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— default = 128 ; min = 2 ; max = 512blur.vertical.blurSize — default = 8 ; min = 2 ; max = 512blur.vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.bloom"object.fill.effect.levels.white = 0.8object.fill.effect.levels.black = 0.4object.fill.effect.levels.gamma = 1object.fill.effect.add.alpha = 0.8object.fill.effect.blur.horizontal.blurSize = 20object.fill.effect.blur.horizontal.sigma = 140object.fill.effect.blur.vertical.blurSize = 20object.fill.effect.blur.vertical.sigma = 240filter.blurobject.fill.effect = "filter.blur"filter.blurGaussianhorizontal.blurSize — default = 8 ; min = 2 ; max = 512horizontal.sigma — default = 128 ; min = 2 ; max = 512vertical.blurSize — default = 8 ; min = 2 ; max = 512vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurGaussian"object.fill.effect.horizontal.blurSize = 20object.fill.effect.horizontal.sigma = 140object.fill.effect.vertical.blurSize = 20object.fill.effect.vertical.sigma = 140filter.blurGaussianLinearA lightweight approach to Gaussian blur, as described in this RasterGrid article.horizontal.offset1 — default = 1.3846153846 ; min = 0 ; max = 100horizontal.offset2 — default = 3.2307692308 ; min = 0 ; max = 100vertical.offset1 — default = 1.3846153846 ; min = 0 ; max = 100vertical.offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinear"filter.blurGaussianLinearHorizontaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearHorizontal"filter.blurGaussianLinearVerticaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearVertical"filter.blurHorizontalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max =. Download Adobe Photoshop Lightroom Cc 2025 1 2 0 0 Duplicate Windows 1 1 1 Download Free Wasteland 2: Directors Cut 2 0 0 1 Butler 4 3 12 Firetask 3 8 1 Download Free Imovie 10 1 5 Download Free Mia For Gmail 2 4 0 1 Acrobat Pro Xi 11 0 10 Download Free Capture All 2 0 Download Free Cycling 74 Max 8 1 0 24 Download 0 Mod Collections for Max Payne 2: The Fall of Max Payne Omnifocus 2 11 Download Free Aerea 1 0 – Action Rpg Game Cycling 74 Max 8 1 0 2 Pcdj Dex 3 9 0 10 – Dj Software Downloads Fluid Mask 3 3 15 Download Free Epson ThinkBox Plugins Pack For 3Ds MAX Crack - [CrackzSoft] 9: 0: Jul. 21st '18: 98.7 MB 9: crackzsoft: Zoom Player MAX 15.5 Build 1550 incl keygen [CrackingPatching] 2: 8: 1: Mar. 19th '21: 31.7 MB 8: CPuploads: ForestPack Pro 5.4.1 for 3ds Max incl Crack CrackingPatching: 8: 0: Feb. 10th '18: 512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic

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User7411

— default = 128 ; min = 2 ; max = 512blur.vertical.blurSize — default = 8 ; min = 2 ; max = 512blur.vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.bloom"object.fill.effect.levels.white = 0.8object.fill.effect.levels.black = 0.4object.fill.effect.levels.gamma = 1object.fill.effect.add.alpha = 0.8object.fill.effect.blur.horizontal.blurSize = 20object.fill.effect.blur.horizontal.sigma = 140object.fill.effect.blur.vertical.blurSize = 20object.fill.effect.blur.vertical.sigma = 240filter.blurobject.fill.effect = "filter.blur"filter.blurGaussianhorizontal.blurSize — default = 8 ; min = 2 ; max = 512horizontal.sigma — default = 128 ; min = 2 ; max = 512vertical.blurSize — default = 8 ; min = 2 ; max = 512vertical.sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurGaussian"object.fill.effect.horizontal.blurSize = 20object.fill.effect.horizontal.sigma = 140object.fill.effect.vertical.blurSize = 20object.fill.effect.vertical.sigma = 140filter.blurGaussianLinearA lightweight approach to Gaussian blur, as described in this RasterGrid article.horizontal.offset1 — default = 1.3846153846 ; min = 0 ; max = 100horizontal.offset2 — default = 3.2307692308 ; min = 0 ; max = 100vertical.offset1 — default = 1.3846153846 ; min = 0 ; max = 100vertical.offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinear"filter.blurGaussianLinearHorizontaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearHorizontal"filter.blurGaussianLinearVerticaloffset1 — default = 1.3846153846 ; min = 0 ; max = 100offset2 — default = 3.2307692308 ; min = 0 ; max = 100object.fill.effect = "filter.blurGaussianLinearVertical"filter.blurHorizontalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max =

