Lemming soda

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Lem-Soda Lemmings Season 42

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Lemmings Season 42 Lem-Soda - YouTube

• Reindeer • Tió de Nadal • Easter Bunny • Choc Bunny • Bunny Suit Chicken • Egg Collector • Gift Sack • Easter Egg • Egg Basket • Christmas Tree Cat • Gifty • Yeti • Turkey • Fried ChickenBrazilBrazil Chicken • Flag Bearer • Carnaval • Capoeira • Jaguar • Blue Macaw • Marmoset • Pandeiro • Toucan • Maned Wolf • Llama • Coconut WaterArcticSlippy Penguin • Puffin • Lost Penguin • Arctic Hare • Arctic Fox • Lemming • Narwhal • Wolverine • Penguin • Walrus • Polar Bear • Iceberg • SealDinosaursDinosaur Chicken • Stegosaurus • Thesaurus • Parasaurolophus • Archaeopteryx • Tyrannosaurus Rex • Paleontologist • Triceratops • Dilophosaurus • Pachycephalosaurus • Unexpected Shrew • BonesBaby AnimalsBaby Chicken • Baby Bear • Baby Duck • Fawn • Fox Cub • Baby Seal • Baby Hippo • Kitten • Iguana Hatchling • Puppy • Tiny Pony • HatchlingSavannaRhino • Lion • African Termite • Warthog • Zebra • Meerkat • Gazelle • Giraffe • Crocodile • BeeSpaceSpace Chicken • Astronaut • Astronomer • Rover • Space Dog • Moon Cheese • Space Bot • Space Camp Kid • UFO Chicken • Robot Dog • Space Walker • Moon RockPartyLong Chicken • Birthday Chicken • Birthday Kid • Cupcake • Piñata • Poopy Party Pidgeon • Rubber Chicken • Box of FireworksOceanScuba Chicken • Diver • Nautilus • Nudibranch • Ocean Turtle • Octopus • Seahorse • Skeleton Pirate • Starfish • Sea Sponge • Angler Fish • MerladyAt HomeHome Chicken • Cat-in-a-Box • Frying Pan • Sad Plant • Laundry • Slippers • Toaster • Toothbrush • Toilet PaperJapanMatsuri Chicken • Karateka • Samurai • Ramen • Tanuki • Onigiri • Ultra Fighter • Sumo Wrestler • Natto • Daruma Doll • Maneki NekoCandyChoc Chicken • Alice • Chocolatier • Jelly Bear • Hansel and Gretel • Soda Jerk • Tooth Fairy • Good Witch • Gingerbread Man • Too Much Candy • Choc Mallard • Nutcracker • Candy Cane • Lovely Teddy BearMedievalGorgeous Prince • Princess • Blacksmith • Peasant • Falconer • Monk • Healer • Noblewoman • Nobleman • The Wart • Black Knight • Lady of the Lake • Merlin • Robin HoodFarmFarmer Chicken • Lamb • Border Collie • Muddy Pig • Shorn Sheep • Farmer • The Goat • Alpaca • Chicken Lady • Hare • American Gothic • Jersey Cow • Mouser • Honse • Motorbike Cow • Centaur Farmer • New Hampshire Chicken • Rooster • White Silkie Chicken • ScarecrowAmong UsCrewmate Chicken • Crewmate • Imposter • Fashion CrewmateTheme ParkBalloon Kid • Carousel Horse • Corn Dog • Cotton Candy • Home Time • Mallard Mascot • Nature Calls • Plushie Collector • Soda • Super Exited Kid • Too Many Scoops • Tour Guide • Popcorn • Tree Mascot • Wild RiderCancelled/Removed/UnobtainableSherlock • Archie • Jughead • Random • Secret Santa • Yellow Axolotl • Ice Blue AxolotlListsCharacters • Secret Characters • Limited Time Characters Lemmings to escape through.LEVEL 22: "Come on over to my place" 50/100%This level is very difficult, and hard to implement consistently. Have thefirst Lemming out dig as soon as it can such that when it falls, it lands on the ground below. In order to survive this fall, turn the Lemming into a Floater. It must build a staircase to catch the Lemmings who will be falling off the edge. To do this, start the stairs about midway along the first large brick on the bottom level. The second Lemming out much bridge the gap the Floater Lemming made. Use the Builder staller tactic to keep the Lemmings on the top level for as long as possible. If one Lemming falls off too early, there isstill one Floater left. The Lemmings should fall and land on the stairs the Floater makes and survive the fall. LEVEL 23: "King of the castle" 80/95%Same as Tricky:8 except you no longer Blockers. Use the same solution offered there, except be quick so that you don't loose too many Lemmings in building the bridge across the lava pit. Use the staller tactic if necessary. When the Lemmings turn around on the lower level and head back toward the lava pit from the other side, build another bridge so that the two meet, forming an arc the Lemmings can't fall through no matter how hard they try.LEVEL 24: "Take a running jump..." 80/98%This level merely involves more use of the staller tactic. When the first Lemming gets up the incline and to the edge of the metal cliff, have it build a bridge. Have each Lemming that gets there build a similar bridge, all on top of each other, until it is safe to cross. The Lemmings will make it all by themselves to the chain below, where they will need a small staircase to help them up. LEVEL 25: "Follow the leader..." 80/90%Use Bashers to get the Lemmings stuck between the third and fourth hump. When the second Lemming out gets to the crevice between the humps, have it start bashing into the fourth hump. When the third Lemming is turned around in the tunnel, have it bash in the other direction into the third hump. Stop each of the Bashers when they are sufficiently deep by turning them into Builders (Anti-Lemming). The first Lemming should build a stairway (using four Builders) from a little past the middle of the fifth hump up to the exit platform. Once the Builder is done, build the Lemmings our of their trap, or, if you have run out of Builders, have a Lemming bash all the way through the fourth hump, which will also free the Lemmings.

