Falskaar heart of the gods bug

Author: p | 2025-04-24

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Falskaar - Hearts of the Gods Bugs Fix : Mods requiring this file. Mod name Notes; Falskaar - Quest-Fix - Traduzione Italiana : Unofficial Falskaar Patch - Permissions and credits

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Skyrim (Falskaar) The Heart of the Gods

Chair. Good luck.Dr. Darrell of Michigan.AluminumWater (Topic Creator)7 years ago#3Im on the quest named return the favor. After I complete it; it should trigger the final quest which is named heart of the gods but it doesnt trigger it. All of the primary characters just walk back home to amber creek.I have reloaded but the same thing happens. I have read online that other people have this issue but they use console command to fix it.If its not fixable then I may uninstall or just explore.Deathrogue3 7 years ago#4AluminumWater posted...Im on the quest named return the favor. After I complete it; it should trigger the final quest which is named heart of the gods but it doesnt trigger it. All of the primary characters just walk back home to amber creek.I have reloaded but the same thing happens. I have read online that other people have this issue but they use console command to fix it.If its not fixable then I may uninstall or just explore.Yeah I had the same issue so I deleted that along with the patch for this current playthrough I'm doing and haven't had any issues so farI live on both sides of the fence , Therefore my Grass Is Always Green.GT:ST0IRMAluminumWater (Topic Creator)7 years ago#5Yeah I had the same issue so I deleted that along with the patch for this current playthrough I'm doing and haven't had any issues so farYou deleted a recent patch for skyrim or is their a falskaar patch available?Deathrogue3 7 years ago#6No falskaar patch available. I was talking ussepI live on both sides of the fence , Therefore my Grass Is Always Green.GT:ST0IRMDeathrogue3 7 years ago#7just a heads up Public Announcement to everybody who's having trouble with this mod. There is a mod called Falskaar Bug Fix in the work in progress section. I have not tested this much out for myself because I deleted Falskaar but if anybody else tries it and it works for you please let us know so I can go back and finish that damn mod LOL thank youI live on both sides of the

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Falskaar - Heart of the Gods Quest will not start.

Does NOT require any DLC.- It does NOT require any additional utility mods like SKSE.Installing/Updating Falskaar*To install Falskaar simply extract all items in the archive into your Skyrim/Data folder. The archive should contain 4 items, "Falskaar.esm", "Falskaar.bsa", "Video/Falskaar_Intro.bik", and "Video/Falskaar_Outro.bik". Place Falskaar.esm in your load order above all ESP files, as close to the DLC as possible. (So close to the top) Exact order may not matter, as Falskaar shouldn't conflict with many things, but it should be near the top as other mods may later edit Falskaar.*You may also install with a mod manager, like NMM. This will work just fine, manual installation is not required.To update Falskaar simply extract the new files and replace/overwrite the old ones.Note: Updating Falskaar in the middle of playing it shouldn't have any crazy repercussions, but not all bug fixes/changes may take effect. The only way to surely get a clean 100% update is to start with a clean save.How to Start Falskaar/What level should you be?IMPORTANT!: When you first load up your game with the mod active, WAIT for a few hours (in Skyrim time) to let Falskaar's content and characters settle down. This will help avoid issues if you manage to reach the content 'too quickly'. (Like blasting through the first dungeon. Do it fast enough, and the first cut scene gets wonky)To start Falskaar, go to Riften and speak with Jalamar. He will either be outside around the market, inside the northern gate, or inside the Bee and Barb. You can also just go straight into Echo Deep Mine, a new dungeon just northeast of Riften. The mod does not have a level requirement. It scaled in a similar manner to Skyrim, ideally providing a balanced experience for players regardless of their level. However, like Skyrim, if you're level 80 you may find bandits to be rather trivial. Mods that alter scaling and banditry/enemies in Skyrim will not affect Falskaar bandits as they are a unique setup. See compatibility (below) for more information. IMPORTANT: Do NOT use the console during this to set stages, open doors or disabled objects! Falskaar has been rigorously tested and nothing should be broken, so by doing this you void any hope for support, and will most likely break stuff.Mod Compatibility InfoFOLLOWERS: This mod is fully navmeshed, and should work just fine with most/all followers.Falskaar was designed with compatibility in mind. That said, there are still a few minor areas that will cause conflict:1) The area just outside of Riften along the path to the NE where the entrance to Echo Deep Mine is added.2) The portion of Dawnstar Bay that Wulf's ship now occupies.Mods that conflict with these areas may cause you problems. Otherwise,

