Prevent oculus home from starting

Author: L | 2025-04-24

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(the 2.0 update is the one which allows you to design your own home with items etc). Oculus home runs on top of steamVR and takes a lot of resources. In order to prevent Oculus home from running with steamVR, ensure that oculus is running with administrator privileges. This prevents oculus from starting with steamVR.

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How to prevent Oculus Home from starting when you

A new kid on the block: The Meta/Oculus Interaction SDK.If you have been developing VR experiences lately, you know that a proper Oculus Interaction SDK has been missing. If you have been using the Oculus/Meta Integration for creating rich hand interactions and intuitive movements for Virtual Reality applications, you know how limited and difficult it can be to start an interaction-rich experience without needing to code most of the stuff yourself.So, how do you integrate Oculus with Unity? What is this Oculus SDK? How do I use the Oculus XR Plugin? How do I download Oculus SDK? Let's get started with Oculus, Oculus Quest Hand Tracking SDK, Meta Quest Development, hand tracking implementation and hands tracking SDK in Unity.Probably, many times you needed to import and use other complementary SDKs such as Unity’s XR Interaction Toolkit, Microsoft’s MRTK, VR Interaction Framework, etc. Well, it looks like those days are (and hopefully might be) over.The Oculus Interaction SDK just released by Meta/Oculus (yes, please let’s keep using the word “Oculus” as long as we can) it’s a very complete set and library of tools, components, prefabs and examples that will tackle all your basic needs when starting to develop better and richer experiences (optional with Passthrough features), including some features asHand Pose grabbing: we can now pre-set how a hand will grab a specific interactableNew ray interactors: to interact with UI in the same way as home menusCurved UI and canvases. Yay! (like Oculus/Meta Menus)Poke interaction: using your index finger to interact with UI, buttons, scroll viewsPose detection, such as detecting a “thumbs up” hand poseComplex Physics grabbing such as two hand based scaling, rotation constraints, etcPreviously, each of these features would have needed an external (and most of the time, paid) third party asset, or multiple nights without sleeping trying (the 2.0 update is the one which allows you to design your own home with items etc). Oculus home runs on top of steamVR and takes a lot of resources. In order to prevent Oculus home from running with steamVR, ensure that oculus is running with administrator privileges. This prevents oculus from starting with steamVR. Disabling the Automatic Start option will prevent Meta (Oculus) Home from launching automatically when you participate in a VR application. It will also stop Oculus Dash Just downloaded it and it looks great. There is now an extra icon at the bottom next Steam, Desktop, Vive - there is now revive. Clicked on that and there is all my Oculus games, only tried Luckys Tale but it seems to be working perfect. I have an issue where I see revive and all the oculus icons, but when I click them it closes and nothing happens. I try to open luckys tale from the executable and it says 1.0.3 and headset not found. Would anyone happen to know how to get around this or have seem similar issues? Did you make sure Visual C++ 2015 was already installed? Everything I tried worked great except Mythos which crashed, but that just brought up an unreal message on the desktop. Did you restart Steam VR and you could also try starting with home open and closed. Mine worked with home closed but maybe your Oculus runtime was stopped? Also my OH, Steam VR and Revive injector are all installed in default locations, not sure if that will make a difference or not. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only used it because I didn't have much choice. I'm an old school gamer and I was used to buying gaming boxes at the store (e.g., Best Buy), and coming home to unveil the CD/DVD like it was Christmas morning.I had great memories after opening: WarCraft 2; Diablo (the original); Stonekeep; IceWind Dale; Thief; Dungeon Keeper. To name a few.It wasn't until I started to see the PC Game shelf decreasing in size that I realized the gaming world had moved to Steam. Thus I followed out of necessity.Now with Oculus Home I feel like I'm back to where I was "in the good 'ol days." Standing in my Oculus Apartment navigating through a virtual list feels like things are right in the world again.Just me? lol I'm not knocking Steam nor this cool update. I love the way everything is integrating; but reading the thread took me down memory lane. Apologies for the diary entry. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only

