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Flowing out to see. It is unclear if this area was intended to be a level of its own or not.Characters[]The file TALKERS.SH contains what apparently was a list of characters with speaking roles that would have been in the game. Many of which actually made it into the finalized game.Of particular note is the reference to a Narrator, the Leprechaun, the Nymph Healer (unused graphics remain in the files), Weirdling lady (graphics appear in the game files), Bar Patrons (were these weirdling bar patrons, or related to the bar in Daventry?), the 3-4 King of the Hill character references (see easter egg section below). Death and Azriel are listed as separately for some reason (though according to Mark Seibert were intended to be the same character). FireDwarf, Hillman and Submen are listed as separate characters (Submen may have been divided into both Firedwarfs and hillmen, or there may have been an underground version of the Hilldwarfs in the Barrens Underground?). The file was last updated on 9/29/1998.TALKERS.SH -- Produced by SCI Message Editor 5.010; This file should only be edited with ME(define NARRATOR 99)(define ALTHILLMAN 72)(define APTHGNOME 18)(define ARCHON 28)(define ARCHON_S 79)(define ARMRGNOME 17)(define AZRIEL 24)(define BARPATRON1 45)(define BARPATRON2 46)(define BOOMHAUER 76)(define BROTHER 43)(define CONNOR 4)(define DALE 78)(define DEATH 13)(define DRAGON 53)(define FERRYMAN 33)(define FIREDWARF 27)(define FRGHILLMAN 73)(define GEN_GNOME 66)(define GEN_GNOME1 69)(define GEN_GNOME2 70)(define GEN_GNOME3 71)(define GEN_GRYPH 68)(define GEN_HILLMN 74)(define GEN_NYMPH 67)(define GHENCHMAN 81)(define GIRL 3)(define GRAHAM 2)(define GRYPHGUARD 34)(define GRYPHKING 36)(define HANK 77)(define HEALNYMPH 31)(define HENCHMAN 22)(define HILLGUY 44)(define ICELORD 37)(define ICEORC 35)(define KNIGHT 7)(define LAKELADY 12)(define LEPRECHAUN 50)(define LUCRETO 39)(define MAGICNYMPH 32)(define ME 51)(define MINISTER 1)(define MYSTIC 20)(define NYMPHQUEEN 30)(define OLD_GUY 64)(define PRINTMSG 97)(define PROTREE 15)(define RAVENC 54)(define RAVENG 56)(define RAVENS 55)(define SAGE 19)(define SARAH 42)(define SENTRY 63)(define SKELKING 40)(define SKELTOWR 41)(define SKFIGHT1 57)(define SKFIGHT2 58)(define SKFIGHT3 59)(define SKFIGHT4 60)(define SKFIGHT5 61)(define SKFIGHT6 62)(define SNAIL 23)(define SUBMAN 29)(define SWMPWICH 8)(define SYLPH 14)(define SYSMSG 98)(define UGLYBEAST 25)(define UNICORN 52)(define VOICE 38)(define VOICE1 80)(define WEIRDLADY 47)(define WEIRDLING 26)(define WEIRDLING2 49)(define WHSPRWEEDS 16)(define WISP1 9)(define WISP1AND2 21)(define WISP2 10)(define WISP3 11)(define WITCHDR 48)(define WIZARD 6)(define WPNGNOME 5)(define WRDLNGHANK 75)(define YOUNG_GUY 65)The purpose of the numbers is not known.Music[]VGD: Tell us about the soundtrack to King's Quest 8. Do you incorporate elements of the soundtrack to previous games into your work?BH: The music for King's Quest 8 is really fun to write. I'm attempting to retain the heroic aspect of the music as set forth in previous games, as well as its medieval associations. At the same time, this game taps some non-Western musical traditions that give it a pretty unique sound. No themes from previous King's Quest games are directly quoted in Mask of Eternity, but I think fans of the series will notice an aesthetic kinship between, for example, Cassima's Theme by Mark Seibert from King's Quest V and my Sylph Theme; or the Mask of Eternity Main Theme, by Kevin Manthei, and the main theme from King's Quest V, also by Mark Seibert.King of the Hill & other