Skyrim Falskaar EP21 - The Heart Of The Gods

And begin your legendary journey today! Alongside this map, you will encounter a new creature, the Maeguana. Its motherly nature will help nurture your babies, and its skin membrane will guide you to safety. This striking variant of the Maewing fuses the agility of its counterpart with a robust, reptilian appearance worthy of the gods of the pantheon. Download all screenshots in full resolution Download in full resolution Can you feel the love in the air? Love Ascended is now live on all platforms. This love-filled event, celebrating Valentine’s Day bring an array of enchanting new treats and delights! Starts on Thursday, February 13, 2025 at 10:00am PST Ends on Friday, February 21, 2025, 10:00am PST PVP/PVE: 2x Harvesting, Taming, and Experience, and Breeding Small Tribes: 4.5x Harvesting, Taming, and Experience + 4x Breeding ARKpocalypse: 5x Harvesting, Taming and Experience, and Breeding Lovebirds *new* Love Bugs Vday Coel Chibi-Lovebird *new* Chibi Pair-o-Saurs *new* Valentine’s Fishing Rod Love Bug Hearts Festive Dino Candy Box o' Chocolates (Now also reduce mating cooldown by 20% of current time remaining) Pillow-Club Skin *new* Loveseat *new* Ottoman *new* Love-Chair *new* Pajama Top *new* Pajama Bottoms *new* SleepingHat *new* PomPom Slippers *new* Friendship Bracelets *new* Bear Hug Swimsuit Odd Couple Swimsuit Sauropod Heart Swimsuit Cupid Couture Bottom Skin Cupid Couture Top Skin Halo Headband Skin Heart-shaped Sunglasses Skin Heart Spring Hat Cuddle Rex Sweater Bow & Eros Skin Heart-shaped Shield Skin Teddy Bear Grenade Skin Love Shackles Skin Heart Spring Hat Cuddle Rex Sweater Love-Bed Proposal Emote *new* Lasso Emote *new* Flirty Emote Heart Emote Self Hug Emote Dino Light Blue WyvernBlue0 PowderBlue Glacial DarkLavender MediumLavender Lavender DarkViolet Dino Light Purple LightPink Magenta DeepPink Red DarkMagenta Dino Albino Cream Jade LeafGreen From the Main Menu, select the mod tab. Search for Love Ascended in the ARK. Falskaar - Hearts of the Gods Bugs Fix : Mods requiring this file. Mod name Notes; Falskaar - Quest-Fix - Traduzione Italiana : Unofficial Falskaar Patch - Permissions and credits Falskaar - Hearts of the Gods Bugs Fix: Falskaar - Quest-Fix: Permissions and credits . Author's instructions. File credits. This author has not credited anyone else in this file Donation Points

The Heart of the Gods - Falskaar Main Quest Walkthrough

Staalgarde.3E 23 – Finally, nine years after the death of Hjalmar Unnvaldr, his son leads an uprising in an attempt to make himself king. The rebellion is easily quelled by the Borvaldurs loyal troops, who outnumber and overpower the Unnvaldrs.3E 121 – Scholars in Borvald discover that Falskaar is in fact on Nirn, and lies 130 miles North-East of Tamriel. They make connection with Skyrim’s Northern shore and boats begin travelling back and forth, trading and bringing immigrants.4E 99, Rain’s Hand 17th – A war begins when the Unnvaldrs hire a huge amount of mercenaries from Tamriel to help them fight the Borvaldurs and gain power after they find a large amount of letters written by Hjalmar, detailing their right to the throne. The war ends with the Borvaldurs victorious, and by threat of destroying Staalgarde, the Unnvaldrs sign a treaty, agreeing to forever put to rest their lust for the throne.4E 201 – The current Jarl of Staalgarde, Yngvarr Unnvaldr, finds a hidden room in the crypts under the city. It contains the Unnvaldr key to the heart's temple, and many of Hjalmar’s scribblings. Now that he knows for a fact that the heart is real, he sees an opportunity to break the treaty and finally gain power. His rage and greed take over, he builds an army and hires large amounts of bandits to fight for him. He also promises his people to share the power with them, having no real intention to do so, but gaining him the unwavering support of his entire city.4E 201 A few months later - For the first time since the party's arrival in Falskaar almost 600 years ago, the portal activates deep within the ruins of Mzubthand, and the player steps through, arriving in Falskaar. They are denoted as 'The Traveller', based on an old myth that someone would arrive through the portal, marking the beginning of another conflict, the worst the land would ever see.FeaturesUpon completion Falskaar will feature:- 25-30 quests, including a 9 quest long main story, and 15-20 side quests!- New items including new books, recipes, and potentially

