each way in business class. Using Avianca Lifemiles is even more of a bargain, at just 8,500 miles each way in economy and 16,500 in business class.That said, if you're coming from the US, you could book all your flights including the ones to the Galápagos for just 20,000 miles each way in economy or 35,000 miles in business using United MileagePlus miles, so you might as well tack on the extra segments.Lifemiles would charge you 16,000-17,500 miles in economy depending on your origin in the US, or 35,000 miles in business class.Finding LATAM awards is trickier because there are fewer flights offered, but also because British Airways' site, which is usually good at finding Oneworld award availability, does not seem to have either Galápagos airports in its search. The results showed that UiO-66-R have good adsorption properties with maximum adsorption capacities of 133.3 mg L−1 (UiO-66-(OH)2) and 125.6 mg L−1 (UiO-66-COOH).Genesis ~ 31:1 to - YouTube
Fallout 3 version?Here.RequirementsThe New Vegas Script Extender (NVSE), version 5.1b4 minimum, installed and loaded with the game.Currently supported modsAdvanced Recon Range FinderAdvanced Recon Thermal NightvisionArwen NV Realism TweaksCallahan Fullbore Autolock - VeraCINEMATECHCyberian DawnDirectors Chair - Total Visual Control DeviceDYNAVISION 3 - Total Visual EnhancementFlashlight NVSEFPS Weapon WheelGrenade HotkeyHUD ExtendedIMCNNV - Imps More Complex NeedsJetpack ModJIP Companions Command && ControlJIP Fast-Travel AnywhereJIP Realistic Weapon OverheatingJIP Selective-FireMelee HotkeyNeotropics Weapon Stats DisplaynVamp - New Vegas Advanced Mod ProjectOne HUD - oHUDPowered Power ArmorPrimary Needs HUDProject NevadaProject Nevada - Extra OptionsQuick TradeRadar HUDRadar ModSelective Fire (Pelinor)Stimpak Counter NVThe Medical Injection SystemThe Mod Configuration MenuThe Weapon Mod MenuAdding support for a modIn order to make UIO recognize and support your mod, you need to create a text file containing your mod's details and place it in the appropriate folder:1. Open the folder ..\data\uio\public\.2. Create a plain text file (use your mod's name as the file name) and open it.3. The file's structure should be as follows:Line #1: Should be composed of the following parts, in successive order and with no spaces:1. The path to your XML file, relative to ..\Data\Menus\Prefabs\2. :: (double colon)3. The target XML, which can be denoted in one of two ways:a) A name of a valid game menu (ex: HUDMainMenu, ContainerMenu, etc.), orb) A path to an XML file, prefixed by @ (ex: @globals.xml, @prefabs\text_box.xml, etc.).4. :: (double colon)5. The name of the UI component in the XML, to which your file should be injected.Line #2: This line is used for conditions - when to/when not to install the extension. Complex conditions can be used, but will not be covered here (PM if you need to use conditions). In most cases, just leave it true.Examples:pnx\pnxhud.xml::HUDMainMenu::HUDMainMenutruepnx\pnxhud.xml::@main\hud_main_menu.xml::HUDMainMenutrueWMM\WMM.xml::InventoryMenu::GLOW_BRANCHtruejazzisparis\jip_glob.xml::@globals.xml::Stringstrue(Note: When required, you can include multiple entries in the same file, as long as the line structure is kept)4. When done, save the file.You can then include this file in your release (make sure it retains the same folder path as in step 1).Source CodeIs available from here.LUKA 1:31 - Bible.com
