Effect compiler
Author: m | 2025-04-24
MonoGame Effects Compiler (MGFXC) Learn about the MonoGame Effects Compiler (MGFXC), the tool used to compile shaders for usage in MonoGame. The MGFXC tool is used to compile DirectX Effect files (shaders) for usage with MonoGame. It will compile shaders into mgfxo files ready to be consumed by the Effect class. The MGCB Editor uses MGFXC to compile effects Download Cg Toolkit 3.1 - Incorporate interesting effects within your 3D applications . Effect implementation Cg compiler Incorporate effect Compiler Incorporate Effect Compile.
how to compile a monogame shader with fxc effect compiler
Intel® License Manager for FLEXlm* for Windows* on IA-32 and Itanium-based systems. Intel also offers the Intel License Manager for FLEXlm for a variety of other popular platforms. Any Intel License Manager for FLEXlm can serve licenses for Intel products on any combination of platforms. To install the supplied Intel License Manager for FLEXlm after the compiler has been installed, select Start..Programs..Intel(R) Software Development Tools.. Intel(R) License Manager for FLEXlm..Install. Please refer to the User's Guide available in the same menu for details on installing and configuring the license manager. License managers for other platforms can be downloaded from the Intel® Download Center, as described in the User's Guide, or from Intel® Premier Support. Installation related limitations When Microsoft Visual C++ or Microsoft Visual Studio is installed, if the user selects the option to update system environment variables, the user variables for the installing username may also be updated. Intel® Visual Fortran updates only the system variables, as recommended by Microsoft in its documentation for software developers. The effect of this is that if the user who installs Intel Visual Fortran then tries to build a Fortran application from a command prompt, without using the preset environment shortcut provided or invoking ifortvars.bat, default libraries, include files and modules will not be found. The workaround is to delete the user environment variables INCLUDE and LIB. This problem does not affect builds done from the IDE. If you uninstall the Intel Visual Fortran 8.1 integration into Microsoft Visual Studio .NET, this action will remove deftofd.exe, a tool for converting resource files to Fortran include files, from the 8.1 compiler's BIN area. This will be an issue if you use the Selected Compiler Version option in Visual Studio .NET to use the 8.1 compiler and your project uses resource files. To fix this problem, copy deftofd.exe from the 9.1 compiler's IA32\BIN folder to the corresponding 8.1 folder. If multiple copies of the Microsoft Platform SDK have been installed on the system, the compiler install may, in some cases, say that it cannot find the Platform SDK and will prompt you for the path. If this happens, please use the Browse button to identify the proper Platform SDK path. The compiler install cannot detect if you have an unsupported version of the Microsoft Platform SDK installed. Please verify that the version selected meets the System Requirements. If you are installing and configuring the Intel License Server, used for floating and node-locked licenses only, in some cases the license service may fail to start. In this circumstance, a message box will appear with instructions for manually starting the license service. Setting Up the Compiler EnvironmentYou can use the Intel® Visual Fortran Compiler from a command MonoGame Effects Compiler (MGFXC) Learn about the MonoGame Effects Compiler (MGFXC), the tool used to compile shaders for usage in MonoGame. The MGFXC tool is used to compile DirectX Effect files (shaders) for usage with MonoGame. It will compile shaders into mgfxo files ready to be consumed by the Effect class. The MGCB Editor uses MGFXC to compile effects When the original PDE is linear, these equations will also be linear—and that’s the typical case people consider when they talk about “finite element analysis”. But there are many PDEs of practical importance that aren’t linear—and to tackle these one needs nonlinear finite element analysis, which is what we now have in Version 12.0. As an example, here’s what it takes to solve the nastily nonlinear PDE that describes the height of a 2D minimal surface (say, an idealized soap film), here over an annulus, with (Dirichlet) boundary conditions that make it wiggle sinusoidally at the edges (as if the soap film were suspended from wires): ✕NDSolveValue[{Inactive[Div][(1/Sqrt[1 + \!\(\*SubscriptBox[\(\[Del]\), \({x, y}\)]\(u[x, y]\)\).\!