Peso luma

Author: e | 2025-04-24

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Luma III Banner - Luma III

Overview Luma Insights Luma + OvrC Luma View Luma View VMS Luma View Enhances the Client Experience System access for your clients has been re-imagined with the all-new Luma View app. Luma View has been designed from the ground up to give your clients intuitive on-site or remote viewing over their surveillance system . Clients will receive push notifications, gain easy access to recordings, can download and share clips, get activity highlights with AI-filtered events, and more. AI-Filtered Events Let Luma’s advanced AI technology help your clients view important events fast and easy. AI-filtering highlights and color code those events throughout the day or night. No more scrubbing through hours of footage to get to what matters most! Learn More--> Recording Playback With Synchronized Event Playback your clients can watch up to 16 channels simultaneously to view key events from multiple perspectives. Skip to the highlights with AI-filtered events, zoom into footage, jump to a specific time, and more with Luma View. Learn More--> Search Events Your clients can skip the scrubbing and scroll straight to the event they’re looking for with Search Events. Filter and search AI events through a list of specific activities that also include a thumbnail to find what they’re looking for even sooner. Learn More--> Save & Share Clips Does your client want to save or share footage of an important event that happened? No problem with the Luma View app. Clients can quickly save a clip for future viewing or quickly share it with others. Learn More--> Luma Surveillance for Legacy Systems The Luma View app was designed from the ground-up for our newest X20 surveillance family. For older Luma products, including our X10 family, please use the Luma Surveillance app.

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Luma Etchtool 60 - Luma Electric

50 SV's])Capture / Deposit (capture & keep all Temtems)Luma Finder / Run (run away if no Luma is found)Battle Features:Choose attacks for each Temtem (primary, secondary & healing Moves for complex combat)Intelligent Healing System - Knows which Temtem has lower Health Points (prioritizes healing for lowest HP ally Temtem)Capture Temtem at Desired Health [Green, Yellow, Red] (don't waste temcards - make more pansun!)Choose Targeting Styles (status effect targeting, back & forth targeting)On Ally Temtem Death, Temmy will swap out your TemtemStamina Awareness: Uses "Wait" when a move can no longer be used.Auto logout when out of Temcards [2.0 - Release]Luma Settings:Wait (pauses Temmy)Logout (auto log out after a natural amount of time)Throw Cards (throw cards if Luma is found, afterwards continue previous combat mode)* Luma Detection is always active - any "attack mode" will use your Luma Setting when encountering a Luma!* Luma Detection is 100% accurate & FAST - under .2 millisecond response timePause / Logout Features:Set Pause After Time (i.e. pause after 60 mins)Set Pause Duration (i.e. pause for 23 mins)Set Logout After Time (i.e. logout after 420 mins)* Visual Timers (green pause bar means Temmy is active, yellow pause bar means Temmy is paused)* Temmy adds a random amount of time between 1 millisecond & 40 minutes for enhanced securityMove Style:Choose if you want Temmy to use "Arrow Keys" OR "WASD Keys"* Make Temmy play like you!Observation Tab:Displays realtime counter for every encounter you've entered, every Temtem that you've seen.Catch rate statistics (Successful captures & Total attempts) [2.0 - Release]Luma Calculator Tab:Accurate Realtime Luma Calculator displays the chance to see a luma using good ole' fashioned math!PC Speed:With the release of 2.0 movement, you no longer need to specify your PC Speed, Temmy automatically works on any PC- Temmy is single threaded, and uses less than 3mb

