Realflow

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NextLimit RealFlow v3.3.5.0057 Cinema 4D R25 Win x64Title: NextLimit RealFlow v3.3.5.0057 Cinema 4D R25 Win x64Info:CACHING ENHANCEMENTSLaunch Cache process from any toolbar or customize RealFlow node output filenames.VOLUME TAG FOR OBJECTSMake sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.MASK PARAMETERS IN EMITTERS NODESAvoid the emission of particles inside objects colliding with the fluid.COLLIDER TAG IMPROVEMENTSDecide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.MESHING OF CACHED FLUIDSOnly mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.CHILD OBJECTS FLUID’S RANDOM TRANSFORMATIONSGive your particle instances a more natural look thanks to their variation on position, rotation and scale.RPC TO ALEMBICAlembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.SPLINE EMITTER THICKNESSThe new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.FILTER DAEMONFilter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.FILL EMITTERNew parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.PARTICLE-OBJECT INTERACTIONUse RealFlow nodes and Cinema 4D colliders together.C4D SPLINES AS REALFLOW PARTICLE PATHSCreate splines in Cinema 4D and use them as fluid paths in RealFlow.C4D MATERIALS AS EMISSION MASKSUse Cinema 4D materials and textures for emitting fluid particles.CROWN SPLASHES ON DEMANDCreate and customize crown splashes easily.USE REALFLOW DIRECTLY WITH C4D MOGRAPHConvert RF to thinking particles, use particle instances and tracer objects.EASILY CONFIGURABLE REALFLOW WETMAPS IN C4DUse a RealFlow WetMap Shader on any Cinema 4D geometry.SUPER-FAST MESHINGTake advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library. Realflow | Cinema 4D امکان انجام بهترین شبیه سازی های مایعات را به طور مستقیم در سینمافوردی فراهم نموده و کاربرانش می توانند به جای استفاده از نرم افزارهای جداگانه در زمینه ی شبیه سازی رفتار سیالات، ازمزیت هایی همچون گردش کاری سریعتر و راحت تر در محیط نرم افزار سینمافوردی بهره ببرند.به طور کلی Next Limit RealFlow یکی از استانداردهای صنعت شبیه سازی مایعات و گرافیک های سه بعدی است و این نسخه از آن به راحتی با Cinema 4D ادغام می شود و همچنین از شبیه سازی مواد گرانول، ویسکوز، جامد و الاستیک پشتیبانی می کند.RealFlow نام مطرح ترین نرم افزار مستقل دنیا در زمینه شبیه سازی مایعات و سیالات در صنعت سه بعدی و انیمیشن می باشد که تقریبا در تمام فیلم ها و انیمیشن ها و جلوه های ویژه ای که قصد شبیه سازی واقعی آب و مایعات و سیا��ات را به صورت سه بعدی دارند، از این نرم افزار ارزشمند بهره گیری می کنند.قابلیت های کلیدی پلاگین RealFlow | Cinema 4D:- شبیه سازی سیالات طبق استانداردهای صنعتی- ساخت سیالات در محیط نرم افزار سینمافوردی- شبیه سازی سطح مایعات از جمله سطح اقیانوس در مقیاس های مختلف- رابط کاربری با استفاده آسان، شبیه سازی سریع- پلاگینی از مطرح ترین نرم افزار شبیه سازی مایعات- تعامل برقرار کردن بین سیالات مختلف در یک صحنه- اجتناب از انتشار ذرات داخل اشیاء هنگام برخورد با مایع- و ...سیستم مورد نیاز- Cinema 4D R15, R16, R17, R18 or R19 (64 bit only)- Windows 7 (or higher)- CPU 64-bit Intel® or AMD® multi-core processor.- 8 GB RAM.- 100 MB disk space for installation.- Network adapter and internet access for license activation.- RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.Note:Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.راهنمای نصب1- نرم افزار را نصب کنید.2- پوشه realflow_cinema4d موجود در Crack را در مسیر زیر کپی و در صورت لزوم جایگیزن فایل های موجود کنید: (*your_user_name* همان نام کاربری شما در ویندوز است)C:\Users\*your_user_name*\Documents3- متناسب با نسخه ی Cinema4D نصب شده بر روی سیستم خود فایل realflow.cdl64 در مسیر زیر کپی کنید: (RXX نسخه ی سینمافوردی را شامل می شود)C:\Program Files\MAXON\*Cinema 4D RXX*\plugins\NextLimit\RealFlow

