Opengl 2 1

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Contents 1 Introduction1 1.1 Formatting of the OpenGL Specification .1 1.1.1 .1 1.1.2 .1 1.2 What is the OpenGL Graphics System? .2 1.2.1 Programmer’s View of OpenGL .2 1.2.2 Implementor’s View of OpenGL .2 1.2.3 Our View .3

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Opengl Installation Steps - Page 1 of 2 How to Install OpenGL

Muestra información útil sobre el acelerador 3D OpenGL actual Inicio Ajuste del Sistema GLview - OpenGL Extension Viewer 7.3.5 Versión Previas Navegar por EmpresaAdobe, Apowersoft, Ashampoo, Autodesk, Avast, Corel, Cyberlink, Google, iMyFone, iTop, Movavi, PassFab, Passper, Stardock, Tenorshare, Wargaming, Wondershare Patrocinado 27 de febrero de 2025 - 29.5 MB - Gratis Revisar Imágenes Version. Previas GLview - OpenGL Extension Viewer 7.3.5 Fecha Publicado: 27 feb.. 2025 (hace 2 semanas) GLview - OpenGL Extension Viewer 7.3.4 Fecha Publicado: 30 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.3 Fecha Publicado: 26 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.2 Fecha Publicado: 19 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.1 Fecha Publicado: 15 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.2.9 Fecha Publicado: 13 dic.. 2024 (hace 3 meses) GLview - OpenGL Extension Viewer 7.2.8 Fecha Publicado: 08 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.7 Fecha Publicado: 02 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.5 Fecha Publicado: 04 sept.. 2024 (hace 6 meses) GLview - OpenGL Extension Viewer 7.2.3 Fecha Publicado: 15 ago.. 2024 (hace 7 meses) GLview - OpenGL Extension Viewer 7.2.2 Fecha Publicado: 11 jul.. 2024 (hace 8 meses) GLview - OpenGL Extension Viewer 7.2.0 Fecha Publicado: 06 jun.. 2024 (hace 9 meses) GLview - OpenGL Extension Viewer 7.1.0 Fecha Publicado: 16 may.. 2024 (hace 10 meses) GLview - OpenGL Extension Viewer 7.0.11 Fecha Publicado: 09 may.. 2024 (hace 10 meses) OpenGL Extension Viewer 6.4.10 Fecha Publicado: 29 ene.. 2024 (hace 1 año) OpenGL Extension Viewer 6.4.9 Fecha Publicado: 11 dic.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.4 Fecha Publicado: 10 nov.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.3 Fecha Publicado: 16 sept.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.0 Fecha Publicado: 16 jun.. 2023 (hace 1 año) OpenGL Extension Viewer 6.3.8 Fecha Publicado: 15 nov.. 2022 (hace 2 años) 1 2

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EGL, OpenGL ES 1.x and OpenGL ES 2 - The Khronos Group

4.3)GL_ARB_arrays_of_arrays (OpenGL 4.3)GL_ARB_texture_query_levels (OpenGL 4.3)GL_ARB_invalidate_subdata (OpenGL 4.3)GL_ARB_clear_buffer_object (OpenGL 4.3)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_INTEL_map_textureGL_ARB_texture_compression_bptc (OpenGL 4.2)GL_ARB_ES2_compatibility (OpenGL 4.1)GL_ARB_ES3_compatibility (OpenGL 4.3)GL_ARB_robustness (OpenGL 4.1)GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)GL_EXT_texture_sRGB_decodeGL_ARB_copy_image (OpenGL 4.3)GL_KHR_blend_equation_advanced (OpenGL 4.5)GL_EXT_direct_state_accessGL_ARB_stencil_texturing (OpenGL 4.3)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_explicit_uniform_location (OpenGL 4.3)WGL_EXT_depth_floatWGL_ARB_buffer_regionWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_pixel_formatWGL_ARB_pbufferWGL_EXT_extensions_stringWGL_EXT_swap_control (Requires OpenGL 1.2)WGL_EXT_swap_control_tearWGL_ARB_multisampleWGL_ARB_pixel_format_floatWGL_ARB_framebuffer_sRGB (OpenGL 2.0)WGL_ARB_create_context (OpenGL 3.0)WGL_ARB_create_context_profileWGL_EXT_pixel_format_packed_float (OpenGL 2.0)WGL_EXT_create_context_es_profileWGL_EXT_create_context_es2_profileWGL_NV_DX_interopWGL_ARB_create_context_robustness (OpenGL 4.1)Here is the OpenCL report from GPU Caps Viewer:- Num OpenCL platforms: 1- CL_PLATFORM_NAME: Intel(R) OpenCL- CL_PLATFORM_VENDOR: Intel(R) Corporation- CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE- Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.148 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 148) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3400MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 1493444 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.14.4080 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION:

