Avoid vjoy

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Avoid vJoy. Software that uses vJoy drivers, such as the GameCube USB Adapter Driver, may treat GameCube controllers as generic gamepads for Windows. They can be Avoid vJoy. The software that utilizes vJoy drivers, such as GameCube USB Adapter Driver, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in

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vJoy (โปรแกรม vJoy ตั้งค่าจอยสติ๊ก

Z-) in gameA3Clutch(Axis RX-) in gameD2Coin1(vJoy 1) Coin 1 entryD3Test(vJoy 2) Test button, test menu entryD4Service(vJoy 3) Service buttonD5Start(vJoy 4) Start buttonD6View1(vJoy 5) View 1 (red), or view changeD7View2(vJoy 6) View 2 (blue), or side handbrakeD8View3(vJoy 7) View 3 (yellow)D12View4(vJoy 8) View 4 (green)D38ShiftUp(vJoy 9) Shifter Up, menu up or HShift0D39ShiftDown(vJoy 10) Shifter Down, menu down or HShift1D40Shift2(vJoy 11) HShift2, or optionD41Music(vJoy 12) Music selectionD50Wheel1(vJoy 13) Boost/TurboD51Wheel2(vJoy 14) ItemD52Wheel3(vJoy 15)D53Wheel4(vJoy 16)D30Neutral(vJoy 17) Neutral (no gear)D31Reverse(vJoy 18) Gear ReverseD32Gear1(vJoy 19) Gear 1D33Gear2(vJoy 20) Gear 2D34Gear3(vJoy 21) Gear 3D35Gear4(vJoy 22) Gear 4D36Gear5(vJoy 23) Gear 5D37Gear6(vJoy 24) Gear 6Outputs Summary:Recommended PinsFunctiongame output mappingA9Coin Meter1(1) Coin1A15Option(2) Optional outputA10Start lamp(3) Start gameA11View1 lamp(4) View change 1A12View2 lamp(5) View change 2A13View3 lamp(6) View change 3A14View4 lamp(7) View change 4A8Leader lamp(8) Leader Lamp, attract lampD22-D29TX to driveboard RX(Raw 8bits) driveboard control (Sega)Lindbergh, Ringedge, PC-based Servo Board with Midi, RS422 or RS232:The software supports natively those servoboard and their serial communication protocol.You can use a standard USB to RS232/RS422 converter and wire directly your PC to yourservoboard using the converter.The mode to use is RS_SEGA. If you don't see any initialization of the wheel, check thelog for any error.As an alternative, you can also use Aganyte's FFB Converter board (based on Arduino Mega2560).This FFB Converter board will translate PWM commands from the feeder applicationdirectly to Sega's proprietary protocol without using another Arduino.The system shall be configured with PWM_CENTERED and digital PWM enabled(serial communication).Starting the Feeder applicationIf using the installer, simply runs BackForceFeedeerGUI and go to the hardware pageto configure your setup.If building from Visual Studio, open the solution file BackForceFeedeer.sln.Build the solution in x64, then run it in Debug mode.Go to the Log Window and select "DEBUG" level to see messages from the internalmodules.Check that you got at least these messages (in below example, the ArduinoMega2560 is seen as COM3):10:47:54 | [MANAGER] Program configured for MODEL3_SCUD_DRVBD10:47:54 | [USBSerial] The following serial ports were found:10:47:54 | [USBSerial] COM310:47:54 | [USBSerial] Attempting to connect each with 115200bauds...10:47:57 | [MANAGER] Found io board on COM3 version=1.0.0.0 type=IO BOARD ON MEGA2560Check with vJoy Monitor if something is alive (like wheel position feedback).You can then test the force feedback using tools/fedit.exe and selecting andeffect you would like to try.Mapping buttons, lamps, and defining KeystrokeTo be explained...Configurating the applicationOnce the application is run and then closed, an XML configuration file is created toyour "My Documents" directory (%USERPROFILE%\Documents\BackForceFeeder), which usually maps to :C:\Users\LOGIN\Documents\BackForceFeeder\Frequent questionsThe FAQ

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Send people directly to vJoy download to avoid malware 262 - GitHub