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This, have each of the Lemming groups for each of the trapdoors bash to their right. On the left side, first plant a Blocker at the left edge, and then have one Lemming dig down. It should dig from the top of the bricks, but close to the cliff edge, so that there is a one brick thickness to the tunnel wall. Whenit's about 1/2 the way to the metal, set it to explode. The explosion should take place, stopping the Lemming's digging, about level with the metal block that sticks up into the bricks on the left edge of the structure. After the explosion, there should still be some wall thickness left. Let all the Lemmings collect into this pit. Now set another Lemmings as a Bomber, and have it go off right next to the left side of the tunnel. This should free all the Lemmings, who will go through the traps mostly unharmed. LEVEL 7: "Every Lemming for himself!!!" 80/97%Set your first Lemming as a Climber. This way it makes it over the one way pillar. Once at the stump at the end of the platform, have it build five or sixsteps up to it. The Lemming should then turn around and go and bash through the one way column. If it does not turn around, you made too many steps. Once through it will climb over the first hill and then fall into the water, but that is unavoidable. Now use a Blocker to trap all but one Lemming. This Lemming should then build across the river using the five remaining Builders. This requires starting to build stairs off the middle island as absolutely close to the edge as one can, but it is possible to make itto the next sand bar with only two Builders. Once across, blow up the Blocker, and you should just make the percentage.LEVEL 8: "The Art Gallery" 80/100%The solution presented for Tricky: 5 will also work here. LEVEL 9: "Perseverance" 20/100%Immediately before the right edge of the column have the first Lemming there become a Digger. One Lemming will escape this trap, so have it build from the right edge and then become a Floater. That Lemming will then make it to the exit by itself. Once the pit is half way down the substance, turn the Digger into a Builder. With all the Lemmings milling about in that pit, have one mine down and to the left, sending them all to the exit. LEVEL 10: "Izzie Wizzie Lemmings get busy" 5/100%Designate one Lemming as the Pathfinder, and, once all the Lemmings are out, have it get out of the pit alone by using the Holy Staircase tactic. Have the. Lem-Soda Lemmings Season 42 From Grizzy and the Lemmings, Lemmings Indigestion. Search. Log in Sign up. Watch fullscreen. Grizzy Soda Inflation. TheBigFatHippo. Follow Like Bookmark Share. Add