2025-04-19
User3666

512object.fill.effect = "filter.blurHorizontal"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.blurVerticalblurSize — default = 8 ; min = 2 ; max = 512sigma — default = 128 ; min = 2 ; max = 512object.fill.effect = "filter.blurVertical"object.fill.effect.blurSize = 20object.fill.effect.sigma = 140filter.brightnessintensity — default = 0 ; min = 0 ; max = 1object.fill.effect = "filter.brightness"object.fill.effect.intensity = 0.4filter.bulgeProvides the illusion of lens bulging by altering eye-ray direction. Intensity of less than 1 makes the effect bulge inward (concave). Intensity greater than 1 makes the effect bulge outward (convex).intensity — default = 1 ; min = 0 ; max = (none)object.fill.effect = "filter.bulge"object.fill.effect.intensity = 1.8filter.chromaKeysensitivity — default = 0.4 ; min = 0 ; max = 1smoothing — default = 0.1 ; min = 0 ; max = 1color — default = {1,1,1,1} ; min = {0,0,0,0} ; max = {1,1,1,1}object.fill.effect = "filter.chromaKey"object.fill.effect.sensitivity = 0.1object.fill.effect.smoothing = 0.3object.fill.effect.color = { 0.2, 0.2, 0.2, 1 }filter.colorChannelOffsetxTexels — default = 8 ; min = 0 ; max = (none)yTexels — default = 8 ; min = 0 ; max = (none)object.fill.effect = "filter.colorChannelOffset"object.fill.effect.xTexels = 16object.fill.effect.yTexels = 16filter.colorMatrixMultiplies a source color and adds an offset (bias) to each color component of an image.coefficients — a 4×4 matrix of RGB+A coefficients.bias — default = {0,0,0,0} ; min = {-1,-1,-1,-1} ; max = {1,1,1,1}object.fill.effect = "filter.colorMatrix"object.fill.effect.coefficients ={ 1, 0, 0, 0, --red coefficients 0, 1, 0, 0, --green coefficients 0, 0, 1, 0, --blue coefficients 0, 0, 0, 1 --alpha coefficients}object.fill.effect.bias = { 0.6, 0.1, 0, 0 }filter.colorPolynomialApplies a set of cubic

2025-04-09
User9540

35 found Blender (2)FBX (16)Cinema 4D (2)3ds Max (29)Maya (2)obj (26)Animated (0)3D Printable (0)Rigged (0)Lowpoly (0)Free 3D Carrara Models (18296) Carrara Bath .max$30 136 Carrara Marble Pedestal .c4d .fbx .ma .obj$5 302 Carrara basins Lusso stone .max$35 5 Canova Ebe .3ds .max .fbx .obj$79 119 marble cube lamp .max .fbx$6 131 Bolier Domicile Round Carrara Marble Dining Table 65009 .max .obj .fbx$9 175 Bowery Chair - Keystone Designer .fbx .obj .max$8 0 Tulip Oval Table Wood(1) .c4d .3ds .fbx .obj$7 1 Restoration Hardware Carrara Marble Bath Accessories .3ds .fbx .max .obj$19 257 Phocee Table by Christian Liaigre .fbx .max .obj$12 193 Focal JMLab Stella Utopia EM Carrara White .3ds .max .obj$20 2 Focal JMLab Diablo Utopia Carrara White .3ds .max .obj$20 0 David - Michelangelo - Low Poly .blend .unitypackage .fbx .obj .max .3ds$12 26 Fireplace .max .obj .ma$49 91 Focal JMLab Grande Utopia EM Carrara White .3ds .max .obj$20 3 Mondo table by Verter Turroni .max$5 117 Fireplace with screen .max .fbx .obj$39 51 Focal JMLab Maestro Utopia Carrara White .3ds .max .obj$20 0 Focal JMLab Scala Utopia Carrara White .3ds .max .obj$20 0 Pythagoras .stl$239 3 Beautiful antique Louis XV style fireplace with flowers decor in white Carrara marble .fbx .max .obj$25 1 Focal JMLab Sub Utopia EM/S Carrara White .3ds .max .obj$20 1 Focal JMLab Sub Utopia EM/T Carrara White .3ds .obj .max$20 0 Colin Chair Set .max .unknown$8 0 Focal JMLab Viva Utopia Carrara White on stand .obj .3ds .max$20 1 Eros Dining Table Set by