Are represented in ball-and-stick, sphere, and sphere views, respectively. The distances between randomly chosen neighboring atoms of polymer moieties and ions are shown in yellow dashed line labelled in Angstrom unit (Å) [111]. (Color figure online)Full size imageThe simulated annealing algorithm was used for all types of dockings. Ions were found to interact with COO− more prominently than atoms. The net binding energy was found to be − 9.28, − 5.7, − 1.46 kcal/mol for interaction between COO− (taken as a receptor) and ligands, namely Fe2+, Au3+, and Ag+, respectively. The electrostatic potential contributes the most towards the total binding energy among all types of potentials (van der Waals, hydrophobic, solvation, torsional, and electrostatic). Different types of potentials with the net binding energy found in docking studies for different complexes of polymer moieties (COO−, NIPAM) with ions (Ag+, Au3+, and Fe2+) and atoms (Ag0, Au0, and Fe0) are demonstrated using column charts in Fig. 12.Fig. 12Column charts that represent the contribution from different types of potential such as electrostatic (EI), van der Waals-hydrophobic (Vhd), and torsional(T) towards the net binding energy (BE) in docking studies between polymer moieties (COO−, NIPAM) with metal ions (Ag+, Au3+, and Fe2+) and atoms (Ag0, Au0, and Fe0) [111]. (Color figure online)Full size imageHybrid receptor/ligandFrom the above classification we understand the interacting molecules can be organic or inorganic. The macromolecule and/or ligand can be an organic–inorganic hybrid molecule, such as metal–organic framework (MOF). MOFs are new advanced synthetic hybrid crystalline materials and can be synthesized from metal ions and organic linkers by coordination bonds. The adsorption property of MOF can be used to detect and remove organic pollutants, including dye, a drug from different environmental water samples. Different case studies are discussed below.Due to the adsorption behavior of UiO-66 (a Zirconium (Zr) based metal organic framework (MOF)) it can be used to remove pollutants, like anionic dye molecules Congo red (CR) from water [112]. To understand the absorption of Congo red dye by UiO-66, Panda et al. have performed molecular docking study between Congo red dye (CR) and UiO-66 by AutoDock Vina tool using LamarckianLuka 1:31 - Bible.com
21. JohnnyGuitar NVSE 22. kNVSE Animation Plugin 23. NVAC - New Vegas Anti Crash 24. NVTF - New Vegas Tick Fix 25. UIO - User Interface Organizer 26. Height Randomizer NVSE 28. (TTW) Benny Humbles You 29. (TTW) D.E.R.P. - Dialogue Expansion for Role-Players 30. A Roleplayers History 31. A Roleplayers History - More History 32. A Roleplayer's History - Patchy's Picks 33. B42 Wristwatch 34. Common Caravan Deck 35. Distributed Necklaces and Chains (JIP LN NVSE) (DLC and TTW) 36. FOV Slider 37. GRA Unique Weapons Relocated 38. GunRunners Arsenal Integration Mod 39. Patchy's Picks 40. Perk Every Level 41. Radios of Two Wastelands 42. sawyerbatty 43. SCWE 44. Sortomatic - Modders Resource 45. Sortomatic Ingredient Loader 46. Tale of Two Wastelands Quick Start 47. The Mod Configuration Menu 48. The Mod Configuration Menu - Bugfix 2 Patch 49. Star the Wandering Courier (FNC-TTW Patch) 50. TTW DLC Sortomatic Homes 51. TTW General Oliver Hat Fix 52. TTW 3.2 and Project Nevada Super Mutant Weapon Fix 53. Tutorial Killer 54. Universal Item Sorter 55. Upside-down Caravan Card Fix 57. New California 58. GNR Enhanced 59. GNR Enhanced for Tales of Two Wastelands 60. Music Pack for Radio NV 61. CONELRAD 640-1240 - Civil Defense Radio 62. Existence 2-0 -Robot Radio- 63. A World Of Pain 64. A World Of Pain - Dead Money 65. A World Of Pain - Monster Patch 66. Below The Depths - TTW Port 67. Dead Money - Surprise Vending Items Restoration 68. The Someguy Series 69. New Vegas Bounties I 70. New Vegas Collector's Cards 71. New Vegas Collector's Cards - Custom Card Back 72. TTW A Trail of Crumbs 73. TTW A World of Pain for Fallout 3 74. TTW A World of Pain for Fallout 3 - JIP CCC Avatars 75. TTWPsalms 1-31 - Bible.com