Lemmings - Season 42 - Lem-Soda - Mayhem - YouTube

Steel Mines of Kessel" 80/90%You didn't think I'd tell you the solution to every level, did you?LEVEL 27: Heck, I won't even tell you the name of this level. Come on, don't you think it's time you tried a couple?LEVEL 28: "Mind the step...." 1/100%Have the Lemming walk up the pre-made steps to its right, continue until it turns around at the top, and then dig at such a point that, when finished, it will fall onto the leftmost floating platform below. Once it lands on the platform, it should be walking to the left. Have it build from the edge of thatplatform. When it is above the third from the left supported platform, have it dig through the ladder it has just made. It should safely land on the aforementioned supported platform. Now have it build to the left, using two Builders, so that when it is finished it falls to the leftmost supported platform. From there it should build up to the column to its left. Once in contact with that, have it bash half way through, and then dig down. It should dig a pit in the column about its own height, and then stop it by turning it into a Basher. Once through the column, have it build up to the next column, and bash straight through that. If you dug for the proper distance, the Lemming should come out of the second column and then be able to build up to the hole in the bricks to its left. Once there, have itbash through (to the left). Now it can build across the chasm and up to the thin part of the ceiling above. Use many Builders to connect the stairs to that ceiling, so that the Lemming can then bash through it. Now bash through the post, and build steps over the Lemming Basher trap in the middle (the trap is only activated if the Lemming actually steps on the bottom part of the presser). Now have the Lemming bash its way through the remaining barrier and make its way to safety. LEVEL 29: "Save Me" 80/80%Set the first Lemming as a Blocker on the right edge of the initial platform, the second as a Blocker on the left. Now have a third Lemming build to the right out of the two Blockers, starting the steps as far to the left aspossible. Have another Lemming build over its steps, still heading to the right. Now use the Holy Staircase tactic to keep all the other Lemmings down between the two Blockers. Once the Stairs are sufficiently high, turn the first Lemming Builder into a Blocker, and have the second Lemming Builder turn around at Crystal pointStatistics (Lemmings Touch)DifficultyEasyColumn2Level #9No. of Lemmings10 Requirements (Lemmings Touch)One Star5 Lemmings, 6:00Two Stars7 Lemmings, 4:30Three Stars9 Lemmings, 3:00Level Chronology (Lemmings Touch)PreviousMore Bounce to the OunceNextThe Fruity ColumnCrystal point is the seventh Special level in the 2006 remake of Lemmings. It is also the ninth level of the Easy difficulty in Lemmings Touch; as part of the second column, it is unlocked after five stars are attained from levels in the first column.Strategy[]Allow the first the second Lemmings to walk left of the Entrance portal. Assign a Blocker to the second Lemming. Assign a Basher to the first Lemming when it is next to the pipe. Assign a Builder to the Lemming after it is done and walks onto the diagonal ledge. Assign a Basher to the Lemming when it is facing the wall of the hanging pipe, then assign a Builder to it at the left edge to get it to the next hanging pipe.Assign a Basher to the Lemming at the next hanging pipe, then assign a Builder to it at the left edge; assign another Builder to the Builder Lemming when it runs out of stairs. The Builder will have completed the path to the Exit portal. Assign an Exploder to the Blocker to get all Lemmings to the Exit portal.100% strategy[]To save 100% of the Lemmings, instead of assigning an Exploder to the Blocker, unfoot it by assigning a Digger or Miner to a left-facing Lemming who is next to the Blocker, then assign a Basher to the Digger or Miner.

