Chusingura46 1s

Author: w | 2025-04-25

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step 2 Write the Boolean expression in the SOP form. Place 1s for those positions in the Boolean expressions and 0s for everything else. step 3 Group the 1s. The counting of 1s in the group should be in the form of 2 3, 2 4, 2 2 and 2 1. Therefore you can't group single 1s, three 1s, five 1s, six 1s, seven 1s, nine 1s, ten 1s, eleven 1s, twelve

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FAQ for the Upcoming Skip 1s - Skip 1s - Flirc Forums

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Ö=ø|òY‡b+L#—/6a‡ÃóÝž�¼ãoÏGn0øó歹|äcÜLóŒŒ{Òí®(ø|Kž.±ñ÷z»pà›ÍÑýèšþž qŸ¥Æ\ ƒ‡éO‡ÞÛáúËã/¡övbßÙ�ôöôÓ‡8 éÑ2ç9 íÓ6ëË�Î�íu|�æ~ÂWÿ@|§‡Å…nö3ïÇÖ+UI°;J ÿщìS1®žW˜€bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ €bˆ²îKÛnè×îb¾³|›—ÐúéûX÷áóÉf-©½1ô#†|Ù† Ëz2‡ß#âqQNþ/œŒ{ЇÈÇ8¨vc/Œ�ƒÄuv>Âß›ó}að>Fÿ_'f `šbŒ¹ é›èà îÚÓŒŽ(û›�“©õÄ}ÝŽ¯—ÞØØ|;0>®Ž�Ÿ7Öú4ô� ìÑÑל¸ çÞϯcyŸ°–Aè”ðø° í߃Ͽ X­n)°;L@1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä @1Ä This guide will show you how to build all kinds of tank suspensions, tank tracks, and return rollers, and how to use them all together. It will show you the basics of how to build everything so that designing vehicles with functional tank tracks and suspension is easy.Make sure your FPS is a minimum of 100. It is recommended to be at 150FPS or higher if you want a smooth experience.If the track glitches off, just spam the reset button and it’ll fix it. These are brick rigs so glitches can and will happen.Here is the result for this project:Color coding, reference settings, and some extra information.While I have set the suspension rotated upwards at 22.5 degrees, it can be set at just about any degree such as 30 degrees. 22.5 is just the stock rotation.Sometimes mirroring stuff can have issues such as mirroring a set of tracks can have missing bricks or rotated bricks for some odd reason. Make sure that you catch that.Tank tracks are made of tungsten. All other actuators are made of steel. Tungsten also works. Everything else is made of aluminum. Steelworks too. As for when you’re building a body, a lighter material such as oak is best. A heavier body can lead to the tracks struggling and/or glitching.Numbers and what they mean:1s/1s/1s = 1/3 x 1/3 x 1/31s = 1/31 brick = 3 studs.1s = 1 stud4s = 4 studs = 1 1/3 bricks = 1.3 bricksColors of actuators for reference.All actuators are the smallest-sized 1s actuators. Larger actuators do work, but they also take up too much space.Settings for reference.Building a simple base, suspension arms, and roadwheels.Make sure the location of the brick is around 0,0,1so that mirroring all the parts such as tracks is easy to do.Start with a 13/4/1s brick. Make sure that the side connections are set to none to not interfere with the suspension arms.Now create a 13/1s/1s temporary brick to help space apart all the suspension arms.Now to make the suspension arm. Have the light blue (cyan) 1s rotational actuator be set at a stiffness of 1 and the min/max angle at -60/60 so the actuators have a smaller chance of glitching out when in use. Have the suspension arm be rotated at 22.5 degrees. It can be really whatever angle that you want whenever you build. The suspension arm is a 1/1s/1s brick plus a 1s/1s/1s half cylinder. The small half cylinder helps space out the wheels to match how much the powered axle is spaced out when added later.Now put the angled suspension arm onto the 13/1s/1s brick.Now to add the roadwheels. Put them on the ends of the two cylinders at the very ends of

If I turn off 1s, will existing RSVPs with 1s be affected?

