Opengl 4 3
Author: h | 2025-04-24
x64 opengl 3 0 download; x64 opengl 3 3 download; x64 opengl 4.6 download; x64 opengl 4 6 download; x64 opengl programming download; x64 opengl 64 download; x64 opengl OpenGL 3 and 4 with GLSL. Contribute to McNopper/OpenGL development by creating an account on GitHub.
differences between opengl 3 and opengl 4
Muestra información útil sobre el acelerador 3D OpenGL actual Inicio Ajuste del Sistema GLview - OpenGL Extension Viewer 7.3.5 Versión Previas Navegar por EmpresaAdobe, Apowersoft, Ashampoo, Autodesk, Avast, Corel, Cyberlink, Google, iMyFone, iTop, Movavi, PassFab, Passper, Stardock, Tenorshare, Wargaming, Wondershare Patrocinado 27 de febrero de 2025 - 29.5 MB - Gratis Revisar Imágenes Version. Previas GLview - OpenGL Extension Viewer 7.3.5 Fecha Publicado: 27 feb.. 2025 (hace 2 semanas) GLview - OpenGL Extension Viewer 7.3.4 Fecha Publicado: 30 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.3 Fecha Publicado: 26 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.2 Fecha Publicado: 19 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.1 Fecha Publicado: 15 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.2.9 Fecha Publicado: 13 dic.. 2024 (hace 3 meses) GLview - OpenGL Extension Viewer 7.2.8 Fecha Publicado: 08 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.7 Fecha Publicado: 02 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.5 Fecha Publicado: 04 sept.. 2024 (hace 6 meses) GLview - OpenGL Extension Viewer 7.2.3 Fecha Publicado: 15 ago.. 2024 (hace 7 meses) GLview - OpenGL Extension Viewer 7.2.2 Fecha Publicado: 11 jul.. 2024 (hace 8 meses) GLview - OpenGL Extension Viewer 7.2.0 Fecha Publicado: 06 jun.. 2024 (hace 9 meses) GLview - OpenGL Extension Viewer 7.1.0 Fecha Publicado: 16 may.. 2024 (hace 10 meses) GLview - OpenGL Extension Viewer 7.0.11 Fecha Publicado: 09 may.. 2024 (hace 10 meses) OpenGL Extension Viewer 6.4.10 Fecha Publicado: 29 ene.. 2024 (hace 1 año) OpenGL Extension Viewer 6.4.9 Fecha Publicado: 11 dic.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.4 Fecha Publicado: 10 nov.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.3 Fecha Publicado: 16 sept.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.0 Fecha Publicado: 16 jun.. 2023 (hace 1 año) OpenGL Extension Viewer 6.3.8 Fecha Publicado: 15 nov.. 2022 (hace 2 años) 1 2 4.3)GL_ARB_arrays_of_arrays (OpenGL 4.3)GL_ARB_texture_query_levels (OpenGL 4.3)GL_ARB_invalidate_subdata (OpenGL 4.3)GL_ARB_clear_buffer_object (OpenGL 4.3)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_INTEL_map_textureGL_ARB_texture_compression_bptc (OpenGL 4.2)GL_ARB_ES2_compatibility (OpenGL 4.1)GL_ARB_ES3_compatibility (OpenGL 4.3)GL_ARB_robustness (OpenGL 4.1)GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)GL_EXT_texture_sRGB_decodeGL_ARB_copy_image (OpenGL 4.3)GL_KHR_blend_equation_advanced (OpenGL 4.5)GL_EXT_direct_state_accessGL_ARB_stencil_texturing (OpenGL 4.3)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_explicit_uniform_location (OpenGL 4.3)WGL_EXT_depth_floatWGL_ARB_buffer_regionWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_pixel_formatWGL_ARB_pbufferWGL_EXT_extensions_stringWGL_EXT_swap_control (Requires OpenGL 1.2)WGL_EXT_swap_control_tearWGL_ARB_multisampleWGL_ARB_pixel_format_floatWGL_ARB_framebuffer_sRGB (OpenGL 2.0)WGL_ARB_create_context (OpenGL 3.0)WGL_ARB_create_context_profileWGL_EXT_pixel_format_packed_float (OpenGL 2.0)WGL_EXT_create_context_es_profileWGL_EXT_create_context_es2_profileWGL_NV_DX_interopWGL_ARB_create_context_robustness (OpenGL 4.1)Here is the OpenCL report from GPU Caps Viewer:- Num OpenCL platforms: 1- CL_PLATFORM_NAME: Intel(R) OpenCL- CL_PLATFORM_VENDOR: Intel(R) Corporation- CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE- Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.148 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 148) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3400MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 1493444 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.14.4080 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION:McNopper/OpenGL: OpenGL 3 and 4 with GLSL - GitHub
