Last mage standing

Author: d | 2025-04-24

★★★★☆ (4.3 / 1602 reviews)

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Now though, you can bring back a little bit of Oblivion's magic in Skyrim through the Oblivion Artifact Pack. Fans of the fourth Elder Scrolls game will have a ball of a time with the new items introduced by this mod. Related Skyrim: The Top 20 Immersion Mods So Far Elder Scrolls Skyrim has one of the biggest modding communities ever, and immersion mods to make the game realistic are plentiful. Here are the best. This mod brings back classic unique items like the Blackwater Blade and the Ring of Transmutation to let you enjoy all the power you had when you were playing Oblivion all those years ago. Many of the artifacts even feature upscaled textures meaning they don't look out of place in the world of Skyrim. If you're struggling to locate these and you don't mind being told outright, the mod's page has a (helpfully spoiler-tagged) list of all items and their spots within Skyrim's map. Tribunal Robes And Masks Playing a mage in Skyrim can be a difficult time. Whether you're running out of Magicka or just struggling to find good spells, it's a lot of work. On top of that, the mages' robes are all very similar and don't do a Dragonborn justice when it comes to standing out in the crowd. Fortunately, the Tribunal Robes and Masks mod is here to add some color and excitement to your mage builds. With a combination of colorful robes and intimidating masks, you can go from looking like any other apprentice to the most feared mage in Skyrim with a simple outfit change. Plus, there are armored options available, meaning you don't have to sacrifice protection in the name of style. Artifacts - The Tournament Of The Ten Bloods For players who don't mind something a bit Gotta Know When to Hold 'em. Win the big card game. Protector of the Royal Blood Assure that your lineage is secure by finding an appropriate protector. Achieved the Ending: The Hero Achieve the ending: The Hero Love is in the Air Find romance for you and all of your friends. Achieved the Ending: The Puppet Achieve the ending: The Puppet Achieved the Ending: The Monster Achieve the ending: The Monster Unlikely Ally You learned Tyborr's story. Achieved the Ending: The Martyr Achieve the ending: The Martyr Tournament Champion Win the Grand Tournament. Last Call Be the last person standing at the party. Max Level Luck Mage Reach the highest level in Luck Mage. Max Level Dragon Knight Reach the highest level in Dragon Knight. Max Level Demon Master Reach the highest level in Demon Master. Warnings are Made to be Broken Ignore the warnings, but don't be surprised when things turn out bad. Max Level Rune Warrior Reach the highest level in Rune Warrior. Max Level Siren Reach the highest level in Siren. Max Level Necromancer Reach the highest level in Necromancer. Max Level Vampire Lord Reach the highest level in Vampire Lord. Max Level Assassin Reach the highest level in Assassin. Look Who's Back Bring back an old friend from the dead. Max Level Knight Reach the highest level in Knight. It's Lump Keep Lump, the mule. Max Level Monk Reach the highest level in Monk. Max Level Wizard Reach the highest level in Wizard. Max Level Priest Reach the highest level in Priest. Max Level Paladin Reach the highest level in Paladin. Max Level Dragon Rider Reach the highest level in Dragon Rider. Max Level Bard Reach the highest level in Bard. A Full Set Collect 7 Demonstones. Max Level Druid Reach the highest level in Druid. Max Level Ranger Reach the highest level in Ranger. Achieved the Ending: The Ghost Achieve the ending: The Ghost Max Level Catalyst Reach the highest level in Catalyst. Achieved the Ending: The Villain Achieve the ending: The Villain Max Level Shadow Weaver Reach the highest level in Shadow Weaver. Achieved the Ending: The Wanderer Achieve the ending: The Wanderer Max Level Thief Reach the highest level in Thief. Max Level Arcane Tattooist Reach the highest level in Arcane Tattooist. Max Level Dark Knight Reach the highest level in Dark Knight. Max Level Tycoon Reach the highest level in Tycoon. Max Level Elemental Archer Reach the highest level in Elemental Archer. Max Level Blade Master Reach the highest level in Blade Master. Max Level War Master Reach the highest level in War Master. Max Level Seer Reach the highest level in Seer. Max Level Guard Reach the highest level in Guard.