Inputs (keys)are reported back to the feeder.In order to communicate with the DriveBoard, use Arduino IDE and flash the Mega2560with the common Arduino code here.Recommended hardware to vJoy mappingRecommended inputs wiring for 4-axes and 32 vJoy buttons setup:A0: Steering A, mapped to X in vJoyA1: Accel, mapped to Y in vJoyA2: Brake, mapped to Z in vJoyA3: Clutch (if applicable), mapped to RX in vJoyD2: Coinchute 1 entry or Credit button (European cabinet), mapped to vJoy 1 (COIN1)D3: Test button, mapped to vJoy 2 (TEST)D4: Service button, mapped to vJoy 3 (SERVICE)D5: Start button, mapped to vJoy 4 (START)D6: View button 1, or View Zoom In, or single view change button (SegaRally2, OR2), mapped to vJoy 5 (VIEW1/VIEWCHANGE)D7: View button 2 or View Zoom Out, or side handbrake (SegaRally2), mapped to vJoy 6 (VIEW2/SIDEBRAKE)D8: View button 3, mapped to vJoy 7 (VIEW3)D12:View button 4, mapped to vJoy 8 (VIEW4)D38: U/D-shifter Up or H-shifter 0 (Up row), mapped to vJoy 9 (SHIFTER UP)D39: U/D-shifter Down or H-shifter 1 (Left/Right side), mapped to vJoy 10 (SHIFTER DOWN)D40: H-shifter 2 (Down row), mapped to vJoy 11 (SHIFTER SIDE)D41: Optional music button mapped to vJoy 12 (MUSIC)D50: wheel button 1, mapped to vJoy 13 (WHBTN1)D51: wheel button 2, mapped to vJoy 14 (WHBTN2)D52: wheel button 3, mapped to vJoy 15 (WHBTN3)D53: wheel button 4, mapped to vJoy 16 (WHBTN4)Up/Down or H-shifter decoder output: only map to vJoy buttons 17-18-19-20-21-22-23-24 for gear shift N-R-1-2-3-4-5-6 (neutral is 17)D30-D37: Rx0-7 from driveboard TX pins (no mapping), or H-4 or H-6 shifter gear selection (Delo shifter) mapped to vJoy buttons 17-24 (see decoder above)If using the Keypad decoder with a Mega2560, there are 16 more raw inputs that maps to 12 "hard keys" on the keypad (like Batman cabinet).Those can be safely mapped to vJoy 17 to 32 as no H-Shifter will be used in this case.Outputs:A9: coin meter1, mapped to game output 1A15: coin meter2, mapped to game output 2A10: Start lamp, mapped to game output 3A11: View lamp1, mapped to game output 4A12: View lamp2, mapped to game output 5A13: View lamp3, mapped to game output 6A14: View lamp4, mapped to game output 7A8: Leader Lamp, mapped to game output 8D22-D29: TX0-7 to driveboard RX pins (no mapping), mapped to game outputs 9-16. This is used to perform "raw" control of Sega driveboards.Inputs Summary:Recommended PinsFunctionvJoy mapping (emulator configuration)A0Steering(Axis X+) in game, menu left/rightA1Accel(Axis Y-) in gameA2Brake(Axis

GitHub - benbaker76/VJoy: VJoy Virtual Joystick is a

= 1, logitech = 11. ps32. x360 or lgitech (depends on order found in before (what order were they turned on))3. x360 or logitech (depends on order found in before (what order were they turned on))JoyIDs_Preferred_Controllers = favorites|ps3(# of Controllers) : ps3 = 1, x360 = 1, logitech = 11. x360 or logitech (depends on order found in before (what order were they turned on))2. x360 or logitech (depends on order found in before (what order were they turned on))3. ps3JoyIDs_Preferred_Controllers = favorites|ps3|x360(# of Controllers) : ps3 = 1, x360 = 1, logitech = 11. logitech2. ps33. x360JoyIDs_Preferred_Controllers = x360|favorites|ps3(# of Controllers) : ps3 = 1, x360 = 1, logitech = 11. x3602. logitech3. ps3JoyIDs_Preferred_Controllers = x360|ps3|x360(# of Controllers) : ps3 = 1, x360 = 2, logitech = 11. x3602. x3603. ps34. logitechCustom NamesCustom Names are useful for grouping your controllers or giving them a shorter name. The limitation to this feature is that you can have only one custom joystick name assigned to a default windows joystick name. Also if you use both the default name and custom name in naming your profiles or for your Preferred Controllers list the default name will always be used since it is inherently more specific. Some examples of it being used are to reduce long controller names to something simple like "Controller (Xbox 360 Wireless Receiver for Windows)" to just "x360." or for grouping your controllers like "Controller (Xbox 360 Wireless Receiver for Windows)" to "xbox 360 controller" and "Controller (Afterglow Gamepad for Xbox 360)" to "xbox 360 controller." You will need to enable this feature first by setting the" Custom_Joy_Names_Enabled = true" and defining your custom joystick names list in the "Custom_Joy_Names" key.Custom_Joy_Names_Enabled = trueCustom_Joy_Names = Controller (Xbox 360 Wireless Receiver for Windows)|xbox 360 controller\Controller (Afterglow Gamepad for Xbox 360)|xbox 360 controller\Default Windows Name|Custom NameKeymapper Ini SettingsSettings\RocketLauncher.ini[Settings]KeyDefault ValueDescriptionProfiles_Path.\ProfilesThe path to where all your profiles for your different programs like keymappers or VJoy are stored. You will need to create a folder with the same name as your program and place your profiles in accordance with the RocketLauncher format in that program folder. So if your keymapper is Xpadder and you used the default profile path, the path to your profiles would then be %Profiles_Path%\Xpadder or if the profiles are for VJoy your profiles would then be in %Profiles_Path%\VJoy[Keymapper]KeyDefault ValueDescriptionXpadder_Path..\Utilities\Xpadder\xpadder.exePath to your Xpadder.exe (2012 or newer). This path is only necessary if. Avoid vJoy. Software that uses vJoy drivers, such as the GameCube USB Adapter Driver, may treat GameCube controllers as generic gamepads for Windows. They can be