NVIDIA followed up on Monday's OpenGL 4.4 API launch with its first preview driver that includes GL 4.4 ICD (installable client driver). Unlike Direct3D, which comes included with Windows, OpenGL is distributed by GPU driver vendors. The OpenGL 4.4 Preview driver from NVIDIA bears the canonical version numbering "GeForce 326.29," is dated 18/07/2013, and supports GeForce GPUs from GeForce GTX 400 series onwards; and Quadro K600 onwards. NVIDIA's OpenGL 4.4 Preview driver adds an increasing number of GL extensions and features, with increase in GL version number hardware support.DOWNLOAD: NVIDIA OpenGL 4.4 Preview driver (desktop v326.29) for Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit | Windows XP 64-bit | Linux 64-bit | Linux 32-bitDetails follow.Supported GPUs:Quadro Series:K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000GeForce 700 Series:GTX TITAN, GTX 780, GTX 770, GTX 760GeForce 600 Series:GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605GeForce 500 Series:GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510GeForce 400 Series:GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405Extensions specific to hardware:For OpenGL 4 capable hardware:ARB_buffer_storageARB_clear_textureARB_query_buffer_objectFor OpenGL 3 capable hardware:ARB_enhanced_layoutsARB_multi_bindARB_texture_mirror_clamp_to_edgeARB_texture_stencil8ARB_vertex_type_10f_11f_11f_revThese new ARB extensions are provided:For GeForce 6xx and above capable hardware:ARB_bindless_textureARB_seamless_cubemap_per_textureFor OpenGL 4 capable hardware:ARB_compute_variable_group_sizeARB_indirect_parametersARB_shader_draw_parametersARB_shader_group_voteARB_sparse_textureThese new NV extensions are provided:NV_blend_equation_advancedNV_bindless_multi_draw_indirectNV_gpu_program5_mem_extended. x64 opengl 3 0 download; x64 opengl 3 3 download; x64 opengl 4.6 download; x64 opengl 4 6 download; x64 opengl programming download; x64 opengl 64 download; x64 openglOpenGL 3.x or Opengl 4.x in 2025? : r/opengl - Reddit
RECREATE WINDOW */ wglMakeCurrent(dc, NULL); wglDeleteContext(rc); ReleaseDC(window_handle, dc); DestroyWindow(window_handle); window_handle = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW, TEXT("OPENGL_WINDOW"), TEXT("OpenGL window"), WS_OVERLAPPEDWINDOW, 0, 0, 800, 600, NULL, NULL, instance_handle, NULL); dc = GetDC(window_handle); ShowWindow(window_handle, SW_SHOW); /* *************** */ /* NEW CONTEXT */ GLint context_attributes[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 0 }; rc = wglCreateContextAttribsARB(dc, 0, context_attributes); wglMakeCurrent(dc, rc); /* *********** */ /* EVENT PUMP */ MSG msg; while (true) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } // draw(); Compiled with g++ GLExample.cpp -lopengl32 -lgdi32 with MinGW/Cygwin or cl GLExample.cpp opengl32.lib gdi32.lib user32.lib with MSVC compiler. Make sure however, that the headers from the OpenGL registry are in the include path. If not, use -I flag for g++ or /I for cl in order to tell the compiler where they are. Obtaining OpenGLOne of the most common misconceptions about OpenGL is, that it were a library that could be installed from 3rd party sources. This misconception leads to many questions in the form "how to I install OpenGL" or "where to download the OpenGL SDK".This is not how OpenGL finds the way into computer system. OpenGL by itself is merely a set of specifications on what commands an implementation must follow. So it's the implementation that matters. And for the time being, OpenGL implementations are part of the GPU drivers. This might change in the future, when new GPU programming interface allow to truly implement OpenGL as a library, but for now it's a programming API towards the graphics drivers.When OpenGL got first released the API somehow found its way into the ABI (Application Binary Interface) contract of Windows, Solaris and Linux (LSB-4 Desktop) in addition to it's origin