His co-workers have implemented molecular docking using AutoDock 4.2 Suite with Lamarckian genetic algorithm (LGA) as shown in Fig. 16 and the predicted binding energy was found to be − 2.32 kcal/mol, that indicates a stable absorption because of potential interactions on the surface.Fig. 16Docked complex structure of UiO-66(Zr) metal organic framework (MOF) and chrysene (CRY), a toxic and hazardous polycyclic aromatic hydrocarbon (PAH) pollutant using AutoDock 4.2 [115]. UiO-66(Zr) MOF (receptor) and CRY (ligand) are shown in stick and ball-and-stick models, respectively. UiO-66(Zr) is marked in white, violet, and red color. Four benzene rings of CRY are marked in blue and light gray color [115]. (Color figure online)Full size imageThe calculate energy due to different types of interaction potentials, such as van der Waals, hydrogen bonding and desolvation was − 3.1 kcal/mol and electrostatic was 0.79 kcal/mol. CRY was found to show electrostatic interaction with Zr4+ ion of the MOF.To understand the cause of instant isotopic exchange reaction in silver nanoparticles cluster, Chakraborty et al. have carried out molecular docking study between two [Ag25(DMBT)18]− (DBMT for 2,4-dimethylbenzenethiol, which acts as a protecting ligand) clusters using AutoDock 4.2 with Lamarckian genetic algorithm [100, 116]. [Ag25(DMBT)18]− has been used both as receptor and ligand in the docking process. The binding energy was found to be − 23.7 kcal/mol. The docking result with least binding energy is shown in Fig. 17.Fig. 17Docked complex structure of two [Ag25(DMBT)18]− clusters using AutoDock 4.2 [100, 115]. Complex is shown in ball-and-stick model. Silver (Ag) and sulfur (S) atoms are shown in gray and yellow, respectively. C–H… π interactions are viewed in green dotted lines. Hydrogen (H) atoms and benzene rings associated with these interactions are viewed in red and blue, respectively. Other benzene rings not associated with these interactions are shown in green [116]. (Color figure online)Full size imageThe fluorescent cobalt oxide (CoO) umbelliferone nanoconjugate having anti-cancer activity can be used both as a drug and carrier. Ali et al. have conducted molecular docking studies applying the protein docking program, HEX 8.0.0 using Spherical Polar Fourier Correlations technique to find the binding interactions of the. The results showed that UiO-66-R have good adsorption properties with maximum adsorption capacities of 133.3 mg L−1 (UiO-66-(OH)2) and 125.6 mg L−1 (UiO-66-COOH). Uninstall UIO Reinstall UIO Install the MCM Install DUI, let it overwrite the MCM Steps 1 and 2 are necessary for MO because MO thinks that UIO owns any xml it modifies during runtime. Steps
Modding FCO vs. UIO Eyebrow issue, page 1 - GOG.com
Intermolecular interactions between porous chromium terephthalate, MIL-101(Cr) and widely used antibiotics named 5-nitroimidazoles (5-NDZs) to understand the adsorption mechanism [114]. MIL-101(Cr) is an organic–inorganic-hybrid metal organic framework (MOF) material constructed from metal ions and organic linkers and can be used for the trace analysis of organic pollutants 5-NDZs in different water samples. Among five antibiotics, metronidazole (MNZ) is chosen here to show the molecular interactions. The docking study using the Lamarckian genetic algorithm (LGA) have been carried out between MNZ (ligand) and MIL-101(Cr) (receptor), the docked complex is demonstrated in Fig. 15 and the calculated binding energy by AutoDock tool was found to be − 6.21 kcal/mol. The net binding energy is mostly by the electrostatic force of attraction and the other types of potentials that contribute to binding energy are the formation of hydrogen bonds, coordination bonds and different types of interactions, namely hydrophobic, π–π, and van der Waals. The contributions from all such interaction potentials contribute to the extraction property of MIL-101(Cr) MOF.Fig. 15Docked complex structure of porous chromium terephthalate, MIL-101(Cr) and metronidazole (MNZ) using AutoDock 4 [114]. The MIL-101(Cr) (receptor) and MNZ (ligand) are viewed in stick and ball-and-stick models, respectively. For ligand, carbon, oxygen, sulfur, nitrogen, and hydrogen atoms are marked in green, red, yellow, blue, and orchid, respectively. For receptor, oxygen atoms and Cr ions are marked in red and orchid, respectively. The π–π interactions between imidazole rings of MIL-101(Cr) and MNZ, and hydrogen bonds are represented by pink and green dashed lines respectively in the binding site of MIL-101(Cr) [114]. (Color figure