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See the Lemmings waddle to freedom.LEVEL 12: "Bitter Lemming" 50/80%Turn each Lemming that comes out into a Floater. Quickly start to build Zig-Zag stairs in the pit the Lemmings land in, until they don't die on impact any more. Now turn one Lemming in the pit into an Athlete. Once there, have it build stairs off the right most edge of the brick structure. The Lemming will then fall to the exit platform. Turn each Lemming in the pit into an Athlete, and they will all escape this way.LEVEL 13: "Lemming Drops" 80/70%Set the first Lemming to build from the right edge of the initial platform up to the metal wall to the right. The second Lemming should block immediately behind the base of these stairs, while the third Lemming should block on the left edge of the platform. Turn the Builder, when it reaches the wall, into an Athlete. After it climbs over the wall and lands below, have it build stairs to the right, over to the next platform. As soon as it is on that platform, have it build up to the wooden beam, using the Zig-Zag stairs/Spiral Staircase tactic. At some point during the Zig-Zag stair building, it will hopefully be turned around. When it goes back, heading to the left, have it cross first the water gap by building, and then have it build back to the original trapdoor platform. If it never does conveniently turn around blow up the rightmost Blocker, and turn two Lemmings into Athletes, thus freeing them. By using the first as a Blocker, the other will be turned around and can build the steps up to the starting platform. Once on the beam, have the Pathfinder build from the right edge over to the exit platform. Blow up the rightmost Blocker if you have not already done so. Now dig a hole through the first stairs that were built. The Lemmings should drop to the stairs you made with the Pathfinder/Athletes and then proceed to the exit.LEVEL 14: "MENACING!!" 80/87%Menacing looking, perhaps. This is another well drawn but not too challenging level. Use a Basher to get through the skull, arm, and various bones. Block off the Lemmings at the right and left edge of the tentacles, allowing one Pathfinder to build stairs over the pit. Soon after crossing the pit, build more stairs up to the exit platform. Blow up the right Blocker, and you're done. See? Wasn't that bad.LEVEL 15: "Ozone friendly Lemmings" 10/60%Identical to the first level, except now you must bomb your way through the dirt. You also must explode each Lemming in roughly the same place. Easiest way to do this is to keep the

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Build from the platform over the water to where the Lemming can safely fall to ground below. If it accidentally builds all the way to the hanging wall (which is likely), have it become a Digger to stop its excessive building. The fall from these stairs to the metal below willbe too great for a non-Floater Lemming, so we must build a left leaning staircase up to meet the other steps. The Lemming Floater will be turned around at the metal wall, and can then build up until it turns around by running either itself or its staircase into the other steps. On its way down these steps, have it build up and to the right, into the narrow opening that leads to the exit. Conservatively use Zig-Zag steps to create a path to the top. Now you can safely free the other Lemmings. LEVEL 2: "The Boiler Room" 80/90%Have the first Lemming out build from the left edge of the initial platform all the way to the platform directly across from it. Have it walk to that platform's edge, up under the exit. When it can build no more, and its body is at least partially stuck in the ground above, turn it into a Bomber. Freeall the Lemmings. Have them repeat this procedure, building, blocking, and then blowing, until you are clear through the floor and can safely build up to the exit. Make sure to block the right edge of this platform, as well as using another Blocker to make sure they do not fall off the left side, if the bridgeis not solidly touching the post that holds up the exit (for instance, when the Blocker leaves a hole at the top which is not yet patched). LEVEL 3: "It's hero time!" 30/100%Turn the first Lemming out into an Athlete. Turn the last Lemming out into a Digger at such a point when it will fall to the level immediately below. Have the Digger Lemming now bash through the one way column. By then the Athlete Lemming will have climbed over the edge and fallen. Immediately when it lands, turn it into a Miner, creating a hole right above or above and to the left of the exit. Save the Basher Lemming from the green ooze by turning it into a Builder right at the ooze's edge. The path should now be set for all the Lemmings.LEVEL 4: "The Crossroads" 80/100%The key is to enter the web from the side, rather than from the top. Let your Lemmings get to the top of the wire mesh, but then have them navigate through the mesh so that they enter the web in the long tall section on. Lem-Soda Lemmings Season 42 From Grizzy and the Lemmings, Lemmings Indigestion. Search. Log in Sign up. Watch fullscreen. Grizzy Soda Inflation. TheBigFatHippo. Follow Like Bookmark Share. Add