D2X-XL (OpenGL version of Descent 1 2)

2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 20 - Extensions: - cl_khr_fp64 - cl_amd_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_int64_base_atomics - cl_khr_int64_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_gl_sharing - cl_ext_atomic_counters_32 - cl_amd_device_attribute_query - cl_amd_vec3 - cl_amd_printf - cl_amd_media_ops - cl_amd_media_ops2 - cl_amd_popcnt - cl_khr_d3d10_sharing - cl_amd_c1x_atomics - CL_DEVICE_NAME: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz - CL_DEVICE_VENDOR: GenuineIntel - CL_DRIVER_VERSION: 1124.2 (sse2) - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 AMD-APP (1124.2) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x1002 - CL_DEVICE_MAX_COMPUTE_UNITS: 8 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3510MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 1048576KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2048MB - CL_DEVICE_MAX_PARAMETER_SIZE: 4096 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 32KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024 - CL_EXEC_NATIVE_KERNEL: 2682968 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 8192 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 8192 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 4 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 2 - CL_DEVICE_EXTENSIONS: 17 - Extensions: - cl_khr_fp64 - cl_amd_fp64 - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_gl_sharing - cl_ext_device_fission - cl_amd_device_attribute_query - cl_amd_vec3 - cl_amd_printf - cl_amd_media_ops - cl_amd_media_ops2 - cl_amd_popcnt - cl_khr_d3d10_sharing Related posts:AMD Catalyst 12.4 WHQL Released, 237 OpenGL Extensions, HD 7970 OpenCL InfoAMD Catalyst 12.6 Beta Available (Monthly Releases are Over), Two New OpenGL ExtensionsAMD Catalyst 15.7 WHQL Released, a Stack of new OpenGL Extensions addedAMD Catalyst 13.3 Beta2 Released, OpenGL Extensions List Updated (HD 7970, HD 6970 and HD 5850)AMD Catalyst 11.4 WHQL Released « GPU Fluid Simulation using Position Based Fluids AMD Catalyst 13.4 for Linux (FGLRX Driver) » 5 thoughts on “AMD Catalyst 13.4 WHQL Released with New OpenGL 4.3 Extensions” Stefan 2013/04/25 at 17:15 Also Linux version, new CAPs and beta 13.5 available some news sites received an “anti-micro-stuttering” alpha driver. JeGX Post Author2013/04/25 at 18:12 Thanks Stefan, I’ll test the new FGLRX/Cat13.4 for Linux asap! oscarbg 2013/04/29 at 14:40 Some bugs in new 4.3 compute shader, sbos see my bug in AMD and OGL forums report:Hi,I have been testing new OGL compute shader and storage buffer objects extension and found following bugs (13.4 on 7950):(please note all the samples I use. Contents 1 Introduction1 1.1 Formatting of the OpenGL Specification .1 1.1.1 .1 1.1.2 .1 1.2 What is the OpenGL Graphics System? .2 1.2.1 Programmer’s View of OpenGL .2 1.2.2 Implementor’s View of OpenGL .2 1.2.3 Our View .3