Realflow and textures - RealFlow Official Forum

And an ability to playback tens of thousands or even millions of particles in real-time directly within the DCC as well as a variety of tools for artistic direction of your simulations.Then there's Realflow, which comes with several solvers for you to choose (SPH, PBF, HYBRIDO) and with its Dyverso particle solver (the one which uses PBF) gives you the ability to simulate on CPU or GPU, the latter using OpenCL for computations. You can read more about Realflow's solvers here. Overall, Realflow isn't terribly slow and well scalable when you give it lots of cores to work with, but as soon as you realize your hardware limitations and the fact that the cheapest single-seat license with the C4D integration costs over 750 bucks you start looking for other solutions.Other freeware and commercial tools for fluid simulationI won't spend too much time on different types of solvers available on the market, only mention some of them for the sake of argument. There's an excellent (albeit slightly dated) article on the subject at fxguide explaining them in detail if you're interested in finding out more.Smoothed Particle Hydrodynamics and NVIDIA PhysX SPH solverSmoothed Particle Hydrodynamics (SPH) method was developed a long time ago - in 1977 - and since then used in all areas of engineering and computer graphics. Nowadays it's gradually being replaced by more efficient newer Fluid-Implicit Particle (FLIP) or Position-Based Fluids (PBF) methods.There exists a well known open-source PhysX dynamics library you can use to simulate lots of meshes and particles. Also PhysX fluid particle solver is based upon the SPH method and can therefore be used for various kinds of fluid simulation.PhysX is good for what it was designed for - real-time physics for games. I don't really know if you can simulate fluids with PhysX realistically though. RealFlow Cracked software is one of the most versatile applications. Access all its capabilities from any location, without restrictions. Download link RealFlow crackeado free download RealFlow RealFlow crack 2025 crack RealFlow 2025 RealFlow cracked RealFlow license key RealFlow repack RealFlow serial key RealFlow key activation RealFlow portable Realflow v8.1 download; Realflow v8.1 download. Most people looking for Realflow v8.1 downloaded: RealFlow. Download. 4.4 on 17 votes . RealFlow is a stand-alone application for fluid and object dynamics. Similar choice › Download free plugin realflow › Download realflow for 32bit