vJoy/README.md at master shauleiz/vJoy - GitHub

So.. I love VJoy for what it is, however some games/programs hate it. The usual undesirable behavior I run into is the game detecting a joystick giving "UP" or "LEFT" constantly, disallowing menu navigation, controller re-mapping, etc.. I was trying to configure some PC games this morning (Crawl and Guilty Gear Xrd) and finally got FED UP with it.After doing some research, I found a solution. DEVCON (Windows Device Console) is a tool out of some Windows SDK kit (read more here if you're interested). I peeled out just the necessary EXE file (devcon.exe) and have written a bat file that will disable/enable VJoy. "vjoy disable.bat" - Calls devcon to disable vjoy devices in windows device manager"vjoy enable.bat" - Calls devcon to enable vjoy devices in windows device managerYou'll need to right-click devcon.exe and set to "Run this program as an administrator". Run the bat files with windows device manager open a few times and make sure the VJoy device enable/disable files are working as intended. If they're working you should see the icon for the VJoy device change when disabled and go-back when re-enabled.You can set these BAT files to run on launch and upon exit of a given game within PC launcher. Depending on what state you want VJoy in by default will determine which order you run them in.Here's how I run mine on games that freak out when VJoy is enabled:PreLaunch: "vjoy disable.bat"PostExit: "vjoy enable.bat"Download devcon with vjoy bat files HEREI know I can't be the

VJoy/README.md at master benbaker76/VJoy - GitHub

IrFFB, you will need to download both of these programs: irFFB vJoy 2.1.9.1 Using the built-in force feedback of iRacing is nice and simple. Adding irFFB complicates matters a fair bit as there are several more options to deal with. Unfortunately, irFFB can be finicky to get working on some computers. I haven't had any issues with it, but others haven't been so lucky. irFFB Modes irFFB has no installer, just run the application. Apparently, there can be an issue with running the application from different locations over time, so I recommend making an iRacing Apps folder next to your iRacing install and just leaving it there. If you ever upgrade to a new version, just replace the application in the same folder. irFFB can operate in two modes. In the 360Hz mode, it calculates completely new force feedback using telemetry data from iRacing. None of the original force feedback signal is used. This adds some latency to the force feedback. I can't feel it, but you might if you are more sensitive to it. One benefit of this mode is that it does not require vJoy to be installed. In the 60Hz mode, irFFB intercepts the original signal from iRacing and augments it with the new effects. This has very little latency, so it's generally the preferred method. In order for this to work, however, you need to install and configure vJoy. I can barely feel the difference between the two modes, but I recommend the 60 Hz mode just in case the latency would ever be an issue. vJoy Installation Some versions of vJoy may have compatibility issues. vJoy 2.1.9.1 works perfectly for me on both Windows 10 and 11. To install, download and run vJoySetup.exe, installing all the companion applications when asked. You may need to restart your computer. Once installed, run the Configure vJoy application. Click the "Enable vJoy" checkbox for vJoy Device 1. The default settings should work fine as follows: vJoy Configuration Setting Value Axes X only Number of Buttons 8 POV Hat Switch Continuous POVs 0 Force Feedback All Checked Enable vJoy Checked (for iRacing only) Importantly, you will likely need to disable vJoy by unchecking the "Enable vJoy" checkbox when you play other games with the wheel. Some games won't recognize the wheel is attached at all when vJoy is enabled. irFFB Settings With vJoy enabled, run irFFB before you launch iRacing.