2025-04-06
User2509

Replacement of Mechanical Turbine Control Wind Sensors Video - Ventus: Easy Change of Wind Sensors on Wind Turbines - Windpower - WindBridge Download as PDF General Dimensions Ø approx. 150 mm, height approx. 170 mm Weight Approx. 1.62 kg Permissible ambient temperature -40 ... 60 °C with heating 24 VDC / 240 VA (140 VA + 100 VA) Bus operation Up to 32 devices Operating voltage electronics 12 - 24 VDC / 1.2 VA, without heating Electrical connection 8 pole plug Housing material Aluminium, seawater - proof Protection type IP68 Pole diameter 50 mm/2" Factory certificate Yes Data output digital Interface RS485 semi-/full duplex, isolated Baud rate 1200 - 57600 Measurement rate instantaneous value 1 - 10 s Measurement Avg (arithmetic, vector), Min, Max 1...10 min Status Heating, sensor failure Data output analog Data output analog Only semi - duplex mode Output signal 0 ... 20 mA, 4 ... 20 mA, 0 ... 10 V, 2 ... 10 V,2 ... 2,000 frequency (instantaneous, avg, min, max) Load Max. 500 Ohm Resolution 16 bit Jarring test According to IEC 60945 Corrosion test According to MIL-STD-810 Method 509.3 Ice-free test According to MIL-STD-810F Method 521.2 HALT Highly Accelerated Life Test Maximum operating height 3500 m Wind direction Principle Ultrasonic Measuring range 0 ... 359.9 ° Unit ° Accuracy ±2° RMSE >1.0 m/s Resolution 0.1 ° Wind speed Principle Ultrasonic Measuring range 0 ... 90 m/s Unit m/s Accuracy ±0.2 m/s or ±2 % RMS of reading (whichever is greater) for 0...65 m/s - otherwise ±5 % Resolution 0.1 m/s Virtual temperature Principle Ultrasonic Measuring range -50 ... 70 °C Unit °C Accuracy ±2.0 °C (without heater and without sun exposure or wind > 4 m/s) Resolution 0.1 °C Air pressure Principle MEMS capacitive Measuring range 300 ... 1200 hPa Unit hPa Accuracy ±1.5 hPa Resolution 0.1 hPa Download as PDF Back

2025-04-24
User9611

In this article, we will show you three ways to generate random integers in a range.java.util.Random.nextIntMath.randomjava.util.Random.ints (Java 8)1. java.util.RandomThis Random().nextInt(int bound) generates a random integer from 0 (inclusive) to bound (exclusive).1.1 Code snippet. For getRandomNumberInRange(5, 10), this will generates a random integer between 5 (inclusive) and 10 (inclusive). private static int getRandomNumberInRange(int min, int max) { if (min >= max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1) + min; }1.2 What is (max – min) + 1) + min?Above formula will generates a random integer in a range between min (inclusive) and max (inclusive). //Random().nextInt(int bound) = Random integer from 0 (inclusive) to bound (exclusive) //1. nextInt(range) = nextInt(max - min) new Random().nextInt(5); // [0...4] [min = 0, max = 4] new Random().nextInt(6); // [0...5] new Random().nextInt(7); // [0...6] new Random().nextInt(8); // [0...7] new Random().nextInt(9); // [0...8] new Random().nextInt(10); // [0...9] new Random().nextInt(11); // [0...10] //2. To include the last value (max value) = (range + 1) new Random().nextInt(5 + 1) // [0...5] [min = 0, max = 5] new Random().nextInt(6 + 1) // [0...6] new Random().nextInt(7 + 1) // [0...7] new Random().nextInt(8 + 1) // [0...8] new Random().nextInt(9 + 1) // [0...9] new Random().nextInt(10 + 1) // [0...10] new Random().nextInt(11 + 1) // [0...11] //3. To define a start value (min value) in a range, // For example, the range should start from 10 = (range + 1) + min new Random().nextInt(5 + 1) + 10 // [0...5] + 10 = [10...15] new Random().nextInt(6 + 1) + 10 // [0...6] + 10 = [10...16] new Random().nextInt(7 + 1) + 10 // [0...7] + 10 = [10...17] new Random().nextInt(8 + 1) + 10 // [0...8] + 10 = [10...18] new Random().nextInt(9 + 1) + 10 // [0...9] + 10 = [10...19] new Random().nextInt(10 + 1) + 10 // [0...10] + 10 = [10...20] new Random().nextInt(11 + 1) + 10 // [0...11] + 10 = [10...21] // Range = (max - min) // So, the final formula is ((max - min) + 1) + min //4. Test [10...30] // min = 10 , max = 30, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((30 - 10) + 1) + 10 new Random().nextInt((20) + 1) + 10 new Random().nextInt(21) + 10 //[0...20] + 10 = [10...30] //5. Test [15...99] // min = 15 , max = 99, range = (max - min) new Random().nextInt((max - min) + 1) + min new Random().nextInt((99 - 15) + 1) + 15 new Random().nextInt((84) + 1) + 15 new Random().nextInt(85) + 15 //[0...84] + 15 = [15...99] //Done, understand?1.3 Full examples to generate 10 random integers in a range between 5 (inclusive) and 10 (inclusive).TestRandom.javapackage com.mkyong.example.test;import java.util.Random;public class TestRandom { public static void main(String[] args) { for (int i = 0; i = max) { throw new IllegalArgumentException("max must be greater than min"); } Random r = new Random(); return r.nextInt((max - min) + 1)

2025-04-08

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