OpenGL vs OpenGL ES and OpenGL 1.x vs OpenGL 2.0 What to

OpenCL 1.2 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 20 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1250MHz - CL_DEVICE_ADDRESS_BITS: 64 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 358400KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1400MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 1493440 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 25 - Extensions: - cl_intel_accelerator - cl_intel_advanced_motion_estimation - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_intel_subgroups - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_gl_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_spirsource | via Related posts:Intel HD Graphics Driver v10.18.10.3345 Available for Windows, New OpenGL 4.1 / 4.2 / 4.3 ExtensionsIntel HD Graphics Drivers v10.18.10.3960, New OpenGL ExtensionsIntel HD Graphics Drivers v10.18.10.3621 with one new OpenGL ExtensionIntel HD Graphics Driver v9.18.10.3071 Available for Windows, New OpenGL Extensions and OpenCL 1.2 SupportIntel HD Graphics Driver v2770 Available for Windows 8, New OpenGL Extensions « GPU Shark 0.9.3 Released (with VRAM Vendor for NVIDIA GPUs) NVIDIA GeForce GTX 960 Launched » 2 thoughts on “Intel HD Graphics Drivers v10.18.14.4080, New OpenGL and

[Episode 1] Learning OpenGL - Modern OpenGL - YouTube

Into Eclipse and rebuild for Android later. The Mali Linux SDK actually comes with Microsoft Visual Studio project files, and you can build and run the samples for Windows if you have the Mali OpenGL ES Emulator installed. I decided to migrate my project to Visual Studio 2015 so that I could design and debug it on the desktop more easily, though I could have also chosen to use Linux-based tools, as the Mali OpenGL ES Emulator provides a Linux version too.The installation procedure is quite straightforward. There are two flavours of the Mali OpenGL ES Emulator to download – 32bit or 64bit – and you’ll need to install the version corresponding to your build target, i.e. whether you’re compiling for 32bit or 64bit. You can, of course, install both if you’re building for both architectures, but beware of mixing up the ”bitness��� – if your app is compiled for 64bit but tries to load the 32bit emulator DLLs, it may crash.Once installed, configure your project to search for headers within the “include” directory inside the Mali OpenGL ES Emulator’s installation folder – e.g. for the 64bit version on Windows, for me it was C:\Program Files\ARM\Mali Developer Tools\Mali OpenGL ES Emulator 2.2.1\include (see Figure 1). This folder contains header files for EGL and OpenGL ES 2 and 3 as well as their extensions.Figure 1: Setting additional include directories in Visual Studio. Note the semicolon is used to add multiple directories.Additionally, configure your project to add the installation folder to your list of linker search directories, so it can link against the wrapper libraries (see Figure 2):Figure 2: Setting additional library directories in Visual Studio.Once you’ve done this, you’re pretty much ready to go. On Windows, the Mali OpenGL ES Emulator installer sets your system’s PATH environment variables so that your compiled application will find the OpenGL ES libraries correctly at runtime. You can now begin writing code as if it were for a mobile GPU by including the OpenGL ES headers in your source code, and calling OpenGL ES functions as normal.Figure 3 shows a screenshot of the Mali OpenGL ES emulator in action, showing a simple 3D scene from one of my work-in-progress code samples. The code sample has some glue code to give me a Windows GUI window, but the rendering context and draw calls are all EGL and OpenGL ES – wrapped seamlessly to desktop OpenGL by the Mali OpenGL ES Emulator:Figure 3: A simple 3D scene being rendered in OpenGL ES using the Mali OpenGL ES EmulatorIn addition to being able to use the powerful Visual Studio debugger for my C++ code, a major benefit of the OpenGL ES Emulator is that I can stack desktop