Luma Etchtool 50 - Luma Electric

3DS DS [3DS] Luma3DS v13.0.1 disponible Nouvelle mise à jour de Luma3DS, le Custom Firmware à destination de la Nintendo 3DS développé à l'origine par AuroraWright et repris par TuxSH.Pour rappel Luma3DS est un programme permettant de corriger le logiciel système des consoles portables (New) Nintendo (2)3DS "à la volée", en ajoutant des fonctionnalités telles que les paramètres de langue par jeu, des capacités de débogage pour les développeurs et en supprimant les restrictions imposées par Nintendo telles que le verrouillage régional.La version 13.0 sortie est une version " majeur " car il fusionne le code de Luma 3GX, une version de Luma customisé à l'origine par Nanquitas et repris par PabloMK7 le développeur de CTGP7 un mod customisé de Mario Kart 7.Luma3GX sert principalement pour l'usage de plugin / mod ainsi qu'un module de cheat plus complet.Changelog : - Fusion de la version 3GX de @PabloMK7 et @Nanquitas, ajoutant le support des plugins. Cela permet de jouer des mods comme CTGP-7.NOTE : En raison de changements planifiés (tels que la réimplémentation du noyau), les plugins plus anciens qui ne sont plus maintenus ou les plugins ferméspeuvent soudainement cesser de fonctionner à un moment donné dans le futur. Nous vous conseillons d'utiliserdes plugins open source et/ou activement maintenus par des sources fiables.- Ajout d'un support pour remplacer le filtre d'upscaling TWL_FIRM (c'est-à-dire le logiciel DS(i)) basé sur la convolution par le contenu de /luma/twl_upscaling_filter.bin.- Vous pouvez trouver des exemples de matrices ici et le code Python pour les convertir au format attendu ici.- Ajout du support pour autoriser les combos de touches Gauche+Droite et Haut+Bas dans TWL_FIRM, bien que les jeux DS(i) commerciaux empêchent généralement ces combos d'eux-mêmes.- Ajout de la prise en charge de TWL_FIRM et AGB_FIRM de taille arbitraire et non compressés, lorsqu'ils sont chargés de manière externe à partir du dossier /luma.- Simplification du chargement des CXI des sysmodules et des correctifs IPS/BPS : le bit N3DS est maintenant effacé lors du choix du fichier CXI à charger à partir de /luma/sysmodules. Le chemin pour les correctifs IPS/BPS pour les sysmodules, et les sysmodules seulement, a été déplacé vers /luma/sysmodules/.ips (resp. .bps). Il s'agit d'un changement important- Suppression de l'option "Use EmuNAND FIRM if booting with R" et de toute la logique associée. Il s'agit d'un reliquat de l'ère Gateway qui n'a plus sa place en 2023.- Correction d'un bug rare où la console démarrait avec 2 écrans blancs.- Autres changements mineursMise à jour de Luma 3DS en version 13.0.1 qui fix une régression apparu dans la version 13.0 qui empêchais des modules de fonctionné comme celui gérant le widescreen sur TwilightMenu++Changelog : Correction d'une régression de la v13.0 où le chargement de modules FIRM externes (tels que TwlBg) était interrompu. Jeudi 20 Juillet 2023, 22:04 par Linkynimes Source : github Cliquer ici pour continuer sur le forum. rabbid luma! - rabbid luma! - rabbid luma! - rabbid luma! - Luma Etchtool Product. Luma Etchtool Product. Copyright 2025, Luma Electric. All Rights Reserved.

Service Updates - LUMA - Luma Energy

... compositing supervisor: Asylum Nineli Khanian ... digital effects artist: Luma Pictures Danny S. Kim ... visual effects supervisor Deke Kincaid ... digital artist: Asylum David Kintner ... digital effects artist: Luma Pictures Wendy Klein ... digital effects artist: Luma Pictures Yoshio Kohashi ... compositor: Filmworks/FX Inc. Gary Laurie ... matchmove technical director: Asylum James Do Young Lee ... digital effects artist: Asylum (as James Doyoung Lee) Didier Levy ... digital effects artist: Asylum Roman Lewcke ... motion control operator Noll Linsangan ... digital compositor: Radium Mark Lipsmeyer ... tracker/matchmover: Asylum Visual Effects Kenneth Littleton ... compositor: Svengali Visual Effects Lawrence Littleton ... compositor: Svengali Visual Effects Jason Locke ... digital effects artist: Luma Pictures Ken Locsmandi ... digital effects supervisor: Filmworks/FX Inc. J.M. Logan ... visual effects Michael Lori ... digital effects artist: Asylum Raul Luna ... visual effects Nicholas Lund-Ulrich ... compositor: Zen Haven Studios Inc. Valy Lungoccia ... digital effects artist: Luma Pictures Sean Main ... digital effects producer: Filmworks/FX Inc. Paul Maples ... motion control operator Artin Matousian ... systems administrator: Luma Pictures Matthew Maude ... digital effects artist: Asylum Lheno Mazzotti ... department manager John P. Mesa ... visual effects supervisor: Svengali Visual Effects Derek Milner ... color timing and paint Michele Moen ... digital matte painter: Svengali Visual Effects Daniel Mohar Fresan ... motion control operator Glenn Morris ... digital effects producer: Luma Pictures Steve Muangman ... digital compositor: Asylum Visual Effects Laura Murillo ... digital effects artist: Asylum Kenneth Nakada ... matte artist: Zen Haven Studios Inc. Ashok Nayar ... visual effects coordinator: Luma Pictures Ben Neall ... digital effects texture artist: Luma Pictures Ian Noe ... visual effects producer E. Skye Paul ... digital effects artist: Asylum Edie Paul ... digital effects artist: Asylum (as E. Skye Paul) Michael Pecchia ... compositor: Filmworks/FX Inc. Richard Piedra ... compositor: Filmworks/FX Inc. Raphael A. Pimentel ... digital effects artist: Luma Pictures (as Raphael Pimentel) / lead animator: Luma Pictures Pavel Pranevsky ... digital effects artist: Luma Pictures Scott Rader ... digital effects artist: Radium Ted Rae ... visual effects supervisor Rebecca Ramsey ... visual effects executive producer: Look Effects Allan Randall ... motion control operator Mark P. Renton ... digital effects artist: Asylum Victor Rodriguez ... digital effects artist: LOOK! Effects Inc. Nicole Samarron ... digital effects roto artist: Svengali Visual Effects Marc-Andre Samson ... digital matte painter: Svengali Visual Effects Casey Schatz ... previsualization artist Gunther Schatz ... digital effects artist: Asylum Nabil Schiantarelli ... visual effects senior compositor: Svengali Visual Effects Chad Schott ... digital compositor Todd Semmes ... Spydercam coordinator/rigging Alejandro Serrano Hernandez ... motion control operator Rasha Shalaby ... visual effects artist Eric W. Shamlin ... visual effects producer Gabe

