Ff13 2 clock puzzle

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Generates the infamous clock puzzles seen in Final Fantasy XIII-2 - ff13-clock-puzzle/README.md at gh-pages cemulate/ff13-clock-puzzle Generates the infamous clock puzzles seen in Final Fantasy XIII-2 - cemulate/ff13-clock-puzzle

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Ff13 2 Clock Puzzle - EDUSTARS - asquero.com

The number displayed by the chosen predecessor element.4. Every chosen predecessor element will have one or two successor elements.5. The total number of successor elements for a Clock Puzzle will, at most, be twice the number of elements appearing on the clock face.6. A "solution" is a set of directed line segments which "connect" all puzzle elements without incorporating any element more than once.7. All Final Fantasy XIII-2 Clock Puzzles will have at least one solution.8. A solution for a Clock Puzzle diagram with N elements will have exactly N-1 directed line segments. (e.g., a solution "path" for a Clock Puzzle diagram with 8 elements will be composed of 7 directed line segments.) [F2] Puzzle StructuresThere are facts that can be taken as "givens" in addition to those of the "Puzzle Principles" list. These facts seem not to be obvious from an initial inspection of a general Clock Puzzle but can be inferred from the evaluation of the internal structure of a variety of Clock Puzzle appearances.1. A Clock Puzzle element may exhibit potential connections with none, one or multiple predecessor elements.2. A Clock Puzzle element with no predecessor element is the unique starting point for all solution pathways for the containing Clock Puzzle.3. A Clock Puzzle element having one unique predecessor element that is not also a unique predecessor element for another element may be the successor element in a pair of elements that define a directed line segment that is part of the solution pathway of the containing Clock Puzzle.4. A Clock Puzzle having one unique predecessor element that is not also a unique predecessor element for another element may be a starting point element for a solution pathway of the containing Clock Puzzle.5. If two Clock Puzzle elements have the same, unique predecessor element, one of the two presumed successor elements must be the starting point of a solution pathway for the containing Clock Puzzle.6. If two Clock Puzzle elements have the same, unique predecessor element, One of the two presumed successor elements must be the successor element for a directed line segment starting at the predecessor element that is a directed line segment on the solution pathway of the Clock Puzzle.7. A Clock Puzzle element with two unique predecessor elements will be the successor element of a directed line segment originating at one of the two predecessor elements and that is a part of the solution

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FF13-2 Clock Puzzle Solver - Pastebin.com

Approach "forward looking" basic algorithm to a six element puzzle with element 1 as a starting point and elements 2+ and 4 removed from consideration to complete solution.At that same point, inspection of the updated composite diagram suggests that the solution path has three of the remaining elements (3, 2 and 4*) as possible end points. One could choose to proceed to a solution under the Reference Solution Approach by using a "backward looking" basic algorithm starting with at one of the possible end points, disregarding known solution path elements 4 and 2+, and seeking a connection with element 1 as the last known point of the solution path.Indeed, the solution approach possibilities are many, even for a simple puzzle such as that posed by the example. Certainly the reader is not required to slavishly follow any of the approaches presented by this guide to solve presented Clock Puzzles. The cited methods are available for use if desired but there is also opportunity for application of player ingenuity to create a "better" solution method tailored to each individual puzzle solving situation. [G] EXAMPLE PUZZLESThe section of the guide records a selection of Clock Puzzles encountered during play of the Final Fantasy XIII-2 game. The displays seek to cover the complexity range of Clock Puzzles the average player my find during game play.It is intended that a quick review of the Clock Puzzle set provide the reader with a sense of the challenge that must be met to accomplish Clock Puzzle resolution in the general case.Puzzle detail and solutions have been provided so that a reader concerned with Clock Puzzle resolution may use the examples to practice puzzle solution techniques. The choice of the solution technique is, of course, the choice of the individual attempting resolution. Techniques suggested by the writings in this guide have possible application. Techniques independently conceived and developed by the user of this guide certainly are appropriate for use as well.Individual examples comprise three information items: first, a Clock Puzzle problem statement as an ASCII figure that attempts to reproduce the diagram presented by the Final Fantasy XIII-2 game during play; second, an annotated Clock Puzzle diagram providing a unique reference designation for each of the individual elements of the Clock Puzzle "face" and; third, a description of the known solutions for the Clock Puzzle under scrutiny.The solutions listed have been found by application of the Reference