Sun Irix. Apple followed and in fact integrated OpenGL so deep into MacOS X, that the OpenGL version available is tightly coupled to the version of MacOS X installed. This has the notable effect, that system programming environments for these operating systems (i.e. the compiler and linker toolchain that natively targets these systems) must deliver also OpenGL API definitions. Such it is not necessary to actually Page 18 of 23:CUDA: FluidMark 1080pPage 1: Can GeForce GTX Titan Handle Professional Workloads?Page 2: DirectX: AutoCAD 2013, 2DPage 3: DirectX: AutoCAD 2013, 3DPage 4: OpenGL: Maya 2013Page 5: OpenGL: Maya 2013, ContinuedPage 6: OpenGL: CATIA And EnSightPage 7: OpenGL: LightWave And MayaPage 8: OpenGL: Pro/ENGINEER And SolidWorksPage 9: OpenGL: TcVis And NXPage 10: OpenGL: Unigine HeavenPage 11: OpenGL: Unigine SanctuaryPage 12: OpenGL: Unigine TropicsPage 13: OpenGL: PostFX And TessMarkPage 14: DirectX: Autodesk InventorPage 15: CUDA: 3ds Max + iray RendererPage 16: CUDA: BlenderPage 17: CUDA: OctanePage 18: CUDA: FluidMark 1080pPage 19: OpenCL: Bitmining, LuxMark, And ratGPUPage 20: OpenCL: Computational OperationsPage 21: OpenCL: Image ProcessingPage 22: OpenCL: Video ProcessingPage 23: GeForce GTX Titan: Fast, But Not A Workstation CardCUDA: FluidMark 1080pThe GeForce GTX Titan and 680 graphics cards post impressive numbers, while, interestingly, Nvidia's GeForce GTX 580 barely manages to beat the CPU.Stay On the Cutting Edge: Get the Tom's Hardware NewsletterGet Tom's Hardware's best news and in-depth reviews, straight to your inbox.k1114Why are there not workstation cards in the graphs?Replybit_userThanks for all the juicy new benchmarks!BTW, I'm hoping the OpenCL benchmarks all make it to the GPU Charts. I'd like to know how the HD 7870 stacks up, at least. Being a new owner of one, I'm pleased at the showing made by the other Radeons. I had expected Titan to better on OpenCL, based on all the hype.Replybit_userk1114Why are there not workstation cards in the graphs?Because it would be pointless. They use the same GPUs, but clocked lower and with ECC memory.The whole point of Titan was to make a consumer card based on the Tesla GPU. I don't think AMD has a separate GPU for their workstation or "SKY" cards.ReplycrakocaineTheres something weird with your ratGPU gpu rendering openCL test results. you say lower is better in secondsGFE 3.- troubles with games on opengl (DOOM 4; soma
Of system requirements for After Effects: Adobe After Effects system requirements 3. Make sure that the video card and drivers meet the OpenGL requirements. Using OpenGL in After Effects requires an OpenGL card that supports OpenGL 2.0. To determine what version of OpenGL your card supports, click the OpenGL Info button in the Preview preferences. On Mac OS, choose After Effects > Preferences > Previews. On Windows, choose Edit > Preferences > Previews. For information regarding supported OpenGL hardware, see GPU (CUDA, OpenGL) features. Newer video card drivers can improve the OpenGL capabilities of your card. See Update the video card driver below. 4. Disable OpenGL to determine whether it is causing the problem. To disable OpenGL previews: Choose After Effects > Preferences > Previews (Mac OS) or Edit > Preferences > Previews (Windows). Deselect the Enable OpenGL option. Note: OpenGL does not support some features in After Effects, and the appearance of your composition can change between using OpenGL previews and software-rendered previews. For the list features that OpenGL supports, see Render with OpenGL in the Rendering and Exporting section of After Effects Help. 5. Remove the OpenGL plug-in from the After Effects plug-ins folder. To determine if OpenGL caused the problem, remove the OpenGL plug-in and restart After Effects. To remove the OpenGL plug-in: Mac OS: Drag the AE_OpenGL.plugin file from the Applications/Adobe After Effects CS4/Plug-ins/Extensions folder to the desktop. Windows: Drag the AE_OpenGL.AEX file from the C:\Program Files\Adobe\Adobe After Effects CS4\Support Files\Plug-ins\Extensions folder to the desktop. If the problem recurs, OpenGL didn't cause it. Drag the OpenGL plug-in back to the original location. If the problem doesn't recur, the cause of the problem is OpenGL. See Update the video card driver below. 