Brutal dooom
Author: q | 2025-04-25
Cleaning up after smss-DoOoMs virus attack - posted in Virus, Spyware, Malware Removal: So what Im assuming is my computer was infected with the smss-dooom malware, a Cleaning up after smss-DoOoMs virus attack - posted in Virus, Spyware, Malware Removal: So what Im assuming is my computer was infected with the smss-dooom malware, a pretty big virus and threat. I never noticed any change in performance, or any odd behavior i think my anti virus just removed it as soon as it saw it however. It left some garbage behind.
Brutal DOOOM!!! : r/doommetal - Reddit
Embraces the fundamentals that make it mod-friendly. It maintains BSP at its core, and while it supports voxels and meshes it remains 2D-focused. What it adds is all the trappings that make it attractive to rapid iteration: good scripting, a toolkit of predefined events, and tools with excellent asset importation and management.If I imagine where Quake would go, if it were to follow GZDoom's model, I imagine it would lean into Quakeworld's client/server architecture, the QVM, realtime vis, static lighting, and so forth. Particularly the static lighting; which is something I find modern engines tend to treat as a performance feature and not an aesthetic feature.Both Quake and Doom, but moreso Doom, have unrealistic lighting; with overly sharp and unnatural transitions. When playing modern games everything is softer, the shadows are more natural, the scenes are realistic; but they lose that harsh aesthetic that gave rise to the horror of Doom and Quake. The shadows aren't just dim, they're black, and who knows what they hold.Anyhow, I digress. > It maintains BSP at its core, and while it supports voxels and meshes it remains 2D-focused. What it adds is all the trappings that make it attractive to rapid iteration: good scripting, a toolkit of predefined events, and tools with excellent asset importation and management.Well, it also expands the world format too, so one can do full 3D maps. In fact one of the games with great vertical level design i've played recently is Hands of Necromancy which is made with GZDoom. Wasn't Cruelty Squad built with the Quake level editor? It runs on Godot, but apparently uses a plugin called Qodot which lets it use Quake levels directly. ah that's awesome! I saw the Godot part and didn't think it would have borrowed from Quake, maybe there's hope... I've been enjoying more mods than new games recently. When devs make something for pure love instead of money the results tend to be good. Eg.- Stalker GAMMA- RLCraft- Ashes 2063 series (A dooom total conversion mod)- Quake Arcane Dimensions- Kerbal space program realism overhaul- Krastorio- Morrowind refined- Portal reloaded I agree. Cleaning up after smss-DoOoMs virus attack - posted in Virus, Spyware, Malware Removal: So what Im assuming is my computer was infected with the smss-dooom malware, a Cleaning up after smss-DoOoMs virus attack - posted in Virus, Spyware, Malware Removal: So what Im assuming is my computer was infected with the smss-dooom malware, a pretty big virus and threat. I never noticed any change in performance, or any odd behavior i think my anti virus just removed it as soon as it saw it however. It left some garbage behind. ZioMcCall's Brutal Wolfenstein v7.0 Aug 10 2023 Full Version 219 comments Relive Wolfenstein 3D and Spear of Destiny with ludicrous gore!Any question that is already answered in the attached documents will be removed. Goat 2's BW Sprite Fix Feb 9 2025 Patch 7 comments So this mod basically fixes some problems with bws sprites ZMC's Brutal Wolfenstein 3D Update Diff-Patch v7.0 to v7.1 Jan 13 2025 Patch This is a small patch to update ZMC's Brutal Wolfenstein 3D from version 7.0 to 7.1 using HDiffPatch. ZioMcCall's