Skyrim Falskaar EP21 - The Heart Of The Gods - YouTube

WARNING: I do not support translations or unofficial uploads of the mod. If you are playing a translation or an unlisted download of the English version I cannot guarantee that your version of the mod has not been altered or that it is up to date.FalskaarFor hundreds of years Falskaar has been inhabited by the Nords, though most of its history from before then is unknown.For the first time since the party's arrival in Falskaar almost 600 years ago a portal activates deep within the ruins of Mzubthand and the player steps through, arriving in Falskaar. They are denoted 'The Traveler', based on an old prophecy."They who arrive through the shimmering wall mark the start of the worst."F.A.Q. at the bottom of the page.Please READ IT before using the mod!What is Falskaar?Falskaar is a new lands mod that adds an entirely new worldspace to the world. It's accessed by a dungeon the first time, then by boat from then on out. Falskaar's goal was to sharpen my skills in almost all areas around the board, with a focus in level and dungeon design. The result is that there is at least a little bit of everything. There is a new land, places, people, quests, dungeons and more for the player to experience. It adds roughly 20+ hours of content, and favors all types of characters.This is NOT a beta. This is NOT a test version. This is a 100% completed new lands mod. (New and/or updated content may still be added, but the main production is complete)FeaturesAn entirely new land independent of Tamriel, roughly the size of 2-3 Skyrim holds.20-30+ hours of gameplay.26 quests, including a 9 quest long main story, and 17 side quests! (Along with some unmarked content)New items including new books, recipes, weapons and armors. (A mix of brand new, and retextured)*Two new spells and a new shout.*A bard with several unique new songs.A soundtrack containing 14 brand new tracks composed by Adamm Khuevrr just for Falskaar, adding more than 40 minutes of new music!A fully voiced experience, featuring almost 30 semi-professional and professional voice actors and actresses.* Weapons, armor and spells were not the focus of this mod. As such, do not expect grand things in these areas, they are simple little touches to make everything a bit less vanilla.Not all quests in this mod blatantly hold your hand. If you seem to be stuck, look around and think through the quest. All quests were rigorously tested for complete-ability, so it's more likely than not that you just have to figure it out without a blatant quest marker telling you what to do.What does Falskaar require?- Falskaar only requires the latest version of Skyrim SE.- It

Skyrim 44: The Heart of the Gods (Falskaar) - YouTube

Are free to do so, but you are on your own if you choose to do so.Best wishes to everyone, and thank you for helping the mod reach a broader international community!F.A.Q.Q: I get a 'system out of memory' issue when trying to install with NMM, how do I fix this?A; This is a problem with large mods and NMM on 32-bit machines. To get around this error, simply manually install the mod.Q: I'm stuck at some part in the main quest, what should I do?A: Many problems being reported are just issues with the unpredictability of the game. Waiting in-game for several hours (1-6 is usually good) fixes a lot of these issues by letting the other actors in the game catch up. I'll work to improve this, but there's only so much I can do. (Once other mods get involved and a lot is happening it rapidly gets impossible to control)Q: The end of Fort Urokk doesn't work for me, when will you be fixing that?A: This is not a bug with the mod, but a mod conflict. Mods that allow children to be killable were not accounted for during development, and their use (Thus causing Wilhard to die) is not recommended, and will cause issues. I believe this mod to be the cause of this issue, so try disabling it for the duration of this quest. Reports so far say that allows them to complete the quest without issue.Q: [Mild MQ Spoiler] I can't find the key in Bearclaw cave during Strength & Wisdom, where is it?A: Search the final room of the cave, it's in there. It is not in a container, so 'explosive' spells may fling it around making it harder to find. This is being improved in 1.2.0.0.Q: A quest isn't advancing and/or things seem to have pointlessly broken!A: While a legitimate bug is certainly possible, an overwhelming amount of issues with scripts failing to fire in Falskaar are caused by Papyrus being overloaded by other mods. Please enable Papyrus logging via the instructions below, then observe your logs as you play. ~30 minutes of play shouldn't result in a very big log (depending on your mods). If it makes, say, a 10mb log, that's huge! Please search the log for repeating or intrusive errors. Please also search for any errors containing "FSKR" or "Falskaar". Report the latter to me, and the respective mod owners for any others.Enable papyrus logging:Open Skyrim.ini (My Documents/My Games/Skyrim) and add the following to it if it isn't already there:[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1Afterward adding those lines and playing some, you'll get new folders in "My Games/Skyrim" called "Logs/Script". In Script you will find 1 to 4 Papyrus logs. (0, 1, 2 and