Lemmings - Season 42 - Lem-Soda Challenge (C 1318) - YouTube

Bridge: once it falls one step (of the stone steps) have it dig down until there's only one pixel of brickleft, then turn it into a Builder to stop its digging. This should stop the Lemmings from going off the left edge of the central platform. Set another Lemming as a Climber (if the first hole was made perfectly, the Climber should not be able to climb out of it) and have it go up the first rod and then fall of the other side. Then when it climbs the second rod, when its right at the top of it, have it dig down, thus eliminating the rod in totality. To stopit from digging into the water, once again, turn it into a Builders. Repeat this for the third and fourth rods. Now, once the Lemming climbs over the last rod and falls to the bricks below, have it build a bridge to the exit. Now bashthrough each of the remaining rods to free the Lemmings.LEVEL 8: "Last one out is a rotten egg!" 80/90%Have the first Lemming start building toward the one way column, the second should block behind it (but be sure there's enough ground under it so that when it is blown up it will not make a hole through the platform) and the third should block at the left edge of the platform. Make the Builder a Climber as well. When it reaches the column it will climb up. When it is just about to fall off the right edge of the column, have it dig straight down. You should stop the Lemming when, if it were to mine to the left it would come out on the staircase on the other side. To stop the Lemming, turn it into a Builder, and have it build to the metal wall to the right, in order toturn the Lemming around. Then the Lemming can make the above mentioned mine shaft. The Lemming will turn around on the Blocker and head back up the steps, and head up the mine shaft. Again when it is just about to fall off the side, turn it into a Digger (this is the Giant Steps tactic). When it isfour bricks away form the bottom of the column, turn it into a Builder, and then stop its building and destroy the steps by turning it into a Digger over the staircase. The Lemming should survive the fall, unless you did not dig it down far enough. Now blow up the right Blocker, sending the Lemmings on their way. LEVEL 9: "Curse of the Pharaohs" 80/98% The solution for Fun:28 works here, as long as you are conservative with your use of Builders.

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User7891

• Reindeer • Tió de Nadal • Easter Bunny • Choc Bunny • Bunny Suit Chicken • Egg Collector • Gift Sack • Easter Egg • Egg Basket • Christmas Tree Cat • Gifty • Yeti • Turkey • Fried ChickenBrazilBrazil Chicken • Flag Bearer • Carnaval • Capoeira • Jaguar • Blue Macaw • Marmoset • Pandeiro • Toucan • Maned Wolf • Llama • Coconut WaterArcticSlippy Penguin • Puffin • Lost Penguin • Arctic Hare • Arctic Fox • Lemming • Narwhal • Wolverine • Penguin • Walrus • Polar Bear • Iceberg • SealDinosaursDinosaur Chicken • Stegosaurus • Thesaurus • Parasaurolophus • Archaeopteryx • Tyrannosaurus Rex • Paleontologist • Triceratops • Dilophosaurus • Pachycephalosaurus • Unexpected Shrew • BonesBaby AnimalsBaby Chicken • Baby Bear • Baby Duck • Fawn • Fox Cub • Baby Seal • Baby Hippo • Kitten • Iguana Hatchling • Puppy • Tiny Pony • HatchlingSavannaRhino • Lion • African Termite • Warthog • Zebra • Meerkat • Gazelle • Giraffe • Crocodile • BeeSpaceSpace Chicken • Astronaut • Astronomer • Rover • Space Dog • Moon Cheese • Space Bot • Space Camp Kid • UFO Chicken • Robot Dog • Space Walker • Moon RockPartyLong Chicken • Birthday Chicken • Birthday Kid • Cupcake • Piñata • Poopy Party Pidgeon • Rubber Chicken • Box of FireworksOceanScuba Chicken • Diver • Nautilus • Nudibranch • Ocean Turtle • Octopus • Seahorse • Skeleton Pirate • Starfish • Sea Sponge • Angler Fish • MerladyAt HomeHome Chicken • Cat-in-a-Box • Frying Pan • Sad Plant • Laundry • Slippers • Toaster • Toothbrush • Toilet PaperJapanMatsuri Chicken • Karateka • Samurai • Ramen • Tanuki • Onigiri • Ultra Fighter • Sumo Wrestler • Natto • Daruma Doll • Maneki NekoCandyChoc Chicken • Alice • Chocolatier • Jelly Bear • Hansel and Gretel • Soda Jerk • Tooth Fairy • Good Witch • Gingerbread Man • Too Much Candy • Choc Mallard • Nutcracker • Candy Cane • Lovely Teddy BearMedievalGorgeous Prince • Princess • Blacksmith • Peasant • Falconer • Monk • Healer • Noblewoman • Nobleman • The Wart • Black Knight • Lady of the Lake • Merlin • Robin HoodFarmFarmer Chicken • Lamb • Border Collie • Muddy Pig • Shorn Sheep • Farmer • The Goat • Alpaca • Chicken Lady • Hare • American Gothic • Jersey Cow • Mouser • Honse • Motorbike Cow • Centaur Farmer • New Hampshire Chicken • Rooster • White Silkie Chicken • ScarecrowAmong UsCrewmate Chicken • Crewmate • Imposter • Fashion CrewmateTheme ParkBalloon Kid • Carousel Horse • Corn Dog • Cotton Candy • Home Time • Mallard Mascot • Nature Calls • Plushie Collector • Soda • Super Exited Kid • Too Many Scoops • Tour Guide • Popcorn • Tree Mascot • Wild RiderCancelled/Removed/UnobtainableSherlock • Archie • Jughead • Random • Secret Santa • Yellow Axolotl • Ice Blue AxolotlListsCharacters • Secret Characters • Limited Time Characters

