Opera neon 1 0 2459 0
Author: m | 2025-04-24
ดาวน์โหลด Opera Neon .0 เว็บเบราว์เซอร์สีสันสดใสที่จะทำให้การท่องเน็ตของคุณไม่น่าเบื่อ Strefa Download programu Opera Neon. Opera Neon .0. Wersja stabilna. 37.51 MB
Download Opera Neon .0 for
= VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) ApplyAoE(CENTER.Position,30*SIZE) end METEOR:remove() end))endfunction SpawnSmite(POS) local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) local EMITPOS = HITPOS if HITFLOOR ~= nil then if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) EMITPOS = HITPOS elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) EMITPOS = HITPOS end end if HITFLOOR ~= nil then ApplyAoE(EMITPOS,10) WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency
Opera Neon .0 For Windows
CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) PRT.CanCollide = false PRT.CFrame = CF(HandlePart.Position) Debris:AddItem(PRT,10) CreateSound("2248511", Effects, 10, 0.2) MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) for i = 1, 250 do Swait() killnearest(PRT.Position,750000,75) end ATTACK = false Rooted = falseendfunction Dismantle() local model = Instance.new("Model") model.Parent = workspace model.Name = math.random(-10000,10000) local Spawner = Instance.new("Part") Spawner.Name = "12qwaszx" Spawner.CFrame = (Mouse.Hit) Spawner.Anchored = true Spawner.Size = Vector3.new(0,0,0) Spawner.Transparency = 1 Spawner.Parent = workspace local Box = Instance.new("Part") Box.Position = (Spawner.Position) Box.CanCollide = false Box.Transparency = 0.5 Box.Size = Vector3.new(20,20,20) Box.Anchored = true Box.Material = "Neon" Box.Parent = model local selection = Instance.new("SelectionBox") selection.Parent = Box selection.Adornee = Box selection.LineThickness = 1 local face1 = Instance.new("Part") face1.Size = Vector3.new(2,20,20) face1.Transparency = 1 face1.CFrame = (Spawner.CFrame) face1.Anchored = true face1.Parent = model face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face1.Material = "Neon" local face2 = Instance.new("Part") face2.Size = Vector3.new(2,20,20) face2.Transparency = 1 face2.CFrame = (Spawner.CFrame) face2.Anchored = true face2.Parent = model face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face2.Material = "Neon" local face3 = Instance.new("Part") face3.Size = Vector3.new(20,20,2) face3.Transparency = 1 face3.CFrame = (Spawner.CFrame) face3.Anchored = true face3.Parent = model face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face3.Material = "Neon" local face4 = Instance.new("Part") face4.Size = Vector3.new(20,20,2) face4.Transparency = 1 face4.CFrame = (Spawner.CFrame) face4.Anchored = true face4.Parent = model face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face4.Material = "Neon" local face5 = Instance.new("Part") face5.Size = Vector3.new(20,2,20) face5.Transparency = 1 face5.CFrame = (Spawner.CFrame) face5.Anchored = true face5.Parent = model face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face5.Material = "Neon" local face6 = Instance.new("Part") face6.Size = Vector3.new(20,2,20) face6.Transparency = 1 face6.CFrame = (Spawner.CFrame) face6.Anchored = true face6.Parent = model face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face6.Material = "Neon" model.PrimaryPart = Spawner local RainbowEffect = coroutine.wrap(function() while true do Swait() Box.Color = Color3.new(r/255,g/255,b/255) selection.Color3 = Color3.new(r/255,g/255,b/255) end end)Opera Neon .0 - TaiMienPhi.VN
RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) until ATTACK == false end)) VALUE1 = true CreateSound(233856115, Torso, 5, 1.6, false) for i = 1, 25 do Swait() for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then c.Transparency = c.Transparency + 1/25 end end for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.Transparency = c.Transparency + 1/25 end end end UNANCHOR = false RootPart.Anchored = true RootPart.Velocity = VT(0,0,0) local ROOTPOS = RootPart.Position RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) WARPED = true for i = 1, 25 do Swait() for _, c in pairs(Character:GetChildren()) do if c.ClassName == "Part" then c.Transparency = c.Transparency - 0/25 end end for _, c in pairs(Weapon:GetChildren()) do if c.ClassName == "Part" then c.Transparency = c.Transparency - 1/25 end end end local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Color3.fromRGB(cR,cG,cB)", "Part", VT(0,0,0)) SHELL.CFrame = RootPart.CFrame MakeForm(SHELL,"Ball") CreateSound(402981977, SHELL, 5, 1.6, false) for i = 1, 10 do Swait() SHELL.Transparency = SHELL.Transparency - 0 SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 end for i = 1, math.ceil(75/2) do Swait() RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) SHELL.CFrame = CF(RootPart.Position) WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID =. ดาวน์โหลด Opera Neon .0 เว็บเบราว์เซอร์สีสันสดใสที่จะทำให้กา���ท่องเน็ตของคุณไม่น่าเบื่อ Strefa Download programu Opera Neon. Opera Neon .0. Wersja stabilna. 37.51 MBOpera Neon .0 - Download.com.vn
Nil, SoundPitch = 0.75, SoundVolume = 6}) end RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) SHELL.CFrame = CF(RootPart.Position) WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) for i = 1, 5 do WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) end SHELL:remove() ApplyAoE(RootPart.Position,75,35,75,175,false) SMASHED = true wait(1) VALUE1 = false UNANCHOR = true ATTACK = false Rooted = false endendfunction Click() ATTACK = true Rooted = false local HIT = nil OFFSET = -45 for i=0, 1, 0.1 / Animation_Speed do Swait() Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) end OFFSET = 45 local PUNCHDownload Opera Neon .0 for Windows
At.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)endfunction CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,-size/8) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType =Opera Neon .0 - Download, Review
= 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) for i = 1, 5 do local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) end endendfunction Meteor() local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude if DIST > 180 then DIST = 180 end local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) if HITFLOOR then local POS = HITPOS ATTACK = true Rooted = true local WARPED = false local SMASHED = false local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) coroutine.resume(coroutine.create(function() repeat Swait() RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINEOpera Neon .0 - Download - FilePlanet
= 1, 5 do WACKYEFFECT({ EffectType = "Wave", Size = VT(25, 0, 25), Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ EffectType = "Round Slash", Size = VT(3, 0, 3) / 13, Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ Time = 35, EffectType = "Sphere", Size = VT(22, 22, 22), Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = 178063308, SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) end SHAKECAM(spawner.Position, 100, 8, 15) ApplyAoE(spawner.Position, 50) for i = 1, 25 do Swait() end end wait(0.2) death:Remove() DELET() wait(2) spawner:Remove()endv = 0function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E then v = 0 SKILL7TEXT.Text = "[CLICK] Cube of Rainbow" endendgame:GetService("UserInputService").InputBegan:connect(onKeyPress)function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.R then v = 1 SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow" endendgame:GetService("UserInputService").InputBegan:connect(onKeyPress)Mouse.Button1Down:connect(function() if v == 0 then Dismantle() end if v == 1 then implode() Smite() endend)Mouse.KeyDown:connect(function(key) if key == "f" then SpawnSmite(Mouse.Hit.p) end if Key == "z" then Smite(). ดาวน์โหลด Opera Neon .0 เว็บเบราว์เซอร์สีสันสดใสที่จะทำให้การท่องเน็ตของคุณไม่น่าเบื่อ Strefa Download programu Opera Neon. Opera Neon .0. Wersja stabilna. 37.51 MB
Download Opera Neon .0 - MajorGeeks