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Blood mage all the way. So incredibly useful, you have no idea. It takes a little bit to get to the good stuff (blood wound and blood control are simply unbelievable), but it is so very much worth it. Shapeshifter is pretty worthless. With arcane warrior, you get to wield some of the most beastly armor in the game very easily, whilst being a mage, but the best stuff for a mage is mage equipment (Reaper's vestments - almost overpowered), so only do that if you really want to look like a boss the likes of which the world has never seen. Spirit healer is amazing, it completely rids the need for injury kits, and revival is almost necessary for the later boss fights. My party was as follows - Wynne (spirit healer, blood mage), Morrigan (shapeshifter, spirit healer), Alistair (champion, berserker [but I wished I had gotten to make him into a reaver, such a shame]) and myself (blood mage, arcane warrior). It brought the rape, through everything but healing the Arl of redcliffe, which I did last, at which point there was a conflict of interests and I Wynne was done away with. But be a blood mage. It owns. And have at least one spirit healer. It, too, owns. 1 5. Last Mage Standing FLASH Game - Play Last Mage Standing without Adobe Flash Player at FlashStorage.games! Last Mage Standing No Flash, Last Mage Standing Unblocked Game, Last Mage Standing for Mobile Last Mage Standing: Last Mage Standing je fantastick rychl akčn RPG rv č. Zahrajte si Last Mage Standing zdarma a bavte se!

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Connor GuerrinActor Michael Curtis ParsonsGender MaleHair BrownOccupation Circle Mage (Formerly, Determinant) Family Father - Arl Eamon Mother - Isolde Possible Sister - Rowan Uncle - Teagan Guerrin Aunt - Rowan (Deceased) Uncle - Maric Theirin (Deceased) Cousin - Cailan Theirin (Deceased) First Appearance Dragon Age: OriginsDeath Dragon Age: Origins (Determinant) Cause of Death Killed by Isolde or The Warden.Status DeterminantSeries Lifespan Dragon Age: Origins to present. (Determinant) Connor Guerrin is the son of Arl Eamon Guerrin and Arlessa Isolde. He made his first appearance in Dragon Age: Origins.Involvement[]Dragon Age: Origins[]The Warden may attempt to save Connor by confronting the demon in the Fade. This can be done through the use of a blood magic ritual by sacrificing and using the life force of Arlessa Isolde (provided that Jowan is still around), or by using lyrium obtained by the Circle of Magi. The latter option, however, requires that the events of the Broken Circle be completed and the mages of the Circle are still alive. In both options, a mage enters the Fade in order to destroy the demon. The mage can be a magi Warden, Morrigan, Wynne, Jowan, or if the Circle option was used, First Enchanter Irving. If a magi Warden enters the Fade in order to rescue Connor, they can make a deal with the demon in order for it to return on a later date and possess Connor again, instead of destroying the demon. The other option is to deal directly with the possessed Connor by initiating a confrontation with him in the upper floor of the castle where he retreated. By following this path, the desire demon is being destroyed, however Connor is also killed. Furthermore, if Connor survives and the Warden died killing the Archdemon, Connor will be present at the Warden's funeral standing next to Arl Eamon.Dragon Age: Inquisition[]If Connor survives the events of the Fifth Blight, and the Warden did not allow the Desire Demon to possess him, he can be encountered at Redcliffe. Connor states that he was a member of the Ferelden Circle when it dissolved, which led to him joining the mage rebellion. He admits that he originally voted against the dissolution of the Circles. Even so, he followed his fellow mages into rebellion and initially thought well of his fellow mages as before they weren't summoning demons or using magic irresponsibly. They simply wanted to police themselves. However a magister arrived and took over the rebel mages. Fearing that the mage rebels were on the brink of annihilation, Fiona indentured herself and her followers to Magister Gereon Alexius and the Tevinter Imperium - an act Connor severely disapproves of. Alexius usurped Redcliffe and deposed Connor's uncle from power, sowing Arrive with a moderate army who can easily beat Isabel if she has a small force. It would be wise to capture the mines on the outlying islands, as the wizards can gain overwhelming resources due to all the mines in the territory. It is also advised to avoid taking one of the cities until Isabel has a decent army to fight Talanar.Notes[]When facing Talanar, the quick combat is disabled. Furthermore, the player's turns are time limited.Bugs[]There is a possibility that Markal will not be able to enter the portal. If Markal gets the 20 bone dragons but the quest does not update, he cannot continue. The only fix is to restart the scenario.Heroes V scenarios Original gameThe QueenThe Queen - Rebellion - The Siege - The Trap - The Fall of the KingThe CultistThe Betrayal - The Promise - The Conquest - The Ship - Agrael's DecisionThe NecromancerThe Temptation - The Attack - The Invasion - The Regicide - The Lord of HereshThe WarlockThe Clanlord - The Expansion - The Cultists - The March - Raelag's OfferThe RangerThe Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire LordThe MageThe Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's HopeNon-campaign scenariosA Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - RefugeeHeroes of Might and Magic V: Hammers of FateFreyda's DilemmaRebels - The Suspicion - Duncan - Negotiations - The ChoiceWulfstan's DefianceThe Border Zone - The Ambush - The Guerrillas - The Brothers - LaszloYlaya's QuestThe Spy - The Break - The Meeting - Dragons - The DecouplingNon-campaign scenariosIn search for power - Iron Throne - New Enemies - Temptation - The UnionHeroes of Might and Magic V: Tribes of the EastRage of the TribesA Murder of CrowsThe Will of AshaLast Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of DarknessTo Honour Our FathersCollecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother

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And do the right things in a given interaction. They can create plausible twists in the skein of fate, creating events that are reasonably likely, or they may cause a machine to function perfectly for a time. Lastly, the mage picks up the basics of swearing an oath, a magical contract that grants the mage strength of will to perform feats of great mental fortitude when the oath demands it, at the cost of poor fortune if they act against their oath. Apprentices of Fate may use special conjunctional effects. A mage may give another spell a "conditional duration," causing it to last slightly longer than normal at the expense of setting a condition under which the spell will cease earlier. The more easily the condition may be met, the greater the boosted duration of the spell. Fate spells with conditional durations are the only spells which can affect living creatures indefinitely (other spells with conditional durations may not).[1]Fate - RulingFate - ShieldingFate - VeilingDisciple (●●●)[]Disciples of Fate, using the third level of mastery, may grant their shield of protective luck to others, or bless them with minor good fortune in a similar manner to the blessings the mage could lay on themselves previously. They may alter the terms of an oath, changing the nature of their service (but not alter it completely), or imbue certain objects with good or bad luck to anyone using or handling them. The mage may conceal a great destiny from the eyes of other

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Comprehensive accurately hand-made overhaul of Skyrim NPCs (humanoids, animals and monsters). All NPCs have been affected, except for Dragons. Various tweaks: Combat & Magic Mechanics, Player's progression, Encounter zones; Protected Quest-giver & Quest-related NPCs, Trainers & Vendors; Monster & Humanoids races. This overhaul is old-school style: higher difficulty since game start, partially unleveled world, to give you more challenge and - hoping - fun.Important notes:1) You have to start a NEW GAME to play properly all the features added/tweaked by this mod;2) gameplay may be significantly harder than vanilla or similar, please consider lowering the difficulty level (suggested = "adept").3) To play ESNPCs with mods that alter same edits do a bashed patch with Wrye Bash or similar. Then (I suggest to) check your mod list with SSEEdit. SUMMARYI) "Mod Contents"1) Unique and generic NPCs specifics2) Combat & Magic Tweaks3) Player's level progression4) Tweaked encounter zones5) Realistic Wildlife6) Safe Quest Actors7) Safe Trainers & Vendors8) Enhanced Monsters & Animals Races9) Enhanced Humanoid RacesII) "Requirements"III) "Recommended ModsIV) "Load Order"V) "Compatibility"VI) "Credits"I) Mod Contents===============================1) Unique and Generic NPCs specifics:===============================a) have and use potions;b) have vanilla proper perks; c) have enhanced vanilla racial powers; d) may have a standing stone power; e) have & use torches; f) Mages have proper vanilla and Odin (required) spells;g) have more reasonable, balanced and useful inventory/equipment (looting and/or stealing is more satisfying, as fighting against NPCs);h) may pick up objects from the ground after a (won) battle;i) are generally thougher than vanilla ones;j) at high level have and use enchanted weapons/objects;...======================2) Combat & Magic Tweaks:======================a) All NPCs (humans, animals and monsters) are smart and more responsive (enchanced combat AI). b) NPCs bash, parry and power attack enemies, for a more challenging combat experience. c) Magic Users cast different and proper spells (vanilla plus "Odin - Skyrim Magic Overhaul" - required)d) NPCs may dual wielming weapons and spells.e) Animals adopt different combat styles related to their species and size.f) Casting spells slows magic user moviments.g) Falling damage is more realistic (for NPCs and Player both).h) Auto-aim for long range and melee weapons has been disabled.i) New "mage armor" scaling system (Players & NPCs):Oakflesh: +40 armor rating (same as vanilla). Dur 90 sec (vanilla 60 sec.) Adding:+20 armor rating if wearing no armor.