Luma AI by Luma AI, Inc. - appadvice.com

Artist: Luma Pictures (as Alexandre Cancado) Jen Cantwell ... digital effects artist: Svengali Visual Effects Huey Carroll ... digital effects artist: Asylum Merlin Carroll ... digital effects artist: LOOK! Effects Inc. (as Merlin Carrell) Joe Censoplano ... digital effects artist: Radium Alexander Chen ... visual effects coordinator James Chu ... compositor: Filmworks/FX Inc. Patrick Clancey ... digital opticals / fire artist: EFilm (as Pat Clancey) Mike Collins ... digital effects artist: LOOK! Effects Inc. Shaun Comly ... digital effects lighting & compositing: Luma Pictures Erik Courtney ... compositor: Filmworks/FX Inc. Brandon Criswell ... digital effects artist: Asylum Nuria Cuesta ... digital compositor: Syndrome VFX Kevin Culhane ... digital effects rigger: Asylum David Dare ... digital effects artist: Svengali Visual Effects Peter Demarest ... visual effects compositor: Svengali Visual Effects Marie Victoria Denoga ... digital compositor Dariush Derakhshani ... digital effects artist: Radium Amit Dhawal ... digital effects rotoscoper: Asylum Michael Dillon ... digital intermediate assistant producer Ben Dishart ... visual effects artist: Asylum Chad Dombrova ... digital effects lighter: Luma Pictures Mitchell S. Drain ... digital effects supervisor: Asylum Tim Drnec ... spydercam coordinator Brian Ducharme ... digital compositor Stephen Edwards ... rotoscope artist: Asylum Stephen Edwards ... digital effects artist: Asylum Eric Evans ... digital effects artist: Asylum Sean Andrew Faden ... digital effects artist: Asylum Henrik Fett ... digital effects supervisor: LOOK! Effects Inc. Andy Foster ... digital effects producer: Asylum (as Andrew Foster) Jenny Foster ... digital effects producer: LOOK! Effects Inc. Giancarlo Ganziano ... visual effects editor (as Gian Ganziano) Victor J. Garza ... digital effects artist: Radium Jack Geckler ... digital effects artist: Asylum Buddy Gheen ... digital compositor Rocco Gioffre ... supervising matte artist: Svengali Visual Effects Cameron Gray ... digital effects artist: Luma Pictures Matthew Hackett ... digital effects artist: Asylum (as Matt Hackett) Matt Hallen ... digital compositor H Haden Hammond ... compositor: Luma Pictures Max Harris ... inferno artist: Asylum John R. Hazzard ... digital effects animator: Luma Pictures (as John Hazzard) Todd Hemsley ... inferno artist: Asylum Brent Hensarling ... senior systems administrator: Luma Pictures Michael Hobbs ... digital effects artist: Asylum (as Michael Hobbes) David Hochstadter ... digital effects artist: Luma Pictures Owen Holdren ... compositor: Filmworks/FX Inc. Chris Hopkins ... digital effects artist: LOOK! Effects Inc. Anthony Huljev ... visual effects producer Nancy Hyland ... digital effects artist: Radium Cajun Hylton ... digital effects artist: Luma Pictures Amanda Instone ... digital effects artist: Svengali Visual Effects Christopher Ivins ... digital effects artist Julie Jang ... inferno artist: Radium Bernardo Jasso ... motion control technician Justin Johnson ... digital effects artist: Luma Pictures Leopoldo Juarez ... digital effects artist: Radium Jonathan Keeton ... digital effects supervisor: Radium Joe Ken