Do more on the web, with a fast and secure browser! Download Opera browser with: built-in ad blocker battery saver free VPN Download Opera This topic has been deleted. Only users with topic management privileges can see it. last edited by Features of Opera Neon have been added to Opera since then. drmaurer @leocg last edited by @leocg Yes, I am grateful for this and I found it very cool, it was an evolution of the characteristics of Opera Neon. But these features did not bring me a new web browsing experience like Opera Neon, Opera does not have the same essence of Neon. A Former User last edited by Why on earth isn't the fact that Neon isn't under development clearly mentioned in the download page??? leocg Moderator Volunteer @Guest last edited by Neon is not even mentioned at in the release post, it is clearly mentioned that Neon is a concept browser and should not be used as replacement of regular Opera. A Former User @Guest last edited by @jpSpj said in New Opera Neon - concept browser:I just downloaded Opera Neon, and I love it! BUT, I was trying to log on to my google account and the browser continually just crashes... help!I am having the same problem. After Installing Opera Neon on my Windows 10 Laptop (this browser was initially working fine on my Windows 7 Desktop PC when I first downloaded it; then I decided my laptop needed it more than my desktop) I try to sign into my google account and the browser immediately crashes. Same thing started happening on my Windows 7 PC when I tried to test it on there after I couldn't get it to work on my laptop. In addition, when I did manage to sign into my google accountOpera Neon .0 - Chocolatey Software
0.00 0 reviews 100+ Downloads $0.99 Neon Clock Widget App designed to make your phone more beautiful. We currently don't have an APK download for this app Try these apps instead About Neon Clock Widget Neon Clock Widget is a personalization app developedby spikerose. The APK has been available since April 2016. In the last 30 days, the app was downloaded about 0 times. It's currently not in the top ranks. The app has no ratings yet. The last update of the app was on October 9, 2018. Neon Clock Widget has a content rating "Everyone". Neon Clock Widget has an APK download size of 605.81 kB and the latest version available is 3.1. Designed for Android version 1.6+. Neon Clock Widget costs $0.99 to download. More data about Neon Clock Widget Price $0.99 Total downloads 130 Recent downloads 0 Rating No ratings Ranking Not ranked Version 3.1 APK size 605.8 KB Number of libraries 0 Designed for Android 1.6+ Suitable for Everyone Ads NO ads Downloads over time Neon Clock Widget has been downloaded 130 times. Over the past 30 days, it has been downloaded 0 times. Changelog Developer information for spikerose Share and embed Embed Comments for Android ★★★★★ Love, love, love your work. Keep it up! Google Play Rankings This app is not ranked Technologies Neon Clock Widget is requesting 0 permissions and is using 2 libraries. Show details Back to top. ดาวน์โหลด Opera Neon .0 เว็บเบราว์เซอร์สีสันสดใสที่จะทำให้การท่องเน็ตของคุณไม่น่าเบื่อ Strefa Download programu Opera Neon. Opera Neon .0. Wersja stabilna. 37.51 MBTải Opera Neon .0 - Download.com.vn
#B784A7 Shades of Opera Mauve Find more Tints of Opera Mauve Find more Tones of Opera Mauve Find more What color is Opera Mauve Opera Mauve is a light pastel shade of Pinkish Red. It belongs to the color family Pastel Crimson, and it has high lightness and low saturation. Opera Mauve is a pastel color. Opera Mauve effect can vary from warm to cool, depending on what colors it is paired with. Find out more What are the HEX, RGB, HSV, HSL and CMYK color codes of Opera Mauve The hex code for Opera Mauve is #B784A7. In the RGB (Red, Green, Blue) color space, which is used for digital colors, Opera Mauve has 72%% Red, 52% Green, and 65% Blue. Opera Mauve has 319° Hue, 28% Saturation, and 72% Value in the HSV (Hue, Saturation, Value) color space, which is another way to represent digital colors. Opera Mauve has 319° Hue, 26% Saturation, and 62% Lightness in the HSL (Hue, Saturation, Lightness) color space, which is a different way to express digital colors. Opera Mauve has 0% cyan, 28% magenta, 9% yellow, and 28% black