OpenGL Programming in Java: JOGL: Lecture 1: OpenGL

Important : Pour utiliser Google Earth Pro et ses fonctionnalités, vous devez disposer des versions de l'application indiquées ci-dessous. Pour utiliser Google Earth Pro, vous devez disposer de la version 7.1.8 ou d'une version ultérieure. Pour accéder à Google Street View dans Google Earth Pro, vous devez disposer de la version 7.3.3 ou d'une version ultérieure.Pour installer ou passer à la dernière version de Google Earth Pro, téléchargez l'application.Configuration requisePour que Google Earth Pro fonctionne correctement sur votre ordinateur, celui-ci doit respecter la configuration système minimale requise.Configuration système requise – Windows Configuration minimale : Système d'exploitation : Windows 7 Processeur : 1 GHz ou plus rapide Mémoire système (RAM) : 2 Go Disque dur : 2 Go d'espace disponible Connexion Internet Processeur graphique : compatible DirectX 9 ou OpenGL 1.4 Configuration recommandée : Système d'exploitation : Windows 7 ou version ultérieure Processeur : 2 GHz double cœur ou plus rapide Mémoire système (RAM) : 4 Go Disque dur : 4 Go d'espace disponible Connexion Internet haut débit Processeur graphique : compatible DirectX 11 ou OpenGL 2.0Configuration système requise – Mac Configuration minimale : Système d'exploitation : Mac OS 10.8 Processeur : Intel 64 bits Mémoire système (RAM) : 2 Go Disque dur : 2 Go d'espace disponible Connexion Internet Processeur graphique : compatible OpenGL 1.4 Configuration recommandée : Système d'exploitation : Mac OS 10.8 ou version ultérieure Processeur : Intel double cœur 64 bits Mémoire système (RAM) : 4 Go Disque dur : 4 Go d'espace disponible Connexion Internet haut débit Processeur graphique : compatible OpenGL 2.0Configuration système requise – Linux Configuration minimale : Système d'exploitation : Ubuntu 14/Fedora 23 (ou équivalent) ou plus récent Processeur : compatible amd64, 1 GHz Mémoire système (RAM) : 2 Go Disque dur : 2 Go d'espace disponible Connexion Internet Sous-système graphique 3D : compatible OpenGL 1.4 Configuration recommandée : Processeur : compatible amd64, 2 GHz Mémoire système (RAM) : 4 Go Disque dur : 4 Go d'espace disponible Connexion Internet haut débit Sous-système graphique 3D : compatible OpenGL 2.0 Écran : résolution 1 280 x 1 024, couleurs 32 bits Google Earth Pro fonctionne avec les versions les plus récentes des distributions Linux Ubuntu et Fedora. Google Earth Pro peut également fonctionner avec d'autres distributions courantes, mais en raison de la grande diversité des plates-formes Linux disponibles, cela n'est pas garanti.Installer Google Earth ProInstaller Google Earth Pro sous WindowsInstaller Google Earth Pro sur un Mac Téléchargez Google Earth Pro. Ouvrez "GoogleEarthProMac-Intel.dmg". Ouvrez le fichier "Install Google Earth Pro.pkg", puis procédez à l'installation. Pour ouvrir Google Earth Pro, ouvrez votre dossier "Applications" et double-cliquez sur Google Earth Pro. Remarque : Au cours du processus d'installation, Mac OS X vous invitera à saisir votre mot. Contents 1 Introduction1 1.1 Formatting of the OpenGL Specification .1 1.1.1 .1 1.1.2 .1 1.2 What is the OpenGL Graphics System? .2 1.2.1 Programmer’s View of OpenGL .2 1.2.2 Implementor’s View of OpenGL .2 1.2.3 Our View .3