Patient Communication Platform - Luma - Luma Health

Shedd ... visual effects staff Payam Shohadai ... senior digital effects producer: Luma Pictures Pedram Shohadai ... digital effects animator: Luma Pictures Joey Sila ... digital effects artist: Luma Pictures Jared Simeth ... digital effects artist: Luma Pictures Andy Simonson ... digital effects coordinator: LOOK! Effects Inc. Jonathan Sims ... digital effects artist: LOOK! Effects Inc. Thanapoom Siripopungul ... digital effects artist: Luma Pictures Danita Slaughter ... digital opticals editor Hilary Sperling Stauffer ... inferno artist: Asylum (as Hilary Sperling) Rob Stauffer ... digital effects artist: Asylum John Stewart ... digital effects artist: Asylum Mark Sullivan ... digital matte artist: Svengali Visual Effects Daniel Sunwoo ... compositor: Luma Pictures Sarote Tabcum Jr. ... digital compositor: Syndrome VFX Matthew Thunell ... digital effects producer: Radium Alexander Tirasongkran ... matchmove technical director: Asylum (as Alex Tirasongkran) Syria Toliver ... senior digital compositor Stefano Trivelli ... supervising compositor: Svengali Visual Effects Zachary Tucker ... visual effects artist: Asylum John Vassallo ... digital effects animator: Luma Pictures Jamie Venable ... visual effects producer: Svengali Visual Effects Aaron Vest ... digital effects artist: Asylum Pablo Wang ... compositor: LOOK! Effects Inc. Mike Warner ... digital effects artist: Asylum Mark H. Weingartner ... motion control supervisor (as Mark Weingartner) Jeff Werner ... digital effects artist: Asylum Eric Withee ... visual effects production coordinator: Svengali FX Doug Witsken ... compositor: LOOK! Effects Inc. Momo Yang ... matchmover Genevieve Yee ... tracker Joseph A. Zaki ... digital effects artist: Asylum (as Joseph Zaki) Jeffrey Louie ... post production engineer (uncredited) Stunts Joan Manuel Absalon ... stunts Gerardo Albarrán ... stunt coordinator: Mexico (as Gerardo Moreno) Ignacio Arteaga ... stunts Teresa Arteaga ... stunts Nick Brandon ... stunts (as Nicholas Charles Brandon) Moises Calderon ... stunts Erick Contreras ... stunts Raúl Gaher ... stunts (as Raul Gaher) Salvador Gutierrez ... stunts Ulises Guzman ... stunts Tomás Guzmán ... stunts (as Tomas Guzman) Freddie Hice ... stunts Victor Hugo Ramirez ... stunts (as Victor Hugo) José Luis Jiménez ... stunts (as Jose Luis Jiminez) Shawn Kautz ... stunts Javier Lambert ... stunts Robbie General Lee ... stunt performer Arturo Marroquín ... stunts (as Arturo Marroquin) Victor Hugo Martinez ... stunt rigger (credited) Mauricio Martínez ... stunts (as Mauricio Martinez) Matt McColm ... stunts John Meier ... stunts (as John C. Meier) Gustavo Mejia ... stunts Isidro Mora ... stunts Gabriela Moreno ... stunts Gerardo Moreno ... stunt coordinator Jamie Ortiz ... stunts (as Jaime Ortiz) Shawn Robinson ... stunts Mic Rodgers ... stunt coordinator (as Mic Rogers) Nayeli Rosas ... stunts Gerardo Soublette ... stunts Christopher J. Tuck ... stunts Ezequiel Virgen ... stunts Mike Weis ... stunts (as Michael Weis) Scott Workman ... stunts Danny Wynands ... stunts (as