online)Full size imageA highly porous zirconium metal–organic framework (MOF), such as UiO-66 (Universitetet i Oslo), which is composed of [Zr6O4(OH)4] clusters and 1,4-benzodicarboxylic acid struts (University of Liverpool, ChemTube3D) can be used as an adsorbent material. Adsorption of polycyclic aromatic hydrocarbon (PAH) (recognized as a hazardous and toxic pollutant), such as chrysene (CRY, Molecular formula: C18H12) (a product of coal tar) by UiO-66(Zr) helps in wastewater treatment by removal of the pollutant [115]. To understand the mechanism and driving forces of the adsorption process of CRY onto UiO-66(Zr) MOF surface, Zango andWinSCP 5.19.5 - IT-avdelingen - UiO
Browse Presentation Creator Pro Upload Oct 24, 2014 80 likes | 541 Views System Center Endpoint Protection. Endpoint Protection in System Center 2012 R2. Hussein/ Vestheim USIT/GSD. SCCM/SCEP. SCEP (Antivirus ) Antimalware Policy Konfigurasjonsstyring (Baselines ) /GPO Rapportering. SCEP. Tidligere ForeFront Protection , gratis(?) med SCCM Download Presentation System Center Endpoint Protection An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher. Presentation Transcript System Center Endpoint Protection Endpoint Protection in System Center 2012 R2 Hussein/Vestheim USIT/GSDSCCM/SCEP • SCEP (Antivirus) • Antimalware Policy • Konfigurasjonsstyring (Baselines) /GPO • RapporteringSCEP • Tidligere ForeFrontProtection, gratis(?) med SCCM • Nesten alle nye serverne får installert SCCM/SCEP Agent Antimalware Policy • Vi har fått en pen samling av antimalware Policy-er (F.eks Inn default server policy, Terminal Server, File servere, IIS servere). • (UiO: Endpoint Protection Malware Default Policy for Servers) og den policyen kjører minimale innstillinger for å unngå eventuelle problemer. • Byggeklosser!Konfigurasjonsstyring(Baselines) • GPO? • Installer “server rule” som Windows feature via configuration Baselines. • Sjekk av: • Admin-kontoer på servere • Services • Applikasjoner • SikkerhetsinnstillingerDefinisjonsfiler til SCEP • Automatisk «slipp» av antivirus definisjonsfiler til servere. • Hver 4 time blir SCEP definisjonene oppdatert.Rapport • Status over antall virus, hvilke og hva som har skjedd med. The results showed that UiO-66-R have good adsorption properties with maximum adsorption capacities of 133.3 mg L−1 (UiO-66-(OH)2) and 125.6 mg L−1 (UiO-66-COOH).Getting Started with MATLAB - UiO
[REQUIRES]xNVSE (v6.2.9 or newer)JIP LN NVSE Plugin (v56.16 or newer)UIO - User Interface Organizer (v2.20 or newer)[DESCRIPTION]Allows you to edit the HUD...To enter the editor, go to the pause screen and click the button located at the bottom left corner of the screen.Your HUD edits get saved to the folder located at "..\Fallout New Vegas\Data\Config\TheHUDEditor", if you like your edits then that would be the folder you would want to make a backup of.Change settings for the mod by going to the file located at "..\Fallout New Vegas\Data\menus\prefabs\TheHUDEditor\Settings\Settings.xml"This mod is safe to uninstall at any time during your playthrough.[CONTROLS]Press Left Mouse Button while hovering over an element to reposition it.Press Right Mouse Button while hovering over an element to edit the visibility, rotation, size, font and color.Press CTRL+Z to undoPress CTRL+Y to redoPress CTRL+APOSTROPHE to enable the grid displayWhen repositioning an element, you may find it useful to use the arrow keys for linear movement.To select multiple elements, start by holding down the left mouse button (make sure there is no element under the cursor) and move the cursor to create a box, anything in the box will be selected. Similar to moving multiple icons on the desktop.[COMPATIBILITY]Has built-in compatibility with the following mods:Vanilla UI Plus Revelation (v0.61)Vanilla HUD Remastered (v1.83)oHUD (v1.1)HUD Like Fallout 4 (v10)RAD - Radiation (is) Actually Dangerous - Overhaul (v2.1.0)Clean Vanilla HUD (v1.01)Has built-in support with the following mods and their HUD elements:B42 QuickthrowJAM - Just Assorted ModsJIP - Realistic Weapon OverheatingJIP - Selective-FireProject NevadaProject Nevada - Enhanced VisionQuick Grenade HotkeyIf your mod manager detects conflicting files during installation, all you have to do is let this mod overwrite all others.In Vortex, "Must deploy after" means the same as overwrite.Controller support has not been added.Comments