FF13 Clock Puzzle - cemulate.github.io

All of the clock face numbers.)The content of this document is derived solely from game play experience.The material of this note is copyright 2013 by its author. Final FantasyXIII-2 is copyright 2011 and 2012 by Square Enix Co., Ltd. with all rightsreserved. This text has been prepared for exclusive posting onwww.Neoseeker.com solely for the support of web site users. Reproduction ofsingle copies of this document for personal use is authorized. All other uses,particularly those for financial gain or commercial purpose, are notauthorized. TABLE OF CONTENTS[A] THE BASIC ALGORITHM. . . . . . . . . . . . . . . . . . . . . . . . . . . 3Presents the execution steps for the Reference Solution Approach of this document. [B] EXAMPLE APPLICATION. . . . . . . . . . . . . . . . . . . . . . . . . . . 4Records the analysis steps and results produced by use of the Basic Algorithm to solve a typical (eight-element) Clock Puzzle.[C] SHORTCUT CONSIDERATIONS. . . . . . . . . . . . . . . . . . . . . . . . . 8Introduces the idea of looking at a Clock Puzzle from varying viewpoints to be able to construct alternate solution methods. [D] USE OF SPECIAL FEATURES. . . . . . . . . . . . . . . . . . . . . . . . .10Introduces a "high efficiency" Clock Puzzle solution method applicable to puzzles having a particular special feature.[E] GENERAL PRINCIPLES . . . . . . . . . . . . . . . . . . . . . . . . . . .13Gathers and organizes the ideas displayed in prior sections as a collection of concepts to be applied to solve Clock Puzzles. [E1] Solution Preliminaries [E2] "Pure" Solution Approaches [E3] "Pure" Shortcuts [E4] "Combination" Shortcuts[F] SOLUTION GRAPHICS. . . . . . . . . . . . . . . . . . . . . . . . . . . .19Introduces the "creative" use of diagrams to expose internal puzzle structures to as means to "quickly" accomplish logic-driven puzzle solutions. [F1] Puzzle Principles [F2] Puzzle Structures [F3] Solution Approach [F4] Example Resolution[G] EXAMPLE PUZZLES. . . . . . . . . . . .. Generates the infamous clock puzzles seen in Final Fantasy XIII-2 - ff13-clock-puzzle/README.md at gh-pages cemulate/ff13-clock-puzzle Generates the infamous clock puzzles seen in Final Fantasy XIII-2 - cemulate/ff13-clock-puzzle

JoshuaKey/Clock-Puzzle: Clone of the Clock Puzzle from FF13-2

. . . . . . . . . . . . . . . . .28Presents a selection of Clock Puzzle displays encountered during game play and identified solutions for each. [G1] Five-Element Puzzle with Five (5) Identified Solutions [G2] Six-Element Puzzle with One (1) Identified Solution [G3] Seven-Element Puzzle with Five (5) Identified Solutions [G4] Eight-Element Puzzle with Seven (7) Identified Solutions [G5] Nine-Element Puzzle with Twenty-Four (24) Identified Solutions [G6] Ten-Element Puzzle with Four (4) Identified Solutions [G7] Ten-Element Puzzle with Four (4) Identified Solutions [G8] Eleven-Element Puzzle with Five (5) Identified Solutions [G9] Twelve-element Puzzle with Eighteen (18) Identified Solutions [G10] Thirteen-Element Puzzle with Eight (8) Identified Solutions [A] THE BASIC ALGORITHMThe basic approach to be considered rests upon a "backward" progression through generated path alternatives to identify and evaluate all possible forward pathways through the Clock Puzzle maze.After the Clock Puzzle display has been constructed, the number of "backward" pathway examination steps required by the algorithm will be equal to the quantity of numbers appearing in the Clock Puzzle display.STEP 0: Construct a Clock Puzzle display as a "circular" sequence of numbers that define the puzzle of interest.STEP 1: Make a sequenced list of the numbers appearing in the Clock Puzzle display. If duplicate numbers appear, tag the individuals within each duplicate set so that they will be distinguishable from one another.STEP 2: For each number of the sequenced list, determine its predecessor number (or numbers if more than one predecessor exists). As this is done make a list of the ordered pairs of numbers (successor 3+ 3 ---> 4+ 2 ---> 3+ 2 ---> 4* 4 ---> 1 3+---> 3 3+---> 1 2+---> 4 2+---> 1 4+---> 2 1 ---> 4+ 1 ---> 4* 4*---> 3+STEP 4: Use the identified starting point and STEP 3 successor pair sequences to build candidate two-element path segments. 2+---> 4 2+---> 1STEP 5: Use STEP 3 successor pairs to and the STEP 4 path segments to build candidate three-element path segments. 2+---> 4 ---> 1 2+---> 1 ---> 4+ 2+---> 1 ---> 4*STEP 6: Use STEP 3 successor pairs and STEP 5 path segments to build candidate four-element path segments. 2+---> 4 ---> 1 ---> 4+ 2+---> 4 ---> 1 ---> 4* 2+---> 1 ---> 4+---> 2 2+---> 1 ---> 4*---> 3+STEP 7: Use STEP 3 successor pairs and STEP 6 path segments to build candidate five-element path