Falskaar - Episode IX - The Heart of the Gods - YouTube

There are no major compatibility concerns. Falskaar was designed with compatibility in mind, so many mods will work automatically, like wildlife replaces, etc. However, some mods will NOT and will require compatibility patches. This includes mods that alter the bandits of Skyrim, Necromancers, Guards, or music. (List not all-inclusive, of course, there are plenty of other areas as well) Do NOT clean Falskaar.esm. It has been thoroughly cleaned before release and contains NO dirty edits. All edits to vanilla records are intentional and necessary.Uninstalling FalskaarThe uninstallation of Falskaar mid-game is NOT supported. It's simply too big. Treat Falskaar like a DLC, and do NOT remove it during a playthrough. Only remove if you are starting a new game. To remove (Only for new game) simply delete "Video/Falskaar_Intro.bik", "Video/Falskaar_Outro.bik", "Falskaar.bsa", and "Falskaar.esm". Failure to follow the above conditions will likely result in serious, irreversible damage to your save and is not recommended or supported.The good news about this is that Falskaar alters very little of vanilla content. If you ignore the new dungeon entrance, boat in the Dawnstar bay, and never go to Falskaar it will have NO effect on your gameplay in Skyrim. It will simply take a spot in your load order from that point onward. However it is, of course, my hope that you will not desire to remove Falskaar ever. Hopefully it will provide you with plenty of enjoyable content, even once you leave Falskaar, in the form of weapons, armors, recipes, etc.Permissions and CreditsPermissions and Credits are available above (Perms & Credits button at top of mod page), as well as in the ReadMe.Reviewers, spot-lighters, and critics are free to use and record footage of the mod, and may use content posted on the Nexus site in their videos - So long as intent and proper crediting is made clear.Credits are available in video form on Youtube, here: NotesFor detailed patch notes, see the Changelog (Changelog button near top of mod page) for the current, and previous versions. They are also available in the ReadMe.TranslationsTranslations are now OPEN. It has grown out of my capacity to manage them. You are free the translate the mod as you wish, without my permission and upload the translation where you see fit. The only requirement to translate now, is that you follow these rules:1. It must be clear that I am the author of the mod, and you are the translator.2. It must be clear that I do not support the translated version in any way. I cannot ensure that it has not been modified beyond translating, or that it is up to date.3. You may not alter the mod beyond translating it.4. I cannot help you translate. You. Falskaar - Hearts of the Gods Bugs Fix : Mods requiring this file. Mod name Notes; Falskaar - Quest-Fix - Traduzione Italiana : Unofficial Falskaar Patch - Permissions and credits

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Skyrim Heart of the Gods Falskaar Song - YouTube

Description Replace the map textures for two great new land mods:Falskaar by Alexander J. VelickyWyrmstooth by jonx0r. Improve the quality and add main roads. Note the quality is still low compared to some vanilla map mods (see the images). I've been playing Skyrim with A Quality World Map - With Roads from the start, so I add the roads to the maps myself, this should help you navigating the fairly large land in Falskaar and Wyrmstooth.Install & Uninstall Install with NMM or MO or manually drop the unpacked file to Data Folder.For manual uninstall, delete folder /Data/Textures/Terrain/Falskaar and /Data/Textures/Terrain/WyrmstoothWorld.Compatibility Should be compatible with everything other than the mods change the Falskaar or Wyrmstooth map textures. Recommend to work with Falskaar World Map Clouds.Credits Credits to Alexander J. Velicky and his work, Falskaar.Credits to jonx0r and his work, Wyrmstooth.This mod is not supported by original authors in any way shape or form, and is an independent mod with its own responsibilities and faults.Version History1.0: 2/20/2014Release.1.1: 2/22/2014Minor change to the roads. Texture size reduced.1.2: 2/24/2014Add Wyrmstooth road map.My Other Mod

