Alpha guns
Author: b | 2025-04-24
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Title:ALPHA GUNS (and more)Filename:combos/alpha04g.zipSize:265.49 KBDate:10/07/99Author:Sparky of KISS SoftwareE-mail:-->Description:Way back in April of 1993 id Software sent to their Beta Testers the Alpha v0.4 of their upcoming game "Doom: Evil Unleashed". Most of the weapons, powerups, health and ammo never made it into the final game. Many of the early wall and floor textures were also dropped. There's even a monster in the early Alpha versions which you would hardly recognise. Alpha Guns is a Partial Conversion for Doom and Doom II which simulates part of this Doom Alpha v0.4. The early Space Marine had a very crude arsenal at his disposal - chainsaw, bayonet, rifle and machine gun. The rocket launcher, plasma gun and BFG 2704 (later to become the BFG 9000) were still in the pre-prototype stage where only a weapon icon was available. The Super Shotgun of course was still only a thought in some UAC engineer's head. ALPHA GUNS enables you to experience the DOOM amd DOOM II worlds as if advanced weapons development had ceased back in April 1993. See what the early Space Marines had to deal with as you battle the original levels with the Alpha chainsaw, bayonet, rifle and machine gun. The levels are now filled with Alpha powerups, health, armor, ammo, etc. Only the most battle-hardened Space Marines need apply because the remaining weapons (super shotgun, rocket launcher, plasma gun and BFG 2704) have all been replaced with prototype versions which may not work quite as well as the production models you have come to know. See below for Extra Notes - artistic licenses taken, test results, etc.Credits:Base:Most of the graphics was extracted, converted and modified from the Doom Alpha v0.4. One of the skill menus is from Alpha v0.5. The "prototype" weapons and sky textures were extracted from the Doom Press Release Beta (except the Super Shotgun which of course came from Doom II).Build time:Editor(s) used:DeuTex v4.02, WinTex v4.3, NWT v1.3, Ted v1.2, Convert, Paint Shop ProBugs:The "prototype" weapons (not originally supplied with the Doom Alpha v0.4) may not work as well as the production models you are familiar with. Hopefully you won't be surrounded by Hell Spawn by the time you find out the limitations of these weapons. I couldn't test the Status Bar in multiplayer modes so I didn't bother with it. Most of the hanging bodies have been replaced with damaged electrical cables hanging from the ceiling. Where these appear inside alcoves the game engine does not clip these correctly.Rating: (30 votes) /idgames protocol: idgames://10428 -->View alpha04g.txt
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On this guy right now. We do have a tail number. It’s a—Nasypany: Uhooh, we are, it’s ah, uuuuh, what was the tail number?[Background] Unknown: Panta four five four six.Sr. ID Tech: November three three four alpha alpha.Nasypany: November three three four alpha alpha. If we can find him. We, we’re gettin’, we’re tryin’ to get, we’re tryin’ to get the modes, tryin’ to get the position on this guy. So, (indistinct) then we’ll run on him.Nasypany: Yep. Ok. Bye.[Background] Unknown: Ok.70. 092427 NEADS BC Update Forget Tail ChaseNasypany: Ok, right now what we’re running with out there is two by zero by two by guns for Langley, two gan— and two, ah, two tanks. Ok. Also, we have the Panta four five four six, zero by ten by two by guns, three tanks. Let me give you another head—[Background] Unknown: Try and get into a tail chase with this American one one headed toward Washington, if we can find him.Nasypany: Three tanks, affirmative. Plus I have, ah, more stuff available if I need it from the SOF there. Also, I have a tanker, a Maine 85.Nasypany: Ok you got the tanker, I have additional tankers out of McGuire, KC 10s. Team call sign, I’m not sure on the, ah, numbers, two two and two three. Two KC 10s. I’m sticking ‘em in ah Whiskey107. Yeah, and did you get the word that Langley got scrambled.