Glintercept

Author: f | 2025-04-24

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GitHub - dtrebilco/glintercept: GLIntercept is a

##About##GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls.##Basic usage##Select the version of GLIntercept right for the application being debugged (x86 or x64)Note: You select the version of GLIntercept based on if the application is x86 or x64 (64bit) - not if the operating system is 64 bit.Then after installation, simply copy the opengl32.dll and a gliConfig.ini file fromthe install directory to the executable folder of the application you want tointercept OpenGL calls.Then edit the gliConfig.ini file, enable the options required and then run theapplication.##How it works##GLIntercept works by overriding the call to wglGetProcAddress, wrapping the real function pointer in some assembly and then returning it to the application being debugged.This means that when new OpenGL extensions/versions are released, GLIntercept will automatically log the new functions.However, while all function names are automatically logged, function parameters need to be specified. These are supplied via text files in a "C" style syntax that can be updated as needed.eg.void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );##History##GLIntercept has existed since 2003 and was mainly designed as an OpenGL 1.0-2.1 debugger. So while basic function logging should work on all OpenGL versions, the more advanced features listed below may or may not work in OpenGL 3.0+. (especially when using a core OpenGL profile)##Features##Main GLIntercept features:Save all OpenGL function calls to text or XML format with the option to log individual frames.Activate and log ARB_debug_output/GL_KHR_debug messages to the logRun time shader edit. Display shader usage and edit the shaders at run time. Supports ARB VP/FP/GLSL and NV VP/FPFree camera. Fly around the geometry sent to the graphics card and enable/disable wireframe/backface-culling/view frustum render.Save and track textures. (1D,2D,3D,NVRect and p-buffer bound textures are supported.) Saving can be to TGA,PNG and JPG formats.Save and track shaders/programs.Save and

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GitHub - dtrebilco/glintercept: GLIntercept is a OpenGL

OpenGL debuggers on top of it.For instance, what if I wanted to check the geometry of my 3D models with a wireframe view? Well, in desktop OpenGL I could just use glPolygonMode() with GL_LINE as the mode parameter, but in OpenGL ES we don’t have this function and so we would have to write a shader.Alternatively I could use the force wireframe feature of an OpenGL debugger. Enter GLIntercept ( a powerful open-source OpenGL debugger for Windows that comes with a multitude of features, including (but not limited to) run-time shader editing, the ability to freely move the camera, texture/framebuffer dumping, and wireframe rendering. By placing its special OpenGL32.dll into the same directory as our application executable, along with a configuration file that lets us pick the debugging features we’d like to enable, it intercepts all calls to OpenGL, allowing us to tweak the behaviour of OpenGL before it gets forwarded to the GPU driver.In Figure 4, we can see that same scene again, but with GLIntercept enabled, forcing wireframe on, and allowing me to see the geometry of my 3D objects without having to change the code of my project:Figure 4: The same 3D scene using the wireframe debugging feature of GLInterceptThis is just the tip of the iceberg of what is possible with the Mali OpenGL ES emulator. It supports many OpenGL extensions such as ASTC texture compression, and extensions from the Android Extension Pack – a collection of extensions found in Android 5.0+ that gives you many advanced rendering capabilities, making it a powerful addition to your development tools. With a reasonably-specced graphics card in your PC, you can save a lot of time developing applications that use these features by eliminating the process of loading your code onto a development device from your workflow – at least in the earlier stages of development, when recompiling and testing may be quite frequent.For more information about the Mali OpenGL ES Emulator, check out our product page over here: sure you grab the PDF User Guide from the download link too, for a comprehensive manual that gives you all the technical details about the emulator, including system requirements for the host PC, supported extensions, texture formats and much more! March 13, 2025 February 26, 2025 February 17, 2025

glintercept/GLStubs.cpp at master dtrebilco/glintercept

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GitHub - dtrebilco/glintercept: GLIntercept is a OpenGL function

glintercept/README.md at master dtrebilco/glintercept - GitHub

GLIntercept Beta01 Download - GLIntercept is a OpenGL 1.0-2.1

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User9820

##About##GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls.##Basic usage##Select the version of GLIntercept right for the application being debugged (x86 or x64)Note: You select the version of GLIntercept based on if the application is x86 or x64 (64bit) - not if the operating system is 64 bit.Then after installation, simply copy the opengl32.dll and a gliConfig.ini file fromthe install directory to the executable folder of the application you want tointercept OpenGL calls.Then edit the gliConfig.ini file, enable the options required and then run theapplication.##How it works##GLIntercept works by overriding the call to wglGetProcAddress, wrapping the real function pointer in some assembly and then returning it to the application being debugged.This means that when new OpenGL extensions/versions are released, GLIntercept will automatically log the new functions.However, while all function names are automatically logged, function parameters need to be specified. These are supplied via text files in a "C" style syntax that can be updated as needed.eg.void glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );##History##GLIntercept has existed since 2003 and was mainly designed as an OpenGL 1.0-2.1 debugger. So while basic function logging should work on all OpenGL versions, the more advanced features listed below may or may not work in OpenGL 3.0+. (especially when using a core OpenGL profile)##Features##Main GLIntercept features:Save all OpenGL function calls to text or XML format with the option to log individual frames.Activate and log ARB_debug_output/GL_KHR_debug messages to the logRun time shader edit. Display shader usage and edit the shaders at run time. Supports ARB VP/FP/GLSL and NV VP/FPFree camera. Fly around the geometry sent to the graphics card and enable/disable wireframe/backface-culling/view frustum render.Save and track textures. (1D,2D,3D,NVRect and p-buffer bound textures are supported.) Saving can be to TGA,PNG and JPG formats.Save and track shaders/programs.Save and

2025-04-23
User2035

OpenGL debuggers on top of it.For instance, what if I wanted to check the geometry of my 3D models with a wireframe view? Well, in desktop OpenGL I could just use glPolygonMode() with GL_LINE as the mode parameter, but in OpenGL ES we don’t have this function and so we would have to write a shader.Alternatively I could use the force wireframe feature of an OpenGL debugger. Enter GLIntercept ( a powerful open-source OpenGL debugger for Windows that comes with a multitude of features, including (but not limited to) run-time shader editing, the ability to freely move the camera, texture/framebuffer dumping, and wireframe rendering. By placing its special OpenGL32.dll into the same directory as our application executable, along with a configuration file that lets us pick the debugging features we’d like to enable, it intercepts all calls to OpenGL, allowing us to tweak the behaviour of OpenGL before it gets forwarded to the GPU driver.In Figure 4, we can see that same scene again, but with GLIntercept enabled, forcing wireframe on, and allowing me to see the geometry of my 3D objects without having to change the code of my project:Figure 4: The same 3D scene using the wireframe debugging feature of GLInterceptThis is just the tip of the iceberg of what is possible with the Mali OpenGL ES emulator. It supports many OpenGL extensions such as ASTC texture compression, and extensions from the Android Extension Pack – a collection of extensions found in Android 5.0+ that gives you many advanced rendering capabilities, making it a powerful addition to your development tools. With a reasonably-specced graphics card in your PC, you can save a lot of time developing applications that use these features by eliminating the process of loading your code onto a development device from your workflow – at least in the earlier stages of development, when recompiling and testing may be quite frequent.For more information about the Mali OpenGL ES Emulator, check out our product page over here: sure you grab the PDF User Guide from the download link too, for a comprehensive manual that gives you all the technical details about the emulator, including system requirements for the host PC, supported extensions, texture formats and much more! March 13, 2025 February 26, 2025 February 17, 2025

2025-04-14

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