\(\*SubscriptBox[\(\[Del]\), \({x, y}\)]\(u[x, y]\)\)]) Inactive[Grad][ u[x, y], {x, y}], {x, y}] == 0, DirichletCondition[u[x, y] == Sin[2 \[Pi] (x + y)], True]}, u, {x, y} \[Element] Region[Annulus[{0, 0}, {0.3, 1}]]] On my computer it takes just a quarter of a second to solve this equation, and get an interpolating function. Here’s a plot of the interpolating function representing the solution: ✕Plot3D[%[x, y], {x, y} \[Element] Region[Annulus[{0, 0}, {0.3, 1}]] , MeshFunctions -> {#3 &}]New, Sophisticated CompilerWe’ve put a lot of engineering into optimizing the execution of Wolfram Language programs over the years. Already in 1989 we started automatically compiling simple machine-precision numerical computations to instructions for an efficient virtual machine (and, as it happens, I wrote the original code for this). Over the years, we’ve extended the capabilities of this compiler, but it’s always been limited to fairly simple programs.In Version 12.0 we’re taking a major step forward, and we’re releasing the first version of a new, much more powerful compiler that we’ve been working on for several years. This compiler is both able to handle a much broader range of programs (including complex functional constructs and elaborate control flows), and it’s also compiling not to a virtual machine but instead directly to optimized native machine code.In Version 12.0 we still consider the new compiler experimental. But it’s advancing rapidly, and it’s going to have a dramatic effect on the efficiency of lots of things in the Wolfram Language. In Version 12.0, we’re just exposing a “kit form” of the new compiler, with specific compilation functions. But we’ll progressively be making the compiler operate more and more automatically—figuring out with machine learning and other methods when it’s worth taking the time to do what level of compilation.At a technical level, the new Version 12.0 compiler is based on LLVM, and works by generating LLVM code—linking in the same low-level runtime library that the Wolfram Language kernel itself uses, and calling back to the full Wolfram Language kernel for functionality that isn’t in the runtime library.Here’s the basic way oneComments
Intel® License Manager for FLEXlm* for Windows* on IA-32 and Itanium-based systems. Intel also offers the Intel License Manager for FLEXlm for a variety of other popular platforms. Any Intel License Manager for FLEXlm can serve licenses for Intel products on any combination of platforms. To install the supplied Intel License Manager for FLEXlm after the compiler has been installed, select Start..Programs..Intel(R) Software Development Tools.. Intel(R) License Manager for FLEXlm..Install. Please refer to the User's Guide available in the same menu for details on installing and configuring the license manager. License managers for other platforms can be downloaded from the Intel® Download Center, as described in the User's Guide, or from Intel® Premier Support. Installation related limitations When Microsoft Visual C++ or Microsoft Visual Studio is installed, if the user selects the option to update system environment variables, the user variables for the installing username may also be updated. Intel® Visual Fortran updates only the system variables, as recommended by Microsoft in its documentation for software developers. The effect of this is that if the user who installs Intel Visual Fortran then tries to build a Fortran application from a command prompt, without using the preset environment shortcut provided or invoking ifortvars.bat, default libraries, include files and modules will not be found. The workaround is to delete the user environment variables INCLUDE and LIB. This problem does not affect builds done from the IDE. If you uninstall the Intel Visual Fortran 8.1 integration into Microsoft Visual Studio .NET, this action will remove deftofd.exe, a tool for converting resource files to Fortran include files, from the 8.1 compiler's BIN area. This will be an issue if you use the Selected Compiler Version option in Visual Studio .NET to use the 8.1 compiler and your project uses resource files. To fix this problem, copy deftofd.exe from the 9.1 compiler's IA32\BIN folder to the corresponding 8.1 folder. If multiple copies of the Microsoft Platform SDK have been installed on the system, the compiler install may, in some cases, say that it cannot find the Platform SDK and will prompt you for the path. If this happens, please use the Browse button to identify the proper Platform SDK path. The compiler install cannot detect if you have an unsupported version of the Microsoft Platform SDK installed. Please verify that the version selected meets the System Requirements. If you are installing and configuring the Intel License Server, used for floating and node-locked licenses only, in some cases the license service may fail to start. In this circumstance, a message box will appear with instructions for manually starting the license service. Setting Up the Compiler EnvironmentYou can use the Intel® Visual Fortran Compiler from a command