[Background] Unknown: Go ahead, sir.Nasypany: YesBackground: OK, we couldn’t find the position on the airplaneNasypany:: They just got scrambled about, ah, two minutes ago. No, that’s Ok.[Background] Unknown: FO. FO says forget the tail chase, even though we couldn’t find him.Nasypany: Yeah, great, that’s great.71. 092847 AA11 ID Summary call to UnknownID Tech: Hi, this is Huntress calling, umm, I was told to give youAlpha Guns - Play Alpha Guns Online on CarGames.Com
Image neededThis article is lacking an image. You can help by adding one to this page!Snipers are enemies in the Final Ninja series. Although differing greatly in appearance, they both have the ability to move a target reticule around the level to target Takeshi with.Snipers will only fire when the reticule is over Takeshi. To destroy a sniper, the player has to find the machine and destroy it with a single ninja star.Robot sniper units[]Main article: Robot sniper unitsRobot sniper units appear in Final Ninja Zero. They have the ability to seek out Takeshi even when he is in stealth mode. Levels with robot sniper units have grey cables interspersed throughout the stage that provide the only safe coverage from the reticule. Sniper machine[]Main article: Sniper machinesSniper machines appear in Final Ninja. Unlike Final Ninja Zero, the sniper machine's reticule can be avoided using stealth. v • d • eFinal Ninja seriesGeneralFinal Ninja • Final Ninja Zero • Final Ninja series • Final Ninja (arena) • Ninja suit • City • Dr. Boshi's base • Merlock Food PharmaHeroesTakeshi • Lady Snow Fox • AkumaVillainsDr. Boshi • Maxwell Merlock • AkumaEnemiesS.W.A.T. units • Sentinel robots • Sniper (Final Ninja) • Sniper machines • Robot sniper units • Rotating guns • Mines (Final Ninja) • Drone mines • Blue mines • Green mines • Clone scientists • Simian units • Upgraded sentinel robots • Basic cyber guards • Laser guards • Cyber samurai • Cyborg samuraiPick UpsMoney • Sushi lunch • Power orbsInteractive objectsLift • Generator • Force fieldsHazardsTripwire lasers • Alarm • Spawners • Electricity • Lasers (Final Ninja) • Green electricity beams • Hot laser beams • Shock walls • Wall mounted guns • Cutting lasers • White lab walls • Spotlights • Blue wall mounted gunsBossesMaxwell Merlock • Defence Robot Alpha • Defence Robot Zero. Alpha Guns - Gameplay Android - Level 3 Alpha Guns Playlist:ALPHA GUNS - Play Alpha Guns Game on Kiz10
Suit • City • Dr. Boshi's base • Merlock Food PharmaHeroesTakeshi • Lady Snow Fox • AkumaVillainsDr. Boshi • Maxwell Merlock • AkumaEnemiesS.W.A.T. units • Sentinel robots • Sniper (Final Ninja) • Sniper machines • Robot sniper units • Rotating guns • Mines (Final Ninja) • Drone mines • Blue mines • Green mines • Clone scientists • Simian units • Upgraded sentinel robots • Basic cyber guards • Laser guards • Cyber samurai • Cyborg samuraiPick UpsMoney • Sushi lunch • Power orbsInteractive objectsLift • Generator • Force fieldsHazardsTripwire lasers • Alarm • Spawners • Electricity • Lasers (Final Ninja) • Green electricity beams • Hot laser beams • Shock walls • Wall mounted guns • Cutting lasers • White lab walls • Spotlights • Blue wall mounted gunsBossesMaxwell Merlock • Defence Robot Alpha • Defence Robot Zerov • d • eBump Battle RoyaleGeneralBump Battle RoyaleCharactersRobot • Blue • Angel • Viking • Hazmat Hero • Takeshi • Warlock • Enemy 585 • Cactus man • Workers • Nitrome BossStagesNitrome Enjoyment System • Test Subject • Twin Shot • Icebreaker • Toxic • Final Ninja • Mirror Image • Enemy 585 • Off the RailsInteractive objectsPower containers • Enzymes • TurnerHazardsBombs • Helicopter • Four-eyed demonStage charactersDark creatures • Chickens • S.W.A.T. unitsAlpha Guns ️ Spil Alpha Guns p CrazyGames