+40 armor rating for each rank of mage armor perk if wearing no armor.Max 180 armor ratingStoneflesh: +60 armor rating (same as vanilla). Dur 120 sec (vanilla 60 sec.)Adding:+30 armor rating if wearing no armor.+60 armor rating for each rank of mage armor perk if wearing no armor.Max 270 armor ratingIronflesh:+80 armor rating (same as vanilla). Dur 150 sec (vanilla 60 sec.)Adding:+40 armor rating if wearing no armor.+80 armor rating for each rank of mage armor perk if wearing no armor.Max 360 armor ratingEbonyflesh:+100 armor rating (same as vanilla). Dur 180 sec (vanilla 60 sec.)Adding:+50 armor rating if wearing no armor.+100 armor rating for each rank of mage armor perk if wearing no armor.Max 450 armor ratingDragonhide:Caster ignores 80% of all physical damage for 90 seconds (vanilla. Last Mage Standing FLASH Game - Play Last Mage Standing without Adobe Flash Player at FlashStorage.games! Last Mage Standing No Flash, Last Mage Standing Unblocked Game, Last Mage Standing for Mobile

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My suggestion? Play as a mage for the most part, get to at least level 12 anyways. When you reun out of spells while fighting, you can have dakkon switch you to a fighter so you can help kickass.even with relatively low strength, you get some neato weapons that mages cant use, and dakkon ony can use his zerth katana, and morte only uses teeth, annah only uses punchdaggers and valihor onl uses his bigass axes.soo, you are the one that gets to use the lion's share of the fighting equipment- you might as well play around with them a bitmake sure you are a mage for all of the dialogue parts and collecting rewards from quests.Frankly, it makes a lot of sense to play as a fighter in the last dungeon since you cant rest at all to regain your spells. Just my 2 cents. You dont need big intelligence, you get a +2 from becoming a level 12 mage and then can get a tatoo that lets you memorize more spells and a +3 additional intelliegence. so you will have plenty of intelligence, quit putting points into intelligence.Hopefully you already have good wisdom and the tatoo of the soul.yah put some points into strength and constitution, having big constitution is pretty cool, just cool to see TNO regenerate superfast.

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User7927

Now though, you can bring back a little bit of Oblivion's magic in Skyrim through the Oblivion Artifact Pack. Fans of the fourth Elder Scrolls game will have a ball of a time with the new items introduced by this mod. Related Skyrim: The Top 20 Immersion Mods So Far Elder Scrolls Skyrim has one of the biggest modding communities ever, and immersion mods to make the game realistic are plentiful. Here are the best. This mod brings back classic unique items like the Blackwater Blade and the Ring of Transmutation to let you enjoy all the power you had when you were playing Oblivion all those years ago. Many of the artifacts even feature upscaled textures meaning they don't look out of place in the world of Skyrim. If you're struggling to locate these and you don't mind being told outright, the mod's page has a (helpfully spoiler-tagged) list of all items and their spots within Skyrim's map. Tribunal Robes And Masks Playing a mage in Skyrim can be a difficult time. Whether you're running out of Magicka or just struggling to find good spells, it's a lot of work. On top of that, the mages' robes are all very similar and don't do a Dragonborn justice when it comes to standing out in the crowd. Fortunately, the Tribunal Robes and Masks mod is here to add some color and excitement to your mage builds. With a combination of colorful robes and intimidating masks, you can go from looking like any other apprentice to the most feared mage in Skyrim with a simple outfit change. Plus, there are armored options available, meaning you don't have to sacrifice protection in the name of style. Artifacts - The Tournament Of The Ten Bloods For players who don't mind something a bit