Skyrim Falskaar EP2 Heart Of The Gods - YouTube

Alexander Velicky has released Falskaar, a content heavy new land and quest mod set on an island of the same name. It's available right here exclusively on Skyrim Nexus.The mod was designed to be as complete as a Bethesda Game Studios developed game add-on, and it's pretty damn impressive considering that Alex primarily designed and created the mod himself (albeit with a lot of help for the sound, testing, and working through bugs). Alex explained to Gamasutra that he is looking to apply for a position with Bethesda Game Studios."Falskaar was my full-time job," he says, noting that he worked around 8 hours each weekday, along with some overtime during evenings and weekend. "I put an average of 40-70 hours a week into the mod."Velicky lives with his dad, who he says was "very supportive, allowing me to live here without paying rent or having to pay for food/bills, so I was able to work full time without getting a job of any sort."The idea was that instead of going to design school, Velicky would cut out the middle man and directly gain experience with video game design by creating his own masterpiece."I made this mod partially because I love game design and it was incredibly fun to do, but also because I wanted to impress Bethesda Game Studios,"he explains. "I think they make a very unique type of game, and are one of the best game design companies out there."The team at Bethesda has offered the 19-year-old advice over the last year or two, although he hasn't yet heard anything as-of-yet regarding a possible job following Falskaar development wrap-up.According to the mod description the new content adds new land equal to 2 Skyrim holds, between 20-30 hours of play, 9 main quests and 17 side quests, new items, new. Falskaar - Hearts of the Gods Bugs Fix : Mods requiring this file. Mod name Notes; Falskaar - Quest-Fix - Traduzione Italiana : Unofficial Falskaar Patch - Permissions and credits

Modded Skyrim: Falskaar- Heart of the Gods (Episode 6)

Green Forest Depths are a location. They are part of the Green Forest.The passage in the north leads to Green Forest Waterfall. It is first blocked from the waterfall area by the Gaga Bird. In the east are Green Forest Plains where the passage can be opened interacting with the witch sigil.At the heart of the deep forest is the Depths Garden. It is blocked by a Garden Door, where Ellie finds a Witch's Blue Chalk and can be opened by a lever at the end of the Waterfall Puzzle.Contents1 Creatures2 Plants3 Collection Items4 MapCreatures[]ImageNameTimeCollection ItemBush Bug (creature) All Day Bush BugPompom Night Pompom's Tail FeatherTinkle Spider (creature) Day Tinkle SpiderPlants[]ImageNameTimeCollection ItemWitchflower (plant) All Day WitchflowerLittle Mandrake (plant) All Day Little MandrakeCollection Items[]ImageCollection ItemMudCranappleMap[]LocationsWitch's HouseIncubators Room • Showroom • Witch's Garden • Witch's House • WorkplaceGreen ForestGreen Forest Depths • Green Forest Plains • Green Forest Plateau • Green Forest WaterfallVillageTemple of the Two Cat Gods • WisteriaCloud ValleyCloud Valley Upstream • Cloud Valley DownstreamSpecialDepths Garden • Mountain Summit • Place of Promise • Train Track • Waterfall PuzzleOtherHighlion • Lucerine Ortu

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User1130

Chair. Good luck.Dr. Darrell of Michigan.AluminumWater (Topic Creator)7 years ago#3Im on the quest named return the favor. After I complete it; it should trigger the final quest which is named heart of the gods but it doesnt trigger it. All of the primary characters just walk back home to amber creek.I have reloaded but the same thing happens. I have read online that other people have this issue but they use console command to fix it.If its not fixable then I may uninstall or just explore.Deathrogue3 7 years ago#4AluminumWater posted...Im on the quest named return the favor. After I complete it; it should trigger the final quest which is named heart of the gods but it doesnt trigger it. All of the primary characters just walk back home to amber creek.I have reloaded but the same thing happens. I have read online that other people have this issue but they use console command to fix it.If its not fixable then I may uninstall or just explore.Yeah I had the same issue so I deleted that along with the patch for this current playthrough I'm doing and haven't had any issues so farI live on both sides of the fence , Therefore my Grass Is Always Green.GT:ST0IRMAluminumWater (Topic Creator)7 years ago#5Yeah I had the same issue so I deleted that along with the patch for this current playthrough I'm doing and haven't had any issues so farYou deleted a recent patch for skyrim or is their a falskaar patch available?Deathrogue3 7 years ago#6No falskaar patch available. I was talking ussepI live on both sides of the fence , Therefore my Grass Is Always Green.GT:ST0IRMDeathrogue3 7 years ago#7just a heads up Public Announcement to everybody who's having trouble with this mod. There is a mod called Falskaar Bug Fix in the work in progress section. I have not tested this much out for myself because I deleted Falskaar but if anybody else tries it and it works for you please let us know so I can go back and finish that damn mod LOL thank youI live on both sides of the