Multiplier decreased from 1.1 to 1 MG 82 (BOCW) ADS Speed decreased slightly Light Machine Gun Alpha (MW) Maximum Damage increased from 31 to 32 Maximum Damage Range decreased by 7% Upper Torso Multiplier decreased from 1.1 to 1 SA87 (MW) Upper Torso Multiplier decreased from 1.2 to 1.1 Light Machine Gun Alpha (BOCW) Maximum Damage decreased from 34 to 33 Upper Torso Multiplier decreased from 1.1 to 1 Sniper Rifles Swiss K31 (BOCW) ADS animation updated Now shares a base reticle with the ZRG 20mm Submachine Guns AK-74u (BOCW) Maximum Damage decreased from 35 to 31 Minimum Damage increased from 25 to 26 Headshot Multiplier decreased from 1.62 to 1.6 Upper Torso Multiplier increased from 1 to 1.1 Bullet Velocity increased by 5% Submachine Gun Alpha (MW) Minimum Damage increased from 25 to 26 Headshot Multiplier decreased from 1.62 to 1.47 Bullfrog (BOCW) Maximum Damage decreased from 32 to 31 Headshot Multiplier decreased from 1.62 to 1.5 Left Upper Arm Multiplier increased from .9 to 1 Right Upper Arm Multiplier increased from .9 to 1 Left Upper Leg Multiplier increased from .9 to 1 Right Upper Leg Multiplier increased from .9 to 1 KSP-45 (BOCW) Headshot Multiplier decreased from 1.62 to 1.57 LC10 (BOCW) Maximum Damage decreased from 30 to 27 Minimum Damage decreased from 25 to 24 Headshot Multiplier decreased from 1.62 to 1.55 Mac-10 (BOCW) Maximum Damage decreased from 24 to 23 Minimum Damage decreased from 20 to 19 Milano 821 (BOCW) Recoil increased slightly Maximum DamageALPHA GUNS - cretsiz alpha guns Oyna oyun101.com'da!
Multiple components at once, and so we settled on a more stylised approach instead. The key aim was to make it feel responsive and dynamic, but never overwhelm the soundscape. Different ships and manufacturers have a sonic character of their own, but the initial sound set here has allowed us to define the principles of how the sounds behave according to pitch, roll, yaw, acceleration, velocity, power configuration and boost, so we have a good framework to build on.” Design: Touchy Feely Sandro Sammarco – Design Lead In many ways design are the frontline for the game’s development, the player’s most visible representatives on the development team, working to make sure that the experience is enjoyable for the player. Our core tenets are accessibility plus depth; to reward a player’s improved skill as they progress through the game. Elite: Dangerous Pilot's Guide From Developers We also wanted to ensure that the alpha backers started from something we were happy with, and we are very eager to hear the feedback and evolve things as more and more people are exposed to the alpha phases and then beta. “Spaceships, laser guns, explosions, dog fights, adventures in the void - hell yeah! Basically, working on this game has been an amazing, and demanding, experience so far. But seeing stuff really come together for the first alpha release has been something else altogether; I feel incredibly privileged to be part of such a great team. As the alpha goes live I have the distinct impression of being in the world's scariest roller coaster, just as it reaches the first summit. Excitement, fear and caffeine might be making me light- headed, but I'm extremely happy and proud of the start we've made and can't wait for the alpha backers to join the ride.” GUI: I See What I Need Jon Pace – GUI Lead In Elite: Dangerous your cockpit is the centre of the action, all of your interactions are (for the moment!) based around this central hub. GUI provides the vital feedback enabling you to make the decisions you need to make while playing. Beyond this obviously vital role it provides the setting for the game, you’re a lone pilot in your own ship bathed in light from your holograms in the depths of space, but at your fingertips are some of the best ships available in human space and the GUI is yourXtreme Gun ALPHA [XG ALPHA] - $1,950.00 - Xtreme Gun