New position.To add an exclude area, click To select an exclude area, click in the exclude area, or click To remove an exclude area, click Background merge time This setting is only relevant when using motion based masking method. The background merge time is the time an object needs to remain stationary until it is considered a part of the background image. Once considered part of the background image, the object becomes unmasked even if it is within an include area.*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img{height:100%;position:absolute;width:100%;left:0;top:0;}svg{position:absolute;width:100%;left:50%;top:50%;margin-left:-34px;margin-top:-24px;height:48px;width:68px;}.ytp-large-play-button-bg{webkit-transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);fill:#212121;fill-opacity:.8;}.nKuxmHmZfBs:hover .ytp-large-play-button-bg{-webkit-transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);fill:#f00;fill-opacity:1;}">Example of how background merge time works.Long background merge time:This is a meeting room, where people often sit still for a longer period of time and where there generally is little movement. To avoid people being considered a part of the background image (and being unmasked) we recommend to add a longer background merge time.Example of scene where to use a longer background merge time. Short background merge time:If an object (that originally is a part of the background image) is moved from one position to another the application will mask both changes. The two changes from the original background image are:the object is moved from its original positionthe object’s new positionThis is a factory where people and things are in moving constantly. An object that first was considered a part of the background image is moved to another part of the scene. If this happens to several objects in the scene and there is a long background merge time the scene will soon contain a lot of unwanted masks (artifacts). The masks will not disappear until the background merge time has ended.*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img{height:100%;position:absolute;width:100%;left:0;top:0;}svg{position:absolute;width:100%;left:50%;top:50%;margin-left:-34px;margin-top:-24px;height:48px;width:68px;}.ytp-large-play-button-bg{webkit-transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);fill:#212121;fill-opacity:.8;}.ERHk4c-wUNs:hover .ytp-large-play-button-bg{-webkit-transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);fill:#f00;fill-opacity:1;}">A scene where a short background merge time is advisable to avoid artifacts.Sensitivity Setting sensitivity too high will introduce more artifacts in the scene. Setting it too low could mean that some pixels that should be covered are displayed as normal.Low sensitivityMedium sensitivityHigh sensitivityReset background Clean up artifacts or unwanted masked objects. Click Reset background to force a reset of the background scene. This setting is only relevant for motion-based masking method.Priority Choose whether to prioritize mask detail or frame rate in a stream. The default priority is frame rate.Frame rate: Prioritizes frame rate for a smoother stream. The mask detail will decrease.Mask detail:. step 2 Write the Boolean expression in the SOP form. Place 1s for those positions in the Boolean expressions and 0s for everything else. step 3 Group the 1s. The counting of 1s in the group should be in the form of 2 3, 2 4, 2 2 and 2 1. Therefore you can't group single 1s, three 1s, five 1s, six 1s, seven 1s, nine 1s, ten 1s, eleven 1s, twelve ChuSingura46+1 -忠臣蔵46+1- 武士の鼓動全CG存档

Samsung GX-1S review: Samsung GX-1S - CNET

Gebrauchsanweisungen für Dentalgeräte Bestellformular IFU's Wenn Sie ein gedrucktes Exemplar einer Gebrauchsanweisung für Geräte anfordern möchten, nutzen Sie bitte das Bestellformular unten. Die Gebrauchsanweisung wird Ihnen kostenfrei und innerhalb von sieben Kalendertagen nach Erhalt der Anforderung zugeschickt.Um zum Haupt-Downloadbereich zu gelangen, gehen Sie bitte auf die Seite www.metasys.com/download-bereich. Anzeige der Dateien Download files table Datei Artikelnr. Revision Sprache Format Größe Änderung: IFU WEK Light FI 200004302 v01 FI PDF 3 MB 30. August 2024 IFU WEK Light IT 200004302 v01 IT PDF 3 MB 30. August 2024 IFU WEK Light NL 200004302 v01 NL PDF 3 MB 30. August 2024 IFU WEK Light EN 200004302 v01 EN PDF 3 MB 30. August 2024 IFU WEK Light DE 200004302 v01 DE PDF 3 MB 30. August 2024 IFU EXCOM hybrid 1s/1/2/5 SV 200004295 v01 SV PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 SK 200004295 v01 SK PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 SL 200004295 v01 SL PDf 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 RO 200004295 v01 RO PDf 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 PT 200004295 v01 PT PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 PL 200004295 v01 PL PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 NO 200004295 v01 NO PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 NL 200004295 v01 NL PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 LV 200004295 v01 LV PDF 16 MB 24. Oktober 2023 IFU EXCOM hybrid 1s/1/2/5 LT 200004295 v01 LT PDF 16 MB 24. Oktober 2023 1 4 Bestellung Druckexemplare Bitte beachten Sie, dass dieser Service nur für Gebrauchsanweisungen (IFU's) verfügbar ist. Für Marketingmaterialien wie z. B. Broschüren wenden Sie sich bitte an [email protected]. Your List Datei Anzahl Artikelnr. Revision Sprache Zurück zum Downloadbereich What's Autoprefixer? Some CSS rules need weird "vendor prefixes" to work in certain browsers. Autoprefixer adds these prefixes to CSS rules automatically. Dynamic Detection Autoprefixer uses the Can I Use database to determine when a rule needs a prefix, based on the browsers you tell it to support. This means you get prefixes only when you need them, so when you write: :fullscreen a { transition: transform 1s; } Autoprefixer transforms that rule into cross-browser CSS::-webkit-full-screen a { -webkit-transition: -webkit-transform 1s; transition: transform 1s }:-moz-full-screen a { transition: transform 1s }:-ms-fullscreen a { transition: transform 1s }:fullscreen a { -webkit-transition: -webkit-transform 1s; transition: transform 1s } Enabling Autoprefixer First, make sure you've read Setting Language Options. Autoprefixer is available for Sass, Less, Stylus, and regular CSS files. Select one of those files and check the Run Autoprefixer box in the inspector pane. You can also turn on Autoprefixer for all files at once. Open Project Settings, choose one of the languages above, then check the Run Autoprefixer box. Autoprefixer Options Open Project Settings, then choose the Autoprefixer category: Browser String This tells Autoprefixer the browsers for which it should write prefixes. You can customize this setting in the Target Browsers category. (It's shared by several tools in CodeKit.) Internet Explorer Grid Support Grid statements require Microsoft-specific prefixes to work in certain versions of Internet Explorer. If you need to support those browsers, enable this option.