ff13-2 clock puzzle helper application - YouTube

CLOCK PUZZLE RESOLUTION FINAL FANTASY XIII-2 Version 1.1This note will describe simple methods that can be applied to "solve" any of "The Hands of Time" (Clock) Puzzles that can be presented to a player during Final Fantasy XIII-2 game play.Application of the methods will require use of a writing implement (e.g., a pencil), a few sheets of paper and perseverance by the investigator. The need for perseverance is emphasized due to the fact that puzzle solution typically involves a somewhat tedious process of elimination to accomplish a careful, exhaustive examination of pathways through the maze posed by the puzzle.The presentation is designed to appeal to those wishing to resolve encountered Clock Puzzles without recourse to "automatic" solution-producing mechanisms available from other sources.If carefully applied, the methods are "sure fire" and, if used to completely explore any given Clock Puzzle, will yield every solution pathway for any attempted puzzle. The methods discussed include the optional use of "shortcuts" to limit computational requirements. Shortcuts may be of particular interest to those seeking a single pathway through a Clock Puzzle maze.The presentation that follows assumes that the reader is familiar with the Final Fantasy XIII-2 Clock Puzzle concept. A series of numbers are arranged in a circle to define a display reminiscent of a clock face. As one "rests" on one of the numbers, movement must be to a next number with a "distance" in terms of "steps around the clock face" equal to the amount indicated by the occupied number. The task is to find a pathway starting from one of the numbers that travels though the entire number set while occupying each once and only once.The discussion also assumes that the reader has been able to examine theClock Puzzle to be resolved to determine the positioning and sequence of theelement (number) set of the Clock Puzzle display. This is always possible giventhe color coding of the different numbers.One can always "sneak up" on a puzzle without starting the countdown timerand see most of the numbers. For a few numbers, only the bottom part of thenumber and circle containing it may be visible. Color coding plus experiencewill permit identification of those numbers to expose the complete elementset as well. (Reader Trevor Nelson reminds that, by making use of the "Eyes ofthe Goddess" Fragment Skill, the default camera view can be managed to be ableto "sneak up" and scan a puzzle to see