From Alistair's Annihilator.Bronze 15Well DoneIn Dead of the Night, stake a Nosferatu in the Dining Room.Bronze 15Ancient EvilGreek TragedyIn Ancient Evil, finish what was startedSilver 30Devoted FollowerIn Ancient Evil, survive the first 20 rounds without leaving the interior of the Temple of ApolloBronze 15A Worthy TributeIn Ancient Evil, reignite the Eternal Flame by round 15Bronze 15Move MountainsIn Ancient Evil, impale 8 zombies with one charged attack from the Hand of GaiaBronze 15No ObolIn Ancient Evil, drag 15 zombies to the underworld with one charged attack from the Hand of CharonBronze 15Too Close to the SunIn Ancient Evil, incinerate 20 zombies with one channel attack from the Hand of HemeraBronze 15A Mighty WindIn Ancient Evil, fling 20 zombies with one channel attack from the Hand of OuranosBronze 15Fly Like an EagleIn Ancient Evil, free the Eagles without switching weaponsBronze 15The Best Offense is a Good DefenseIn Ancient Evil, kill a Gegenees using only the Apollo's WillBronze 15Four Old GodsIn Ancient Evil, complete all the Primordial God trialsBronze 15Alpha OmegaElectromagnetic Awakening PartyIn Alpha Omega, begin Nikolai's Grand SchemeSilver 30Checkpoint ZuluIn Alpha Omega, survive the first 20 rounds without leaving the Security CheckpointBronze 15Ray Gun BonanzaIn Alpha Omega, construct all Ray Guns in a single matchBronze 15Entrapment EntrepeneurIn Alpha Omega, kill 11 zombies with 5 different trapsBronze 15Nuketown HustleIn Alpha Omega, unlock the Pack-a-Punch machine by round 5Bronze 15GalvanizerIn Alpha Omega, kill 115 zombies with the Galvaknuckles in a single matchBronze 15Chug! Chug! Chug! Chug!In Alpha Omega, buy all four perks in any order in 35 seconds or lessBronze 15Ray-gnarokIn Alpha Omega, stun 10 zombies at once with the Ray Gun Mark II-VBronze 15Experimental PrototypeIn Alpha Omega, construct a Ray Gun.Bronze 15It's a Toss-UpIn Alpha Omega, kill 15 Jolting Jacks on rooftops with grenades in a single matchBronze 15Tag der TotenSalvation Lies AboveIn Tag der Toten, Ascend from DarknessSilver 30Everybody Freeze!In Tag der Toten, freeze 10 zombies at once in a single matchBronze 15FetchIn Tag der Toten, kill 5 Hellhounds with Snowballs in a single matchBronze 15LifelineIn Tag der Toten, use all ziplines without killing an enemy or going in to last stand in a single matchBronze 15Going GreenIn Tag der Toten, open all paths without turning on the powerBronze 15Mile High JugIn Tag der Toten, break the jar on top of the Lighthouse with the StrifeBronze 15Abnormal Energy BillIn Tag der Toten, light up all the totems in a single matchBronze 15Pack Your BagsIn Tag der Toten, pack a weapon in all Pack-a-Punch locations in a single matchBronze 15Bell of the SnowballIn Tag der Toten, ring all four bells with thrown snowballs in under 12 secondsBronze 15SecretIn Tag der Toten, find the secretBronze 15. Alpha Guns - Gameplay Android - Level 3 Alpha Guns Playlist: Just enjoy Alpha Guns PC on the large screen for free! Alpha Guns Introduction. Alpha Guns is a 2D side scroller shooter with classic gameplay and unique mechanics. Be a fighter and use
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Home Forums Games Game Modding Support Borderlands 2 Modding Support and Help Questions You are using an out of date browser. It may not display this or other websites correctly.You should upgrade or use an alternative browser. Solved [Updated] L33T's Gibbed Guide to item modding Thread starter L33T M0Dz Start date Oct 1, 2016 Views 12,320 #1 Table of contents:-Notes-Rocket launcher parts-Grenade mod parts-Assault rifle barrels-Pistol parts-Shotgun parts-SMG parts-Sniper parts-Customizing your weapon's appearance: Materials/Colors--Regular skins--Legendary skins--Unique skins-Gun elements-Shield parts/upgrades-Relic upgrades----------------------------------------------------------------------------------------------------Notes and known issues:-Gun abilities can be crossbreeded!! (Example: You can make nuke launching SMGs, Hive pistols, and rocket guns.)