Ksp 2 release time

Author: g | 2025-04-24

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Download universal usb installer 1.9.8.4

Recent Events. Intercept Games (KSP 2 studio) closes doors; KSP 2 released; Paid 1.12.5 Released (); Paid 1.12.4 Released (); Paid 1.12.3 Released () The all-time high price of 1 KSP in USD is $92.55. It remains to be seen if the value of 1 KSP/USD will exceed the current all-time high. 2 KSP 0. USD 5 KSP 0.4555 KSP 0.9111 KSP 1. KSP 4. KSP 9. KSP 91.12 USD

Download effectrix 1.4.6

What TIME will ksp 2 release? - YouTube

With engaged users. The most time consuming part of the job is diagnosing the bug and confirmation of a deterministic M.O. for the misbehaviour (and this is the reason I'm near traumatised by Race Conditions - my worst experiences ever on Software Development were due Race Conditions), and the users did that for me. What I didn't expected was spending 50% of the development time fighting the weird Unity serialisation support, however. Well, I think I nailed it too. But I don't think this is ready yet - the worst part is to avoid stomping third parties toes, what can be a problem as historically some authors are less than collaborative on these issues. 4 hours ago, kcs123 said: Things to do, though is to change TS dependency on CKAN. Once it is tested and confirm to be stable, TweakScale 2.4.3.10 and later for KSP 1.9.x should have dependency on KSP Recall to work properly. CKAN staff should be notified to add both, KSP Recall and TS dependency in metadata files. That will be a challenge, as I don't know how CKAN would behave on such a Stunt. TweakScale is 100% compatible to every KSP release since 1.4.0 (the only exception is 1.8.0 - for while, I will tackle is down too next weekend), once the glitches are workarounded. But Recall would be needed only on some KSP releases - and don't know how to tell CKAN about this. Perhaps a "suggested" dependency for 1.9.x (and in the near future, 1.8.0)? I make Recall a hard dependency of TweakScale (what's not, things are working by events), and I can shut TweakScale out of the KSP releases that don't need Recall. Another problem is the patches themselves. A way of selectively patching things depending if the KSP release being run would. Recent Events. Intercept Games (KSP 2 studio) closes doors; KSP 2 released; Paid 1.12.5 Released (); Paid 1.12.4 Released (); Paid 1.12.3 Released () The all-time high price of 1 KSP in USD is $92.55. It remains to be seen if the value of 1 KSP/USD will exceed the current all-time high. 2 KSP 0. USD 5 KSP 0.4555 KSP 0.9111 KSP 1. KSP 4. KSP 9. KSP 91.12 USD With that information in mind I actually think they're going to announce the release date for KSP 2 a short time after the sale of KSP ends on May 12th, the discount of 75 percent their way to prop up sales right before they announced KSP 2 First, you're blindly speculating. New Launcher for KSP on Steam. Will serve as a resource for news and updates about KSP KSP 2 Early Access. In addition, you will be able to give feedback through the launcher once KSP 2 has been released into Early Access. Will serve as a resource for news and updates about KSP KSP 2 Early Access. In addition, you will be able to give feedback through the launcher once KSP 2 has been released into Early Prev 1 2 3 4 5 6 Next Page 1 of 26 Recommended Posts Share KSP Recall is a bag of tricks and stunts to overcome KSP blunders, screw ups and borks - trying hard to do not introduce new blunders, screw ups and borks in the process... In a Hurry Announce Latest Release GitHub . CurseForge . Spacedock. Issue Tracker Documentation Project's README Official Distribution Sites: Source and Binaries on GitHub. Double Licensed as: SKL1.0 GPLv2 You are free to choose the license that better suits you. Description It aims to need minimal coupling (if any)with existent code, as well to be selectively injected on the broken parts in order to prevent unholy interactions with third-party modules that decide to fix things their own way. The following fixes are available once installed (and applied only when needed!): Parked crafts (even without wheels) drifting the Heading randomly on KSP >= 1.8 Crafts with wheels also drifts, but due a different problem - still to be tackled down. This was discussed here. Resources being reset to prefab when a part has his Resources changed by an Add'On (as TweakScale) (i.e., by Alt+Click a part, or by using symmetry) on KSP 1.9.x . KSP 1.9.x resets resources to prefab while cloning parts This solution aims to be reusable to any Add'On that have the same problem with a simple two liner. Some Add'Ons that supports TweakScale by using Scale_Redist.dll are also fixed by collateral effect. Losing Resources' amount settings when cloning parts (Alt+Click) on KSP 1.9.x As described here. Editor mangling Surface Attached Parts' position when loading crafts on 1.4.3 This was (properly this time) discussed here. And here. I.C.A. (Instantaneous Craft Annihilation) on KSP 1.11.0 when launching or switching back to vessels with some older parts, when the vessel is over