2025-04-16
User5918

Gotta Know When to Hold 'em. Win the big card game. Protector of the Royal Blood Assure that your lineage is secure by finding an appropriate protector. Achieved the Ending: The Hero Achieve the ending: The Hero Love is in the Air Find romance for you and all of your friends. Achieved the Ending: The Puppet Achieve the ending: The Puppet Achieved the Ending: The Monster Achieve the ending: The Monster Unlikely Ally You learned Tyborr's story. Achieved the Ending: The Martyr Achieve the ending: The Martyr Tournament Champion Win the Grand Tournament. Last Call Be the last person standing at the party. Max Level Luck Mage Reach the highest level in Luck Mage. Max Level Dragon Knight Reach the highest level in Dragon Knight. Max Level Demon Master Reach the highest level in Demon Master. Warnings are Made to be Broken Ignore the warnings, but don't be surprised when things turn out bad. Max Level Rune Warrior Reach the highest level in Rune Warrior. Max Level Siren Reach the highest level in Siren. Max Level Necromancer Reach the highest level in Necromancer. Max Level Vampire Lord Reach the highest level in Vampire Lord. Max Level Assassin Reach the highest level in Assassin. Look Who's Back Bring back an old friend from the dead. Max Level Knight Reach the highest level in Knight. It's Lump Keep Lump, the mule. Max Level Monk Reach the highest level in Monk. Max Level Wizard Reach the highest level in Wizard. Max Level Priest Reach the highest level in Priest. Max Level Paladin Reach the highest level in Paladin. Max Level Dragon Rider Reach the highest level in Dragon Rider. Max Level Bard Reach the highest level in Bard. A Full Set Collect 7 Demonstones. Max Level Druid Reach the highest level in Druid. Max Level Ranger Reach the highest level in Ranger. Achieved the Ending: The Ghost Achieve the ending: The Ghost Max Level Catalyst Reach the highest level in Catalyst. Achieved the Ending: The Villain Achieve the ending: The Villain Max Level Shadow Weaver Reach the highest level in Shadow Weaver. Achieved the Ending: The Wanderer Achieve the ending: The Wanderer Max Level Thief Reach the highest level in Thief. Max Level Arcane Tattooist Reach the highest level in Arcane Tattooist. Max Level Dark Knight Reach the highest level in Dark Knight. Max Level Tycoon Reach the highest level in Tycoon. Max Level Elemental Archer Reach the highest level in Elemental Archer. Max Level Blade Master Reach the highest level in Blade Master. Max Level War Master Reach the highest level in War Master. Max Level Seer Reach the highest level in Seer. Max Level Guard Reach the highest level in Guard.

2025-04-09
User1134

Blood mage all the way. So incredibly useful, you have no idea. It takes a little bit to get to the good stuff (blood wound and blood control are simply unbelievable), but it is so very much worth it. Shapeshifter is pretty worthless. With arcane warrior, you get to wield some of the most beastly armor in the game very easily, whilst being a mage, but the best stuff for a mage is mage equipment (Reaper's vestments - almost overpowered), so only do that if you really want to look like a boss the likes of which the world has never seen. Spirit healer is amazing, it completely rids the need for injury kits, and revival is almost necessary for the later boss fights. My party was as follows - Wynne (spirit healer, blood mage), Morrigan (shapeshifter, spirit healer), Alistair (champion, berserker [but I wished I had gotten to make him into a reaver, such a shame]) and myself (blood mage, arcane warrior). It brought the rape, through everything but healing the Arl of redcliffe, which I did last, at which point there was a conflict of interests and I Wynne was done away with. But be a blood mage. It owns. And have at least one spirit healer. It, too, owns. 1 5