2025-04-14When the original PDE is linear, these equations will also be linear—and that’s the typical case people consider when they talk about “finite element analysis”. But there are many PDEs of practical importance that aren’t linear—and to tackle these one needs nonlinear finite element analysis, which is what we now have in Version 12.0. As an example, here’s what it takes to solve the nastily nonlinear PDE that describes the height of a 2D minimal surface (say, an idealized soap film), here over an annulus, with (Dirichlet) boundary conditions that make it wiggle sinusoidally at the edges (as if the soap film were suspended from wires): ✕NDSolveValue[{Inactive[Div][(1/Sqrt[1 + \!\(\*SubscriptBox[\(\[Del]\), \({x, y}\)]\(u[x, y]\)\).\!\(\*SubscriptBox[\(\[Del]\), \({x, y}\)]\(u[x, y]\)\)]) Inactive[Grad][ u[x, y], {x, y}], {x, y}] == 0, DirichletCondition[u[x, y] == Sin[2 \[Pi] (x + y)], True]}, u, {x, y} \[Element] Region[Annulus[{0, 0}, {0.3, 1}]]] On my computer it takes just a quarter of a second to solve this equation, and get an interpolating function. Here’s a plot of the interpolating function representing the solution: ✕Plot3D[%[x, y], {x, y} \[Element] Region[Annulus[{0, 0}, {0.3, 1}]] , MeshFunctions -> {#3 &}]New, Sophisticated CompilerWe’ve put a lot of engineering into optimizing the execution of Wolfram Language programs over the years. Already in 1989 we started automatically compiling simple machine-precision numerical computations to instructions for an efficient virtual machine (and, as it happens, I wrote the original code for this). Over the years, we’ve extended the capabilities of this compiler, but it’s always been limited to fairly simple programs.In Version 12.0 we’re taking a major step forward, and we’re releasing the first version of a new, much more powerful compiler that we’ve been working on for several years. This compiler is both able to handle a much broader range of programs (including complex functional constructs and elaborate control flows), and it’s also compiling not to a virtual machine but instead directly to optimized native machine code.In Version 12.0 we still consider the new compiler experimental. But it’s advancing rapidly, and it’s going to have a dramatic effect on the efficiency of lots of things in the Wolfram Language. In Version 12.0, we’re just exposing a “kit form” of the new compiler, with specific compilation functions. But we’ll progressively be making the compiler operate more and more automatically—figuring out with machine learning and other methods when it’s worth taking the time to do what level of compilation.At a technical level, the new Version 12.0 compiler is based on LLVM, and works by generating LLVM code—linking in the same low-level runtime library that the Wolfram Language kernel itself uses, and calling back to the full Wolfram Language kernel for functionality that isn’t in the runtime library.Here’s the basic way one
2025-04-07Hardware! If you download the binary files, you have to change the filenames in the commands to the name of the files you downloaded. If you compile from source the name is main.hex and main.eep. Step 49: Software: Introduction The software is written in C and compiled with the open source compiler avr-gcc. This is the main reason we use Atmel AVR micro controllers. The PIC series from Microchip is also a nice choice, but most of the C compilers cost money, and the free versions have limitations on code size. The AVR route is much more hassle free. Just apt-get install the avr-gcc compiler, and you're in business. The software on the AVR consists of two main components, the cube interrupt routine and effect code for making fancy animations. When we finally finished soldering, we thought this would be the easy part. But it turns out that making animations in monochrome at low resolutions is harder than it sounds. If the display had a higher resolution and more colors, we could have used sin() and cos() functions and all that to make fancy eye candy. With two colors (on and off) and low resolution, we have to use a lot of if() and for() to make anything meaningful. In the next few steps, we will take you on a tour of some of the animations we made and how they work. Our goal is to give you an understanding of how you can make animations, and inspire you to create your own! If you do, please post a video in the comments! Step 50: Software: How It Works As mentioned in the previous step, the software consists of two pars. The interrupt routine and the effect code. Communication between these two happens via a voxel array. This array has