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Muestra información útil sobre el acelerador 3D OpenGL actual Inicio Ajuste del Sistema GLview - OpenGL Extension Viewer 7.3.5 Versión Previas Navegar por EmpresaAdobe, Apowersoft, Ashampoo, Autodesk, Avast, Corel, Cyberlink, Google, iMyFone, iTop, Movavi, PassFab, Passper, Stardock, Tenorshare, Wargaming, Wondershare Patrocinado 27 de febrero de 2025 - 29.5 MB - Gratis Revisar Imágenes Version. Previas GLview - OpenGL Extension Viewer 7.3.5 Fecha Publicado: 27 feb.. 2025 (hace 2 semanas) GLview - OpenGL Extension Viewer 7.3.4 Fecha Publicado: 30 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.3 Fecha Publicado: 26 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.2 Fecha Publicado: 19 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.3.1 Fecha Publicado: 15 ene.. 2025 (hace 1 mes) GLview - OpenGL Extension Viewer 7.2.9 Fecha Publicado: 13 dic.. 2024 (hace 3 meses) GLview - OpenGL Extension Viewer 7.2.8 Fecha Publicado: 08 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.7 Fecha Publicado: 02 nov.. 2024 (hace 4 meses) GLview - OpenGL Extension Viewer 7.2.5 Fecha Publicado: 04 sept.. 2024 (hace 6 meses) GLview - OpenGL Extension Viewer 7.2.3 Fecha Publicado: 15 ago.. 2024 (hace 7 meses) GLview - OpenGL Extension Viewer 7.2.2 Fecha Publicado: 11 jul.. 2024 (hace 8 meses) GLview - OpenGL Extension Viewer 7.2.0 Fecha Publicado: 06 jun.. 2024 (hace 9 meses) GLview - OpenGL Extension Viewer 7.1.0 Fecha Publicado: 16 may.. 2024 (hace 10 meses) GLview - OpenGL Extension Viewer 7.0.11 Fecha Publicado: 09 may.. 2024 (hace 10 meses) OpenGL Extension Viewer 6.4.10 Fecha Publicado: 29 ene.. 2024 (hace 1 año) OpenGL Extension Viewer 6.4.9 Fecha Publicado: 11 dic.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.4 Fecha Publicado: 10 nov.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.3 Fecha Publicado: 16 sept.. 2023 (hace 1 año) OpenGL Extension Viewer 6.4.0 Fecha Publicado: 16 jun.. 2023 (hace 1 año) OpenGL Extension Viewer 6.3.8 Fecha Publicado: 15 nov.. 2022 (hace 2 años) 1 2