2025-04-14
User9329

Connor GuerrinActor Michael Curtis ParsonsGender MaleHair BrownOccupation Circle Mage (Formerly, Determinant) Family Father - Arl Eamon Mother - Isolde Possible Sister - Rowan Uncle - Teagan Guerrin Aunt - Rowan (Deceased) Uncle - Maric Theirin (Deceased) Cousin - Cailan Theirin (Deceased) First Appearance Dragon Age: OriginsDeath Dragon Age: Origins (Determinant) Cause of Death Killed by Isolde or The Warden.Status DeterminantSeries Lifespan Dragon Age: Origins to present. (Determinant) Connor Guerrin is the son of Arl Eamon Guerrin and Arlessa Isolde. He made his first appearance in Dragon Age: Origins.Involvement[]Dragon Age: Origins[]The Warden may attempt to save Connor by confronting the demon in the Fade. This can be done through the use of a blood magic ritual by sacrificing and using the life force of Arlessa Isolde (provided that Jowan is still around), or by using lyrium obtained by the Circle of Magi. The latter option, however, requires that the events of the Broken Circle be completed and the mages of the Circle are still alive. In both options, a mage enters the Fade in order to destroy the demon. The mage can be a magi Warden, Morrigan, Wynne, Jowan, or if the Circle option was used, First Enchanter Irving. If a magi Warden enters the Fade in order to rescue Connor, they can make a deal with the demon in order for it to return on a later date and possess Connor again, instead of destroying the demon. The other option is to deal directly with the possessed Connor by initiating a confrontation with him in the upper floor of the castle where he retreated. By following this path, the desire demon is being destroyed, however Connor is also killed. Furthermore, if Connor survives and the Warden died killing the Archdemon, Connor will be present at the Warden's funeral standing next to Arl Eamon.Dragon Age: Inquisition[]If Connor survives the events of the Fifth Blight, and the Warden did not allow the Desire Demon to possess him, he can be encountered at Redcliffe. Connor states that he was a member of the Ferelden Circle when it dissolved, which led to him joining the mage rebellion. He admits that he originally voted against the dissolution of the Circles. Even so, he followed his fellow mages into rebellion and initially thought well of his fellow mages as before they weren't summoning demons or using magic irresponsibly. They simply wanted to police themselves. However a magister arrived and took over the rebel mages. Fearing that the mage rebels were on the brink of annihilation, Fiona indentured herself and her followers to Magister Gereon Alexius and the Tevinter Imperium - an act Connor severely disapproves of. Alexius usurped Redcliffe and deposed Connor's uncle from power, sowing

2025-04-17
User1108

Arrive with a moderate army who can easily beat Isabel if she has a small force. It would be wise to capture the mines on the outlying islands, as the wizards can gain overwhelming resources due to all the mines in the territory. It is also advised to avoid taking one of the cities until Isabel has a decent army to fight Talanar.Notes[]When facing Talanar, the quick combat is disabled. Furthermore, the player's turns are time limited.Bugs[]There is a possibility that Markal will not be able to enter the portal. If Markal gets the 20 bone dragons but the quest does not update, he cannot continue. The only fix is to restart the scenario.Heroes V scenarios Original gameThe QueenThe Queen - Rebellion - The Siege - The Trap - The Fall of the KingThe CultistThe Betrayal - The Promise - The Conquest - The Ship - Agrael's DecisionThe NecromancerThe Temptation - The Attack - The Invasion - The Regicide - The Lord of HereshThe WarlockThe Clanlord - The Expansion - The Cultists - The March - Raelag's OfferThe RangerThe Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire LordThe MageThe Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's HopeNon-campaign scenariosA Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - RefugeeHeroes of Might and Magic V: Hammers of FateFreyda's DilemmaRebels - The Suspicion - Duncan - Negotiations - The ChoiceWulfstan's DefianceThe Border Zone - The Ambush - The Guerrillas - The Brothers - LaszloYlaya's QuestThe Spy - The Break - The Meeting - Dragons - The DecouplingNon-campaign scenariosIn search for power - Iron Throne - New Enemies - Temptation - The UnionHeroes of Might and Magic V: Tribes of the EastRage of the TribesA Murder of CrowsThe Will of AshaLast Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of DarknessTo Honour Our FathersCollecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother

2025-04-23

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