2025-04-11The state machine and opportunities for more aggressive loop unrolling.State Machine Analysis: the CoreMark state machine is implemented as a series of switch statements encapsulated in a loop. Below is an example of this structure.Based on the structure of the switch statements, we know the new destination after each case statement, making it possible to eliminate the switch by directing each case to branch directly to the successive case. For example:Depending on aspects of the code, such as the enclosing loop structure and the amount of code before and after the switch, this transformation can improve performance of a general state machine. As you might expect, replication of the pre- and post-switch code after each switch case will result in increased code size. More on that later.Loop Unrolling: the ARM Compiler uses heuristics to determine which loops to unroll. Too aggressive unrolling can significantly bloat the resultant code; too conservative unrolling leaves performance on the table. The ARM Compiler typically takes a conservative approach to loop unrolling, as our customers generally develop embedded applications which are often memory constrained. The default heuristics take into account the overall impact on code size, trying to improve performance without substantially bloating the generated code. As part of this experiment, we took a more aggressive approach to loop unrolling, adjusting the compiler's heuristics to aggressively unroll loops irrespective of code size increase.The Results: ARM Compiler shows significant CoreMark ImprovementsApplying the techniques mentioned above resulted in a dramatic improvement in CoreMark benchmark performance. While the result was impressive, there was the unwelcome side effect of a 13% code size increase when enabling the switch statement and aggressive loop optimizations. Given that the ARM Compiler targets embedded developers, this is generally not an acceptable outcome for our customers. Why Code Size MattersAs mentioned above, the performance improvement techniques come with an unwelcome impact on code size. Generally speaking, ARM's powerful 32-bit microcontrollers have plenty of horsepower for embedded workloads, but memory capacity is often limited in embedded applications for cost reasons. Although MCU prices have fallen dramatically, moving to a microcontroller with more on-chip Flash memory
2025-04-11Download Microsoft To Do for macOS 10.13 or later and enjoy it on your Mac. Stay organized and manage your day-to-day with Microsoft To Do. Make shopping lists or task lists, take notes, record collections, set reminders and more to improve your productivity and focus on what matters. Altova Xml Viewer is a software loaded with amazing features like text view for easy viewing of XML Code, tools for line numbering, syntax coloring, bookmarking, tree view, pretty painting, grid view, XML validation and much more to perform XML viewing and editing quicker and easier. The software is available for free download. Mac users interested in Free xml viewer for mac generally download: RationalPlan-Viewer 4.10 Free Usually project managers plan and control the projects from start.Xml Editor Free Download For MacXML Photo Album v.1.7.0Provides files to display a photo album stored either locally (ie CD or hard drive) or on the web using a web-browser. Album data (title, caption, etc) is stored in a single convenient XMLfile which can be generated with our Windows GUI, or by ...XML Prototype Compiler v.1.0.betaPrototype Compiler for XML (PCX) is a JAXB alike XML compiler. It takes an XMLfile in its input, and generates a set of classes, that are able to read XML files of given type. Unlike JAXB, PCX has no meta-language to be used in code generation.XML validating & querying tool v.1.0The program processes the given source XMLfile according to command-line arguments. It can validate the file (with -x or -d option) or query XPath expression (with -p option).Usage:java -jar clivaq.jar -- shows the help screenjava ...I2: Image Manipulation API v.2.1.0I2 is an API for the abstraction of all common image transformations (thumbnailing, scaling, borders, etc) into an XMLfile. Through a simple PHP API, images can be loaded through such a transformation to generate a modified ...Photo Gallery v.1No Flash knowledge required for setting up this Flash Photo Gallery. You can set everything from a XMLfile. This Photo Gallery it's resizable adjusting after the browser size. Everything will look the same on each resolution. You can change the them.PGC Flash Video Gallery L v.1.0Features : * XML driven. Easy change all media contents from external XMLfile. * Title (header) and e-mail in footer can be changed via XMLfile. * You don't need to open source file to change header, footer and all video content. Just use XML to ...US and Counties Map Locator v.1.0United States and Counties Map Locator. The map contains locator maps of each state! Features: - Color, URL linking, captions and more; - Intuitive Flash Map Interface; - Ease of Use; - Customizations via an XMLfile; www.fla-shop.com ...Golden UK Map v.1.0Golden UK Map. Special visual effect. Features: - Color, URL linking, captions and more; - Intuitive Flash Map Interface; - Ease of Use; - Customizations via an XMLfile; www.fla-shop.com ...Golden SpotsMap of Europe v.1.0Europe Flash Map Locator. Special visual effect. Features: - Color, URL linking, captions and more; - Intuitive Flash Map Interface; - Ease of Use; - Customizations
2025-04-07