RealFlow 10 Documentation - RealFlow Official Forum

Gestion de la dynamique des fluides Simuler une innondation en 3D Utilisez les fluides en 3D de manière créativeAvec Alain Maindron, infographiste 3D et formateur, vous découvrez pas à pas comment rajouter n'importe quel type de liquide, de façon ultra réaliste, dans vos scènes 3D faites sous 3ds Max ou tout autre logiciel de même nature.Vous commencez par découvrir l'interface et les différents réglages pour préparer votre projet avant de vous lancer dans votre première simulation. Vous apprenez l'importance des réglages d'échelle et de résolution pour les performances de votre machine et pour la qualité de rendu finale. Puis vous passez aux émetteurs pour commencer à créer des fluides avant d'utiliser les deamons pour les modeler.Paramétrez la gravité, déplacer des masses d'eau avec des Drag Forces, donnez leur de la vie avec Wind avant de passer au Meshing pour donner de la consistance à votre liquide. Pour un résultat toujours plus propre et réaliste vous voyez aussi comment éliminer facilement les gouttes ou particules qui traversent des surfaces. Puis vous créez une scène avec un liquide devant ��tre transférer d'une bouteille à un verre.Vous gérez la contrainte d'interaction entre votre fluide et les contenant en 3D, vous choisissez comment vont interagir des corps flottants dans votre scène en réglant le poids des objets, la puissance des forces d'interaction, les coefficients de friction. Allez plus loin avec les deamons avancés comme Magic, Sheeter ou Filter pour donner à votre liquide la forme exact que vous souhaitez ou pour effectuer des transformations spectaculaire d'une forme en une autre.Pour la création de grandes masses d'eau comme un océan ou une rivière votre formateur vous guide dans l'apprentissage d'Hybrido 2, module intégré et très puissant. Pour toujours plus de réalisme vous apprenez à gérer les Splash et les Foam, des détails offrant une véritable crédibilité à votre masse de liquide. Enfin, vous intégrez vos connaissances dans une scène 3D à grande échelle en simulant une rue subissant une inondation, vous découvrez comment passer de RealFlow à votre logiciel de création 3D et comment affiner votre travail en post-production.Avec cette série de tutoriels vidéo vous savez tout ce qu'il y a à savoir sur RealFlow 2014. Matt Latreille Posts: 2 Joined: Thu Feb 07, 2019 6:23 pm Meshes appear many meters from particles when built. Hello. When I build a mesh, it appears several meters from the simulation. I've had this problem for about a year now, and I simply move the mesh into correct alignment manually afterwards. I have some time at work to resolve this now, so I'd like your help in eliminating this annoyance. It happens in every simulation I do without exception (regardless of the scene). The problem isn't new. I recall the same thing happening when I tried a Realflow demo almost ten years ago. I've updated my version of Realflow to the latest, and I'm running Windows 10. Christian Zuppinger Posts: 24 Joined: Wed Jul 11, 2018 9:32 am Re: Meshes appear many meters from particles when built. Post by Christian Zuppinger » Fri Feb 08, 2019 1:17 pm Hi I have seen this problem before here with the RFC4D on Apple. I wonder if it is related to moving around the emitter and something is not updated? Does this happen even if you leave all elements at the initial default position? Matt Latreille Posts: 2 Joined: Thu Feb 07, 2019 6:23 pm Re: Meshes appear many meters from particles when built. Post by Matt Latreille » Fri Feb 08, 2019 3:24 pm Hello. Yes, my scene is built at the origin. I'm not moving anything outside placing my emitter and resizing my k volume. Christian Zuppinger Posts: 24 Joined: Wed Jul 11, 2018 9:32 am Re: Meshes appear many meters from particles when built. Post by Christian Zuppinger » Mon Feb 11, 2019 10:18 am Ok, I can replicate the following: when I move around the emitter and go back to the start of the timeline, then the particles and mesh form together, as they should. If I manually move around only the mesher object, then the mesh will form offset/shifted from the particles. This is odd, but on the other hand... is there any reason to re-locate the mesher object? If you move only the emitter, it seems to work fine.

RealFlow 5.0 Download (Free trial) - realflow

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Realflow C4D problems - RealFlow Official Forum

#NEXTLIMIT MAXWELL RENDER SKETCHUP UPDATE# #NEXTLIMIT MAXWELL RENDER SKETCHUP FULL# #NEXTLIMIT MAXWELL RENDER SKETCHUP SOFTWARE# ChannelsĪlpha, Z-buffer, Shadow, Material-Id, Object-Id, Motion Vector, Roughness, Fresnel, Normals, etc. They are great for creating vegetation, bricks, furniture or any other extensively repeated geometry in your scene. Instances are a great way to save memory when rendering. Render one image using all of your computers, or set each computer to render one animation frame. The Pixar Open Subdiv feature subdivides object surfaces only at render time – saving space and data transfer. Render your RealFlow™ particles directly with Maxwell Render, meshing the point cloud at render time. Unbiased spectral ray-tracing designed to simulate light and materials exactly as it behaves in the real world. Dependencies are now searched in several subfolder levels, streamlining assets management. Nested references allow for better management of large scenes with deep hierarchies, optimizing file sizes. Now Studio and Maxwell Render interface are able to accommodate to high resolution displays like 4K or higher. Support for High Resolution (4K) Screens in both Render and Studio Useful to keep MXI files more compact, reduce memory footprint and decrease complexity in scenes with lots of emitters. Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. Plugin integrations coming soon.įIRE (Fast Interactive Render) is now faster and optimized to update instantly and reflect the changes in the scene, providing a great interactive workflow.��dd more variability and realism to your scene by randomizing texture properties automatically across multiple objects or tiled surfaces. Import native V-Ray scenes and convert them to Maxwell automatically. Materials with additive layers are now GPU-ready, increasing compatibility with the majority of Maxwell materials. Always ready for you.įully rewritten MULTI-GPU engine provides more than 50x speed-up compared with a high-end CPU, preserving the Maxwell quality and. RealFlow Cracked software is one of the most versatile applications. Access all its capabilities from any location, without restrictions. Download link RealFlow crackeado free download RealFlow RealFlow crack 2025 crack RealFlow 2025 RealFlow cracked RealFlow license key RealFlow repack RealFlow serial key RealFlow key activation RealFlow portable Realflow v8.1 download; Realflow v8.1 download. Most people looking for Realflow v8.1 downloaded: RealFlow. Download. 4.4 on 17 votes . RealFlow is a stand-alone application for fluid and object dynamics. Similar choice › Download free plugin realflow › Download realflow for 32bit