6. Update the video card driver. Many OpenGL problems or conflicts are solved by updating the video card driver. Many video card manufacturers frequently update their software drivers. If you haven't recently updated the video card driver, contact the video card manufacturer for an updated driver, or download one from the manufacturer's website. 7. Restart After Effects and test the behavior that caused the crash. (Windows only) Following a crash that an OpenGL problem on Windows causes, After Effects CS4 can automatically disable the Prevent DLL Address Space Fragmentation preference. This preference allows After Effects to access a larger amount of contiguous RAM, but can be incompatible with some OpenGL drivers. You can enable or disable the Prevent DLL Address Space Fragmentation preference by going to Edit > Preferences > Memory & Cache. Leave this preference enabled unless you are experiencing OpenGL or memory-related crashes. If you disable the preference because of an OpenGL problem, and you later update the video card drivers, reenable the preference. Then, test the problem again. 8. Optimize the Texture Memory preference. Crashes or OpenGL errors can occur if After Effects attempts to use too much video texture memory. Texture memory is the amount of RAM on the video card (VRAM). Set the Texture Memory preference in After Effects: Multiplytapin13/openGL-3-3-examples: openGL 3.3 Examples - GitHub
Improvements in performance. Some important versions include:OpenGL 1.x: This is the original version that introduced basic 2D and 3D rendering capabilities. It relied on fixed-function pipelines, meaning developers had to rely on predefined behaviors for rendering, like lighting and shading.OpenGL 2.x: Introduced in 2004, this version brought in the programmable pipeline, allowing developers to write their own shaders (small programs that run on the GPU) for more customized rendering.OpenGL 3.x: Launched in 2008, it deprecated a lot of the older, fixed-function pipeline functions and introduced new features that made it easier to write high-performance code.OpenGL 4.x: Released in 2010, this version introduced features such as tessellation shaders, enhanced rendering techniques, and better support for modern GPUs.OpenGL 4.6: The latest version (as of 2024), OpenGL 4.6, was released in 2017 and provides a wide range of advanced features like support for SPIR-V (a shader compilation intermediate language), enhanced texture management, and improved performance optimizations.Each new version of OpenGL builds on the previous one, offering more powerful tools for developers to use in their graphics rendering tasks.How to Install OpenGLInstalling OpenGL largely depends on your operating system and hardware, but here’s a basic guide on how to get OpenGL running on different platforms:WindowsInstall Graphics Drivers: OpenGL comes bundled with your GPU’s driver software. Make sure you have the latest drivers installed from the GPU manufacturer’s website (NVIDIA, AMD, or Intel). These drivers automatically include OpenGL support.Install Development Libraries: To develop applications using OpenGL, you’ll need to install additional libraries such as GLFW or GLUT. These provide windowing support and input handling.Set Up Development Environment: You can use development environments like Visual Studio. Make sure to include necessary libraries and link them to your project to use OpenGL functions.macOSInstall Xcode: Xcode is the development environment on macOS, and it includes OpenGL support. However, Apple has deprecated OpenGL in favor of Metal, so you may need to install older versions or use libraries that support OpenGL.Use Brew: You can also install additional OpenGL utilities via Homebrew using the following command: brew install glfwLinuxInstall Graphics Drivers: For Linux users, OpenGL support is included in most. x64 opengl 3 0 download; x64 opengl 3 3 download; x64 opengl 4.6 download; x64 opengl 4 6 download; x64 opengl programming download; x64 opengl 64 download; x64 opengl OpenGL 3 and 4 with GLSL. Contribute to McNopper/OpenGL development by creating an account on GitHub.Download latest opengl version - 4 by wqyun84 - OpenGL