GitHub - benbaker76/VJoy: VJoy Virtual Joystick is a software

Not Being MaintainedScript last updated on May 20, 2020.Version 0.4.1.4Added ability to map the mouse wheel to keys in the keylist helperWheel keys can't be used to hold down buttons, since wheels don't send an UP keystroke like all the other keys.Added a Save button to the settings, so you can save and apply your settings without closing the window. This should make it easier to tweak and play with settings while testing.Added ability to adjust the walking speed, no longer set to 50%. Keybinds work on the fly as you are moving.You can change the speed by setting and pressing the + and - keybindsI believe I have finally fixed the controller profiles for the Wii U Pro Controller for both vJoy and vXbox.Older Changes:Completely re-wrote settings codeAllows me to more easily manage adding and/or changing the settings for the scriptAdded ability to save keylists, in pretty much the exact way CEMU lets you manage Controller ProfilesFrom this version on 64bit is required, this shouldn't' be an issue since CEMU already has that requirement.Updated included ScpVBus, as the version I had was outdated, and probably 32bit.I highly recommend deleting your settings.ini file when upgrading to this version. Things have moved, and one section changed names ever so slightly. The way this works shouldn't cause any actual issues, but still the file will be cleaner if you: make note your settings -> delete the file -> re-input your changes.[Updated Video - April 5, 2018] BSoD Gaming made a video that shows how to set this up. It is incomplete, but for the most part it shows the initial process very well. It doesn't get into details about anything, and while it recommends using the alternate mouse movement detection be aware that this is still experimental and already implemented slightly different from the version used in the video. Also, changing your mouse sensitivity will only really have an effect with this experimental mode, not really on the normal mode. Along the same lines, the sensitivity he has in the settings are invalid (negative values make no sense with how it is implemented and might even cause issues), but again since he is using the alternate method they have zero effect on the program.Initial Setup (Updated to include vXBox images)Install the latest vJoyRun the vJoy Configuration (Not necessary if you only plan on using vXBox)Set it up so it has at least 18 Buttons, I set mine to 32.Download controller profiles for CEMU > 1.9.0 (Also included in GitHub release zip)Extract these text files into your CEMU controllerProfiles folderThen open CEMU and goto the input settingsChoose the type of controller you want to use, either 'Wii U Pro Controller' or 'Wii U GamePad'If using standard vJoy DeviceChoose DirectInput for the Controller APIMake sure to choose the device as vJoy Device and confirm it says connectedIf using vXBox DeviceRun the script FIRST and choose 'Use vXBox Device' on the General Page of settingsIf this is the first time you will be prompted to

GitHub - bastianh/streamdeck-vjoy-w4rl0ck: The StreamDeck vJoy

You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Philippe M New Member Joined: Jun 11, 2021 Ratings: +0 / 0 / -0 I recently had to reinstall Windows and since then R3E doesn't detect vJoy anymore. I've been relying on vJoy to use a StreamDeck as a button box and until this reinstall it had been working flawlessly. I can see in ACC that the vJoy's id has changed, but there I don't have any problem to reassign the buttons. In R3E, vJoy reads as disconnected and trying to bind the buttons again doesn't produce any result as the virtual controller is not detected at all.I tried to move my UserData folder to force R3E to create a new one, and when I look into the new device_statistics.xml, vJoy isn't referenced at all. I tried reinstalling vJoy, I tried reinstalling R3E, but so far nothing helped.Any suggestion on how to fix this? Tobias Worm Member Joined: Feb 1, 2015 Ratings: +14 / 0 / -0 I had the same problem long time ago. Which version of vjoy have you installed? I had to downgrade to an older version. After this it comes back to RRRE. Philippe M New Member Joined: Jun 11, 2021 Ratings: +0 / 0 / -0 Thanks for the answer, Tobias! The version I have installed is 2.1.9.1. What's yours? Tobias Worm Member Joined: Feb 1, 2015 Ratings: +14 / 0 / -0 Philippe M New Member Joined: Jun 11, 2021 Ratings: +0 / 0 / -0 OK, I figured it out. For the records:I installed the 2.16 but it still didn't work. Since I previously used the Configure vJoy application to set the number of buttons to 128, I tried. Avoid vJoy. Software that uses vJoy drivers, such as the GameCube USB Adapter Driver, may treat GameCube controllers as generic gamepads for Windows. They can be Avoid vJoy. The software that utilizes vJoy drivers, such as GameCube USB Adapter Driver, can treat the GameCube controllers as generic gamepads for Windows. They can be configured in

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muchimi/MumiPlugin-VJOY: Loupedeck VJOY plugin - GitHub

Effects to be played on your setup, whatever theunderlying driveboard can provide. Emulating effects requires at least the constant torqueeffect to be operationnal on your motor driver (ie a rumble-only setup cannot be used).Calibration of the wheel rotation and analog inputs can pe performed from the GUIto map your physical wheel amplitude to the maximum vJoy amplitude, samefor pedals.Digital inputs are mapped to buttons and remapping is possible using the GUI.This allows to finally handle your personnal setup whatever the wiring has been done.Outputs (to drive lamps) are retrieved for MAME, Supermodel (model 3), m2emulator,and OutputBlasters plugin games (Teknoparrot) using either MAME Windows Outputsystem, network output system (MAME/flycast), or direct raw memory read (model 2).Already a lot of games are handled properly, and more are added over the time.Many thanks to SailorSat& BigPanik and Boomslangnz for all their work.The software also allows to define "control sets" for a unique configuration per game orper emulator. The control sets store parameters that can be tuned according to each gameor emulator behavior. Using runtime auto-detection based on current running process name andmain window's title, the software will automatically switch its configuration accordingto the current game playing.The feeder software also allows to define keystrokes (emulation of keyboardkeypress) based on either buttons or axes inputs.This can be a replacement for joytokey or autohotkey in most use cases.In particular, it can detect combinaison of buttons press to issue specialkeystrokes like Alt+F4, or ESC when the user presses or holds the panel buttons.What is next?The next steps I plan are:add schematics to help people do their cablingadd I2c support for lowcost digital IO extensions (mainly for Leonardo)support encoder feedback to get very fine angle resolution, perhaps making abetter FFB feeling.How to use itTwo possibilities are offered: either pick the latest released installer/setup, orcompile the software by your own.To build the application, please install Visual Studio 2019 Community Editionwith C# for Desktop.The software expect vJoy 2.2.2 to be installed, so please install it separatly(see subdirectory tools/vJoySetup exe).Next, configure the first virtual joystick using the Configure vJoy tool withfollowing options:Note: Only 3 or 4 vJoy axes are useful.Configuring and cabling the hardwareDepending on your hardware, different options are possible.Model 1/2, Happ or DC-based motors (DIY wheel): analog or digital PWM mode on Arduino Mega2560 or LeonardoAnalog PWM or Dual PWM output can be used for DIY steering wheels.For PWM2M2 or PWM2HAPP installation (Sega Model 1/2, Midway cabinets), crawl on