-You cannot have rocket launcher parts on a submachine gun. It will not appear (Example: Rocket scope on a pistol)-Prefix and title change nothing but the name.-When editing relics, DO NOT PLACE CUSTOM THINGS IN THE ALPHA SLOT. That causes the +Core Stat Bug.-If you dont want to replace parts while making a hybrid gun, place the piece in an accessory slot, sight slot, orsome other slot thats open or that you are willing to swap places with.-When editing guns, DO NOT PLACE ANYTHING IN THE PREFIX OR TITLE SLOT OTHER THAN "None". ONLY USE TITLES AND PREFIXES TO CHANGE IT'S NAME. IT WILL CAUSE THE GUN TO DISSAPEAR REGARDLESS OF BYPASSING. IT GLITCHES.-YOU CANNOT COMBINE 2 UNIQUE SHIELD ABILITIES TOGETHER. IT WILL NOT WORK. (unproven)(EXAMPLE: absorbtion + nova is not possible. only 1 can be used.)-When prompted, using GD_Artifacts.Enable2nd.EnableSecond_Effect2 with your relic type enablesthe 2nd effect that your relic contains. Otherwise, its disabled.-You can add more than 1 barrel/effect to a gun if u put it in the right slot(element slot works)-The unobtainable "ERROR MESSAGE" Rocket Launcher: BL2(hwAAAAD+tgFB54IDCQH9TyAEQ0GB8P+/G4r///////9ronhEgYPw) Uses the Pirate's Booty DLC Set.CLASS MODS:-To increase the strength on a stat a class mod gives, spam it down the list.-The skill bonus in the Alpha slot gets the strongest bonus of the others.----------------------------------------------------------------------------------------------------ROCKET LAUNCHER PARTS/MODS/UPGRADES:-Hive/Norfleet Barrel: GD_Weap_Launchers.Barrel.L_Barrel_Torgue_TheHive-Nuke Launcher: GD_Weap_Launchers.Barrel.L_Barrel_Maliwan_Creamer-For a Shotgun-Like Rocket Launcher: GD_Weap_Launchers.Barrel.L_Barrel_Bandit_BadaBoom----------------------------------------------------------------------------------------------------GRENADE MOD PARTS:-Damage upgrade: GD_GrenadeMods.Damage.Damage_Grade7-Elemental damage upgrade: GD_GrenadeMods.StatusDamage.StatusDamage_Grade5-Explosive radius upgrade: GD_GrenadeMods.DamageRadius.DamageRadius_ExtraLarge-Sticky teleport Ability: GD_GrenadeMods.Delivery.Delivery_Lob_Sticky-Teleport Ability: GD_GrenadeMods.Delivery.Delivery_Lob-Homing upgrade: GD_GrenadeMods.Delivery.Delivery_Homing----------------------------------------------------------------------------------------------------ASSAULT RIFLE PARTS:-LMG/Madhouse: GD_Weap_AssaultRifle.Barrel.AR_Barrel_Bandit_Madhouse-Minigun Barrel/Fire rate + Mag Increase: GD_Weap_AssaultRifle.Barrel.AR_Barrel_Vladof_Shredifier-Ricochet LaserWorld Of Guns: Gun Disassembly - Alpha Coders
Better handling in stressful situations. Cons:Learning Curve: Requires practice to use effectively.Keychain Attachment Durability: Some reports of the keychain attachment breaking.One-Function Limitation: Cannot use stun, light, and alarm functions simultaneously.Weight: Some users may prefer a lighter device for ease of carry. We earn a commission if you make a purchase, at no additional cost to you. 01/20/2025 09:03 pm GMT 6. Best for Long Range: TASER Pulse+ Self-Defense Tool with Noonlight IntegrationPreventing Dog Attacks with the Best Dog Stun GunYou have two possible options to prevent an attack before it even starts:Avoid walking near another dog to reduce the possibility of a dog attack.Intimidate the attacking dog so it will run away. If you see a potentially aggressive dog, change your walking route immediately to avoid being attacked. To scare away an aggressive dog, you just have to create a deafening noise. The attacking dog will see that you are the “alpha” and will choose not to mess with you. In order to make such noise, try “dry firing” your stun gun instead of yelling blatantly or smashing a stick on the ground. A stun gun is your best option to intimidate an attacking dog because the device emits a crackling sound and a bright light that can be heard and seen from a great distance.ConclusionStun guns are the perfect devices that you can use to protect yourself and your pet from an attacking dog. However, despite their proven safety and effectiveness on dogs, we recommend exercising caution when using a stun gun. Explore our take on the best flashlight stun guns in 2024 from our blogs at Security Forward.. Alpha Guns - Gameplay Android - Level 3 Alpha Guns Playlist:Alpha Guns ️ Play on CrazyGames