Open topic with navigation The OpenGL Graphics and Compute Samples pack is a resource for cross-platform OpenGL 4 (GL4) and OpenGL ES 2 and 3 (ES2 and ES3) development, targeting Android, Windows, and Linux (x86/x64 and Linux for Tegra). The samples run on all four target platforms from a single source base. Advanced OpenGL features such as Tessellation Shaders, Geometry Shaders, Compute Shaders, Direct State Access, Texture Arrays and Instancing are all demonstrated. In addition, support for NVIDIA's Nsight Tegra Visual Studio plug-in means that developers can experiment with their effects on Windows OpenGL and immediately rebuild and retarget to run on Android Tegra systems, including Tegra K1. The samples also include source for a simple cross-platform application framework which forms the basis of all of the samples. This framework supports GL window and context management, platform-independent main event loop, handling of input devices including game controllers, asset/file reading, texture/model loading, and other GL utilities. What to Read Next:Release Notes What's new in this release, along with any known issues.PrerequisitesDetails the per-platform requirements for developing with the samples.Setup GuideDetails the per-platform steps needed to set up your PC for building and running the OpenGL samples.Overview of OpenGL SamplesDescribes each of the samples in the pack, what they demonstrate, and in some cases further detailed analysis of how they work.OpenGL App Framework and LibrariesDetails the cross-platform application framework and other support libraries, along with links to class/structure documentation.NVIDIA® GameWorks™ Documentation Rev. 1.0.220830 ©2014-2022. NVIDIA Corporation and affiliates. All Rights Reserved.Comments
Muestra información útil sobre el acelerador 3D OpenGL actual Inicio Ajuste del Sistema GLview - OpenGL Extension Viewer 7.3.5 Versión Previas Navegar por EmpresaAdobe, Apowersoft, Ashampoo, Autodesk, Avast, Corel, Cyberlink, Google, iMyFone, iTop, Movavi, PassFab, Passper, Stardock, Tenorshare, Wargaming, Wondershare Patrocinado 27 de febrero de 2025 - 29.5 MB - Gratis Revisar Imágenes Version. Previas GLview - OpenGL Extension Viewer 7.3.5 Fecha Publicado: 27 feb.. 2025 (hace 2 semanas) GLview - OpenGL Extension Viewer 7.3.4 Fecha Publicado: 30 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.3 Fecha Publicado: 26 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.2 Fecha Publicado: 19 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.1 Fecha Publicado: 15 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.2.9 Fecha Publicado: 13 dic.. 2024 (hace 3 meses) GLview - OpenGL Extension Viewer 7.2.8 Fecha Publicado: 08 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.7 Fecha Publicado: 02 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.5 Fecha Publicado: 04 sept.. 2024 (hace 6 meses) GLview - OpenGL Extension Viewer 7.2.3 Fecha Publicado: 15 ago.. 2024 (hace 7 meses) GLview - OpenGL Extension Viewer 7.2.2 Fecha Publicado: 11 jul.. 2024 (hace 8 meses) GLview - OpenGL Extension Viewer 7.2.0 Fecha Publicado: 06 jun.. 2024 (hace 9 meses) GLview - OpenGL Extension Viewer 7.1.0 Fecha Publicado: 16 may.. 2024 (hace 10 meses) GLview - OpenGL Extension Viewer 7.0.11 Fecha Publicado: 09 may.. 2024 (hace 10 meses) OpenGL Extension Viewer 6.4.10 Fecha Publicado: 29 ene.. 2024 (hace 1 año) OpenGL Extension Viewer 6.4.9 Fecha Publicado: 11 dic.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.4 Fecha Publicado: 10 nov.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.3 Fecha Publicado: 16 sept.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.0 Fecha Publicado: 16 jun.. 2023 (hace 1 año) OpenGL Extension Viewer 6.3.8 Fecha Publicado: 15 nov.. 2022 (hace 2 años) 1 2