2025-04-12
User9346

4.3)GL_ARB_arrays_of_arrays (OpenGL 4.3)GL_ARB_texture_query_levels (OpenGL 4.3)GL_ARB_invalidate_subdata (OpenGL 4.3)GL_ARB_clear_buffer_object (OpenGL 4.3)GL_ARB_texture_mirror_clamp_to_edge (OpenGL 4.4)GL_INTEL_map_textureGL_ARB_texture_compression_bptc (OpenGL 4.2)GL_ARB_ES2_compatibility (OpenGL 4.1)GL_ARB_ES3_compatibility (OpenGL 4.3)GL_ARB_robustness (OpenGL 4.1)GL_ARB_robust_buffer_access_behavior (OpenGL 4.3)GL_EXT_texture_sRGB_decodeGL_ARB_copy_image (OpenGL 4.3)GL_KHR_blend_equation_advanced (OpenGL 4.5)GL_EXT_direct_state_accessGL_ARB_stencil_texturing (OpenGL 4.3)GL_ARB_texture_stencil8 (OpenGL 4.4)GL_ARB_explicit_uniform_location (OpenGL 4.3)WGL_EXT_depth_floatWGL_ARB_buffer_regionWGL_ARB_extensions_stringWGL_ARB_make_current_readWGL_ARB_pixel_formatWGL_ARB_pbufferWGL_EXT_extensions_stringWGL_EXT_swap_control (Requires OpenGL 1.2)WGL_EXT_swap_control_tearWGL_ARB_multisampleWGL_ARB_pixel_format_floatWGL_ARB_framebuffer_sRGB (OpenGL 2.0)WGL_ARB_create_context (OpenGL 3.0)WGL_ARB_create_context_profileWGL_EXT_pixel_format_packed_float (OpenGL 2.0)WGL_EXT_create_context_es_profileWGL_EXT_create_context_es2_profileWGL_NV_DX_interopWGL_ARB_create_context_robustness (OpenGL 4.1)Here is the OpenCL report from GPU Caps Viewer:- Num OpenCL platforms: 1- CL_PLATFORM_NAME: Intel(R) OpenCL- CL_PLATFORM_VENDOR: Intel(R) Corporation- CL_PLATFORM_VERSION: OpenCL 1.2 - CL_PLATFORM_PROFILE: FULL_PROFILE- Num devices: 2 - CL_DEVICE_NAME: Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 4.2.0.148 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION: OpenCL 1.2 (Build 148) - CL_DEVICE_TYPE: CPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 4 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 3400MHz - CL_DEVICE_ADDRESS_BITS: 32 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524256KB - CL_DEVICE_GLOBAL_MEM_SIZE: 2047MB - CL_DEVICE_MAX_PARAMETER_SIZE: 3840 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 256KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Global - CL_DEVICE_LOCAL_MEM_SIZE: 32KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 128KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [8192 ; 8192 ; 8192] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 8192 - CL_EXEC_NATIVE_KERNEL: 1493444 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 480 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 480 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 480 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 1 - CL_DEVICE_EXTENSIONS: 15 - Extensions: - cl_khr_icd - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_byte_addressable_store - cl_khr_spir - cl_intel_exec_by_local_thread - cl_khr_depth_images - cl_khr_3d_image_writes - cl_khr_fp64 - cl_intel_dx9_media_sharing - cl_khr_dx9_media_sharing - cl_khr_d3d11_sharing - cl_khr_gl_sharing - CL_DEVICE_NAME: Intel(R) HD Graphics 4600 - CL_DEVICE_VENDOR: Intel(R) Corporation - CL_DRIVER_VERSION: 10.18.14.4080 - CL_DEVICE_PROFILE: FULL_PROFILE - CL_DEVICE_VERSION:

2025-04-08
User1806

OpenCL 1.2 - CL_DEVICE_TYPE: GPU - CL_DEVICE_VENDOR_ID: 0x8086 - CL_DEVICE_MAX_COMPUTE_UNITS: 20 - CL_DEVICE_MAX_CLOCK_FREQUENCY: 1250MHz - CL_DEVICE_ADDRESS_BITS: 64 - CL_DEVICE_MAX_MEM_ALLOC_SIZE: 358400KB - CL_DEVICE_GLOBAL_MEM_SIZE: 1400MB - CL_DEVICE_MAX_PARAMETER_SIZE: 1024 - CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes - CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 2048KB - CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO - CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad) - CL_DEVICE_LOCAL_MEM_SIZE: 64KB - CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB - CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3 - CL_DEVICE_MAX_WORK_ITEM_SIZES: [512 ; 512 ; 512] - CL_DEVICE_MAX_WORK_GROUP_SIZE: 512 - CL_EXEC_NATIVE_KERNEL: 1493440 - CL_DEVICE_IMAGE_SUPPORT: YES - CL_DEVICE_MAX_READ_IMAGE_ARGS: 128 - CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8 - CL_DEVICE_IMAGE2D_MAX_WIDTH: 16384 - CL_DEVICE_IMAGE2D_MAX_HEIGHT: 16384 - CL_DEVICE_IMAGE3D_MAX_WIDTH: 2048 - CL_DEVICE_IMAGE3D_MAX_HEIGHT: 2048 - CL_DEVICE_IMAGE3D_MAX_DEPTH: 2048 - CL_DEVICE_MAX_SAMPLERS: 16 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 1 - CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0 - CL_DEVICE_EXTENSIONS: 25 - Extensions: - cl_intel_accelerator - cl_intel_advanced_motion_estimation - cl_intel_ctz - cl_intel_d3d11_nv12_media_sharing - cl_intel_dx9_media_sharing - cl_intel_motion_estimation - cl_intel_simultaneous_sharing - cl_intel_subgroups - cl_khr_3d_image_writes - cl_khr_byte_addressable_store - cl_khr_d3d10_sharing - cl_khr_d3d11_sharing - cl_khr_depth_images - cl_khr_dx9_media_sharing - cl_khr_gl_depth_images - cl_khr_gl_event - cl_khr_gl_msaa_sharing - cl_khr_gl_sharing - cl_khr_global_int32_base_atomics - cl_khr_global_int32_extended_atomics - cl_khr_icd - cl_khr_image2d_from_buffer - cl_khr_local_int32_base_atomics - cl_khr_local_int32_extended_atomics - cl_khr_spirsource | via Related posts:Intel HD Graphics Driver v10.18.10.3345 Available for Windows, New OpenGL 4.1 / 4.2 / 4.3 ExtensionsIntel HD Graphics Drivers v10.18.10.3960, New OpenGL ExtensionsIntel HD Graphics Drivers v10.18.10.3621 with one new OpenGL ExtensionIntel HD Graphics Driver v9.18.10.3071 Available for Windows, New OpenGL Extensions and OpenCL 1.2 SupportIntel HD Graphics Driver v2770 Available for Windows 8, New OpenGL Extensions « GPU Shark 0.9.3 Released (with VRAM Vendor for NVIDIA GPUs) NVIDIA GeForce GTX 960 Launched » 2 thoughts on “Intel HD Graphics Drivers v10.18.14.4080, New OpenGL and