FF13 Clock Puzzle - GitHub Pages

4*---> 3+---> 3 ---> 4+---> 2 2+---> 1 ---> 4+---> 2 ---> 4*---> 3+---> 3 ---> 3+ Duplicate Number 2+---> 1 ---> 4+---> 2 ---> 4*---> 3+---> 3 ---> 4+ Duplicate Number 2+---> 1 ---> 4*---> 3+---> 3 ---> 4+---> 2 ---> 3+ Duplicate Number 2+---> 1 ---> 4*---> 3+---> 3 ---> 4+---> 2 ---> 4* Duplicate NumberSTEP 11: Evaluate the eight-element solution path candidates to identify the Clock Puzzle solution paths. 2+---> 4 ---> 1 ---> 4+---> 2 ---> 4*---> 3+---> 3 2+---> 4 ---> 1 ---> 4*---> 3+---> 3 ---> 4+---> 2 [E] GENERAL PRINCIPLESThe discussion of this section is intended to elevate the solution technique coverage provided by previous address of a specific eight-element Clock Puzzle example to produce general guidelines that may be applied to solve any Clock Puzzle that may be presented by the Final Fantasy XIII-2 game.As a practical matter, the overriding principle to be recognized is that a typical player will be interested in finding ONE solution to any given Clock Puzzle NOT ALL solutions. The algorithmic discussion presented in this guide represents means for finding all solutions of any given puzzle. Even so, the principles presented will be useful to those interested in obtaining a single solution as well; just apply the suggested ideas until a desirable solution has been found.A sophisticated reader may be able to thoroughly understand and apply the solution principles contained in this document by a single read of the text in this section. Perhaps more typical will be the reader who will find it useful to refer back to the example detailed presentations to reinforce the meaning intent of the "high-level" statements made here and to realize the full benefit of the presentation.Clock Puzzles presented by the game can range from a simpler five-element solution exercise (five numbers are presented to the player on the "face" of the "clock") to a significantly more complex challenge involving the identification of at least one solution pathway through the maze represented by the appearance of thirteen elements (numbers) on the face of the clock.It is the nature of Clock Puzzles that the complexity of the potential solution path set increases at a disproportionately high rate as the number of clock-face elements (numbers) to be addressed increases. The exact relationship between the increases is unknown. It does seem safe to conclude that to say "doubling the number of elements (numbers) to

FF13-2 clock puzzle helper application for Windows - YouTube

All possible solutions if desired.At the conclusion of these introductory remarks the presentation will proceed through address of four topics.A section on basic Clock Puzzle characteristics is immediately followed by a description of certain Clock Puzzle internal structures which can be used to assist solution definition.An example solution approach making use of the basic characteristics and internal structures in the context of Clock Puzzle graphic diagrams is then revealed.A description of an example application of the suggested solution approach and remarks on possible excursions concludes the topical coverage.As a key feature of the solution approach described will be the use of Clock Puzzle diagrams at each step of the to-be-described (example) process, the title chosen for this text section has been used to reflect that emphasis.There is an unfortunate drawback to making the choice to introduce Clock Puzzle graphics as a key ingredient of the (example) solution process.It has not been possible to produce the desired drawings to support a clear graphical presentation of the proposed method using ASCII format artwork.As a consequence, for the attempted puzzle, a reference graphic will be presented with other graphics involved in its solution only described by carefully-constructed text coverage. The reader is asked to supplement the description provided by these pages by taking pencil and paper in hand and using the descriptive paragraphs to produce any graphics thought to be needed to understand the example discussion but found absent from the presentation.The alternative seemed to be to not present the example solution approach attended in these pages. In view of the great potential of this class of methods for relatively "painless" Clock Puzzle resolution, it was felt that such an omission would do the reader of this guide a significant disservice. [F1] Puzzle PrinciplesCertain facts can be taken as "givens" independent of the Clock Puzzle being attempted. The set of such facts that will serve as the foundation for the solution process to be described are stipulated by the list following.1. A Clock Puzzle diagram consists of a "circular" display of numbers termed the "elements" of the Clock Puzzle.2. Clock Puzzle graphics are constructed by adding "valid" directed line segments connecting two Clock Puzzle elements to a Clock Puzzle diagram.3. A "valid" directed line segment is one that starts at a chosen "predecessor" element and terminates at a "successor" element determined by moving around the Clock "face" a number of positions corresponding to. Generates the infamous clock puzzles seen in Final Fantasy XIII-2 - ff13-clock-puzzle/README.md at gh-pages cemulate/ff13-clock-puzzle

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Put the small hand back on the grandfather clock and set it to 5:15 with the small hand at 5 and the large one at 3. This will cause the clock to open and reveal a new tape. Next, players of the psychological thriller game will need to watch the tape and see what comes next. What is the clock code in inscription? You can check the rulebook at any time by standing up from the table whenever the map is laid out. The rulebook is to your immediate left. Click on the rulebook, and you'll find the safe code stamped in blood on the first page you open to. Use code 2-7-3 to open the safe and get the Stinkbug card and a key. What is a clock puzzle? Rubik's Clock is a two-sided puzzle, each side presenting nine clocks to the puzzler. There are four wheels, one at each corner of the puzzle, each allowing the corresponding corner clock to be rotated directly. How do you solve the clock puzzle in inscription? Thanks to the ancestral vision, you'll be able to see the clock puzzle solution: turn the hands until they fit the bright blue shapes. The largest hand points to one, the second largest points to five, and the smallest points to four (see picture). You may now collect your third talking animal; the Stunted Wolf. How do you unlock wise clock inscryption? Unlocking the Wiseclock To be able to find and use the Wiseclock, you must complete a painting puzzle in Leshy's Cabin by placing the proper cards on your side of the board. Once done, the Cabin will shake and the Wiseclock can be taken from the painting. What if you answer Amanda Father Name SAM for All Tapes - Amanda the Adventurer How do