Integration of realflow with 3dsmax - RealFlow Official Forum

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NextLimit RealFlow v3.3.5.0057 Cinema 4D R25 Win x64Title: NextLimit RealFlow v3.3.5.0057 Cinema 4D R25 Win x64Info:CACHING ENHANCEMENTSLaunch Cache process from any toolbar or customize RealFlow node output filenames.VOLUME TAG FOR OBJECTSMake sure RealFlow always sees your Cinema 4D object exactly the way you want it to. No matter if it is for collisions or emissions.MASK PARAMETERS IN EMITTERS NODESAvoid the emission of particles inside objects colliding with the fluid.COLLIDER TAG IMPROVEMENTSDecide which fluids will collide, set multiple collider tags for the same object or use textures to control collider parameters like the friction.MESHING OF CACHED FLUIDSOnly mesh your fluids without resimulating everything again. Excellent for fine tuning your mesh until you are happy with its look.CHILD OBJECTS FLUID’S RANDOM TRANSFORMATIONSGive your particle instances a more natural look thanks to their variation on position, rotation and scale.RPC TO ALEMBICAlembic is now the only output format for RealFlow | Cinema 4D. And we have made sure that our files can be directly read by Cinema 4D with the new Axis Setup parameter.SPLINE EMITTER THICKNESSThe new Thickness parameter for the Spline emitter lets you create thick layers of fluid at just a click away.FILTER DAEMONFilter daemon has been improved with the possibility of using expressions, the Vorticity and Emitter ID as a condition of the new Randomness parameters.FILL EMITTERNew parameter “Fill mode” for Fill emitter to be able to use the same object for emission and collision.PARTICLE-OBJECT INTERACTIONUse RealFlow nodes and Cinema 4D colliders together.C4D SPLINES AS REALFLOW PARTICLE PATHSCreate splines in Cinema 4D and use them as fluid paths in RealFlow.C4D MATERIALS AS EMISSION MASKSUse Cinema 4D materials and textures for emitting fluid particles.CROWN SPLASHES ON DEMANDCreate and customize crown splashes easily.USE REALFLOW DIRECTLY WITH C4D MOGRAPHConvert RF to thinking particles, use particle instances and tracer objects.EASILY CONFIGURABLE REALFLOW WETMAPS IN C4DUse a RealFlow WetMap Shader on any Cinema 4D geometry.SUPER-FAST MESHINGTake advantage of a fast and easy-to-configure mesh engine based on the OpenVDB library.