2025-03-30
User3721

Lemmings to escape through.LEVEL 22: "Come on over to my place" 50/100%This level is very difficult, and hard to implement consistently. Have thefirst Lemming out dig as soon as it can such that when it falls, it lands on the ground below. In order to survive this fall, turn the Lemming into a Floater. It must build a staircase to catch the Lemmings who will be falling off the edge. To do this, start the stairs about midway along the first large brick on the bottom level. The second Lemming out much bridge the gap the Floater Lemming made. Use the Builder staller tactic to keep the Lemmings on the top level for as long as possible. If one Lemming falls off too early, there isstill one Floater left. The Lemmings should fall and land on the stairs the Floater makes and survive the fall. LEVEL 23: "King of the castle" 80/95%Same as Tricky:8 except you no longer Blockers. Use the same solution offered there, except be quick so that you don't loose too many Lemmings in building the bridge across the lava pit. Use the staller tactic if necessary. When the Lemmings turn around on the lower level and head back toward the lava pit from the other side, build another bridge so that the two meet, forming an arc the Lemmings can't fall through no matter how hard they try.LEVEL 24: "Take a running jump..." 80/98%This level merely involves more use of the staller tactic. When the first Lemming gets up the incline and to the edge of the metal cliff, have it build a bridge. Have each Lemming that gets there build a similar bridge, all on top of each other, until it is safe to cross. The Lemmings will make it all by themselves to the chain below, where they will need a small staircase to help them up. LEVEL 25: "Follow the leader..." 80/90%Use Bashers to get the Lemmings stuck between the third and fourth hump. When the second Lemming out gets to the crevice between the humps, have it start bashing into the fourth hump. When the third Lemming is turned around in the tunnel, have it bash in the other direction into the third hump. Stop each of the Bashers when they are sufficiently deep by turning them into Builders (Anti-Lemming). The first Lemming should build a stairway (using four Builders) from a little past the middle of the fifth hump up to the exit platform. Once the Builder is done, build the Lemmings our of their trap, or, if you have run out of Builders, have a Lemming bash all the way through the fourth hump, which will also free the Lemmings.