2015 Grim Fandango Remastered Grim Fandango Double Fine Productions, Shiny Shoe January 27, 2015 Grow Home Grow Ubisoft Reflections Ubisoft November 10, 2015 Growing Pains Smudged Cat Games September 10, 2019 Guard Duty Sick Chicken Studios Digital Tribe May 2, 2019 Gun Godz Vlambeer December 9, 2019 Guns of Icarus Online Guns of Icarus Muse Games February 21, 2013 Hack Jay Fenlason Halcyon 6: Lightspeed Edition Halcyon 6 Massive Damage August 10, 2017 Half-Life Half-Life Valve Corporation Sierra On-Line, Valve Corporation, Buka Entertainment, Brasoft February 14, 2013 Half-Life 2 Half-Life Valve Corporation Sierra Entertainment, Valve Corporation, 1C-SoftClub, Buka Entertainment May 9, 2013 Half-Life 2: Deathmatch Half-Life Valve Corporation March 16, 2013 Half-Life 2: Lost Coast Half-Life Valve Corporation May 9, 2013 Half-Life Deathmatch: Source Half-Life Valve Corporation September 12, 2013 Half-Life: Blue Shift Half-Life Gearbox Software Sierra Entertainment, Valve Corporation, Buka Entertainment July 31, 2013 Half-Life: Caged Half-Life mods and fangames Future Games Select, Cayle George September 21, 2017 Half-Life: Opposing Force Half-Life Gearbox Software Sierra On-Line, Valve Corporation, Buka Entertainment July 31, 2013 Half-Life: Source Half-Life Valve Corporation September 12, 2013 Hand of Fate Hand of Fate Defiant Development February 17, 2015 Hand of Fate 2 Hand of Fate Defiant Development November 7, 2017 Harvest: Massive Encounter Oxeye Game Studio January 23, 2009 Haven Moon Francois Roussel July 8, 2016 Hedgewars Hedgewars Team October 9, 2019 Helheim Hassle The Tuesday Trilogy Perfectly Paranormal The Yogscast August 18, 2020 Hello Neighbor Pre-Alpha Dynamic Pixels tinyBuild HENTAI PUZZLE NEKOPURU Outlawed Games,Comments
Title:ALPHA GUNS (and more)Filename:combos/alpha04g.zipSize:265.49 KBDate:10/07/99Author:Sparky of KISS SoftwareE-mail:-->Description:Way back in April of 1993 id Software sent to their Beta Testers the Alpha v0.4 of their upcoming game "Doom: Evil Unleashed". Most of the weapons, powerups, health and ammo never made it into the final game. Many of the early wall and floor textures were also dropped. There's even a monster in the early Alpha versions which you would hardly recognise. Alpha Guns is a Partial Conversion for Doom and Doom II which simulates part of this Doom Alpha v0.4. The early Space Marine had a very crude arsenal at his disposal - chainsaw, bayonet, rifle and machine gun. The rocket launcher, plasma gun and BFG 2704 (later to become the BFG 9000) were still in the pre-prototype stage where only a weapon icon was available. The Super Shotgun of course was still only a thought in some UAC engineer's head. ALPHA GUNS enables you to experience the DOOM amd DOOM II worlds as if advanced weapons development had ceased back in April 1993. See what the early Space Marines had to deal with as you battle the original levels with the Alpha chainsaw, bayonet, rifle and machine gun. The levels are now filled with Alpha powerups, health, armor, ammo, etc. Only the most battle-hardened Space Marines need apply because the remaining weapons (super shotgun, rocket launcher, plasma gun and BFG 2704) have all been replaced with prototype versions which may not work quite as well as the production models you have come to know. See below for Extra Notes - artistic licenses taken, test results, etc.Credits:Base:Most of the graphics was extracted, converted and modified from the Doom Alpha v0.4. One of