2025-04-094.3)GL_ARB_arrays_of_arrays (OpenGL 4.3)GL_ARB_texture_query_levels (OpenGL 4.3)GL_ARB_invalidate_subdata (OpenGL 4.3)GL_ARB_clear_buffer_object (OpenGL 4.3)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_INTEL_map_textureGL_ARB_texture_compression_bptc (OpenGL 4.2)GL_ARB_ES2_compatibility (OpenGL 4.1)GL_ARB_ES3_compatibility (OpenGL 4.3)GL_ARB_robustness (OpenGL 4.1)GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)GL_EXT_texture_sRGB_decodeGL_ARB_copy_image (OpenGL 4.3)GL_KHR_blend_equation_advanced (OpenGL 4.5)GL_EXT_direct_state_accessGL_ARB_stencil_texturing (OpenGL 4.3)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_explicit_uniform_location (OpenGL 4.3)WGL_EXT_depth_floatWGL_ARB_buffer_regionWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_pixel_formatWGL_ARB_pbufferWGL_EXT_extensions_stringWGL_EXT_swap_control (Requires OpenGL 1.2)WGL_EXT_swap_control_tearWGL_ARB_multisampleWGL_ARB_pixel_format_floatWGL_ARB_framebuffer_sRGB (OpenGL 2.0)WGL_ARB_create_context (OpenGL 3.0)WGL_ARB_create_context_profileWGL_EXT_pixel_format_packed_float (OpenGL 2.0)WGL_EXT_create_context_es_profileWGL_EXT_create_context_es2_profileWGL_NV_DX_interopWGL_ARB_create_context_robustness (OpenGL 4.1)Here is the OpenCL report from GPU Caps Viewer:- Num OpenCL platforms: 1- CL_PLATFORM_NAME: Intel(R) OpenCL- CL_PLATFORM_VENDOR: Intel(R) Corporation- CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE- Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.148 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 148) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3400MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 1493444 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.14.4080 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION:
2025-03-30NVIDIA followed up on Monday's OpenGL 4.4 API launch with its first preview driver that includes GL 4.4 ICD (installable client driver). Unlike Direct3D, which comes included with Windows, OpenGL is distributed by GPU driver vendors. The OpenGL 4.4 Preview driver from NVIDIA bears the canonical version numbering "GeForce 326.29," is dated 18/07/2013, and supports GeForce GPUs from GeForce GTX 400 series onwards; and Quadro K600 onwards. NVIDIA's OpenGL 4.4 Preview driver adds an increasing number of GL extensions and features, with increase in GL version number hardware support.DOWNLOAD: NVIDIA OpenGL 4.4 Preview driver (desktop v326.29) for Windows 8/7/Vista 64-bit | Windows 8/7/Vista 32-bit | Windows XP 32-bit | Windows XP 64-bit | Linux 64-bit | Linux 32-bitDetails follow.Supported GPUs:Quadro Series:K600, K5000, K4000, K2000D, K2000, 6000, 600, 5000, 410, 4000, 400, 2000D, 2000GeForce 700 Series:GTX TITAN, GTX 780, GTX 770, GTX 760GeForce 600 Series:GTX 690, GTX 680, GTX 670, GT 645, GT 640, GT 630, GT 620, GT 610, 605GeForce 500 Series:GTX 590, GTX 580, GTX 570, GTX 560 Ti, GTX 560 SE, GTX 560, GTX 555, GTX 550 Ti, GT 545, GT 530, GT 520, 510GeForce 400 Series:GTX 480, GTX 470, GTX 465, GTX 460 v2, GTX 460 SE v2, GTX 460 SE, GTX 460, GTS 450, GT 440, GT 430, GT 420, 405Extensions specific to hardware:For OpenGL 4 capable hardware:ARB_buffer_storageARB_clear_textureARB_query_buffer_objectFor OpenGL 3 capable hardware:ARB_enhanced_layoutsARB_multi_bindARB_texture_mirror_clamp_to_edgeARB_texture_stencil8ARB_vertex_type_10f_11f_11f_revThese new ARB extensions are provided:For GeForce 6xx and above capable hardware:ARB_bindless_textureARB_seamless_cubemap_per_textureFor OpenGL 4 capable hardware:ARB_compute_variable_group_sizeARB_indirect_parametersARB_shader_draw_parametersARB_shader_group_voteARB_sparse_textureThese new NV extensions are provided:NV_blend_equation_advancedNV_bindless_multi_draw_indirectNV_gpu_program5_mem_extended