vJoy (โปรแกรม vJoy ตั้งค่าจอยสติ๊ก จำลองไดร์เวอร์จอยสติ๊ก บน PC

BackForceFeederLink to the manualPlease check the manualon this page.What is this about?This is a now stable software suite to manage force feedback game effects froma C# feeder application made with vJoy, using an IO-board based on Arduino tomake physical effects played on almost all arcade race cabinets with hardwareranging from Sega Model 1 up to recent PC-based cabinets. Some cabinets equipedwith DC motors (like Midway's ones) are also supported through third-partyelectronics.This work has been done thanks to other people who paved the roadbefore me.In particular, this project is strongly based on the amazing work done byShaul Eizikovich who did vJoy with support for force feedback effects.Without him, this would have never been started!This vJoy+Arduino strategy is not new and was an idea of BigPanik (M2Pac author)and SailorSat (DaytonaUSB author) who made the first proof-of-concepts ofcontrolling a Sega Model 2/3 drive board from an Arduino.Compared to their respective developments, this project has now completesupport for digital outputs to control lamps/relays and also support manydifferent arcade driveboards with a working translation mode using either nativeprotocols (Sega) or DIY electronics boards to make the translation(FFB converter, PWM2M2 or PWM2HAPP). This allow playing all force feedback effectson almost any cabinet, making it a universal PC-based platform.I started to document Sega's Driveboard and servoboard commands. The informationis placed in this page.A lot of documentation is also available in the french forumGamooverWhat is working?The software supports 4x Analog inputs for 1 steering wheel and 3 pedals, upto 32 digital inputs for buttons, and optionally on the Mega2560 an additionnalkeypad decoder.Force feedback output is handled with following modes :analog PWM+Dirdigital PWM using serial communication with a motor drive boardalmost all Sega Model 1/2 cabinets using PWM2M2 motor control board: Daytona, Sega Rallyalmost all Sega Model 2/3 driveboards that are clone to Indy500: Super GT,Touring Cars, Le Mans 24, ...almost all Sega Model 3 driveboards using the Sega Rally 2 EPROM which hasthe best torque control capability: Scud Race, Daytona 2, Sega Rally 2, E.C.A,Dirt Devils, Nascar, F355 Challenge, ...almost all Sega Naomi, Lingbergh, Ringedge/wide up to the latest PC basedservoboard using direct serial communication: Initial D series, Outrun 2 series, ...almost all Happ or DC-motor based cabinets (Midway, new Sega cabinets) usingeither an L6204, BTS7960 or a PWM2HAPP motor control board: Grid, Sega Rally 3, Cruis'n seriesIn most cases, FFB effects are emulated by cheating with fast constant-torquecommands at 5ms (200Hz) or 10ms (100Hz).This allows for full. Avoid vJoy. Software that uses vJoy drivers, such as the GameCube USB Adapter Driver, may treat GameCube controllers as generic gamepads for Windows. They can be

Use AHK and vjoy emulate a joystick; AHK vjoy

Thought I would try my hand at a tutorial, or install guide if you will. Background, This TUT should get you up and running with vjoySerialFeeder for arduino and windows. Step 1.) Arduino setup Spoiler If you don't already have the arduino programing environment (or something of the like). your going to need it. if you follow this link, it should walk you though how to install the arduino IDE under windows. Step 2.) Download and install 'vjoy' Spoiler vjoy can be found here, download, and install. The extra 'companion applications' are not needed (probably). Step 3.) Download the vJoySerialFeeder release and unzip Spoiler vJoySerialFeeder can be found here. Once downloaded, unzip the release. Step 4.) Download the arduino files and place them all in the same directory, named "Joystick". Step 5.) modifying the .ino file for your hardware. Spoiler This entails changing some pin declarations to match your hardware. More information can be found here. Step 5B?) Running a test sketch instead. Spoiler Or run this test sketch, its a modified version of the above. This sketch generates random 'test data' for configuring things. Joystick.zip Step 6.) Starting and configuring the SerialFeeder application. Spoiler Upload the test sketch to the arduino and open the SerialFeeder application we unziped earlier (step 3). Once the sketch is uploaded, connect to the arduino on the proper COM port using the Serialfeeder application (from step 3). Step 7.) Adding buttons and configuring thresholds Spoiler This again might change with your sketch, but this