Net Metering Steps - LUMA - Luma Energy

Chance to be Luma when encountered in the Saipark. The odds are still not in your favor. But those numbers are going to be very enticing for many Luma hunters. You can get 16 Saicards for 2,400 Pansuns. But if you’re Luma hunting, you’re holding out for that one shiny encounter. So, you only need one Saicard; maybe two if your first throw doesn’t capture the Temtem. Think about it this way: You’re paying 2,400 Pansuns to improve your chances of catching a Luma by 2.5. That’s a good deal. You also have a chance to get a Luma with an Egg move, which is really good. Particularly for Ganki who needs Tesla Prison in his arsenal to be competitive. I’ve talked about it before, but you need to know what you want out of the Saipark before spending your hard-earned Pansuns on it. If you don’t want to spend hours hunting a Luma Ganki or Saipat this week, don’t waste your money. Check back with us next week for details on Temtem’s next Weekly Reset. You can also check out our guide hub for assistance with other parts of the game. Happy hunting, tamers. PC Invasion is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy. rabbid luma! - rabbid luma! - rabbid luma! - rabbid luma! - Luma Etchtool Product. Luma Etchtool Product. Copyright 2025, Luma Electric. All Rights Reserved.

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The Luma and the Hat

Luma hunting season is open. | Published: Mar 3, 2020 11:30 am This article is over 5 years old and may contain outdated information Temtem’s latest Weekly Reset for the Saipark and FreeTem! Organisation will run from March 2 to 8. And it’s a good week to be a Luma hunter. This week FreeTem will reward players with a dye bundle if they catch and release 300 Temtem. And in Temtem’s Saipark, players can encounter Gankis and Saipats at 2.5x the regular Luma rate. Weekly FreeTem! Organisation reward If you catch and release 300 Temtem this week, FreeTem will reward you with a Sillaro Romance Dye Bundle. It’s not the best reward, particularly when you consider the amount of effort you need to put in to catch and release 300 Temtem – it’s the highest amount players have been charged with releasing so far. The previous reward for doing so was also a dye bundle. Dyes in Temtem are single-use items. So, you’re not even permanently unlocking access to a color palette. Plus, dyes are incredibly expensive. The Sillaro Romance Dye Bundle can be purchased in Turquesa for 28,999 Pansuns. To put that into perspective, you can buy a perfect 7SV Temtem for less than that. You can’t sell the dye bundle for even close to the same amount as you purchase it for, however, players will purchase the Forge Dye for around 13,000 Pansuns. But that amount is probably getting lower by the day this week. Luma Ganki and Saipat in the Saipark The main attraction in Temtem this week is undoubtedly going to be the improved chance to catch a Luma Ganki or Luma Saipat in the Saipark. The chance to encounter Luma Temtem in the wild is 1/8,000. But this week, Ganki and Saipat have a 1/3,200

Luma Unreal Engine Plugin (0.41) - Luma on Notion

Luma3DS-3GX Plugin EditionNoob-proof (N)3DS "Custom Firmware", with 3GX plugins support3GX Plugin EditionThis edition of Luma3DS allows the loading of .3GX plugins in Luma3DS, which are otherwise officially unsupported.How to install this Editiondownload the latest boot.firm from the releases pageput the downloaded boot.firm file in the root directory of your SD card (sd:/boot.firm), overwriting the official Luma3DS boot.firm.(re)boot your 3DS, and when prompted, enable:"Enable game patching""Show NAND or user string in System Settings"press START and let your 3DS boot.You successfully installed the 3GX Plugin Loader! Now, proceed to the next step to learn how to install and enable 3GX plugins.How to install 3GX pluginsPlugins have to be installed in the sd:/luma/plugins folder.Usually, you need to put your specific plugin in the subdirectory, eg: sd:/luma/plugins//.3gx.However, a default.3gx plugin can also be placed in the main sd:/luma/plugins directory: sd:/luma/plugins/default.3gx.So:/.3gx # will only be loaded for the specified title, high priority"> sd:/luma/plugins/default.3gx # will be loaded for all games, low priority sd:/luma/plugins//.3gx # will only be loaded for the specified title, high priorityNow you know how to install 3GX plugins! Proceed to the next step to learn how how to enable 3GX plugins.How to enable 3GX pluginswhen booted, press L + D-Pad Down + Select to open the Rosalina menu.Press D-Pad Down again until Plugin Loader, is selected, then press A and set it to [Enabled].Done! You learned to install the 3GX Plugin loader, install 3GX Plugins and enable them. Now, simply launch the game you want to play and press SELECT to open up the 3GX menu!Luma3DS introductionLuma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock.It also allows you to run unauthorized ("homebrew") content by removing signature checks.To use it, you will need a console capable of running homebrew software on the Arm9 processor.Since v8.0, Luma3DS has its own in-game menu, triggerable by L+Down+Select (see the release notes).CompilingPrerequisitesgitmakerom in PATHfirmtoolUp-to-date devkitARM+libctruClone the repository with git clone make.The produced boot.firm is meant to be copied to the root of your SD card for usage with Boot9Strap.Setup / Usage / FeaturesSee software is licensed under the terms of the GPLv3. You can find a copy of the license in the LICENSE.txt file.Files in the GDB stub are instead triple-licensed as MIT or "GPLv2 or. rabbid luma! - rabbid luma! - rabbid luma! - rabbid luma! - Luma Etchtool Product. Luma Etchtool Product. Copyright 2025, Luma Electric. All Rights Reserved.