2025-04-18RECREATE WINDOW */ wglMakeCurrent(dc, NULL); wglDeleteContext(rc); ReleaseDC(window_handle, dc); DestroyWindow(window_handle); window_handle = CreateWindowEx(WS_EX_OVERLAPPEDWINDOW, TEXT("OPENGL_WINDOW"), TEXT("OpenGL window"), WS_OVERLAPPEDWINDOW, 0, 0, 800, 600, NULL, NULL, instance_handle, NULL); dc = GetDC(window_handle); ShowWindow(window_handle, SW_SHOW); /* *************** */ /* NEW CONTEXT */ GLint context_attributes[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, 0 }; rc = wglCreateContextAttribsARB(dc, 0, context_attributes); wglMakeCurrent(dc, rc); /* *********** */ /* EVENT PUMP */ MSG msg; while (true) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } // draw(); Compiled with g++ GLExample.cpp -lopengl32 -lgdi32 with MinGW/Cygwin or cl GLExample.cpp opengl32.lib gdi32.lib user32.lib with MSVC compiler. Make sure however, that the headers from the OpenGL registry are in the include path. If not, use -I flag for g++ or /I for cl in order to tell the compiler where they are. Obtaining OpenGLOne of the most common misconceptions about OpenGL is, that it were a library that could be installed from 3rd party sources. This misconception leads to many questions in the form "how to I install OpenGL" or "where to download the OpenGL SDK".This is not how OpenGL finds the way into computer system. OpenGL by itself is merely a set of specifications on what commands an implementation must follow. So it's the implementation that matters. And for the time being, OpenGL implementations are part of the GPU drivers. This might change in the future, when new GPU programming interface allow to truly implement OpenGL as a library, but for now it's a programming API towards the graphics drivers.When OpenGL got first released the API somehow found its way into the ABI (Application Binary Interface) contract of Windows, Solaris and Linux (LSB-4 Desktop) in addition to it's origin Sun Irix. Apple followed and in fact integrated OpenGL so deep into MacOS X, that the OpenGL version available is tightly coupled to the version of MacOS X installed. This has the notable effect, that system programming environments for these operating systems (i.e. the compiler and linker toolchain that natively targets these systems) must deliver also OpenGL API definitions. Such it is not necessary to actually
2025-04-06Page 18 of 23:CUDA: FluidMark 1080pPage 1: Can GeForce GTX Titan Handle Professional Workloads?Page 2: DirectX: AutoCAD 2013, 2DPage 3: DirectX: AutoCAD 2013, 3DPage 4: OpenGL: Maya 2013Page 5: OpenGL: Maya 2013, ContinuedPage 6: OpenGL: CATIA And EnSightPage 7: OpenGL: LightWave And MayaPage 8: OpenGL: Pro/ENGINEER And SolidWorksPage 9: OpenGL: TcVis And NXPage 10: OpenGL: Unigine HeavenPage 11: OpenGL: Unigine SanctuaryPage 12: OpenGL: Unigine TropicsPage 13: OpenGL: PostFX And TessMarkPage 14: DirectX: Autodesk InventorPage 15: CUDA: 3ds Max + iray RendererPage 16: CUDA: BlenderPage 17: CUDA: OctanePage 18: CUDA: FluidMark 1080pPage 19: OpenCL: Bitmining, LuxMark, And ratGPUPage 20: OpenCL: Computational OperationsPage 21: OpenCL: Image ProcessingPage 22: OpenCL: Video ProcessingPage 23: GeForce GTX Titan: Fast, But Not A Workstation CardCUDA: FluidMark 1080pThe GeForce GTX Titan and 680 graphics cards post impressive numbers, while, interestingly, Nvidia's GeForce GTX 580 barely manages to beat the CPU.Stay On the Cutting Edge: Get the Tom's Hardware NewsletterGet Tom's Hardware's best news and in-depth reviews, straight to your inbox.k1114Why are there not workstation cards in the graphs?Replybit_userThanks for all the juicy new benchmarks!BTW, I'm hoping the OpenCL benchmarks all make it to the GPU Charts. I'd like to know how the HD 7870 stacks up, at least. Being a new owner of one, I'm pleased at the showing made by the other Radeons. I had expected Titan to better on OpenCL, based on all the hype.Replybit_userk1114Why are there not workstation cards in the graphs?Because it would be pointless. They use the same GPUs, but clocked lower and with ECC memory.The whole point of Titan was to make a consumer card based on the Tesla GPU. I don't think AMD has a separate GPU for their workstation or "SKY" cards.ReplycrakocaineTheres something weird with your ratGPU gpu rendering openCL test results. you say lower is better in seconds
2025-03-26