Count to 1000 by 1s

Store Non Bal. 1-5s Special A123 preset (any capacity) designed to storage charge or discharge a nonbalanced battery up or down to 3.PAGE 79NiMH, NiCd and Lead Acid factory presets NiCd Fast Charge with Trickle Basic NiCd Fast Charge with Delta Peak Cutoff and Trickle Charge. Requires manual charge rate setting of between 10 mA and 20A, with default value of 1A. Can charge from 1 to 21 cell packs. Fallback default setting is 8mV. Trickle charge rate is 1/20C of the charge rate setting. Charge will timeout in 4 hrs if peak is not reached. Trickle charge timeout is set for 1 Day. This preset is for constant current charging applications only.PAGE 80Specifications: For Battery types: Lithium Polymer (1s to 8s balanced, 1s to 2s unbalanced), Lithium Ion (1s to 8s balanced, 1s to 2s unbalanced), Lithium Manganese (1s to 8s balanced, 1s to 2s unbalanced), A123 (LiFePO4) (1s to 8s balanced, 1s to 10s unbalanced), NiCd (1s to 21s), NiMH (1s to 21s), 6v, 12v, 24v Lead Acid batteries (Flooded, Gel, AGM, SLA) Pack capacity: 20 mAh to 360Ah Input voltage: 10-32VDC, reverse polarity protected Input current: 1A to 60A, software limited Power conversion: SynchronoPAGE 81Footnotes: * Please note, for safety reasons, available charger current may be limited for certain battery types and/or charging modes, e.g.PAGE 82Troubleshooting Operating errors appear as safety codes in the display. If possible, correct the error. If errors continue, contact FMA Customer Service. Safety Code/Message Problem Increase Supply Supply 32 Volts Supply Unstable Preset no 8Sv2 Bad Preset Version NiCd/NiMH charging can’t maintain constant current Supply voltage is too low Supply voltage is too high Check connections.PAGE 83Bananas Removed Negative Amps The bananas were removed when charging Check the supply wiring Chg. Not Allowed Cell V. Too Hi/L Pack Below 3.0V REPLACE BAD PACK Exp. Ch Com. Err The preset will not allow charging The cell voltage is out of range The pack voltage is too low.PAGE 84Safety Code #119 Safety Code #120 Bananas connected while charging Cell count not verified Safety Code #121 Safety Code #122 Safety Code #123 Safety Code #124 Safety Code #125 Safety Code #126 Shunt FET off while CHG/DSCHING Unknown chemistry No next charge screen to show Bad run screen number Cell count is zero Serial0 recursive overflow Safety Code #127 Safety Code #128 Safety Code #129 Safety Code #130 Safety Code #131 Safety Code #132 Discharge mode

