Ksp 2 price
Author: E | 2025-04-24
The all-time high price of 1 KSP in USD is $92.55. It remains to be seen if the value of 1 KSP/USD will exceed the current all-time high. 2 KSP 0. USD 5 KSP 0.4555 KSP 0.9111 KSP 1. KSP 4. KSP 9. KSP 91.12 USD The real price of KSP is 20 bucks, the 40 dollars is a fake price that youre not expected to pay. Really dislike this trend in gaming right now. Reply reply stephensmat Any chance of KSP 1 getting the Private Division launcher removed since it happened to KSP 2?
Price of KSP 2? : r/KerbalSpaceProgram - Reddit
Share 1 hour ago, A_Burnt_Rodent said: When 1.1 first landed you could select Kerbil in your games library and in the right click menu, under properties I think? You could select to roll back to the last stable version which was 1.0.5 but with there being 2 patches since I'm not sure what the last version is now. Do you copy your steam install to a different directory for play or just have the one, because you can have as many different installs as you like. Edit : As for file sharing, I think that is prohibited. I tried and it goes to 1.1, so maybe I'm just out of luck. Also so I didn't even think of that bit about file sharing. Oops. I swear I paid full price for the game. Quote Link to comment Share on other sites Share Yes, sharing of game versions is illegal. (Other than the early demo versions.) Quote Link to comment Share on other sites Share Steam usually has a "beta" for the "previous stable release". That should be 1.0.5, no? (haven't tried it myself, 1.0.5 can die in a fire. That's not to say 1.1 is perfect, but it's advantages outweigh it's flaws, even if my landers DO look funny with cubic octags for legs) KSP -> Properties -> Betas -> "previous - Previous Stable Release" (again, haven't used that myself in a long time, but it should be 1.0.5) Quote Link to comment Share on other sites Share This is the exact reason why I copy clean installs of every KSP version I download as well as mods I use, as well as the latest modded game when you go to a new version. It also helps you with your KSP fix when you grow tired of the current latest. The all-time high price of 1 KSP in USD is $92.55. It remains to be seen if the value of 1 KSP/USD will exceed the current all-time high. 2 KSP 0. USD 5 KSP 0.4555 KSP 0.9111 KSP 1. KSP 4. KSP 9. KSP 91.12 USD The real price of KSP is 20 bucks, the 40 dollars is a fake price that youre not expected to pay. Really dislike this trend in gaming right now. Reply reply stephensmat Any chance of KSP 1 getting the Private Division launcher removed since it happened to KSP 2? If anyone is looking for a new laptop that runs KSP great and runs KSP 2 acceptably, I've got a suggestion for you! On the side of team red, in the same price and KSP is a deep and fulfilling game. KSP 2 will come out fairly raw and will need time to establish. We really don’t know how good it will be and how it will differ from KSP. Play it now, mod it to look and play amazing. It may last you until KSP 2 comes down in price if it launches quite high. KSP 2: Pro, it'll be newer than KSP 1, include interstellar travel and more colony-building. Con, it doesn't exist. Price $60 can't be justified. KSP 2: Pro, it'll be newer than KSP 1, include interstellar travel and more colony-building. Con, it doesn't exist. Price $60 can't be justified. Should do a trick. It will be hard to help those who don't read forum posts and warning messages on screen, no matter of font size and color. Quote Link to comment Share on other sites Author Share On 3/2/2020 at 1:09 PM, kcs123 said: Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. Your idea made me have another one. Let's see if it sticks. I'm heavily biased on keeping the PACKAGE name tied to the PRODUCT, but things doesn't needs to be this way. I can have different life cycles for the Product and for the Package - I already started this stunt with the Companions, but this ones on the patch level. TL;DR: The current "Symbol" for TweakScale on CKAN has reached EoL. It will be deprecated, with a substitution being pushed on the next release. That substitution will be targeted to the KSP version in use: TweakScale Support for KSP 1.4.x And now it's easier to deliver for KSP 1.3 and 1.2 too!! TweakScale Support for KSP 1.5.x TweakScale Support for KSP 1.6.x TweakScale Support for KSP 1.7.x TweakScale Support for KSP 1.8.x TweakScale Support for KSP 1.9.x Technically, only 1.9.x and "Everthing else" are really needed, but this way it's easier to the Common Kerman to cope! Each Package will have TweakScale Core (just a fancy nameComments
Share 1 hour ago, A_Burnt_Rodent said: When 1.1 first landed you could select Kerbil in your games library and in the right click menu, under properties I think? You could select to roll back to the last stable version which was 1.0.5 but with there being 2 patches since I'm not sure what the last version is now. Do you copy your steam install to a different directory for play or just have the one, because you can have as many different installs as you like. Edit : As for file sharing, I think that is prohibited. I tried and it goes to 1.1, so maybe I'm just out of luck. Also so I didn't even think of that bit about file sharing. Oops. I swear I paid full price for the game. Quote Link to comment Share on other sites Share Yes, sharing of game versions is illegal. (Other than the early demo versions.) Quote Link to comment Share on other sites Share Steam usually has a "beta" for the "previous stable release". That should be 1.0.5, no? (haven't tried it myself, 1.0.5 can die in a fire. That's not to say 1.1 is perfect, but it's advantages outweigh it's flaws, even if my landers DO look funny with cubic octags for legs) KSP -> Properties -> Betas -> "previous - Previous Stable Release" (again, haven't used that myself in a long time, but it should be 1.0.5) Quote Link to comment Share on other sites Share This is the exact reason why I copy clean installs of every KSP version I download as well as mods I use, as well as the latest modded game when you go to a new version. It also helps you with your KSP fix when you grow tired of the current latest