in the CMYK (Cyan, Magenta, Yellow, Black) color space, which is used for color printing. Color Space Original Units Percentage Hex #B784A7 RGB (183, 132, 167) (72%, 52%, 65%) HSV (319°, 28, 72) (88%, 28%, 72%) HSL (319°, 26, 62) (88%, 26%, 62%) CMYK (0, 28, 9, 28) (0%, 28%, 9%, 28%) How does Opera Mauve contrast with black and white The natural luminance of Opera Mauve is 29%, which is low. Opera Mauve has a higher contrast with black than white. Opera Mauve and black have a 6.9:1 contrast ratio, which meets the AA requirement. These colors are suitable for titles. Opera Mauve and white have a 3.1:1 contrast ratio, which is insufficient for readability. Luminance Contrast to Black Contrast to White 29% AA (6.9) insufficient (3.1) Example Black Example White Example Black Example White Find out more What colors go with Opera Mauve Generate more How to mix Opera Mauve paint To mix Opera Mauve paint using eight primary colors (Red, Green, Blue, Cyan, Magenta, Yellow, White, and Black), you'll need to combine 10% Red, 10% Magenta, 28% Black, 52% White, as shown below. Yellow 0% Red 10% Green 0% Blue 0% Cyan 0% Magenta 10% Black 28% White 52% To mix Opera Mauve paint using five primary colors (Cyan, Magenta,Comments
= VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) ApplyAoE(CENTER.Position,30*SIZE) end METEOR:remove() end))endfunction SpawnSmite(POS) local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) local EMITPOS = HITPOS if HITFLOOR ~= nil then if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) EMITPOS = HITPOS elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) EMITPOS = HITPOS end end if HITFLOOR ~= nil then ApplyAoE(EMITPOS,10) WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 1602946208, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency
2025-04-01CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really white", "Handle", VT(0, 0, 0)) PRT.CanCollide = false PRT.CFrame = CF(HandlePart.Position) Debris:AddItem(PRT,10) CreateSound("2248511", Effects, 10, 0.2) MagicSphere(VT(5,5,5),250,PRT.CFrame*CF(0,-2,0),"White",VT(6,2,6)) MagicSphere(VT(4,4,4),250,PRT.CFrame*CF(0,-2,0),"Really white",VT(6,2,6)) MagicSphere(VT(5,5,5),250,PRT.CFrame,"White",VT(5,15,5)) MagicSphere(VT(4,4,4),250,PRT.CFrame,"Really white",VT(5,15,5)) CreateWave(VT(1,5,1),250,PRT.CFrame*CF(0,-2,0),true,4,"White",VT(5,1,5)) CreateSwirl(VT(0,0,0),250,PRT.CFrame,true,-4,"Pine Cone",VT(6,6,6)) CreateSpikeball(VT(0,0,0),250,PRT.CFrame,true,15,"Pine Cone",VT(3,3,3)) for i = 1, 250 do Swait() killnearest(PRT.Position,750000,75) end ATTACK = false Rooted = falseendfunction Dismantle() local model = Instance.new("Model") model.Parent = workspace model.Name = math.random(-10000,10000) local Spawner = Instance.new("Part") Spawner.Name = "12qwaszx" Spawner.CFrame = (Mouse.Hit) Spawner.Anchored = true Spawner.Size = Vector3.new(0,0,0) Spawner.Transparency = 1 Spawner.Parent = workspace local Box = Instance.new("Part") Box.Position = (Spawner.Position) Box.CanCollide = false Box.Transparency = 0.5 Box.Size = Vector3.new(20,20,20) Box.Anchored = true Box.Material = "Neon" Box.Parent = model local selection = Instance.new("SelectionBox") selection.Parent = Box selection.Adornee = Box selection.LineThickness = 1 local face1 = Instance.new("Part") face1.Size = Vector3.new(2,20,20) face1.Transparency = 1 face1.CFrame = (Spawner.CFrame) face1.Anchored = true face1.Parent = model face1.CFrame = Box.CFrame*CFrame.new(-10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face1.Material = "Neon" local face2 = Instance.new("Part") face2.Size = Vector3.new(2,20,20) face2.Transparency = 1 face2.CFrame = (Spawner.CFrame) face2.Anchored = true face2.Parent = model face2.CFrame = Box.CFrame*CFrame.new(10,0,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face2.Material = "Neon" local face3 = Instance.new("Part") face3.Size = Vector3.new(20,20,2) face3.Transparency = 1 face3.CFrame = (Spawner.CFrame) face3.Anchored = true face3.Parent = model face3.CFrame = Box.CFrame*CFrame.new(0,0,10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face3.Material = "Neon" local face4 = Instance.new("Part") face4.Size = Vector3.new(20,20,2) face4.Transparency = 1 face4.CFrame = (Spawner.CFrame) face4.Anchored = true face4.Parent = model face4.CFrame = Box.CFrame*CFrame.new(0,0,-10)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face4.Material = "Neon" local face5 = Instance.new("Part") face5.Size = Vector3.new(20,2,20) face5.Transparency = 1 face5.CFrame = (Spawner.CFrame) face5.Anchored = true face5.Parent = model face5.CFrame = Box.CFrame*CFrame.new(0,-10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face5.Material = "Neon" local face6 = Instance.new("Part") face6.Size = Vector3.new(20,2,20) face6.Transparency = 1 face6.CFrame = (Spawner.CFrame) face6.Anchored = true face6.Parent = model face6.CFrame = Box.CFrame*CFrame.new(0,10,0)*CFrame.fromEulerAnglesXYZ(0, 0, 0) face6.Material = "Neon" model.PrimaryPart = Spawner local RainbowEffect = coroutine.wrap(function() while true do Swait() Box.Color = Color3.new(r/255,g/255,b/255) selection.Color3 = Color3.new(r/255,g/255,b/255) end end)
2025-04-11Nil, SoundPitch = 0.75, SoundVolume = 6}) end RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) SHELL.CFrame = CF(RootPart.Position) WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) for i = 1, 5 do WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(cR,cG,cB), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) end SHELL:remove() ApplyAoE(RootPart.Position,75,35,75,175,false) SMASHED = true wait(1) VALUE1 = false UNANCHOR = true ATTACK = false Rooted = false endendfunction Click() ATTACK = true Rooted = false local HIT = nil OFFSET = -45 for i=0, 1, 0.1 / Animation_Speed do Swait() Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) end OFFSET = 45 local PUNCH
2025-04-24At.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)endfunction CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) mesh.Offset = VT(0,0,-size/8) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType = "FileMesh" mesh.MeshId = " mesh.Scale = VT(size,size,size) wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) coroutine.resume(coroutine.create(function(PART) for i = 1, waitt do Swait() mesh.Scale = mesh.Scale + VT(size/5,0,size/5) if doesrotate == true then wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) end wave.Transparency = wave.Transparency + (0.5/waitt) if wave.Transparency > 0.99 then wave:remove() end end end))endfunction CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2,color) local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) local mesh = IT("SpecialMesh",wave) mesh.MeshType =
2025-04-10= 1, 5 do WACKYEFFECT({ EffectType = "Wave", Size = VT(25, 0, 25), Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 3, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ EffectType = "Round Slash", Size = VT(3, 0, 3) / 13, Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil }) WACKYEFFECT({ Time = 35, EffectType = "Sphere", Size = VT(22, 22, 22), Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), Transparency = 0, Transparency2 = 1, CFrame = CF(spawner.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(r1/255, g1/255, b1/255), SoundID = 178063308, SoundPitch = MRANDOM(9, 12) / 10, SoundVolume = 10 }) end SHAKECAM(spawner.Position, 100, 8, 15) ApplyAoE(spawner.Position, 50) for i = 1, 25 do Swait() end end wait(0.2) death:Remove() DELET() wait(2) spawner:Remove()endv = 0function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.E then v = 0 SKILL7TEXT.Text = "[CLICK] Cube of Rainbow" endendgame:GetService("UserInputService").InputBegan:connect(onKeyPress)function onKeyPress(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.R then v = 1 SKILL7TEXT.Text = "[CLICK] Explosion of Rainbow" endendgame:GetService("UserInputService").InputBegan:connect(onKeyPress)Mouse.Button1Down:connect(function() if v == 0 then Dismantle() end if v == 1 then implode() Smite() endend)Mouse.KeyDown:connect(function(key) if key == "f" then SpawnSmite(Mouse.Hit.p) end if Key == "z" then Smite()
2025-04-09