2025-04-05
User4367

Realflow | Cinema 4D امکان انجام بهترین شبیه سازی های مایعات را به طور مستقیم در سینمافوردی فراهم نموده و کاربرانش می توانند به جای استفاده از نرم افزارهای جداگانه در زمینه ی شبیه سازی رفتار سیالات، ازمزیت هایی همچون گردش کاری سریعتر و راحت تر در محیط نرم افزار سینمافوردی بهره ببرند.به طور کلی Next Limit RealFlow یکی از استانداردهای صنعت شبیه سازی مایعات و گرافیک های سه بعدی است و این نسخه از آن به راحتی با Cinema 4D ادغام می شود و همچنین از شبیه سازی مواد گرانول، ویسکوز، جامد و الاستیک پشتیبانی می کند.RealFlow نام مطرح ترین نرم افزار مستقل دنیا در زمینه شبیه سازی مایعات و سیالات در صنعت سه بعدی و انیمیشن می باشد که تقریبا در تمام فیلم ها و انیمیشن ها و جلوه های ویژه ای که قصد شبیه سازی واقعی آب و مایعات و سیالات را به صورت سه بعدی دارند، از این نرم افزار ارزشمند بهره گیری می کنند.قابلیت های کلیدی پلاگین RealFlow | Cinema 4D:- شبیه سازی سیالات طبق استانداردهای صنعتی- ساخت سیالات در محیط نرم افزار سینمافوردی- شبیه سازی سطح مایعات از جمله سطح اقیانوس در مقیاس های مختلف- رابط کاربری با استفاده آسان، شبیه سازی سریع- پلاگینی از مطرح ترین نرم افزار شبیه سازی مایعات- تعامل برقرار کردن بین سیالات مختلف در یک صحنه- اجتناب از انتشار ذرات داخل اشیاء هنگام برخورد با مایع- و ...سیستم مورد نیاز- Cinema 4D R15, R16, R17, R18 or R19 (64 bit only)- Windows 7 (or higher)- CPU 64-bit Intel® or AMD® multi-core processor.- 8 GB RAM.- 100 MB disk space for installation.- Network adapter and internet access for license activation.- RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.Note:Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.راهنمای نصب1- نرم افزار را نصب کنید.2- پوشه realflow_cinema4d موجود در Crack را در مسیر زیر کپی و در صورت لزوم جایگیزن فایل های موجود کنید: (*your_user_name* همان نام کاربری شما در ویندوز است)C:\Users\*your_user_name*\Documents3- متناسب با نسخه ی Cinema4D نصب شده بر روی سیستم خود فایل realflow.cdl64 در مسیر زیر کپی کنید: (RXX نسخه ی سینمافوردی را شامل می شود)C:\Program Files\MAXON\*Cinema 4D RXX*\plugins\NextLimit\RealFlow

2025-04-24
User2134

And an ability to playback tens of thousands or even millions of particles in real-time directly within the DCC as well as a variety of tools for artistic direction of your simulations.Then there's Realflow, which comes with several solvers for you to choose (SPH, PBF, HYBRIDO) and with its Dyverso particle solver (the one which uses PBF) gives you the ability to simulate on CPU or GPU, the latter using OpenCL for computations. You can read more about Realflow's solvers here. Overall, Realflow isn't terribly slow and well scalable when you give it lots of cores to work with, but as soon as you realize your hardware limitations and the fact that the cheapest single-seat license with the C4D integration costs over 750 bucks you start looking for other solutions.Other freeware and commercial tools for fluid simulationI won't spend too much time on different types of solvers available on the market, only mention some of them for the sake of argument. There's an excellent (albeit slightly dated) article on the subject at fxguide explaining them in detail if you're interested in finding out more.Smoothed Particle Hydrodynamics and NVIDIA PhysX SPH solverSmoothed Particle Hydrodynamics (SPH) method was developed a long time ago - in 1977 - and since then used in all areas of engineering and computer graphics. Nowadays it's gradually being replaced by more efficient newer Fluid-Implicit Particle (FLIP) or Position-Based Fluids (PBF) methods.There exists a well known open-source PhysX dynamics library you can use to simulate lots of meshes and particles. Also PhysX fluid particle solver is based upon the SPH method and can therefore be used for various kinds of fluid simulation.PhysX is good for what it was designed for - real-time physics for games. I don't really know if you can simulate fluids with PhysX realistically though

