Strenght log

Author: i | 2025-04-24

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My settings : Logitech Profiler Overall Effects Strenght 100% Spring Effect Strenght 50% Damper Effect Strenght 50% Enable Centering Spring, 20%

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shagy - strenght of a woman

And abilities respectively), Enchant Gloves - Superior Agility (Adds + 15 Agility to Gloves), Enchant Gloves - Healing Power (Increases Healing done by spells by 30), Enchant Cloak Stealth (Improves the effectiveness of Stealth), and Enchant Cloak - Dodge (Adds 1% chance to Dodge an attack). These drop from all bosses in Ahn'Quiraj Raids. There are also two formulas that drop only from Twin Emperors in AQ 40. These are: Enchant Gloves - Threat (Increases Threat generated by 2%) and Enchant Cloak - Subtlety (Decreases threat generated by 2%) Enchant Weapon - Agility (Adds +15 Agility to a Weapon) and Enchant Two-Handed Weapon Agility (Adds 25 Agility to a 2H Weapon). The first one requires Honored Reputation and the second requires Friendly Reputation with the Timbermaw Hold. Enchant Weapon - Mighty Spirit (Adds +20 Spirit to a Weapon), Enchant Weapon - Strenght (Adds +15 Strenght to a Weapon), and Enchant Weapon - Mighty Intellect (Adds +22 Intellect to a Weapon). These three Enchanting Recipes require high Reputation with the Thorium Brotherhood (Strenght - Friendly, Spirit - Honored, Intellect - Revered). Enchant Cloak - Greater Fire Resistance (Adds 15 Fire Resistance to a Cloak) and Enchant Cloak - Greater Nature Resistance (Adds 15 Nature Resistance to a Cloak). These require Friendly (Fire) and Honored (Nature) reputation with the Cenarion Circle, and are needed by all players who want to raid Molten Core, Onyxia's Lair or AQ40. Enchant Bracer - Mana Regeneration (Provides 4 mp5) and Enchant Bracer - Healing (Increases effectiveness of Healing Spells by 24). The first one requires Honored Reputation and the second requires Revered Reputation with the Argent Dawn. Brilliant Mana Oil (Adds 12 mp5 and 25 Healing Spell Power to a Weapon for 30 minutes) and Brilliant Wizard Oil (Adds 1% Spell Critical Chance and 36 Spell Damage to a Weapon for 30 minutes). These require reputation with the Zandalar Tribe (Mana Oil - Friendly, Wizard Oil - Honored). Enchant Chest - Greater Stats (Add +4 All Stats to a Chestpiece). This randomly drops from trash mobs in Raids and from World Bosses. Enchant Weapon - Fiery Weapon (Gives Weapon a chance to sometimes deal Fire Damage). This drops from the Pyromancer Loregrain in Black Rock Depths Dungeon. Enchant Weapon - Crusader (Makes Weapon sometimes restore 75 to 126 Health to its wielder and increase his Strenght by 100 for 15 seconds). This is a World Drop that can be acquired from members of the Scarlet Crusade in Western Plaguelands and Tyr's Hand. Note1: Enchanting does not have corresponding gathering Profession, so it is often paired with Tailoring, which provides a steady supply of magic Items to Disenchant. Note2: Collecting all High-End Enchanting Recipes requires a lot My settings : Logitech Profiler Overall Effects Strenght 100% Spring Effect Strenght 50% Damper Effect Strenght 50% Enable Centering Spring, 20% WiFi Signal Strenght Tester based on the ESP8266 Mini board - wizlab-it/wifi-signal-strenght-tester Lucky enough to get the recipes. Overall, Tailoring is a very good choice for making Gold on matured Servers. Blacksmithing Blacksmiths convert Bars of various metals and other, more exotic materials into Melee Weapons, Heavy, Mail or Plate Armor, Skeleton Keys needed for opening Locked Chests, Metal-based Trade Goods (Rods and Belt Buckles) and some Item-Enhancements, like Shield Spikes, Weapon Chains and Sharpening Stones. Blacksmithing is a good choice for Plate Classes, which means that Paladins and Warriors will often opt to skill it up. There are two specializations available for Blacksmithing, with one of them having three further specializations (just like with Leatherworking, you have to choose one of those specializations, and can not change it, unless you want to skill your Blacksmithing again from scratch): Weaponsmithing (further specializations: Axesmith, Swordsmith, and Hammersmith) - Allows a Blacksmith to craft various powerful Weapons, including Blackfury (Lvl 60 Polearm with bonuses to Stamina, Strenght, Fire Resistance, and Critical Strike), Dark Iron Pulverizer (Lvl 50 Two-Handed Mace with a slow 3.70 Attack Speed that has a chance to Stun Target for 8 s. on Hit), and Heartseeker (Lvl 58 Dagger with 1.70 Attack Speed, +4 Strenght, and +1% Critical Strike chance). Axesmithing - Allows Blacksmith to create Dawn's Edge (Lvl 50 Axe with a 1% Critical Strike bonus), Nightfall (Lvl 60 Axe which has a chance of increasing Target's Spell Damage taken by 15% for 5s), Dark Iron Destroyer (Lvl 60 Axe with +10 Strenght and +6 Fire Resistance), and an Annihilator (Lvl 58 Axe with fast, 1.7 Attack Speed and chance to reduce Target's Armor on Hit). Swordsmithing - Allows Blacksmith to create Blazing Rapier (Lvl 51 Sword with a 1.70 Attack Speed, and a chance to Burn Target for 100 Damage over 30 seconds), Blackguard (Lvl 60 Tanking Sword with +9 Stamina and +1% chance to Parry), Sageblade (A Caster Sword with +14 Stamina, + 6 Intellect, +20 Spellpower, and an effect that decreases Target's magical resistances against your spells), and Dark Iron Reaver (Lvl 60 Sword with 2.40 Attack Speed, +10 Stamina, and +6 Fire Resistance). Hammersmithing - Allows Blacksmith to create Enchanted Battlehammer (Lvl 51 Two-Handed Mace with +1% Parry, and +2% Hit Chance), Persuader (Lvl 58 Mace with 2.70 Attack Speed, +1% Hit Chance, and +1% Critical Strike chance), and Hammer of the Titans (Lvl 58 Two-Handed Mace with a slow 3.80 Attack Speed, and a chance to Stun Target for 3 seconds on Hit). Armorsmithing - Armorsmithing does not have any further specializations, but it requires completing a very long and expensive Quest Chain (much longer that Quests associated with other Blacksmithing specializations). Completing the chain gives you a Glimmering Mithril Insignia (A Trinket that Increases