2025-04-16Should do a trick. It will be hard to help those who don't read forum posts and warning messages on screen, no matter of font size and color. Quote Link to comment Share on other sites Author Share On 3/2/2020 at 1:09 PM, kcs123 said: Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. Your idea made me have another one. Let's see if it sticks. I'm heavily biased on keeping the PACKAGE name tied to the PRODUCT, but things doesn't needs to be this way. I can have different life cycles for the Product and for the Package - I already started this stunt with the Companions, but this ones on the patch level. TL;DR: The current "Symbol" for TweakScale on CKAN has reached EoL. It will be deprecated, with a substitution being pushed on the next release. That substitution will be targeted to the KSP version in use: TweakScale Support for KSP 1.4.x And now it's easier to deliver for KSP 1.3 and 1.2 too!! TweakScale Support for KSP 1.5.x TweakScale Support for KSP 1.6.x TweakScale Support for KSP 1.7.x TweakScale Support for KSP 1.8.x TweakScale Support for KSP 1.9.x Technically, only 1.9.x and "Everthing else" are really needed, but this way it's easier to the Common Kerman to cope! Each Package will have TweakScale Core (just a fancy name
2025-04-09Need to at least diagnose properly the thing] What's dangerous is not necessarily what I'm doing (it's a bit, but I know my trade), but what I still need to do and I don't know yet. (I like living on Earth, don't wanna flee to Mars! ) Edited March 2, 2020 by Lisias Added a clarification - italics between brackets Quote Link to comment Share on other sites Share On 3/1/2020 at 4:44 PM, Lisias said: That will be a challenge, as I don't know how CKAN would behave on such a Stunt. TweakScale is 100% compatible to every KSP release since 1.4.0 (the only exception is 1.8.0 - for while, I will tackle is down too next weekend), once the glitches are workarounded. But Recall would be needed only on some KSP releases - and don't know how to tell CKAN about this. Perhaps a "suggested" dependency for 1.9.x (and in the near future, 1.8.0)? I make Recall a hard dependency of TweakScale (what's not, things are working by events), and I can shut TweakScale out of the KSP releases that don't need Recall. Only thing that pop up on my mind is to use separate version numbers. For KSP 1.9.x and further, use higher version number for TS. That can have dependency on KSP reacall. For KSP 1.4.x up to 1.8.x use lower version numbers without dependency on KSP recall. TS code could still be same, even same compile, just need to be distributed separately with different version number. Rudolf made similar stunt with IR Next. That is to satisfy CKAN syntax and handling of various KSP and mod versions. For users who do manual installs, it might be oversighted need of new dependency. For those, "simple" warning in TS code if it run on KSP 1.9.x instance
2025-04-14From Kerbal Space Program Wiki Jump to: navigation, search Important Links Getting Started – From downloading to the first ship Tutorials – How to do certain things in KSP Key bindings – All default keys and what they do Terminology – A dictionary for new rocketeers FAQ – Frequently asked questions Updated Terms Notice – New Terms Notice Game modes: Career, Science and Sandbox Parts – A list of all the default parts in KSP Celestial bodies – All stars, planets and moons in the KSP universe Addon – All about addons/mods and how to install or remove them Calculation tools Version history and planned features Contribute to this wiki!DocumentationDownloadsKSP SDK (deprecated)WindowsMac OSXUnity Part ToolsAll Platforms Community API Documentation Part Modelling Guidelines CFG File Documentation Addons and Modifications for KSP Addon Help Forum General KSP IRC Chat Modding KSP IRC ChatRecent Events28 Jun 2024 Intercept Games (KSP 2 studio) closes doors23 Feb 2023 KSP 2 released11 Jan 2023 Paid 1.12.5 Released (changes)02 Nov 2022 Paid 1.12.4 Released (changes)13 Dec 2021 Paid 1.12.3 Released (changes)03 Aug 2021 Paid 1.12.2, Making History DLC 1.12.1, and Breaking Ground 1.7.1 Released (changes)29 Jun 2021 Patch 1.12.1 Released (changes)24 Jun 2021 Paid 1.12.0, Making History DLC 1.12.0, and Breaking Ground 1.7.0 Released (changes)16 Mar 2021 Patch 1.11.2 Released (changes)28 Jan 2021 Patch 1.11.1, Making History DLC 1.11.1, and Breaking Ground DLC 1.6.1 Released (changes)17 Dec 2020 Paid 1.11.0, Making History DLC 1.11.0, and Breaking Ground DLC 1.6 Released (changes)21 Jul 2020 Paid 1.10.1, Making History DLC 1.10.1, and Breaking Ground DLC 1.5.1 Released (changes)01 Jul 2020 Paid 1.10.0, Making History DLC 1.10.0, and Breaking Ground DLC 1.5.0 Released (changes)27 Feb 2020 Bugfix 1.9.1, Making History DLC 1.9.1, and Breaking Ground DLC 1.4.1 Released (changes)12 Feb 2020 Paid 1.9, Making History DLC 1.9, and Breaking Ground DLC 1.4 Released (changes)29 Oct 2019 Bugfix 1.8.1, Making History DLC 1.8.1, and Breaking Ground DLC 1.3.1 Released (changes)KSP Dev Blog & NewsWiki News17 Apr 2018 Equation display issues fixed.05 Mar 2018 There are currently problems with parsing/displaying equations. Please stand by.26 Oct 2015 File uploading available again.07 May 2015 This wiki is experiencing migration problems.03 Mar 2015 Editors now can share the work: Tasks18 Jan 2014 A vote is in preparation if fiction should be allowed.07 Apr 2013 The Spanish wiki now has pages in Spanish!05 Apr 2013 tags are fixed!29 Jan 2013 Server move complete.02 Jan 2013 The
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