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User4115

A new kid on the block: The Meta/Oculus Interaction SDK.If you have been developing VR experiences lately, you know that a proper Oculus Interaction SDK has been missing. If you have been using the Oculus/Meta Integration for creating rich hand interactions and intuitive movements for Virtual Reality applications, you know how limited and difficult it can be to start an interaction-rich experience without needing to code most of the stuff yourself.So, how do you integrate Oculus with Unity? What is this Oculus SDK? How do I use the Oculus XR Plugin? How do I download Oculus SDK? Let's get started with Oculus, Oculus Quest Hand Tracking SDK, Meta Quest Development, hand tracking implementation and hands tracking SDK in Unity.Probably, many times you needed to import and use other complementary SDKs such as Unity’s XR Interaction Toolkit, Microsoft’s MRTK, VR Interaction Framework, etc. Well, it looks like those days are (and hopefully might be) over.The Oculus Interaction SDK just released by Meta/Oculus (yes, please let’s keep using the word “Oculus” as long as we can) it’s a very complete set and library of tools, components, prefabs and examples that will tackle all your basic needs when starting to develop better and richer experiences (optional with Passthrough features), including some features asHand Pose grabbing: we can now pre-set how a hand will grab a specific interactableNew ray interactors: to interact with UI in the same way as home menusCurved UI and canvases. Yay! (like Oculus/Meta Menus)Poke interaction: using your index finger to interact with UI, buttons, scroll viewsPose detection, such as detecting a “thumbs up” hand poseComplex Physics grabbing such as two hand based scaling, rotation constraints, etcPreviously, each of these features would have needed an external (and most of the time, paid) third party asset, or multiple nights without sleeping trying

2025-04-16
User4513

Just downloaded it and it looks great. There is now an extra icon at the bottom next Steam, Desktop, Vive - there is now revive. Clicked on that and there is all my Oculus games, only tried Luckys Tale but it seems to be working perfect. I have an issue where I see revive and all the oculus icons, but when I click them it closes and nothing happens. I try to open luckys tale from the executable and it says 1.0.3 and headset not found. Would anyone happen to know how to get around this or have seem similar issues? Did you make sure Visual C++ 2015 was already installed? Everything I tried worked great except Mythos which crashed, but that just brought up an unreal message on the desktop. Did you restart Steam VR and you could also try starting with home open and closed. Mine worked with home closed but maybe your Oculus runtime was stopped? Also my OH, Steam VR and Revive injector are all installed in default locations, not sure if that will make a difference or not. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only used it because I didn't have much choice. I'm an old school gamer and I was used to buying gaming boxes at the store (e.g., Best Buy), and coming home to unveil the CD/DVD like it was Christmas morning.I had great memories after opening: WarCraft 2; Diablo (the original); Stonekeep; IceWind Dale; Thief; Dungeon Keeper. To name a few.It wasn't until I started to see the PC Game shelf decreasing in size that I realized the gaming world had moved to Steam. Thus I followed out of necessity.Now with Oculus Home I feel like I'm back to where I was "in the good 'ol days." Standing in my Oculus Apartment navigating through a virtual list feels like things are right in the world again.Just me? lol I'm not knocking Steam nor this cool update. I love the way everything is integrating; but reading the thread took me down memory lane. Apologies for the diary entry. Am I the only one who is happy to have a game suite that isn't Steam? I've used Steam for a few years, and it's nice n' all; but I only

2025-04-20
User7896

I suggest setting OH to admin so that it won't auto-launch. This does mean that in order to play an OH game, you will need to open OH on your desktop first. Link to how to do it: Get the Oculus Tray Tool, and set it to disable the service, or manual. Something is triggering your sensor, and that's why the Home keeps popping up. Make sure you're not jostling the cord accidentally causing the headset to move. But there's nothing to trigger. The screen doesn't come on unless I put it on, it's the software that keeps popping up constantly. The screen shuts off when I take it off, just not Oculus Home app. Sticking it in a drawer is why it keeps coming on. There is a light sensor inside the headset between the two lenses. When it gets dark, it opens oculus home and activates the two displays.If it gets dark? Lol, do you never turn the lights out in your room? Besides, it does the same thing if it's setting on my desk.Some of us turn off our PC's at night. In any case, that second part I've never encountered and I run a reasonably dim room. I suggest setting OH to admin so that it won't auto-launch. This does mean that in order to play an OH game, you will need to open OH on your desktop first. Link to how to do it: work. I set it to run as administrator and it still pops up. The visor also still comes on when I put it on. It also still auto launches after a reboot...I don't get it but not sure why setting it admin would prevent it from coming on anyway? Setting a program to require admin forces it to ask for an admin's explicit permission to run. It prevents programs from running automatically or being activated by a non-admin user.I suspect you didn't properly configure it as admin or there is something far more basic going on. Are you actually closing the program instead of simply minimizing it? Does OH pop up