2025-04-06
User9770

Into Eclipse and rebuild for Android later. The Mali Linux SDK actually comes with Microsoft Visual Studio project files, and you can build and run the samples for Windows if you have the Mali OpenGL ES Emulator installed. I decided to migrate my project to Visual Studio 2015 so that I could design and debug it on the desktop more easily, though I could have also chosen to use Linux-based tools, as the Mali OpenGL ES Emulator provides a Linux version too.The installation procedure is quite straightforward. There are two flavours of the Mali OpenGL ES Emulator to download – 32bit or 64bit – and you’ll need to install the version corresponding to your build target, i.e. whether you’re compiling for 32bit or 64bit. You can, of course, install both if you’re building for both architectures, but beware of mixing up the ”bitness” – if your app is compiled for 64bit but tries to load the 32bit emulator DLLs, it may crash.Once installed, configure your project to search for headers within the “include” directory inside the Mali OpenGL ES Emulator’s installation folder – e.g. for the 64bit version on Windows, for me it was C:\Program Files\ARM\Mali Developer Tools\Mali OpenGL ES Emulator 2.2.1\include (see Figure 1). This folder contains header files for EGL and OpenGL ES 2 and 3 as well as their extensions.Figure 1: Setting additional include directories in Visual Studio. Note the semicolon is used to add multiple directories.Additionally, configure your project to add the installation folder to your list of linker search directories, so it can link against the wrapper libraries (see Figure 2):Figure 2: Setting additional library directories in Visual Studio.Once you’ve done this, you’re pretty much ready to go. On Windows, the Mali OpenGL ES Emulator installer sets your system’s PATH environment variables so that your compiled application will find the OpenGL ES libraries correctly at runtime. You can now begin writing code as if it were for a mobile GPU by including the OpenGL ES headers in your source code, and calling OpenGL ES functions as normal.Figure 3 shows a screenshot of the Mali OpenGL ES emulator in action, showing a simple 3D scene from one of my work-in-progress code samples. The code sample has some glue code to give me a Windows GUI window, but the rendering context and draw calls are all EGL and OpenGL ES – wrapped seamlessly to desktop OpenGL by the Mali OpenGL ES Emulator:Figure 3: A simple 3D scene being rendered in OpenGL ES using the Mali OpenGL ES EmulatorIn addition to being able to use the powerful Visual Studio debugger for my C++ code, a major benefit of the OpenGL ES Emulator is that I can stack desktop

2025-04-18

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