File information Last updated 22 August 2021 2:50AM Original upload 10 October 2014 4:01AM Virus scan Description Files 1 Images 1 Videos 7 Posts 1,211 Forum 21 Logs About this mod An NVSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. Requirements Permissions and credits Changelogs User Interface Organizer, or UIO, is an NVSE-powered plugin that is designed to manage and maintain all UI/HUD extensions added to the game by various mods. Once installed, UIO will ensure UI extensions are always properly installed and, when necessary, properly removed; it will automatically detect, resolve and prevent UI-related issues, and will help keep the game's UI intact. You will be able to safely install/remove UI mods, at any time, without having to worry about it breaking other UI mods, or worse - the game.Additionally, UIO refactors and optimizes several hotspots in the game's UI code and greatly increases menu loading speeds.UIO enhances XML functionality:New operator typesUI font scalingUIO currently supports all UI mods that are known to me and require support (a full list can be found below). Adding support for unlisted/future mods is very simple, can be done by anyone, and does not require updating UIO, or involving me in any way. For instructions see below.UIO also makes it possible to install any supported UI mod manually (i.e. by a simple files-to-folders extraction), without running any scripted installer (most UI mods use scripted installers in order to modify one or more of the game's UI files. These installers are known to fail on some machines, and may break other mods when uninstalled).How does UIO work?UIO operates at game launch, before any UI files are loaded in memory. It detects installed UI mods, makes sure every valid UI extension is properly registered, removes references to missing files and duplicate entries. All this is done without modifying any game files.How do I use UIO?Simply download and install it using NMM/FOMM, or manually extract (use 7-Zip) the 7z archive into the game's 'Data' folder. Please note that this is an NVSE plugin, not a standard mod - it doesn't include an ESP/ESM file and will therefore not show in your load-order.UIO and Mod Organizer (MO)Due to the way MO works, installing/removing/getting UI mods to work together in harmony, can be very tricky. This is no longer an issue when using UIO alongside MO - UI mods can be treated and handled exactly the same way as any "standard" mods.Is there a
2025-04-05OS Compatibility Chart X11SCV-LX11SCQ-L 32 bit Windows OS Windows 8.1 Enterprise Windows 10 32 bit Linux OSRedHat Linux EL 6.8 Fedora 25 Fedora 26 SuSE SLES 11 SP4 Ubuntu 16.04.2 LTS Ubuntu 16.10 FreeBSD 10.3 FreeBSD 11 64 bit Windows OS(There are CPU/Memory limitations, please see legend below)Windows 8.1 Enterprise Windows 10A2 Windows 10 IoT Enterprise A2 Windows Server 2012 R2 Windows Server 2016 Hyper-V Server 2016 64 bit Linux OSRedHat Linux EL 6.8 RedHat Linux EL 6.9 RedHat Linux EL 7.3 RedHat Linux EL 7.4 Fedora 25 Fedora 26 SuSE Leap 42.2 SuSE Leap 42.3 SuSE SLES 11 SP4 SuSE SLES 12 SP1 SuSE SLES 12 SP2 Ubuntu 16.04.1 LTS Ubuntu 16.04.2 LTS Ubuntu 16.04 Ubuntu 16.10 Ubuntu 17.04 Solaris 11.3 Oracle Linux 7.2 Oracle Linux 7.3 FreeBSD 10.3 FreeBSD 11 CentOS 7.2 CentOS 7.3 VMware OS *Vmware ESXi 6.5d Vmware ESXi 6.5u1 Citrix OS *XenServer 7.1 UEFI BOOT SupportWindows 8.1 Enterprise 64bit Windows 10 64bitA2,3 Windows 10 IoT Enterprise 64bit A2 Windows Server 2012 R2 64bit Windows Server 2016 64bit Hyper-V Server 2016 64bit RHEL 6.8 64bit RHEL 6.9 64bit RHEL 7.3 64bit RHEL 7.4 64bit RHEL 7.5 64bitC1A2,3 Fedora 25 64bit SLES 11 SP4 64bit SLES 12 SP3 64bitA2 Ubuntu 16.04.2 LTS 64bit Ubuntu 17.04 64bit FreeBSD 11 64bit FreeBSD 11.1 64bitA2 CentOS 7.3 64bit CentOS 7.4 64bitA2 Vmware ESXi 6.5u1 XenServer 7.1 * Motherboards were tested within system configurations for VMware operating systems. Please check VMware's system compatibility list for complete list of Supermicro VMware certified systems.