Luma launches Dream Machine - by Team - Luma Blog

OS: Kubuntu 22.04.4 LTS x86_64okular 21.12.3konsole 21.12.3to display above:neofetch --stdout |grep 'OS:'okular -versionkonsole -versionoutputs:ok match color Blue in Terminal with Blue in okular no match color BrightWhite in Terminal with DullWhite in okular BrightWhite in Terminal = tput setaf 7 in bash image1,desired colors, Terminal Output:.image2,undesired colors, PDF okular output, converts BrightWhite to DullWhite:.okular shortcut Invert key is:Ctrl-Alt-iorokular menu to change color:Okular/Settings/ConfigureOkular/Accessibility/ChangeColors/DropDownMenu/...Color Mode: Normal Colors = WhitePagePdf Color Mode: Invert Luma (Symmetric) = BlackPagePdf ... okular Ctrl-Alt-iColor Mode: Invert Luma (Symmetric) = BlackPagePdfis a close match to Terminal screen, except forBrightWhite in Terminal is DullWhite in okularextra LinefeedsProcedure1:How to Save the Terminal Output to a Pdf File in Linux?Konsole terminal / File / Save output as … Ctrl-Shift-s /HTML documenta.htmlopen a.html in browserctrl-PPDF Landscape / save as PDFa.html.pdfopen a.html.pdf with okularokular Ctrl-Alt-i to change colorsColor Mode: Normal Colors = WhitePagePdf Color Mode: Invert Luma (Symmetric) = BlackPagePdf ... How to match PDF okular colors with Terminal colors?--

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User1434

Overview Luma Insights Luma + OvrC Luma View Luma View VMS Luma View Enhances the Client Experience System access for your clients has been re-imagined with the all-new Luma View app. Luma View has been designed from the ground up to give your clients intuitive on-site or remote viewing over their surveillance system . Clients will receive push notifications, gain easy access to recordings, can download and share clips, get activity highlights with AI-filtered events, and more. AI-Filtered Events Let Luma’s advanced AI technology help your clients view important events fast and easy. AI-filtering highlights and color code those events throughout the day or night. No more scrubbing through hours of footage to get to what matters most! Learn More--> Recording Playback With Synchronized Event Playback your clients can watch up to 16 channels simultaneously to view key events from multiple perspectives. Skip to the highlights with AI-filtered events, zoom into footage, jump to a specific time, and more with Luma View. Learn More--> Search Events Your clients can skip the scrubbing and scroll straight to the event they’re looking for with Search Events. Filter and search AI events through a list of specific activities that also include a thumbnail to find what they’re looking for even sooner. Learn More--> Save & Share Clips Does your client want to save or share footage of an important event that happened? No problem with the Luma View app. Clients can quickly save a clip for future viewing or quickly share it with others. Learn More--> Luma Surveillance for Legacy Systems The Luma View app was designed from the ground-up for our newest X20 surveillance family. For older Luma products, including our X10 family, please use the Luma Surveillance app.