2025-04-03
User2345

This, have each of the Lemming groups for each of the trapdoors bash to their right. On the left side, first plant a Blocker at the left edge, and then have one Lemming dig down. It should dig from the top of the bricks, but close to the cliff edge, so that there is a one brick thickness to the tunnel wall. Whenit's about 1/2 the way to the metal, set it to explode. The explosion should take place, stopping the Lemming's digging, about level with the metal block that sticks up into the bricks on the left edge of the structure. After the explosion, there should still be some wall thickness left. Let all the Lemmings collect into this pit. Now set another Lemmings as a Bomber, and have it go off right next to the left side of the tunnel. This should free all the Lemmings, who will go through the traps mostly unharmed. LEVEL 7: "Every Lemming for himself!!!" 80/97%Set your first Lemming as a Climber. This way it makes it over the one way pillar. Once at the stump at the end of the platform, have it build five or sixsteps up to it. The Lemming should then turn around and go and bash through the one way column. If it does not turn around, you made too many steps. Once through it will climb over the first hill and then fall into the water, but that is unavoidable. Now use a Blocker to trap all but one Lemming. This Lemming should then build across the river using the five remaining Builders. This requires starting to build stairs off the middle island as absolutely close to the edge as one can, but it is possible to make itto the next sand bar with only two Builders. Once across, blow up the Blocker, and you should just make the percentage.LEVEL 8: "The Art Gallery" 80/100%The solution presented for Tricky: 5 will also work here. LEVEL 9: "Perseverance" 20/100%Immediately before the right edge of the column have the first Lemming there become a Digger. One Lemming will escape this trap, so have it build from the right edge and then become a Floater. That Lemming will then make it to the exit by itself. Once the pit is half way down the substance, turn the Digger into a Builder. With all the Lemmings milling about in that pit, have one mine down and to the left, sending them all to the exit. LEVEL 10: "Izzie Wizzie Lemmings get busy" 5/100%Designate one Lemming as the Pathfinder, and, once all the Lemmings are out, have it get out of the pit alone by using the Holy Staircase tactic. Have the

2025-04-14
User7591

Steel Mines of Kessel" 80/90%You didn't think I'd tell you the solution to every level, did you?LEVEL 27: Heck, I won't even tell you the name of this level. Come on, don't you think it's time you tried a couple?LEVEL 28: "Mind the step...." 1/100%Have the Lemming walk up the pre-made steps to its right, continue until it turns around at the top, and then dig at such a point that, when finished, it will fall onto the leftmost floating platform below. Once it lands on the platform, it should be walking to the left. Have it build from the edge of thatplatform. When it is above the third from the left supported platform, have it dig through the ladder it has just made. It should safely land on the aforementioned supported platform. Now have it build to the left, using two Builders, so that when it is finished it falls to the leftmost supported platform. From there it should build up to the column to its left. Once in contact with that, have it bash half way through, and then dig down. It should dig a pit in the column about its own height, and then stop it by turning it into a Basher. Once through the column, have it build up to the next column, and bash straight through that. If you dug for the proper distance, the Lemming should come out of the second column and then be able to build up to the hole in the bricks to its left. Once there, have itbash through (to the left). Now it can build across the chasm and up to the thin part of the ceiling above. Use many Builders to connect the stairs to that ceiling, so that the Lemming can then bash through it. Now bash through the post, and build steps over the Lemming Basher trap in the middle (the trap is only activated if the Lemming actually steps on the bottom part of the presser). Now have the Lemming bash its way through the remaining barrier and make its way to safety. LEVEL 29: "Save Me" 80/80%Set the first Lemming as a Blocker on the right edge of the initial platform, the second as a Blocker on the left. Now have a third Lemming build to the right out of the two Blockers, starting the steps as far to the left aspossible. Have another Lemming build over its steps, still heading to the right. Now use the Holy Staircase tactic to keep all the other Lemmings down between the two Blockers. Once the Stairs are sufficiently high, turn the first Lemming Builder into a Blocker, and have the second Lemming Builder turn around at

2025-04-23

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