Brutal Wolfenstein v7.1 Dec 5 2024 Full Version 8 comments A small update for Brutal Wolfenstein,meant to address few issues. Brutal Wolfenstein 3D V 6.5-Spear of Destiny Early Access Dec 24 2022 Demo 38 comments The newest version of Brutal Wolfenstein!Check the description for details! ZioMcCall's Brutal Wolfenstein V6.0 Oct 17 2022 Full Version 71 comments The new version of Brutal Wolfenstein,with bug fixes and new content. ZioMcCall's Brutal Wolfenstein V5.8-A Dark Secret update! Sep 2 2022 Full Version 23 comments The new version of Brutal Wolfenstein,with bug fixes and new content. ZioMcCall's Brutal Wolfenstein v5.6 May 4 2022 Full Version 6 comments A small update in honour of Wolfenstein 3D's 30th anniversary. This is mostly a quick fix and rebalancing update that i'm gonna use as a better base for... Brutal Wolfenstein 3D version 1.0 and 2.5.1 Jan 24 2022 Demo 1 comment The first two versions of Brutal Wolfenstein,made way back in 2014. ZioMcCall's Brutal Wolfenstein v5.5 Jan 14 2022 Full Version 52 comments The original trilogy remake is finally complete with the recent completion of Episode 3. ZioMcCall's Brutal Wolfenstein v5.1 Jan 10 2022 Full Version 6 comments Four years have been passed ever since i've touched this project.I don't wanna spend too much energy on this ever again,but there were few things that... ZMC BWFinal Nov 18 2018 Full Version 64 comments The final update for BW released by Zio McCall. "As some of you know, I official abandoned Brutal Wolfenstein some time ago. Besides, I wanted to release... ZMC BWV50lastworks Oct 26 2018 Full Version 19 comments The lastComments
Embraces the fundamentals that make it mod-friendly. It maintains BSP at its core, and while it supports voxels and meshes it remains 2D-focused. What it adds is all the trappings that make it attractive to rapid iteration: good scripting, a toolkit of predefined events, and tools with excellent asset importation and management.If I imagine where Quake would go, if it were to follow GZDoom's model, I imagine it would lean into Quakeworld's client/server architecture, the QVM, realtime vis, static lighting, and so forth. Particularly the static lighting; which is something I find modern engines tend to treat as a performance feature and not an aesthetic feature.Both Quake and Doom, but moreso Doom, have unrealistic lighting; with overly sharp and unnatural transitions. When playing modern games everything is softer, the shadows are more natural, the scenes are realistic; but they lose that harsh aesthetic that gave rise to the horror of Doom and Quake. The shadows aren't just dim, they're black, and who knows what they hold.Anyhow, I digress. > It maintains BSP at its core, and while it supports voxels and meshes it remains 2D-focused. What it adds is all the trappings that make it attractive to rapid iteration: good scripting, a toolkit of predefined events, and tools with excellent asset importation and management.Well, it also expands the world format too, so one can do full 3D maps. In fact one of the games with great vertical level design i've played recently is Hands of Necromancy which is made with GZDoom. Wasn't Cruelty Squad built with the Quake level editor? It runs on Godot, but apparently uses a plugin called Qodot which lets it use Quake levels directly. ah that's awesome! I saw the Godot part and didn't think it would have borrowed from Quake, maybe there's hope... I've been enjoying more mods than new games recently. When devs make something for pure love instead of money the results tend to be good. Eg.- Stalker GAMMA- RLCraft- Ashes 2063 series (A dooom total conversion mod)- Quake Arcane Dimensions- Kerbal space program realism overhaul- Krastorio- Morrowind refined- Portal reloaded I agree.