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And abilities respectively), Enchant Gloves - Superior Agility (Adds + 15 Agility to Gloves), Enchant Gloves - Healing Power (Increases Healing done by spells by 30), Enchant Cloak Stealth (Improves the effectiveness of Stealth), and Enchant Cloak - Dodge (Adds 1% chance to Dodge an attack). These drop from all bosses in Ahn'Quiraj Raids. There are also two formulas that drop only from Twin Emperors in AQ 40. These are: Enchant Gloves - Threat (Increases Threat generated by 2%) and Enchant Cloak - Subtlety (Decreases threat generated by 2%) Enchant Weapon - Agility (Adds +15 Agility to a Weapon) and Enchant Two-Handed Weapon Agility (Adds 25 Agility to a 2H Weapon). The first one requires Honored Reputation and the second requires Friendly Reputation with the Timbermaw Hold. Enchant Weapon - Mighty Spirit (Adds +20 Spirit to a Weapon), Enchant Weapon - Strenght (Adds +15 Strenght to a Weapon), and Enchant Weapon - Mighty Intellect (Adds +22 Intellect to a Weapon). These three Enchanting Recipes require high Reputation with the Thorium Brotherhood (Strenght - Friendly, Spirit - Honored, Intellect - Revered). Enchant Cloak - Greater Fire Resistance (Adds 15 Fire Resistance to a Cloak) and Enchant Cloak - Greater Nature Resistance (Adds 15 Nature Resistance to a Cloak). These require Friendly (Fire) and Honored (Nature) reputation with the Cenarion Circle, and are needed by all players who want to raid Molten Core, Onyxia's Lair or AQ40. Enchant Bracer - Mana Regeneration (Provides 4 mp5) and Enchant Bracer - Healing (Increases effectiveness of Healing Spells by 24). The first one requires Honored Reputation and the second requires Revered Reputation with the Argent Dawn. Brilliant Mana Oil (Adds 12 mp5 and 25 Healing Spell Power to a Weapon for 30 minutes) and Brilliant Wizard Oil (Adds 1% Spell Critical Chance and 36 Spell Damage to a Weapon for 30 minutes). These require reputation with the Zandalar Tribe (Mana Oil - Friendly, Wizard Oil - Honored). Enchant Chest - Greater Stats (Add +4 All Stats to a Chestpiece). This randomly drops from trash mobs in Raids and from World Bosses. Enchant Weapon - Fiery Weapon (Gives Weapon a chance to sometimes deal Fire Damage). This drops from the Pyromancer Loregrain in Black Rock Depths Dungeon. Enchant Weapon - Crusader (Makes Weapon sometimes restore 75 to 126 Health to its wielder and increase his Strenght by 100 for 15 seconds). This is a World Drop that can be acquired from members of the Scarlet Crusade in Western Plaguelands and Tyr's Hand. Note1: Enchanting does not have corresponding gathering Profession, so it is often paired with Tailoring, which provides a steady supply of magic Items to Disenchant. Note2: Collecting all High-End Enchanting Recipes requires a lot