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User4603

With engaged users. The most time consuming part of the job is diagnosing the bug and confirmation of a deterministic M.O. for the misbehaviour (and this is the reason I'm near traumatised by Race Conditions - my worst experiences ever on Software Development were due Race Conditions), and the users did that for me. What I didn't expected was spending 50% of the development time fighting the weird Unity serialisation support, however. Well, I think I nailed it too. But I don't think this is ready yet - the worst part is to avoid stomping third parties toes, what can be a problem as historically some authors are less than collaborative on these issues. 4 hours ago, kcs123 said: Things to do, though is to change TS dependency on CKAN. Once it is tested and confirm to be stable, TweakScale 2.4.3.10 and later for KSP 1.9.x should have dependency on KSP Recall to work properly. CKAN staff should be notified to add both, KSP Recall and TS dependency in metadata files. That will be a challenge, as I don't know how CKAN would behave on such a Stunt. TweakScale is 100% compatible to every KSP release since 1.4.0 (the only exception is 1.8.0 - for while, I will tackle is down too next weekend), once the glitches are workarounded. But Recall would be needed only on some KSP releases - and don't know how to tell CKAN about this. Perhaps a "suggested" dependency for 1.9.x (and in the near future, 1.8.0)? I make Recall a hard dependency of TweakScale (what's not, things are working by events), and I can shut TweakScale out of the KSP releases that don't need Recall. Another problem is the patches themselves. A way of selectively patching things depending if the KSP release being run would

2025-04-08
User9162

Prev 1 2 3 4 5 6 Next Page 1 of 26 Recommended Posts Share KSP Recall is a bag of tricks and stunts to overcome KSP blunders, screw ups and borks - trying hard to do not introduce new blunders, screw ups and borks in the process... In a Hurry Announce Latest Release GitHub . CurseForge . Spacedock. Issue Tracker Documentation Project's README Official Distribution Sites: Source and Binaries on GitHub. Double Licensed as: SKL1.0 GPLv2 You are free to choose the license that better suits you. Description It aims to need minimal coupling (if any)with existent code, as well to be selectively injected on the broken parts in order to prevent unholy interactions with third-party modules that decide to fix things their own way. The following fixes are available once installed (and applied only when needed!): Parked crafts (even without wheels) drifting the Heading randomly on KSP >= 1.8 Crafts with wheels also drifts, but due a different problem - still to be tackled down. This was discussed here. Resources being reset to prefab when a part has his Resources changed by an Add'On (as TweakScale) (i.e., by Alt+Click a part, or by using symmetry) on KSP 1.9.x . KSP 1.9.x resets resources to prefab while cloning parts This solution aims to be reusable to any Add'On that have the same problem with a simple two liner. Some Add'Ons that supports TweakScale by using Scale_Redist.dll are also fixed by collateral effect. Losing Resources' amount settings when cloning parts (Alt+Click) on KSP 1.9.x As described here. Editor mangling Surface Attached Parts' position when loading crafts on 1.4.3 This was (properly this time) discussed here. And here. I.C.A. (Instantaneous Craft Annihilation) on KSP 1.11.0 when launching or switching back to vessels with some older parts, when the vessel is over

2025-03-25
User9772

You can open an issue there, and call me here pinpointing there to be sure to get my attention. Thank you. WARNING This Add'On is being used with success by most users, but yet... please make backups - just in case. Bug reports are encouraged, feel free to to it here or in the Issue Tracker. Ideally both. And, finally, KSP-Recall WORKS FINE WITH Module Manager. Anyone telling you you need an alternative fork of MM is telling you nonsense. Edited May 21, 2024 by Lisias 0.5.0.2 is on the Wild. All your Distribution Channels are belong to us! Quote Link to comment Share on other sites Share First! Remember to use the mod S.A.V.E On 3/1/2020 at 2:13 PM, Lisias said: This release temporarily needs the installation of KSPe (from KSP API Extensions /L). Next release will have the needed functionalities embedded to avoid this hassle. Link on the Download Page from Github. WARNINGLasciate ogne speranza, voi ch'intrate [snip] Like (I ran out of likes for today) Congrats for the new release, @Lisias Edited April 28, 2020 by VoidCosmos Quote Link to comment Share on other sites Share @Lisias, you have forgot to follow your own thread And this is quite fast solution. Things to do, though is to change TS dependency on CKAN. Once it is tested and confirm to be stable, TweakScale 2.4.3.10 and later for KSP 1.9.x should have dependency on KSP Recall to work properly. CKAN staff should be notified to add both, KSP Recall and TS dependency in metadata files. Quote Link to comment Share on other sites Author Share 4 hours ago, kcs123 said: @Lisias, you have forgot to follow your own thread Closed fixed. 4 hours ago, kcs123 said: And this is quite fast solution. I got lucky, and TweakScale is blessed

2025-04-17

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