2025-04-02ZioMcCall's Brutal Wolfenstein v7.0 Aug 10 2023 Full Version 219 comments Relive Wolfenstein 3D and Spear of Destiny with ludicrous gore!Any question that is already answered in the attached documents will be removed. Goat 2's BW Sprite Fix Feb 9 2025 Patch 7 comments So this mod basically fixes some problems with bws sprites ZMC's Brutal Wolfenstein 3D Update Diff-Patch v7.0 to v7.1 Jan 13 2025 Patch This is a small patch to update ZMC's Brutal Wolfenstein 3D from version 7.0 to 7.1 using HDiffPatch. ZioMcCall's Brutal Wolfenstein v7.1 Dec 5 2024 Full Version 8 comments A small update for Brutal Wolfenstein,meant to address few issues. Brutal Wolfenstein 3D V 6.5-Spear of Destiny Early Access Dec 24 2022 Demo 38 comments The newest version of Brutal Wolfenstein!Check the description for details! ZioMcCall's Brutal Wolfenstein V6.0 Oct 17 2022 Full Version 71 comments The new version of Brutal Wolfenstein,with bug fixes and new content. ZioMcCall's Brutal Wolfenstein V5.8-A Dark Secret update! Sep 2 2022 Full Version 23 comments The new version of Brutal Wolfenstein,with bug fixes and new content. ZioMcCall's Brutal Wolfenstein v5.6 May 4 2022 Full Version 6 comments A small update in honour of Wolfenstein 3D's 30th anniversary. This is mostly a quick fix and rebalancing update that i'm gonna use as a better base for... Brutal Wolfenstein 3D version 1.0 and 2.5.1 Jan 24 2022 Demo 1 comment The first two versions of Brutal Wolfenstein,made way back in 2014. ZioMcCall's Brutal Wolfenstein v5.5 Jan 14 2022 Full Version 52 comments The original trilogy remake is finally complete with the recent completion of Episode 3. ZioMcCall's Brutal Wolfenstein v5.1 Jan 10 2022 Full Version 6 comments Four years have been passed ever since i've touched this project.I don't wanna spend too much energy on this ever again,but there were few things that... ZMC BWFinal Nov 18 2018 Full Version 64 comments The final update for BW released by Zio McCall. "As some of you know, I official abandoned Brutal Wolfenstein some time ago. Besides, I wanted to release... ZMC BWV50lastworks Oct 26 2018 Full Version 19 comments The last
2025-04-11Works version of BW3D v 5.0, after the project was abandoned. Brutal Wolfenstein V5 0 Demo Nov 5 2017 Demo 55 comments The plan to make two different projects, Classic redux and Project:bulletstorm, is scrapped. The develompment is back to the classic v5.0 and a demo of... Brutal Wolfenstein Project BulletStorm V0 May 22 2017 Full Version 9 comments Brutal Wolfenstein 3D has split into two directions: Classic Redux and Project BulletStorm. This is Project BulletStorm, which is essentially a modified... Brutal Wolfenstein 3D v4.1 Mar 17 2017 Full Version 1 comment An old version 4.0 of Brutal Wolfenstein 3D. This is just for interest's sake, and doesn't represent current or upcoming versions of the mod. Brutal Wolfenstein 3D V4.0 Mar 14 2017 Full Version An old version 4.0 of Brutal Wolfenstein 3D. This is just for interest's sake, and doesn't represent current or upcoming versions of the mod. Brutal Wolfenstein 3D v4.0 beta Mar 11 2017 Full Version An old 4.0 beta version of the mod. This is just for interest's sake, and in no way represents current or upcoming versions of the mod. Custom Doom for little flavoring Mar 10 2017 Patch Custom Doom for little flavoring. Must trying if using latest standalone version. Brutal Wolfstein Standalone Mar 10 2017 Full Version 3 comments Brutal Wolfstein standalone version part 2 all others deleted. Use this compatible with other megawads & Zandronum provided with download. I am not original... Brutal Spear of Destiny v3.0 Mar 10 2017 Full Version 3 comments So far the only release ever of Brutal Spear of Destiny. Zio might work on it again at some point in future, but there are no immediate plans to do so... Brutal Wolfenstein 3D v3.0- The Nocturnal Missions Mar 9 2017 Full Version 1 comment An old version 3.0 of the mod. This is just for interest's sake, and in no way represents the current or upcoming version of the mod. Brutal Wolfenstein 3D v3.0 - The Original Missions Mar 8 2017 Full Version 1 comment An old version 3.0 of the mod. This is just for interest's
2025-04-24