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Pathway for the containing Clock Puzzle.8. If two Clock Puzzle elements have the same unique successor Clock Puzzle element, one of the two presumed predecessor elements must be the end point for a solution pathway of the containing Clock Puzzle.9. If two Clock Puzzle elements have the same unique successor Clock Puzzle element, one of the two presumed predecessor elements must be the starting point for a directed line segment to the successor element that is a part of the solution pathway of the containing Clock Puzzle.10. A solution pathway starting point element will show a single successor element in the Clock Puzzle solution pathway description.11. A solution pathway ending point element will have a single predecessor element in the Clock Puzzle solution pathway description.12. Other than starting or ending point elements, all elements will show a single predecessor element and a single successor element in the Clock Puzzle solution pathway description. [F3] Solution ApproachThe thrust of the chosen approach is to use the Puzzle Principles and Puzzle Structures facts as the basis for an iterative examination and revision of Clock Puzzle diagrams to find a logical basis for solution pathway directed-line-segment identifications.As much as is possible, choice conclusions based upon logical examination of the alternatives presented by the Clock Puzzle diagrams should be used to continue the solution process.Once the available information upon which to base logic-driven choices have been exhausted, resort must be made to informed "guesses" as to what the next step in the solution search must be. Choices made in this manner should be recorded in a "Decision Tree" structure that comprises a graphical record of "uncertain" decisions made as part of the examination history.If all the choices made lead to the desired solution result, the decision tree may be discarded. If a more exhaustive examination of the subject Clock Puzzle is of interest or if no solution is found, the decision tree may be used to avoid duplication of effort in a continued examination of the Clock Puzzle.STEP 0: Annotate a graphical representation of the Clock Puzzle display with "tags" that serve to uniquely distinguish each of the clock "face" elements from all other clock face elements.STEP 1: For each element of the clock face, determine the possible predecessor elements (or numbers if more than one predecessor exists). As this is done make a list of the ordered pairs of elements (successor 1 4 4. Generates the infamous clock puzzles seen in Final Fantasy XIII-2 - ff13-clock-puzzle/README.md at gh-pages cemulate/ff13-clock-puzzle

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Give him the FIDDLESTICK (1). Examine the cellist in the back; place the CELLO STRINGS (2) on the cello. Zoom into the trumpeter on right; give him the TRUMPET VALVES (3). A pedestal will appear in the center of the floor after all the musicians have been given all the items. Zoom into the pedestal. Break the vase with the HAMMER 3 times. Take the NAMEPLATE PIECE 4/4 (4) and the CLOCK HANDS (5) inside the broken vase. Return to the street outside the workshop. Drag the MATCHES (A) in the lower right over to the LANTERN (B) in the upper right; click on the LIT LANTERN. Play the Hidden Object Scene to obtain the MAGNET (6). Go into the workshop on the right. Zoom into the clock; place the CLOCK HANDS on the clock. Inside the drawer in the lower left it had a sign that said the shop opens at 7 a.m. Set the clock hands to 7; take NOTE (8) at the bottom of the clock. Click down twice. Examine the pipe on left. Place the MAGNET in the pipe to retrieve the KEY (9). Zoom into the bars on right; place the KEY in the lock (A) in the upper right. Click on the KEY to lower the bars and activate the puzzle. Click on 2 matching skulls to eliminate them. Please look at the screenshot for the solution. Take the TREBLE CLEF (B) after the puzzle has been solved. Go forward 3 times to reach the Mansion.Chapter 7: The Mansion Zoom into the lower left side of the front door. Place the NOTE and the TREBLE CLEF into the empty slots to activate a puzzle. The red (C) note in the upper left has the locked sign below it. The blue treble clef (D) in