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User5722

Z-) in gameA3Clutch(Axis RX-) in gameD2Coin1(vJoy 1) Coin 1 entryD3Test(vJoy 2) Test button, test menu entryD4Service(vJoy 3) Service buttonD5Start(vJoy 4) Start buttonD6View1(vJoy 5) View 1 (red), or view changeD7View2(vJoy 6) View 2 (blue), or side handbrakeD8View3(vJoy 7) View 3 (yellow)D12View4(vJoy 8) View 4 (green)D38ShiftUp(vJoy 9) Shifter Up, menu up or HShift0D39ShiftDown(vJoy 10) Shifter Down, menu down or HShift1D40Shift2(vJoy 11) HShift2, or optionD41Music(vJoy 12) Music selectionD50Wheel1(vJoy 13) Boost/TurboD51Wheel2(vJoy 14) ItemD52Wheel3(vJoy 15)D53Wheel4(vJoy 16)D30Neutral(vJoy 17) Neutral (no gear)D31Reverse(vJoy 18) Gear ReverseD32Gear1(vJoy 19) Gear 1D33Gear2(vJoy 20) Gear 2D34Gear3(vJoy 21) Gear 3D35Gear4(vJoy 22) Gear 4D36Gear5(vJoy 23) Gear 5D37Gear6(vJoy 24) Gear 6Outputs Summary:Recommended PinsFunctiongame output mappingA9Coin Meter1(1) Coin1A15Option(2) Optional outputA10Start lamp(3) Start gameA11View1 lamp(4) View change 1A12View2 lamp(5) View change 2A13View3 lamp(6) View change 3A14View4 lamp(7) View change 4A8Leader lamp(8) Leader Lamp, attract lampD22-D29TX to driveboard RX(Raw 8bits) driveboard control (Sega)Lindbergh, Ringedge, PC-based Servo Board with Midi, RS422 or RS232:The software supports natively those servoboard and their serial communication protocol.You can use a standard USB to RS232/RS422 converter and wire directly your PC to yourservoboard using the converter.The mode to use is RS_SEGA. If you don't see any initialization of the wheel, check thelog for any error.As an alternative, you can also use Aganyte's FFB Converter board (based on Arduino Mega2560).This FFB Converter board will translate PWM commands from the feeder applicationdirectly to Sega's proprietary protocol without using another Arduino.The system shall be configured with PWM_CENTERED and digital PWM enabled(serial communication).Starting the Feeder applicationIf using the installer, simply runs BackForceFeedeerGUI and go to the hardware pageto configure your setup.If building from Visual Studio, open the solution file BackForceFeedeer.sln.Build the solution in x64, then run it in Debug mode.Go to the Log Window and select "DEBUG" level to see messages from the internalmodules.Check that you got at least these messages (in below example, the ArduinoMega2560 is seen as COM3):10:47:54 | [MANAGER] Program configured for MODEL3_SCUD_DRVBD10:47:54 | [USBSerial] The following serial ports were found:10:47:54 | [USBSerial] COM310:47:54 | [USBSerial] Attempting to connect each with 115200bauds...10:47:57 | [MANAGER] Found io board on COM3 version=1.0.0.0 type=IO BOARD ON MEGA2560Check with vJoy Monitor if something is alive (like wheel position feedback).You can then test the force feedback using tools/fedit.exe and selecting andeffect you would like to try.Mapping buttons, lamps, and defining KeystrokeTo be explained...Configurating the applicationOnce the application is run and then closed, an XML configuration file is created toyour "My Documents" directory (%USERPROFILE%\Documents\BackForceFeeder), which usually maps to :C:\Users\LOGIN\Documents\BackForceFeeder\Frequent questionsThe FAQ