the skill menus is from Alpha v0.5. The "prototype" weapons and sky textures were extracted from the Doom Press Release Beta (except the Super Shotgun which of course came from Doom II).Build time:Editor(s) used:DeuTex v4.02, WinTex v4.3, NWT v1.3, Ted v1.2, Convert, Paint Shop ProBugs:The "prototype" weapons (not originally supplied with the Doom Alpha v0.4) may not work as well as the production models you are familiar with. Hopefully you won't be surrounded by Hell Spawn by the time you find out the limitations of these weapons. I couldn't test the Status Bar in multiplayer modes so I didn't bother with it. Most of the hanging bodies have been replaced with damaged electrical cables hanging from the ceiling. Where these appear inside alcoves the game engine does not clip these correctly.Rating: (30 votes) /idgames protocol: idgames://10428 -->View alpha04g.txt
2025-04-15On this guy right now. We do have a tail number. It’s a—Nasypany: Uhooh, we are, it’s ah, uuuuh, what was the tail number?[Background] Unknown: Panta four five four six.Sr. ID Tech: November three three four alpha alpha.Nasypany: November three three four alpha alpha. If we can find him. We, we’re gettin’, we’re tryin’ to get, we’re tryin’ to get the modes, tryin’ to get the position on this guy. So, (indistinct) then we’ll run on him.Nasypany: Yep. Ok. Bye.[Background] Unknown: Ok.70. 092427 NEADS BC Update Forget Tail ChaseNasypany: Ok, right now what we’re running with out there is two by zero by two by guns for Langley, two gan— and two, ah, two tanks. Ok. Also, we have the Panta four five four six, zero by ten by two by guns, three tanks. Let me give you another head—[Background] Unknown: Try and get into a tail chase with this American one one headed toward Washington, if we can find him.Nasypany: Three tanks, affirmative. Plus I have, ah, more stuff available if I need it from the SOF there. Also, I have a tanker, a Maine 85.Nasypany: Ok you got the tanker, I have additional tankers out of McGuire, KC 10s. Team call sign, I’m not sure on the, ah, numbers, two two and two three. Two KC 10s. I’m sticking ‘em in ah Whiskey107. Yeah, and did you get the word that Langley got scrambled.[Background] Unknown: Go ahead, sir.Nasypany: YesBackground: OK, we couldn’t find the position on the airplaneNasypany:: They just got scrambled about, ah, two minutes ago. No, that’s Ok.[Background] Unknown: FO. FO says forget the tail chase, even though we couldn’t find him.Nasypany: Yeah, great, that’s great.71. 092847 AA11 ID Summary call to UnknownID Tech: Hi, this is Huntress calling, umm, I was told to give you
2025-04-24Suit • City • Dr. Boshi's base • Merlock Food PharmaHeroesTakeshi • Lady Snow Fox • AkumaVillainsDr. Boshi • Maxwell Merlock • AkumaEnemiesS.W.A.T. units • Sentinel robots • Sniper (Final Ninja) • Sniper machines • Robot sniper units • Rotating guns • Mines (Final Ninja) • Drone mines • Blue mines • Green mines • Clone scientists • Simian units • Upgraded sentinel robots • Basic cyber guards • Laser guards • Cyber samurai • Cyborg samuraiPick UpsMoney • Sushi lunch • Power orbsInteractive objectsLift • Generator • Force fieldsHazardsTripwire lasers • Alarm • Spawners • Electricity • Lasers (Final Ninja) • Green electricity beams • Hot laser beams • Shock walls • Wall mounted guns • Cutting lasers • White lab walls • Spotlights • Blue wall mounted gunsBossesMaxwell Merlock • Defence Robot Alpha • Defence Robot Zerov • d • eBump Battle RoyaleGeneralBump Battle RoyaleCharactersRobot • Blue • Angel • Viking • Hazmat Hero • Takeshi • Warlock • Enemy 585 • Cactus man • Workers • Nitrome BossStagesNitrome Enjoyment System • Test Subject • Twin Shot • Icebreaker • Toxic • Final Ninja • Mirror Image • Enemy 585 • Off the RailsInteractive objectsPower containers • Enzymes • TurnerHazardsBombs • Helicopter • Four-eyed demonStage charactersDark creatures • Chickens • S.W.A.T. units
2025-04-16