2025-03-28
User3466

50 SV's])Capture / Deposit (capture & keep all Temtems)Luma Finder / Run (run away if no Luma is found)Battle Features:Choose attacks for each Temtem (primary, secondary & healing Moves for complex combat)Intelligent Healing System - Knows which Temtem has lower Health Points (prioritizes healing for lowest HP ally Temtem)Capture Temtem at Desired Health [Green, Yellow, Red] (don't waste temcards - make more pansun!)Choose Targeting Styles (status effect targeting, back & forth targeting)On Ally Temtem Death, Temmy will swap out your TemtemStamina Awareness: Uses "Wait" when a move can no longer be used.Auto logout when out of Temcards [2.0 - Release]Luma Settings:Wait (pauses Temmy)Logout (auto log out after a natural amount of time)Throw Cards (throw cards if Luma is found, afterwards continue previous combat mode)* Luma Detection is always active - any "attack mode" will use your Luma Setting when encountering a Luma!* Luma Detection is 100% accurate & FAST - under .2 millisecond response timePause / Logout Features:Set Pause After Time (i.e. pause after 60 mins)Set Pause Duration (i.e. pause for 23 mins)Set Logout After Time (i.e. logout after 420 mins)* Visual Timers (green pause bar means Temmy is active, yellow pause bar means Temmy is paused)* Temmy adds a random amount of time between 1 millisecond & 40 minutes for enhanced securityMove Style:Choose if you want Temmy to use "Arrow Keys" OR "WASD Keys"* Make Temmy play like you!Observation Tab:Displays realtime counter for every encounter you've entered, every Temtem that you've seen.Catch rate statistics (Successful captures & Total attempts) [2.0 - Release]Luma Calculator Tab:Accurate Realtime Luma Calculator displays the chance to see a luma using good ole' fashioned math!PC Speed:With the release of 2.0 movement, you no longer need to specify your PC Speed, Temmy automatically works on any PC- Temmy is single threaded, and uses less than 3mb

2025-04-12
User5209

... compositing supervisor: Asylum Nineli Khanian ... digital effects artist: Luma Pictures Danny S. Kim ... visual effects supervisor Deke Kincaid ... digital artist: Asylum David Kintner ... digital effects artist: Luma Pictures Wendy Klein ... digital effects artist: Luma Pictures Yoshio Kohashi ... compositor: Filmworks/FX Inc. Gary Laurie ... matchmove technical director: Asylum James Do Young Lee ... digital effects artist: Asylum (as James Doyoung Lee) Didier Levy ... digital effects artist: Asylum Roman Lewcke ... motion control operator Noll Linsangan ... digital compositor: Radium Mark Lipsmeyer ... tracker/matchmover: Asylum Visual Effects Kenneth Littleton ... compositor: Svengali Visual Effects Lawrence Littleton ... compositor: Svengali Visual Effects Jason Locke ... digital effects artist: Luma Pictures Ken Locsmandi ... digital effects supervisor: Filmworks/FX Inc. J.M. Logan ... visual effects Michael Lori ... digital effects artist: Asylum Raul Luna ... visual effects Nicholas Lund-Ulrich ... compositor: Zen Haven Studios Inc. Valy Lungoccia ... digital effects artist: Luma Pictures Sean Main ... digital effects producer: Filmworks/FX Inc. Paul Maples ... motion control operator Artin Matousian ... systems administrator: Luma Pictures Matthew Maude ... digital effects artist: Asylum Lheno Mazzotti ... department manager John P. Mesa ... visual effects supervisor: Svengali Visual Effects Derek Milner ... color timing and paint Michele Moen ... digital matte painter: Svengali Visual Effects Daniel Mohar Fresan ... motion control operator Glenn Morris ... digital effects producer: Luma Pictures Steve Muangman ... digital compositor: Asylum Visual Effects Laura Murillo ... digital effects artist: Asylum Kenneth Nakada ... matte artist: Zen Haven Studios Inc. Ashok Nayar ... visual effects coordinator: Luma Pictures Ben Neall ... digital effects texture artist: Luma Pictures Ian Noe ... visual effects producer E. Skye Paul ... digital effects artist: Asylum Edie Paul ... digital effects artist: Asylum (as E. Skye Paul) Michael Pecchia ... compositor: Filmworks/FX Inc. Richard Piedra ... compositor: Filmworks/FX Inc. Raphael A. Pimentel ... digital effects artist: Luma Pictures (as Raphael Pimentel) / lead animator: Luma Pictures Pavel Pranevsky ... digital effects artist: Luma Pictures Scott Rader ... digital effects artist: Radium Ted Rae ... visual effects supervisor Rebecca Ramsey ... visual effects executive producer: Look Effects Allan Randall ... motion control operator Mark P. Renton ... digital effects artist: Asylum Victor Rodriguez ... digital effects artist: LOOK! Effects Inc. Nicole Samarron ... digital effects roto artist: Svengali Visual Effects Marc-Andre Samson ... digital matte painter: Svengali Visual Effects Casey Schatz ... previsualization artist Gunther Schatz ... digital effects artist: Asylum Nabil Schiantarelli ... visual effects senior compositor: Svengali Visual Effects Chad Schott ... digital compositor Todd Semmes ... Spydercam coordinator/rigging Alejandro Serrano Hernandez ... motion control operator Rasha Shalaby ... visual effects artist Eric W. Shamlin ... visual effects producer Gabe