2025-04-01
User5362

Does NOT require any DLC.- It does NOT require any additional utility mods like SKSE.Installing/Updating Falskaar*To install Falskaar simply extract all items in the archive into your Skyrim/Data folder. The archive should contain 4 items, "Falskaar.esm", "Falskaar.bsa", "Video/Falskaar_Intro.bik", and "Video/Falskaar_Outro.bik". Place Falskaar.esm in your load order above all ESP files, as close to the DLC as possible. (So close to the top) Exact order may not matter, as Falskaar shouldn't conflict with many things, but it should be near the top as other mods may later edit Falskaar.*You may also install with a mod manager, like NMM. This will work just fine, manual installation is not required.To update Falskaar simply extract the new files and replace/overwrite the old ones.Note: Updating Falskaar in the middle of playing it shouldn't have any crazy repercussions, but not all bug fixes/changes may take effect. The only way to surely get a clean 100% update is to start with a clean save.How to Start Falskaar/What level should you be?IMPORTANT!: When you first load up your game with the mod active, WAIT for a few hours (in Skyrim time) to let Falskaar's content and characters settle down. This will help avoid issues if you manage to reach the content 'too quickly'. (Like blasting through the first dungeon. Do it fast enough, and the first cut scene gets wonky)To start Falskaar, go to Riften and speak with Jalamar. He will either be outside around the market, inside the northern gate, or inside the Bee and Barb. You can also just go straight into Echo Deep Mine, a new dungeon just northeast of Riften. The mod does not have a level requirement. It scaled in a similar manner to Skyrim, ideally providing a balanced experience for players regardless of their level. However, like Skyrim, if you're level 80 you may find bandits to be rather trivial. Mods that alter scaling and banditry/enemies in Skyrim will not affect Falskaar bandits as they are a unique setup. See compatibility (below) for more information. IMPORTANT: Do NOT use the console during this to set stages, open doors or disabled objects! Falskaar has been rigorously tested and nothing should be broken, so by doing this you void any hope for support, and will most likely break stuff.Mod Compatibility InfoFOLLOWERS: This mod is fully navmeshed, and should work just fine with most/all followers.Falskaar was designed with compatibility in mind. That said, there are still a few minor areas that will cause conflict:1) The area just outside of Riften along the path to the NE where the entrance to Echo Deep Mine is added.2) The portion of Dawnstar Bay that Wulf's ship now occupies.Mods that conflict with these areas may cause you problems. Otherwise,

2025-03-25
User7119

Staalgarde.3E 23 – Finally, nine years after the death of Hjalmar Unnvaldr, his son leads an uprising in an attempt to make himself king. The rebellion is easily quelled by the Borvaldurs loyal troops, who outnumber and overpower the Unnvaldrs.3E 121 – Scholars in Borvald discover that Falskaar is in fact on Nirn, and lies 130 miles North-East of Tamriel. They make connection with Skyrim’s Northern shore and boats begin travelling back and forth, trading and bringing immigrants.4E 99, Rain’s Hand 17th – A war begins when the Unnvaldrs hire a huge amount of mercenaries from Tamriel to help them fight the Borvaldurs and gain power after they find a large amount of letters written by Hjalmar, detailing their right to the throne. The war ends with the Borvaldurs victorious, and by threat of destroying Staalgarde, the Unnvaldrs sign a treaty, agreeing to forever put to rest their lust for the throne.4E 201 – The current Jarl of Staalgarde, Yngvarr Unnvaldr, finds a hidden room in the crypts under the city. It contains the Unnvaldr key to the heart's temple, and many of Hjalmar’s scribblings. Now that he knows for a fact that the heart is real, he sees an opportunity to break the treaty and finally gain power. His rage and greed take over, he builds an army and hires large amounts of bandits to fight for him. He also promises his people to share the power with them, having no real intention to do so, but gaining him the unwavering support of his entire city.4E 201 A few months later - For the first time since the party's arrival in Falskaar almost 600 years ago, the portal activates deep within the ruins of Mzubthand, and the player steps through, arriving in Falskaar. They are denoted as 'The Traveller', based on an old myth that someone would arrive through the portal, marking the beginning of another conflict, the worst the land would ever see.FeaturesUpon completion Falskaar will feature:- 25-30 quests, including a 9 quest long main story, and 15-20 side quests!- New items including new books, recipes, and potentially

2025-04-13

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