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Author: S | 2025-04-24
View and Download Heta Scanline 40 manual online. Scanline 40 stove pdf manual download. Also for: Scanline 50, Scanline 500, Scanline 80, Scanline 800, Scanline 8, Scanline 900, Scanline 1000.
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SpecificationsGeometrypolygonal_ngons usedPolygons1Vertices1TexturesYesRiggedNoAnimatedNo3D Printable ReadyNoGame Ready (low poly)NoUV MappedYesUnwrapped UVsnone Formats & Files vray Next 4.1Epipremnum_aureum_max_vray.zip other Corona 3.0Epipremnum_aureum_max_corona.zip Epipremnum_aureum_max_scanline.zip Epipremnum_aureum_fbx.zip Epipremnum_aureum_obj.zip vray 3.6Epipremnum_aureum_c4d_vray.zip other Corona 3.0Epipremnum_aureum_c4d_corona.zip default_scanline Epipremnum_aureum_c4d_scanline.zip cycles EeveeEpipremnum_aureum_blender.zip other Growfx 1.9Epipremnum_aureum_max_growfx.zip Tags Description This is the eighth 3d models pack of Creeper Plants: Epipremnum Aureum.This asset concsists of two groups of models: 1. Climbing/ suspended plants: 86 unique models with various positionsDimensions: min lenght - 60cm/ max length - 425cmPolys/ vertx.: 3852264/ 42242472. Creeper plants on wall/ columns: 49 models of various dimensions.Dimensions: min lenght - 265cm/ max length - 815cmPolys/ vertx.: 6764182/ 7431297In total you get 135 models.Textures used: diffuse, specular, opacity, normalbump.The pivots of the models are moved to the top of the trunks so they could be easily arranged with scattering plugins. The asset also comes with original growfx models so each plant can be modified in unlimited ways. The surrounding scene is not included.The model includes:- 3ds max 2011 | 2012 | Mesh + GrowFX 1.99Renderers: V-Ray Next 4.1 | Corona 3.0 | Default Scanline- Cinema4D R19Renderers: VRAYforC4D 3.6 | CoronaforC4D 3.0 | Default Scanline- Blender 2.8Renderers: Cycles | Eevee- FBX, Default Scanline- OBJ, standard materials Nov 04, 2019 date added Jul 31, 2021 last update View and Download Heta Scanline 40 manual online. Scanline 40 stove pdf manual download. Also for: Scanline 50, Scanline 500, Scanline 80, Scanline 800, Scanline 8, Scanline 900, Scanline 1000. Symmetric padding:var bounds = path.Bounds;var size = bounds.Size + new Size(bounds.Location) * 2;// Or: GetReadWriteBitmapData for a GDI+ bitmap, WPF WriteableBitmap, SKBitmap, etc.using var bitmapData = BitmapDataFactory.CreateBitmapData(size);bitmapData.Clear(Color.Cyan);// Using implicit 1 pixel width solid pen and default drawing options:bitmapData.DrawPath(Color.Blue, path);The DrawingOptions classThe examples above didn't specify any drawing options, so the default values were used. The DrawingOptions class allows you to specify several parameters for the drawing methods, such as anti-aliasing, alpha blending, fill mode, special handling for drawing thin lines, pixel offset for scanning filled regions and drawing paths, and even quantizing and dithering.The following table demonstrates a few examples of the different drawing options:DescriptionImage ExampleFillMode = ShapeFillMode.Alternate (default): When scanning the region of a polygon to be filled, a point is considered to be the part of the polygon if the scanline crosses odd number of lines before reaching the point to be drawn, and is considered not to be the part of the polygon if the scanline crosses even number of lines. This strategy is faster than the NonZero mode, though it may produce "holes" when a polygon has self-crossing lines.FillMode = ShapeFillMode.NonZero: It considers the direction of the path segments at each intersection, adding/subtracting one at every clockwise/counterclockwise intersection. The point is considered to be the part of the polygon if the sum is not zero.AntiAliasing = false, FastThinLines = true (default): When anti-aliasing is disabled, 1 pixel width paths are drawn in a special way, optimized for performance and accuracy.AntiAliasing = false, FastThinLines = false: With disabled FastThinLines the 1 pixel width paths are drawn with the same algorithm as wider ones, which may cause a bit jagged appearance.AntiAliasing = true: When anti-aliasing is enabled, the edges of the shapes are smoothed by blending the colors of the shape and the background.AlphaBlending = true (default): PossibleComments
SpecificationsGeometrypolygonal_ngons usedPolygons1Vertices1TexturesYesRiggedNoAnimatedNo3D Printable ReadyNoGame Ready (low poly)NoUV MappedYesUnwrapped UVsnone Formats & Files vray Next 4.1Epipremnum_aureum_max_vray.zip other Corona 3.0Epipremnum_aureum_max_corona.zip Epipremnum_aureum_max_scanline.zip Epipremnum_aureum_fbx.zip Epipremnum_aureum_obj.zip vray 3.6Epipremnum_aureum_c4d_vray.zip other Corona 3.0Epipremnum_aureum_c4d_corona.zip default_scanline Epipremnum_aureum_c4d_scanline.zip cycles EeveeEpipremnum_aureum_blender.zip other Growfx 1.9Epipremnum_aureum_max_growfx.zip Tags Description This is the eighth 3d models pack of Creeper Plants: Epipremnum Aureum.This asset concsists of two groups of models: 1. Climbing/ suspended plants: 86 unique models with various positionsDimensions: min lenght - 60cm/ max length - 425cmPolys/ vertx.: 3852264/ 42242472. Creeper plants on wall/ columns: 49 models of various dimensions.Dimensions: min lenght - 265cm/ max length - 815cmPolys/ vertx.: 6764182/ 7431297In total you get 135 models.Textures used: diffuse, specular, opacity, normalbump.The pivots of the models are moved to the top of the trunks so they could be easily arranged with scattering plugins. The asset also comes with original growfx models so each plant can be modified in unlimited ways. The surrounding scene is not included.The model includes:- 3ds max 2011 | 2012 | Mesh + GrowFX 1.99Renderers: V-Ray Next 4.1 | Corona 3.0 | Default Scanline- Cinema4D R19Renderers: VRAYforC4D 3.6 | CoronaforC4D 3.0 | Default Scanline- Blender 2.8Renderers: Cycles | Eevee- FBX, Default Scanline- OBJ, standard materials Nov 04, 2019 date added Jul 31, 2021 last update
2025-03-25Symmetric padding:var bounds = path.Bounds;var size = bounds.Size + new Size(bounds.Location) * 2;// Or: GetReadWriteBitmapData for a GDI+ bitmap, WPF WriteableBitmap, SKBitmap, etc.using var bitmapData = BitmapDataFactory.CreateBitmapData(size);bitmapData.Clear(Color.Cyan);// Using implicit 1 pixel width solid pen and default drawing options:bitmapData.DrawPath(Color.Blue, path);The DrawingOptions classThe examples above didn't specify any drawing options, so the default values were used. The DrawingOptions class allows you to specify several parameters for the drawing methods, such as anti-aliasing, alpha blending, fill mode, special handling for drawing thin lines, pixel offset for scanning filled regions and drawing paths, and even quantizing and dithering.The following table demonstrates a few examples of the different drawing options:DescriptionImage ExampleFillMode = ShapeFillMode.Alternate (default): When scanning the region of a polygon to be filled, a point is considered to be the part of the polygon if the scanline crosses odd number of lines before reaching the point to be drawn, and is considered not to be the part of the polygon if the scanline crosses even number of lines. This strategy is faster than the NonZero mode, though it may produce "holes" when a polygon has self-crossing lines.FillMode = ShapeFillMode.NonZero: It considers the direction of the path segments at each intersection, adding/subtracting one at every clockwise/counterclockwise intersection. The point is considered to be the part of the polygon if the sum is not zero.AntiAliasing = false, FastThinLines = true (default): When anti-aliasing is disabled, 1 pixel width paths are drawn in a special way, optimized for performance and accuracy.AntiAliasing = false, FastThinLines = false: With disabled FastThinLines the 1 pixel width paths are drawn with the same algorithm as wider ones, which may cause a bit jagged appearance.AntiAliasing = true: When anti-aliasing is enabled, the edges of the shapes are smoothed by blending the colors of the shape and the background.AlphaBlending = true (default): Possible
2025-04-0819 min readGraphics,Design,Optimization,PNGThis post describes some techniques that may help you optimize your PNG-images. These techniques are derived from laborious hours spent on studying how exactly the PNG encoder saves data. We’ll start with some essentials about the PNG format and will then move to advanced optimization techniques.As a web designer you might be already familiar with the PNG image format which offers a full-featured transparency. It’s a lossless, robust, very good replacement of the elder GIF image format. As a Photoshop (or any other image editor) user you might think that there is not that many options for PNG optimization, especially for truecolor PNG’s (PNG-24 in Photoshop), which doesn’t have any. Some of you may even think that this format is “unoptimizable”. Well, in this post we’ll try to debunk this myth.This post describes some techniques that may help you optimize your PNG-images. These techniques are derived from laborious hours spent on studying how exactly the PNG encoder saves data. We’ll start with some essentials about the PNG format and will then move to advanced optimization techniques.Further Reading on SmashingMag:Clever JPEG Optimization TechniquesHow Optimized Are Your Images? Meet ImageOptim-CLIEfficient Image Resizing With ImageMagickThe boring partBefore we dive into image optimization techniques, we have to learn some technical details about the PNG format. Each graphic format has its own advantages and weaknesses; knowing them will allow you to modify original image for better visual quality and compression. This is a key concept behind professional image optimization.PNG was developed as an open-source replacement of the proprietary GIF format. They have some common features (like indexed color palette), but PNG is much better than GIF in every aspect. It introduced some cool features for image packing and compression, but for us – web designers and developers – the most important one is the scanline filtering (also known as ‘delta filters’).Scanline filteringHere is how it works. For example, we have a 5×5 pixels image with horizontal gradient. Here is a schematic view of this image (each number represents a unique color):As you can see, all identical colors spread vertically, not horizontally. Such images
2025-04-09