2025-04-04
User2417

Lucky enough to get the recipes. Overall, Tailoring is a very good choice for making Gold on matured Servers. Blacksmithing Blacksmiths convert Bars of various metals and other, more exotic materials into Melee Weapons, Heavy, Mail or Plate Armor, Skeleton Keys needed for opening Locked Chests, Metal-based Trade Goods (Rods and Belt Buckles) and some Item-Enhancements, like Shield Spikes, Weapon Chains and Sharpening Stones. Blacksmithing is a good choice for Plate Classes, which means that Paladins and Warriors will often opt to skill it up. There are two specializations available for Blacksmithing, with one of them having three further specializations (just like with Leatherworking, you have to choose one of those specializations, and can not change it, unless you want to skill your Blacksmithing again from scratch): Weaponsmithing (further specializations: Axesmith, Swordsmith, and Hammersmith) - Allows a Blacksmith to craft various powerful Weapons, including Blackfury (Lvl 60 Polearm with bonuses to Stamina, Strenght, Fire Resistance, and Critical Strike), Dark Iron Pulverizer (Lvl 50 Two-Handed Mace with a slow 3.70 Attack Speed that has a chance to Stun Target for 8 s. on Hit), and Heartseeker (Lvl 58 Dagger with 1.70 Attack Speed, +4 Strenght, and +1% Critical Strike chance). Axesmithing - Allows Blacksmith to create Dawn's Edge (Lvl 50 Axe with a 1% Critical Strike bonus), Nightfall (Lvl 60 Axe which has a chance of increasing Target's Spell Damage taken by 15% for 5s), Dark Iron Destroyer (Lvl 60 Axe with +10 Strenght and +6 Fire Resistance), and an Annihilator (Lvl 58 Axe with fast, 1.7 Attack Speed and chance to reduce Target's Armor on Hit). Swordsmithing - Allows Blacksmith to create Blazing Rapier (Lvl 51 Sword with a 1.70 Attack Speed, and a chance to Burn Target for 100 Damage over 30 seconds), Blackguard (Lvl 60 Tanking Sword with +9 Stamina and +1% chance to Parry), Sageblade (A Caster Sword with +14 Stamina, + 6 Intellect, +20 Spellpower, and an effect that decreases Target's magical resistances against your spells), and Dark Iron Reaver (Lvl 60 Sword with 2.40 Attack Speed, +10 Stamina, and +6 Fire Resistance). Hammersmithing - Allows Blacksmith to create Enchanted Battlehammer (Lvl 51 Two-Handed Mace with +1% Parry, and +2% Hit Chance), Persuader (Lvl 58 Mace with 2.70 Attack Speed, +1% Hit Chance, and +1% Critical Strike chance), and Hammer of the Titans (Lvl 58 Two-Handed Mace with a slow 3.80 Attack Speed, and a chance to Stun Target for 3 seconds on Hit). Armorsmithing - Armorsmithing does not have any further specializations, but it requires completing a very long and expensive Quest Chain (much longer that Quests associated with other Blacksmithing specializations). Completing the chain gives you a Glimmering Mithril Insignia (A Trinket that Increases

2025-04-17
User4140

Quaderno_bianco_regular.ttfquaderno_bianco _bold.ttfNote of the authorQuaderno Bianco is an Handwriting Display Font, its design is simple and instinctive, just like a note left on the table or a post-it on the fridge, the meaning of the name is “white notebook”, Quaderno Bianco is a font that helps to unchain the creativity.Its strenght is in the Opentype Functions, it has a SmallCaps function and a Random function, the last one mimics an actual writing, where the letters always differs by little details.By activate the “Alternate” Opentype function of your software it is possible use the alternative character sets.Every letter is presented in 4 extra different shapes (1 extra shape for numbers, symbols and punctuation), that replace the main glyph following a certain code; in that way it pretends a random glyph substitution and, at the same time, it avoids formatting issues that could appear every time at open or refresh of the document.The plain design make it perfect to suite positive communication as corporate identity or advertisings of Bio products or renewable energies, posters, greetings cards and much more.Quaderno Bianco Family:Quaderno Bianco RegularQuaderno Bianco BoldFirst seen on DaFont: June 04, 2016 - Updated: August 03, 2016quaderno_bianco_regular.ttf

2025-04-19

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