2025-03-28
User5377

Inputs (keys)are reported back to the feeder.In order to communicate with the DriveBoard, use Arduino IDE and flash the Mega2560with the common Arduino code here.Recommended hardware to vJoy mappingRecommended inputs wiring for 4-axes and 32 vJoy buttons setup:A0: Steering A, mapped to X in vJoyA1: Accel, mapped to Y in vJoyA2: Brake, mapped to Z in vJoyA3: Clutch (if applicable), mapped to RX in vJoyD2: Coinchute 1 entry or Credit button (European cabinet), mapped to vJoy 1 (COIN1)D3: Test button, mapped to vJoy 2 (TEST)D4: Service button, mapped to vJoy 3 (SERVICE)D5: Start button, mapped to vJoy 4 (START)D6: View button 1, or View Zoom In, or single view change button (SegaRally2, OR2), mapped to vJoy 5 (VIEW1/VIEWCHANGE)D7: View button 2 or View Zoom Out, or side handbrake (SegaRally2), mapped to vJoy 6 (VIEW2/SIDEBRAKE)D8: View button 3, mapped to vJoy 7 (VIEW3)D12:View button 4, mapped to vJoy 8 (VIEW4)D38: U/D-shifter Up or H-shifter 0 (Up row), mapped to vJoy 9 (SHIFTER UP)D39: U/D-shifter Down or H-shifter 1 (Left/Right side), mapped to vJoy 10 (SHIFTER DOWN)D40: H-shifter 2 (Down row), mapped to vJoy 11 (SHIFTER SIDE)D41: Optional music button mapped to vJoy 12 (MUSIC)D50: wheel button 1, mapped to vJoy 13 (WHBTN1)D51: wheel button 2, mapped to vJoy 14 (WHBTN2)D52: wheel button 3, mapped to vJoy 15 (WHBTN3)D53: wheel button 4, mapped to vJoy 16 (WHBTN4)Up/Down or H-shifter decoder output: only map to vJoy buttons 17-18-19-20-21-22-23-24 for gear shift N-R-1-2-3-4-5-6 (neutral is 17)D30-D37: Rx0-7 from driveboard TX pins (no mapping), or H-4 or H-6 shifter gear selection (Delo shifter) mapped to vJoy buttons 17-24 (see decoder above)If using the Keypad decoder with a Mega2560, there are 16 more raw inputs that maps to 12 "hard keys" on the keypad (like Batman cabinet).Those can be safely mapped to vJoy 17 to 32 as no H-Shifter will be used in this case.Outputs:A9: coin meter1, mapped to game output 1A15: coin meter2, mapped to game output 2A10: Start lamp, mapped to game output 3A11: View lamp1, mapped to game output 4A12: View lamp2, mapped to game output 5A13: View lamp3, mapped to game output 6A14: View lamp4, mapped to game output 7A8: Leader Lamp, mapped to game output 8D22-D29: TX0-7 to driveboard RX pins (no mapping), mapped to game outputs 9-16. This is used to perform "raw" control of Sega driveboards.Inputs Summary:Recommended PinsFunctionvJoy mapping (emulator configuration)A0Steering(Axis X+) in game, menu left/rightA1Accel(Axis Y-) in gameA2Brake(Axis

2025-04-10
User1684

So.. I love VJoy for what it is, however some games/programs hate it. The usual undesirable behavior I run into is the game detecting a joystick giving "UP" or "LEFT" constantly, disallowing menu navigation, controller re-mapping, etc.. I was trying to configure some PC games this morning (Crawl and Guilty Gear Xrd) and finally got FED UP with it.After doing some research, I found a solution. DEVCON (Windows Device Console) is a tool out of some Windows SDK kit (read more here if you're interested). I peeled out just the necessary EXE file (devcon.exe) and have written a bat file that will disable/enable VJoy. "vjoy disable.bat" - Calls devcon to disable vjoy devices in windows device manager"vjoy enable.bat" - Calls devcon to enable vjoy devices in windows device managerYou'll need to right-click devcon.exe and set to "Run this program as an administrator". Run the bat files with windows device manager open a few times and make sure the VJoy device enable/disable files are working as intended. If they're working you should see the icon for the VJoy device change when disabled and go-back when re-enabled.You can set these BAT files to run on launch and upon exit of a given game within PC launcher. Depending on what state you want VJoy in by default will determine which order you run them in.Here's how I run mine on games that freak out when VJoy is enabled:PreLaunch: "vjoy disable.bat"PostExit: "vjoy enable.bat"Download devcon with vjoy bat files HEREI know I can't be the

2025-03-27
User2411

IrFFB, you will need to download both of these programs: irFFB vJoy 2.1.9.1 Using the built-in force feedback of iRacing is nice and simple. Adding irFFB complicates matters a fair bit as there are several more options to deal with. Unfortunately, irFFB can be finicky to get working on some computers. I haven't had any issues with it, but others haven't been so lucky. irFFB Modes irFFB has no installer, just run the application. Apparently, there can be an issue with running the application from different locations over time, so I recommend making an iRacing Apps folder next to your iRacing install and just leaving it there. If you ever upgrade to a new version, just replace the application in the same folder. irFFB can operate in two modes. In the 360Hz mode, it calculates completely new force feedback using telemetry data from iRacing. None of the original force feedback signal is used. This adds some latency to the force feedback. I can't feel it, but you might if you are more sensitive to it. One benefit of this mode is that it does not require vJoy to be installed. In the 60Hz mode, irFFB intercepts the original signal from iRacing and augments it with the new effects. This has very little latency, so it's generally the preferred method. In order for this to work, however, you need to install and configure vJoy. I can barely feel the difference between the two modes, but I recommend the 60 Hz mode just in case the latency would ever be an issue. vJoy Installation Some versions of vJoy may have compatibility issues. vJoy 2.1.9.1 works perfectly for me on both Windows 10 and 11. To install, download and run vJoySetup.exe, installing all the companion applications when asked. You may need to restart your computer. Once installed, run the Configure vJoy application. Click the "Enable vJoy" checkbox for vJoy Device 1. The default settings should work fine as follows: vJoy Configuration Setting Value Axes X only Number of Buttons 8 POV Hat Switch Continuous POVs 0 Force Feedback All Checked Enable vJoy Checked (for iRacing only) Importantly, you will likely need to disable vJoy by unchecking the "Enable vJoy" checkbox when you play other games with the wheel. Some games won't recognize the wheel is attached at all when vJoy is enabled. irFFB Settings With vJoy enabled, run irFFB before you launch iRacing.