2025-04-03
User3145

Gestion de la dynamique des fluides Simuler une innondation en 3D Utilisez les fluides en 3D de manière créativeAvec Alain Maindron, infographiste 3D et formateur, vous découvrez pas à pas comment rajouter n'importe quel type de liquide, de façon ultra réaliste, dans vos scènes 3D faites sous 3ds Max ou tout autre logiciel de même nature.Vous commencez par découvrir l'interface et les différents réglages pour préparer votre projet avant de vous lancer dans votre première simulation. Vous apprenez l'importance des réglages d'échelle et de résolution pour les performances de votre machine et pour la qualité de rendu finale. Puis vous passez aux émetteurs pour commencer à créer des fluides avant d'utiliser les deamons pour les modeler.Paramétrez la gravité, déplacer des masses d'eau avec des Drag Forces, donnez leur de la vie avec Wind avant de passer au Meshing pour donner de la consistance à votre liquide. Pour un résultat toujours plus propre et réaliste vous voyez aussi comment éliminer facilement les gouttes ou particules qui traversent des surfaces. Puis vous créez une scène avec un liquide devant être transférer d'une bouteille à un verre.Vous gérez la contrainte d'interaction entre votre fluide et les contenant en 3D, vous choisissez comment vont interagir des corps flottants dans votre scène en réglant le poids des objets, la puissance des forces d'interaction, les coefficients de friction. Allez plus loin avec les deamons avancés comme Magic, Sheeter ou Filter pour donner à votre liquide la forme exact que vous souhaitez ou pour effectuer des transformations spectaculaire d'une forme en une autre.Pour la création de grandes masses d'eau comme un océan ou une rivière votre formateur vous guide dans l'apprentissage d'Hybrido 2, module intégré et très puissant. Pour toujours plus de réalisme vous apprenez à gérer les Splash et les Foam, des détails offrant une véritable crédibilité à votre masse de liquide. Enfin, vous intégrez vos connaissances dans une scène 3D à grande échelle en simulant une rue subissant une inondation, vous découvrez comment passer de RealFlow à votre logiciel de création 3D et comment affiner votre travail en post-production.Avec cette série de tutoriels vidéo vous savez tout ce qu'il y a à savoir sur RealFlow 2014.

2025-04-03
User1219

Matt Latreille Posts: 2 Joined: Thu Feb 07, 2019 6:23 pm Meshes appear many meters from particles when built. Hello. When I build a mesh, it appears several meters from the simulation. I've had this problem for about a year now, and I simply move the mesh into correct alignment manually afterwards. I have some time at work to resolve this now, so I'd like your help in eliminating this annoyance. It happens in every simulation I do without exception (regardless of the scene). The problem isn't new. I recall the same thing happening when I tried a Realflow demo almost ten years ago. I've updated my version of Realflow to the latest, and I'm running Windows 10. Christian Zuppinger Posts: 24 Joined: Wed Jul 11, 2018 9:32 am Re: Meshes appear many meters from particles when built. Post by Christian Zuppinger » Fri Feb 08, 2019 1:17 pm Hi I have seen this problem before here with the RFC4D on Apple. I wonder if it is related to moving around the emitter and something is not updated? Does this happen even if you leave all elements at the initial default position? Matt Latreille Posts: 2 Joined: Thu Feb 07, 2019 6:23 pm Re: Meshes appear many meters from particles when built. Post by Matt Latreille » Fri Feb 08, 2019 3:24 pm Hello. Yes, my scene is built at the origin. I'm not moving anything outside placing my emitter and resizing my k volume. Christian Zuppinger Posts: 24 Joined: Wed Jul 11, 2018 9:32 am Re: Meshes appear many meters from particles when built. Post by Christian Zuppinger » Mon Feb 11, 2019 10:18 am Ok, I can replicate the following: when I move around the emitter and go back to the start of the timeline, then the particles and mesh form together, as they should. If I manually move around only the mesher object, then the mesh will form offset/shifted from the particles. This is odd, but on the other hand... is there any reason to re-locate the mesher object? If you move only the emitter, it seems to work fine.

2025-04-23

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