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Flowing out to see. It is unclear if this area was intended to be a level of its own or not.Characters[]The file TALKERS.SH contains what apparently was a list of characters with speaking roles that would have been in the game. Many of which actually made it into the finalized game.Of particular note is the reference to a Narrator, the Leprechaun, the Nymph Healer (unused graphics remain in the files), Weirdling lady (graphics appear in the game files), Bar Patrons (were these weirdling bar patrons, or related to the bar in Daventry?), the 3-4 King of the Hill character references (see easter egg section below). Death and Azriel are listed as separately for some reason (though according to Mark Seibert were intended to be the same character). FireDwarf, Hillman and Submen are listed as separate characters (Submen may have been divided into both Firedwarfs and hillmen, or there may have been an underground version of the Hilldwarfs in the Barrens Underground?). The file was last updated on 9/29/1998.TALKERS.SH -- Produced by SCI Message Editor 5.010; This file should only be edited with ME(define NARRATOR 99)(define ALTHILLMAN 72)(define APTHGNOME 18)(define ARCHON 28)(define ARCHON_S 79)(define ARMRGNOME 17)(define AZRIEL 24)(define BARPATRON1 45)(define BARPATRON2 46)(define BOOMHAUER 76)(define BROTHER 43)(define CONNOR 4)(define DALE 78)(define DEATH 13)(define DRAGON 53)(define FERRYMAN 33)(define FIREDWARF 27)(define FRGHILLMAN 73)(define GEN_GNOME 66)(define GEN_GNOME1 69)(define GEN_GNOME2 70)(define GEN_GNOME3 71)(define GEN_GRYPH 68)(define GEN_HILLMN 74)(define GEN_NYMPH 67)(define GHENCHMAN 81)(define GIRL 3)(define GRAHAM 2)(define GRYPHGUARD 34)(define GRYPHKING 36)(define HANK 77)(define HEALNYMPH 31)(define HENCHMAN 22)(define HILLGUY 44)(define ICELORD 37)(define ICEORC 35)(define KNIGHT 7)(define LAKELADY 12)(define LEPRECHAUN 50)(define LUCRETO 39)(define MAGICNYMPH 32)(define ME 51)(define MINISTER 1)(define MYSTIC 20)(define NYMPHQUEEN 30)(define OLD_GUY 64)(define PRINTMSG 97)(define PROTREE 15)(define RAVENC 54)(define RAVENG 56)(define RAVENS 55)(define SAGE 19)(define SARAH 42)(define SENTRY 63)(define SKELKING 40)(define SKELTOWR 41)(define SKFIGHT1 57)(define SKFIGHT2 58)(define SKFIGHT3 59)(define SKFIGHT4 60)(define SKFIGHT5 61)(define SKFIGHT6 62)(define SNAIL 23)(define SUBMAN 29)(define SWMPWICH 8)(define SYLPH 14)(define SYSMSG 98)(define UGLYBEAST 25)(define UNICORN 52)(define VOICE 38)(define VOICE1 80)(define WEIRDLADY 47)(define WEIRDLING 26)(define WEIRDLING2 49)(define WHSPRWEEDS 16)(define WISP1 9)(define WISP1AND2 21)(define WISP2 10)(define WISP3 11)(define WITCHDR 48)(define WIZARD 6)(define WPNGNOME 5)(define WRDLNGHANK 75)(define YOUNG_GUY 65)The purpose of the numbers is not known.Music[]VGD: Tell us about the soundtrack to King's Quest 8. Do you incorporate elements of the soundtrack to previous games into your work?BH: The music for King's Quest 8 is really fun to write. I'm attempting to retain the heroic aspect of the music as set forth in previous games, as well as its medieval associations. At the same time, this game taps some non-Western musical traditions that give it a pretty unique sound. No themes from previous King's Quest games are directly quoted in Mask of Eternity, but I think fans of the series will notice an aesthetic kinship between, for example, Cassima's Theme by Mark Seibert from King's Quest V and my Sylph Theme; or the Mask of Eternity Main Theme, by Kevin Manthei, and the main theme from King's Quest V, also by Mark Seibert.King of the Hill & other

2025-04-03

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