2025-04-23
User9509

You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Philippe M New Member Joined: Jun 11, 2021 Ratings: +0 / 0 / -0 I recently had to reinstall Windows and since then R3E doesn't detect vJoy anymore. I've been relying on vJoy to use a StreamDeck as a button box and until this reinstall it had been working flawlessly. I can see in ACC that the vJoy's id has changed, but there I don't have any problem to reassign the buttons. In R3E, vJoy reads as disconnected and trying to bind the buttons again doesn't produce any result as the virtual controller is not detected at all.I tried to move my UserData folder to force R3E to create a new one, and when I look into the new device_statistics.xml, vJoy isn't referenced at all. I tried reinstalling vJoy, I tried reinstalling R3E, but so far nothing helped.Any suggestion on how to fix this? Tobias Worm Member Joined: Feb 1, 2015 Ratings: +14 / 0 / -0 I had the same problem long time ago. Which version of vjoy have you installed? I had to downgrade to an older version. After this it comes back to RRRE. Philippe M New Member Joined: Jun 11, 2021 Ratings: +0 / 0 / -0 Thanks for the answer, Tobias! The version I have installed is 2.1.9.1. What's yours? Tobias Worm Member Joined: Feb 1, 2015 Ratings: +14 / 0 / -0 Philippe M New Member Joined: Jun 11, 2021 Ratings: +0 / 0 / -0 OK, I figured it out. For the records:I installed the 2.16 but it still didn't work. Since I previously used the Configure vJoy application to set the number of buttons to 128, I tried

2025-03-28
User9773

Effects to be played on your setup, whatever theunderlying driveboard can provide. Emulating effects requires at least the constant torqueeffect to be operationnal on your motor driver (ie a rumble-only setup cannot be used).Calibration of the wheel rotation and analog inputs can pe performed from the GUIto map your physical wheel amplitude to the maximum vJoy amplitude, samefor pedals.Digital inputs are mapped to buttons and remapping is possible using the GUI.This allows to finally handle your personnal setup whatever the wiring has been done.Outputs (to drive lamps) are retrieved for MAME, Supermodel (model 3), m2emulator,and OutputBlasters plugin games (Teknoparrot) using either MAME Windows Outputsystem, network output system (MAME/flycast), or direct raw memory read (model 2).Already a lot of games are handled properly, and more are added over the time.Many thanks to SailorSat& BigPanik and Boomslangnz for all their work.The software also allows to define "control sets" for a unique configuration per game orper emulator. The control sets store parameters that can be tuned according to each gameor emulator behavior. Using runtime auto-detection based on current running process name andmain window's title, the software will automatically switch its configuration accordingto the current game playing.The feeder software also allows to define keystrokes (emulation of keyboardkeypress) based on either buttons or axes inputs.This can be a replacement for joytokey or autohotkey in most use cases.In particular, it can detect combinaison of buttons press to issue specialkeystrokes like Alt+F4, or ESC when the user presses or holds the panel buttons.What is next?The next steps I plan are:add schematics to help people do their cablingadd I2c support for lowcost digital IO extensions (mainly for Leonardo)support encoder feedback to get very fine angle resolution, perhaps making abetter FFB feeling.How to use itTwo possibilities are offered: either pick the latest released installer/setup, orcompile the software by your own.To build the application, please install Visual Studio 2019 Community Editionwith C# for Desktop.The software expect vJoy 2.2.2 to be installed, so please install it separatly(see subdirectory tools/vJoySetup exe).Next, configure the first virtual joystick using the Configure vJoy tool withfollowing options:Note: Only 3 or 4 vJoy axes are useful.Configuring and cabling the hardwareDepending on your hardware, different options are possible.Model 1/2, Happ or DC-based motors (DIY wheel): analog or digital PWM mode on Arduino Mega2560 or LeonardoAnalog PWM or Dual PWM output can be used for DIY steering wheels.For PWM2M2 or PWM2HAPP installation (Sega Model 1/2, Midway cabinets), crawl on

2025-03-27

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