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The number displayed by the chosen predecessor element.4. Every chosen predecessor element will have one or two successor elements.5. The total number of successor elements for a Clock Puzzle will, at most, be twice the number of elements appearing on the clock face.6. A "solution" is a set of directed line segments which "connect" all puzzle elements without incorporating any element more than once.7. All Final Fantasy XIII-2 Clock Puzzles will have at least one solution.8. A solution for a Clock Puzzle diagram with N elements will have exactly N-1 directed line segments. (e.g., a solution "path" for a Clock Puzzle diagram with 8 elements will be composed of 7 directed line segments.) [F2] Puzzle StructuresThere are facts that can be taken as "givens" in addition to those of the "Puzzle Principles" list. These facts seem not to be obvious from an initial inspection of a general Clock Puzzle but can be inferred from the evaluation of the internal structure of a variety of Clock Puzzle appearances.1. A Clock Puzzle element may exhibit potential connections with none, one or multiple predecessor elements.2. A Clock Puzzle element with no predecessor element is the unique starting point for all solution pathways for the containing Clock Puzzle.3. A Clock Puzzle element having one unique predecessor element that is not also a unique predecessor element for another element may be the successor element in a pair of elements that define a directed line segment that is part of the solution pathway of the containing Clock Puzzle.4. A Clock Puzzle having one unique predecessor element that is not also a unique predecessor element for another element may be a starting point element for a solution pathway of the containing Clock Puzzle.5. If two Clock Puzzle elements have the same, unique predecessor element, one of the two presumed successor elements must be the starting point of a solution pathway for the containing Clock Puzzle.6. If two Clock Puzzle elements have the same, unique predecessor element, One of the two presumed successor elements must be the successor element for a directed line segment starting at the predecessor element that is a directed line segment on the solution pathway of the Clock Puzzle.7. A Clock Puzzle element with two unique predecessor elements will be the successor element of a directed line segment originating at one of the two predecessor elements and that is a part of the solution

2025-04-01
User7791

Approach "forward looking" basic algorithm to a six element puzzle with element 1 as a starting point and elements 2+ and 4 removed from consideration to complete solution.At that same point, inspection of the updated composite diagram suggests that the solution path has three of the remaining elements (3, 2 and 4*) as possible end points. One could choose to proceed to a solution under the Reference Solution Approach by using a "backward looking" basic algorithm starting with at one of the possible end points, disregarding known solution path elements 4 and 2+, and seeking a connection with element 1 as the last known point of the solution path.Indeed, the solution approach possibilities are many, even for a simple puzzle such as that posed by the example. Certainly the reader is not required to slavishly follow any of the approaches presented by this guide to solve presented Clock Puzzles. The cited methods are available for use if desired but there is also opportunity for application of player ingenuity to create a "better" solution method tailored to each individual puzzle solving situation. [G] EXAMPLE PUZZLESThe section of the guide records a selection of Clock Puzzles encountered during play of the Final Fantasy XIII-2 game. The displays seek to cover the complexity range of Clock Puzzles the average player my find during game play.It is intended that a quick review of the Clock Puzzle set provide the reader with a sense of the challenge that must be met to accomplish Clock Puzzle resolution in the general case.Puzzle detail and solutions have been provided so that a reader concerned with Clock Puzzle resolution may use the examples to practice puzzle solution techniques. The choice of the solution technique is, of course, the choice of the individual attempting resolution. Techniques suggested by the writings in this guide have possible application. Techniques independently conceived and developed by the user of this guide certainly are appropriate for use as well.Individual examples comprise three information items: first, a Clock Puzzle problem statement as an ASCII figure that attempts to reproduce the diagram presented by the Final Fantasy XIII-2 game during play; second, an annotated Clock Puzzle diagram providing a unique reference designation for each of the individual elements of the Clock Puzzle "face" and; third, a description of the known solutions for the Clock Puzzle under scrutiny.The solutions listed have been found by application of the Reference