2025-03-25
User3056

And security measures, including your Oculus Quest 2, providing a protected and uninterrupted VR experience.Limited Server SelectionFree VPNs typically offer a limited selection of servers, which may not only be far from your location but also overcrowded. This can result in slow connection speeds and higher latency, negatively affecting online activities, including those on the Oculus Quest 2, where fast response times are crucial for an optimal VR experience.Weak Security ProtocolsThe lack of strong encryption and secure tunneling protocols in some free VPNs can compromise your data’s safety, making your personal information vulnerable to cyber threats, a concern for all users, including those using Oculus Quest 2 for online gaming and browsing.Logging and Data CollectionSome free VPNs log user activity and potentially sell this data, which undermines the privacy and anonymity sought by users, including Oculus Quest 2 enthusiasts who rely on VPNs for secure and private online interactions.Malware and AdwareThe risk of encountering malware or having ads injected into your traffic by some free VPNs presents a significant security threat. For Oculus Quest 2 users, this could mean a compromised device and a degraded VR experience due to unexpected interruptions and potential security vulnerabilities.What Security Features Should a VPN Have for Oculus Quest 2?To ensure privacy and secure connections on Oculus Quest 2, a VPN should include the following key features:Strong Encryption: Utilize AES-256-bit encryption to protect your data from unauthorized access.No-Logs Policy: Choose a VPN that guarantees no storage of user activity or connection logs.DNS Leak Protection: Prevent any leaks that could reveal your true IP address while using the VR headset.Kill Switch: Ensure that your internet connection is automatically cut off if the VPN connection drops, avoiding exposure.Split Tunneling: Allows you to route VR traffic through the VPN while other applications access it, reducing latency.Multiple Server Locations: Access Oculus content from various regions by connecting to different server locations globally.How to Ensure Secure Connections on Oculus Quest 2 with a VPN?Follow these steps to maintain a secure connection on Oculus Quest 2 using a VPN:Enable Encryption: Always use AES-256-bit encryption for the highest level of data security.Activate Kill Switch: Ensure the VPN’s kill switch is active to protect against accidental disconnections.Regularly Update VPN Software: Keep your VPN software up to date to safeguard against the latest security vulnerabilities.Connect to Trusted Servers: Choose well-established servers with high security standards for your VR activities.Use Two-Factor Authentication (2FA): Add an extra layer of security by enabling 2FA where possible.Avoid Public Wi-Fi: Always connect to the VPN when using public or unsecured Wi-Fi networks to prevent data interception.Installing and Using a VPN on Oculus Quest 2 in UKSince the Oculus Quest headset doesn’t support direct VPN app installation, you must choose

2025-04-24
User3163

Might want to check your connection. Finally, select “Start”, and the gameplay should appear on your TV.Casting Oculus Quest 2 to TV Without ChromecastYou can also cast your Oculus Quest 2 to TV without Chromecast by using the headset itself. Just make sure that your headset is running version 10.0 or later, since that’s the only version that can handle casting directly from the headset.To start casting from the headset, open the Oculus Quest home screen on your headset and scroll down to the “Sharing” option. Select the “Cast” option and the device you want to cast to. It can be a television or your phone, and you don’t need Chromecast for either of them. Press “Next” and then select “Start Casting”.If you want to stop casting directly from the headset, bring up the home screen menu on your headset and select the “Share” button again. Finally, press “Stop Casting” and the Oculus will stop casting from your television or phone.Casting Oculus Quest 2 to TV With a CableIt isn’t recommended to use a cable to cast the Oculus Quest to your TV. You might trip on the cable and get injured, since Virtual Reality games usually require you to walk around. But if you want to connect via a cable, it’s definitely possible.The best cable to cast Oculus Quest 2 to your television with, aside from the Chromecast cable mentioned above, is a Type C HDMI adapter. But users have also reported that it reboots their headset each time they connect it.Rebooting means it will erase all of your account information and you will have to log back in each time.Once the cable is connected to your headset and the TV, you can cast it via the headset or your phone. For the headset, all you have to do is select “Share” from the home menu, click the device you want to connect, and select “Start Casting”. For your phone, open the Oculus app and select the “Cast” option, then pick the device you want to cast to and select “Start”.Casting Oculus Quest 2 to TV Without a CableYou can cast the Oculus Quest 2 to your TV without using a cable by following any of the steps explained above. Casting without a cable is the most popular way to cast from the Oculus Quest 2 since it’s safer and it functions better.How to Cast Oculus Quest 2 to Roku TVWhile there isn’t a simple way to cast Oculus Quest 2 to Roku TV, it can be done. You just have to work around streaming services a bit. The most effective way to cast the Oculus Quest 2 to Roku TV is with the Chromecast app, and then you

2025-04-01

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