2025-04-17
User8524

Artist: Luma Pictures (as Alexandre Cancado) Jen Cantwell ... digital effects artist: Svengali Visual Effects Huey Carroll ... digital effects artist: Asylum Merlin Carroll ... digital effects artist: LOOK! Effects Inc. (as Merlin Carrell) Joe Censoplano ... digital effects artist: Radium Alexander Chen ... visual effects coordinator James Chu ... compositor: Filmworks/FX Inc. Patrick Clancey ... digital opticals / fire artist: EFilm (as Pat Clancey) Mike Collins ... digital effects artist: LOOK! Effects Inc. Shaun Comly ... digital effects lighting & compositing: Luma Pictures Erik Courtney ... compositor: Filmworks/FX Inc. Brandon Criswell ... digital effects artist: Asylum Nuria Cuesta ... digital compositor: Syndrome VFX Kevin Culhane ... digital effects rigger: Asylum David Dare ... digital effects artist: Svengali Visual Effects Peter Demarest ... visual effects compositor: Svengali Visual Effects Marie Victoria Denoga ... digital compositor Dariush Derakhshani ... digital effects artist: Radium Amit Dhawal ... digital effects rotoscoper: Asylum Michael Dillon ... digital intermediate assistant producer Ben Dishart ... visual effects artist: Asylum Chad Dombrova ... digital effects lighter: Luma Pictures Mitchell S. Drain ... digital effects supervisor: Asylum Tim Drnec ... spydercam coordinator Brian Ducharme ... digital compositor Stephen Edwards ... rotoscope artist: Asylum Stephen Edwards ... digital effects artist: Asylum Eric Evans ... digital effects artist: Asylum Sean Andrew Faden ... digital effects artist: Asylum Henrik Fett ... digital effects supervisor: LOOK! Effects Inc. Andy Foster ... digital effects producer: Asylum (as Andrew Foster) Jenny Foster ... digital effects producer: LOOK! Effects Inc. Giancarlo Ganziano ... visual effects editor (as Gian Ganziano) Victor J. Garza ... digital effects artist: Radium Jack Geckler ... digital effects artist: Asylum Buddy Gheen ... digital compositor Rocco Gioffre ... supervising matte artist: Svengali Visual Effects Cameron Gray ... digital effects artist: Luma Pictures Matthew Hackett ... digital effects artist: Asylum (as Matt Hackett) Matt Hallen ... digital compositor H Haden Hammond ... compositor: Luma Pictures Max Harris ... inferno artist: Asylum John R. Hazzard ... digital effects animator: Luma Pictures (as John Hazzard) Todd Hemsley ... inferno artist: Asylum Brent Hensarling ... senior systems administrator: Luma Pictures Michael Hobbs ... digital effects artist: Asylum (as Michael Hobbes) David Hochstadter ... digital effects artist: Luma Pictures Owen Holdren ... compositor: Filmworks/FX Inc. Chris Hopkins ... digital effects artist: LOOK! Effects Inc. Anthony Huljev ... visual effects producer Nancy Hyland ... digital effects artist: Radium Cajun Hylton ... digital effects artist: Luma Pictures Amanda Instone ... digital effects artist: Svengali Visual Effects Christopher Ivins ... digital effects artist Julie Jang ... inferno artist: Radium Bernardo Jasso ... motion control technician Justin Johnson ... digital effects artist: Luma Pictures Leopoldo Juarez ... digital effects artist: Radium Jonathan Keeton ... digital effects supervisor: Radium Joe Ken

2025-03-31

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