Skip 1s Firmware v-beta - Skip 1s - Flirc Forums

The suspension arm. For some reason, half spheres are better and easier to use than cylinders.Now copy and flip the half cylinders. The half cylinders are 2 1s/ 2 1s/1sCopy and paste the suspension arm + roadwheel. Make sure there is a 1s space between the roadwheels.Remove the reference brick that was used to help space out the suspension arms + roadwheels.Torsion Bar suspensionThe red bricks on the sides are quarter spheres. The smaller one is 1s/1s/1s, the larger one is 2s/1s/1s. The long red brick is a 1s/1s/4s half cylinder. The yellow rotational actuator is just a copy of the light blue (cyan) rotational actuator.Reverse Piston Suspension (Version 1)Version 1 of the reverse piston suspension. Pretty small and compact.Should be pretty straight forwards as to how the suspension is made. Just three actuators and the already built suspension arm.Simply add the suspension onto the already built suspension arm.Add the wall that the suspension attaches to. Have the wall be connected to the light blue (cyan) actuators so that it is properly connected to the ground and is easy to work with.Reverse Piston Suspension (Version 2)Pretty much the same thing as the Version 1. Just have the suspension rotated another 22.5 degrees compared to Version 1. If the suspension is flat like in Version 1, the suspension will interfere with the suspension arm.As with Version 1, add the wall so that it connects with the suspension.Reverse Piston (Version 3)A somewhat more compact version due to it not using any rotational actuators excluding the one already attached to the suspension arm. It is slightly more complicated than the previous 2 versions, but not really. Like Version 2, also have the suspension be rotated 22.5 degrees upwards.The wall is much smaller than the other two version due to the wall connecting to parts of the suspension. if you want a full wall, you will need another brick that doesn’t have and connections on the side of the suspension. Make sure to add a small brick to connect to the suspension arm’s light blue (cyan) rotational actuator.Piston SuspensionJust your typical suspension. Pretty simple concept.The suspension arm will have to be modified, though that is optional. Other than a little bit of clipping, it will work the same if you don’t modify the suspension arm.Powered axles and finishing up the base.Pretty simple addition to the base. Design is up to you.Make sure that you don’t touch the axles. Or at least make sure that there is no up and down movement from the axle’s built in suspension; in case an update makes the previous sentence invalid. Thiscancause problems.But of course, they can still be used as suspension by themselves instead of using actuator suspension.. step 2 Write the Boolean expression in the SOP form. Place 1s for those positions in the Boolean expressions and 0s for everything else. step 3 Group the 1s. The counting of 1s in the group should be in the form of 2 3, 2 4, 2 2 and 2 1. Therefore you can't group single 1s, three 1s, five 1s, six 1s, seven 1s, nine 1s, ten 1s, eleven 1s, twelve

Unable to get Skip 1s connected with Skip App - Skip 1s

Impose a password policy as they may be used in various types of installations.To protect your data we strongly recommend that you:Use a password with at least 8 characters, preferably created by a password generator.Don’t expose the password.Change the password at a recurring interval, at least once a year.Verify that no one has tampered with the device software To make sure that the device has its original AXIS OS, or to take full control of the device after a security attack:Reset to factory default settings. See Reset to factory default settings.After the reset, secure boot guarantees the state of the device.Configure and install the device.Web interface overview This video gives you an overview of the device’s web interface.*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img{height:100%;position:absolute;width:100%;left:0;top:0;}svg{position:absolute;width:100%;left:50%;top:50%;margin-left:-34px;margin-top:-24px;height:48px;width:68px;}.ytp-large-play-button-bg{webkit-transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);fill:#212121;fill-opacity:.8;}.g_QP6sd6KO0:hover .ytp-large-play-button-bg{-webkit-transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);fill:#f00;fill-opacity:1;}">Axis device web interfaceConfigure your device Set video input To use the video encoder, you must set the video inputs for the connected cameras (channels). When you log in to your device for the first time, the automatically detected video inputs for the cameras are set to Automatic.To change the video inputs:Go to System > Video input.Select Manual and select the video standard and resolution for each channel you want to change.Click Save changes & restart.Configure Quad HD or 4K resolution Quad HD (1440p) or 4K (2160p) resolution is only supported on channel 1. Once it is configured on channel 1, channel 3 is disabled.You must manually configure Quad HD or 4K resolution:Go to System > Video input.Under Channel 1, select Manual. Select the video standard and Quad HD or 4K resolution.Click Save changes & restart.Adjust the image This section includes instructions about configuring your device. If you want to learn more about how certain features work, go to Learn more.Level the camera To adjust the