2025-04-04
User1561

. . . . . . . . . . . . . . . . .28Presents a selection of Clock Puzzle displays encountered during game play and identified solutions for each. [G1] Five-Element Puzzle with Five (5) Identified Solutions [G2] Six-Element Puzzle with One (1) Identified Solution [G3] Seven-Element Puzzle with Five (5) Identified Solutions [G4] Eight-Element Puzzle with Seven (7) Identified Solutions [G5] Nine-Element Puzzle with Twenty-Four (24) Identified Solutions [G6] Ten-Element Puzzle with Four (4) Identified Solutions [G7] Ten-Element Puzzle with Four (4) Identified Solutions [G8] Eleven-Element Puzzle with Five (5) Identified Solutions [G9] Twelve-element Puzzle with Eighteen (18) Identified Solutions [G10] Thirteen-Element Puzzle with Eight (8) Identified Solutions [A] THE BASIC ALGORITHMThe basic approach to be considered rests upon a "backward" progression through generated path alternatives to identify and evaluate all possible forward pathways through the Clock Puzzle maze.After the Clock Puzzle display has been constructed, the number of "backward" pathway examination steps required by the algorithm will be equal to the quantity of numbers appearing in the Clock Puzzle display.STEP 0: Construct a Clock Puzzle display as a "circular" sequence of numbers that define the puzzle of interest.STEP 1: Make a sequenced list of the numbers appearing in the Clock Puzzle display. If duplicate numbers appear, tag the individuals within each duplicate set so that they will be distinguishable from one another.STEP 2: For each number of the sequenced list, determine its predecessor number (or numbers if more than one predecessor exists). As this is done make a list of the ordered pairs of numbers (successor 3+ 3 ---> 4+ 2 ---> 3+ 2 ---> 4* 4 ---> 1 3+---> 3 3+---> 1 2+---> 4 2+---> 1 4+---> 2 1 ---> 4+ 1 ---> 4* 4*---> 3+STEP 4: Use the identified starting point and STEP 3 successor pair sequences to build candidate two-element path segments. 2+---> 4 2+---> 1STEP 5: Use STEP 3 successor pairs to and the STEP 4 path segments to build candidate three-element path segments. 2+---> 4 ---> 1 2+---> 1 ---> 4+ 2+---> 1 ---> 4*STEP 6: Use STEP 3 successor pairs and STEP 5 path segments to build candidate four-element path segments. 2+---> 4 ---> 1 ---> 4+ 2+---> 4 ---> 1 ---> 4* 2+---> 1 ---> 4+---> 2 2+---> 1 ---> 4*---> 3+STEP 7: Use STEP 3 successor pairs and STEP 6 path segments to build candidate five-element path

2025-04-19
User1631

CLOCK PUZZLE RESOLUTION FINAL FANTASY XIII-2 Version 1.1This note will describe simple methods that can be applied to "solve" any of "The Hands of Time" (Clock) Puzzles that can be presented to a player during Final Fantasy XIII-2 game play.Application of the methods will require use of a writing implement (e.g., a pencil), a few sheets of paper and perseverance by the investigator. The need for perseverance is emphasized due to the fact that puzzle solution typically involves a somewhat tedious process of elimination to accomplish a careful, exhaustive examination of pathways through the maze posed by the puzzle.The presentation is designed to appeal to those wishing to resolve encountered Clock Puzzles without recourse to "automatic" solution-producing mechanisms available from other sources.If carefully applied, the methods are "sure fire" and, if used to completely explore any given Clock Puzzle, will yield every solution pathway for any attempted puzzle. The methods discussed include the optional use of "shortcuts" to limit computational requirements. Shortcuts may be of particular interest to those seeking a single pathway through a Clock Puzzle maze.The presentation that follows assumes that the reader is familiar with the Final Fantasy XIII-2 Clock Puzzle concept. A series of numbers are arranged in a circle to define a display reminiscent of a clock face. As one "rests" on one of the numbers, movement must be to a next number with a "distance" in terms of "steps around the clock face" equal to the amount indicated by the occupied number. The task is to find a pathway starting from one of the numbers that travels though the entire number set while occupying each once and only once.The discussion also assumes that the reader has been able to examine theClock Puzzle to be resolved to determine the positioning and sequence of theelement (number) set of the Clock Puzzle display. This is always possible giventhe color coding of the different numbers.One can always "sneak up" on a puzzle without starting the countdown timerand see most of the numbers. For a few numbers, only the bottom part of thenumber and circle containing it may be visible. Color coding plus experiencewill permit identification of those numbers to expose the complete elementset as well. (Reader Trevor Nelson reminds that, by making use of the "Eyes ofthe Goddess" Fragment Skill, the default camera view can be managed to be ableto "sneak up" and scan a puzzle to see

2025-04-06

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