** Minimum OS tested with basic system configuration*** Supermicro supports RedHat Linux EL 7.1 with Intel Xeon E3-1200 V5 CPULEGEND: A2 - i-SATA/SATA (w/o RAID, AHCI mode) A3 - i-SATA/SATA (w/ RAID) A4 - sSATA (w/ RAID) A5 - sSATA (w/o RAID, AHCI mode) A6 - tSATA (w/o RAID, AHCI mode) A6R - tSATA (w/ RAID) B1 - SAS (IT mode) B2 - SAS (IR mode) B3 - SAS (SR/IMR mode) C1 - NVMe C2 - NVMe w/ RAID D1 - UIO (Controller: LSI 2008 IR Mode) D2 - UIO (Controller: LSI 2008 IT Mode) D3 - UIO (Controller: LSI 2008 iMR Mode) D4 - UIO (Controller: LSI 2108 MegaRAID(4.x)) D5 - UIO (Controller: LSI 2208 MegaRAID(5.x)) D6 - UIO (Controller: LSI 2308 IR Mode) D7 - UIO (Controller: LSI 2308 IT Mode) D8 - UIO (Controller: LSI 3008 IR Mode) D9 - UIO (Controller: LSI 3008 IT Mode) D10 - UIO (Controller: LSI 3108 MegaRAID(6.x)) E1 - AEP ^ - Only support with Intel Skylake CPUMaximum Physical Processors Supported for Various Windows VersionsMemory Limits for Windows ReleasesMinimum Windows Processor RequirementsUse Condition Legend:DL: stands for Driver Limitation. OR: stands for OS Requirement.PL: stands for Project Limitation.PR: stands for Platform Requirement.PV:
2025-04-17Fallout 3 version?Here.RequirementsThe New Vegas Script Extender (NVSE), version 5.1b4 minimum, installed and loaded with the game.Currently supported modsAdvanced Recon Range FinderAdvanced Recon Thermal NightvisionArwen NV Realism TweaksCallahan Fullbore Autolock - VeraCINEMATECHCyberian DawnDirectors Chair - Total Visual Control DeviceDYNAVISION 3 - Total Visual EnhancementFlashlight NVSEFPS Weapon WheelGrenade HotkeyHUD ExtendedIMCNNV - Imps More Complex NeedsJetpack ModJIP Companions Command && ControlJIP Fast-Travel AnywhereJIP Realistic Weapon OverheatingJIP Selective-FireMelee HotkeyNeotropics Weapon Stats DisplaynVamp - New Vegas Advanced Mod ProjectOne HUD - oHUDPowered Power ArmorPrimary Needs HUDProject NevadaProject Nevada - Extra OptionsQuick TradeRadar HUDRadar ModSelective Fire (Pelinor)Stimpak Counter NVThe Medical Injection SystemThe Mod Configuration MenuThe Weapon Mod MenuAdding support for a modIn order to make UIO recognize and support your mod, you need to create a text file containing your mod's details and place it in the appropriate folder:1. Open the folder ..\data\uio\public\.2. Create a plain text file (use your mod's name as the file name) and open it.3. The file's structure should be as follows:Line #1: Should be composed of the following parts, in successive order and with no spaces:1. The path to your XML file, relative to ..\Data\Menus\Prefabs\2. :: (double colon)3. The target XML, which can be denoted in one of two ways:a) A name of a valid game menu (ex: HUDMainMenu, ContainerMenu, etc.), orb) A path to an XML file, prefixed by @ (ex: @globals.xml, @prefabs\text_box.xml, etc.).4. :: (double colon)5. The name of the UI component in the XML, to which your file should be injected.Line #2: This line is used for conditions - when to/when not to install the extension. Complex conditions can be used, but will not be covered here (PM if you need to use conditions). In most cases, just leave it true.Examples:pnx\pnxhud.xml::HUDMainMenu::HUDMainMenutruepnx\pnxhud.xml::@main\hud_main_menu.xml::HUDMainMenutrueWMM\WMM.xml::InventoryMenu::GLOW_BRANCHtruejazzisparis\jip_glob.xml::@globals.xml::Stringstrue(Note: When required, you can include multiple entries in the same file, as long as the line structure is kept)4. When done, save the file.You can then include this file in your release (make sure it retains the same folder path as in step 1).Source CodeIs available from here.
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