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2025-04-12
User2826

This guide will show you how to build all kinds of tank suspensions, tank tracks, and return rollers, and how to use them all together. It will show you the basics of how to build everything so that designing vehicles with functional tank tracks and suspension is easy.Make sure your FPS is a minimum of 100. It is recommended to be at 150FPS or higher if you want a smooth experience.If the track glitches off, just spam the reset button and it’ll fix it. These are brick rigs so glitches can and will happen.Here is the result for this project:Color coding, reference settings, and some extra information.While I have set the suspension rotated upwards at 22.5 degrees, it can be set at just about any degree such as 30 degrees. 22.5 is just the stock rotation.Sometimes mirroring stuff can have issues such as mirroring a set of tracks can have missing bricks or rotated bricks for some odd reason. Make sure that you catch that.Tank tracks are made of tungsten. All other actuators are made of steel. Tungsten also works. Everything else is made of aluminum. Steelworks too. As for when you’re building a body, a lighter material such as oak is best. A heavier body can lead to the tracks struggling and/or glitching.Numbers and what they mean:1s/1s/1s = 1/3 x 1/3 x 1/31s = 1/31 brick = 3 studs.1s = 1 stud4s = 4 studs = 1 1/3 bricks = 1.3 bricksColors of actuators for reference.All actuators are the smallest-sized 1s actuators. Larger actuators do work, but they also take up too much space.Settings for reference.Building a simple base, suspension arms, and roadwheels.Make sure the location of the brick is around 0,0,1so that mirroring all the parts such as tracks is easy to do.Start with a 13/4/1s brick. Make sure that the side connections are set to none to not interfere with the suspension arms.Now create a 13/1s/1s temporary brick to help space apart all the suspension arms.Now to make the suspension arm. Have the light blue (cyan) 1s rotational actuator be set at a stiffness of 1 and the min/max angle at -60/60 so the actuators have a smaller chance of glitching out when in use. Have the suspension arm be rotated at 22.5 degrees. It can be really whatever angle that you want whenever you build. The suspension arm is a 1/1s/1s brick plus a 1s/1s/1s half cylinder. The small half cylinder helps space out the wheels to match how much the powered axle is spaced out when added later.Now put the angled suspension arm onto the 13/1s/1s brick.Now to add the roadwheels. Put them on the ends of the two cylinders at the very ends of

2025-04-08
User6231

New position.To add an exclude area, click To select an exclude area, click in the exclude area, or click To remove an exclude area, click Background merge time This setting is only relevant when using motion based masking method. The background merge time is the time an object needs to remain stationary until it is considered a part of the background image. Once considered part of the background image, the object becomes unmasked even if it is within an include area.*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img{height:100%;position:absolute;width:100%;left:0;top:0;}svg{position:absolute;width:100%;left:50%;top:50%;margin-left:-34px;margin-top:-24px;height:48px;width:68px;}.ytp-large-play-button-bg{webkit-transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);fill:#212121;fill-opacity:.8;}.nKuxmHmZfBs:hover .ytp-large-play-button-bg{-webkit-transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);fill:#f00;fill-opacity:1;}">Example of how background merge time works.Long background merge time:This is a meeting room, where people often sit still for a longer period of time and where there generally is little movement. To avoid people being considered a part of the background image (and being unmasked) we recommend to add a longer background merge time.Example of scene where to use a longer background merge time. Short background merge time:If an object (that originally is a part of the background image) is moved from one position to another the application will mask both changes. The two changes from the original background image are:the object is moved from its original positionthe object’s new positionThis is a factory where people and things are in moving constantly. An object that first was considered a part of the background image is moved to another part of the scene. If this happens to several objects in the scene and there is a long background merge time the scene will soon contain a lot of unwanted masks (artifacts). The masks will not disappear until the background merge time has ended.*{padding:0;margin:0;overflow:hidden}html,body{height:100%}img{height:100%;position:absolute;width:100%;left:0;top:0;}svg{position:absolute;width:100%;left:50%;top:50%;margin-left:-34px;margin-top:-24px;height:48px;width:68px;}.ytp-large-play-button-bg{webkit-transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);transition:fill .1s cubic-bezier(0.4,0,1,1),fill-opacity .1s cubic-bezier(0.4,0,1,1);fill:#212121;fill-opacity:.8;}.ERHk4c-wUNs:hover .ytp-large-play-button-bg{-webkit-transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);transition:fill .1s cubic-bezier(0,0,0.2,1),fill-opacity .1s cubic-bezier(0,0,0.2,1);fill:#f00;fill-opacity:1;}">A scene where a short background merge time is advisable to avoid artifacts.Sensitivity Setting sensitivity too high will introduce more artifacts in the scene. Setting it too low could mean that some pixels that should be covered are displayed as normal.Low sensitivityMedium sensitivityHigh sensitivityReset background Clean up artifacts or unwanted masked objects. Click Reset background to force a reset of the background scene. This setting is only relevant for motion-based masking method.Priority Choose whether to prioritize mask detail or frame rate in a stream. The default priority is frame rate.Frame rate: Prioritizes frame rate for a smoother stream. The mask detail will decrease.Mask detail:

2025-03-29

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