Download king s quest the mask of eternity
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King’s Quest VIII: Mask of Eternity. Trying to teach an old dog new tricks. With King €s Quest: Mask of Eternity, Roberta Williams and the King €s Quest development King's Quest VIII: Mask of Eternity (aka King's Quest: Mask of Eternity, King's Quest 8: Mask of Eternity, King's Quest VIII, and abbreviated as KQ8) is an action adventure game developed
The Remake of King s Quest Mask of Eternity? :: King s Quest
The bad guys.-Roberta Williams, Talkspot part 2, December 1998.The above quotes are probably referring to some point during the concept and early '1996' phase (as ideas for enemies were already included by then). His quote mentions "Connor wandering around...between the puzzles". But this maybe referring to brainstorming of ideas on paper, rather than early ingame gameplay.Once Combat was to be added into the game after Seibert's suggestion. They began designing the enemies which Connor would encounter. These included the snow demons, and the red-cap goblin/leprechaun."In dealing with the challenges of finding the seven pieces of The Mask of Eternity, the title gives you more ethical choices than ever before. A prime example is the potential to destroy some of the evil, magical beasts that get in your way - a mode of behavior that was not included in previous games. "If this was the real world, you might actually have to fight and kill an enemy, says Williams. "In the Mask of Eternity there are seven instances where you must mortally defeat a monster before you can proceed."-Interaction magazine, Fall 1996.3-D Game[]The decision to make the game 3-D was Roberta Williams and was decided upon as early as late 1994, or early 1995;"Who decided to make Mask of Eternity a 3D game? Were you worried at all about this decision?I did. When I was finishing Phantasmagoria, I knew that KQ8 would be my next project. At that time, several games came out which were 3D. I knew that King's Quest needed a "makeover" if it were to continue as a successful series of games. I made the decision at that time that KQ8 would be 3D. The difficult part would be to determine how King's Quest would become 3D, what technology to use, how it would affect the "King's Quest-ness" of King's Quest, etc. Those have been issues we've been dealing with for about two and a half years now. And ... no, I'm not worried at all about the decision to make King's Quest: Mask of Eternity 3D. In fact, I'm even more sure than ever that it was the right decision to make.What's your favorite feature in Mask of Eternity?T:here are so many new features in King's Quest: Mask of Eternity; it's hard to choose one. I would say the fact that it's one of the first true 3D adventure games is the most compelling feature of this game. It also has real-time action components to give more interaction and reality to the game. The seven different "worlds" within the game are also very beautiful--and with 3D you can explore them freely. It is very, very immersive.Removed/Changed Material[]Encounters[]There were several encounters that either discussed or developed in the early stages. Most of these ideas never made it past the concept or 'concept' phases and were dropped before the start of the '1996' phase.Concept material'Assorted ideas seen in concept art or mentioned in concept notes (from various phases), most of these never left the concept stage (i.e. no game
King s Quest VIII: Mask of Eternity
Mark then went on to work on voice casting and voice director for the finished project. Roberta and Mark helped write the documentation.Roberta's comments concerning her story and script for the finished game;"Well, ya, it's different if you compare King's Quest: Mask of Eternity, to the story writing process of Phantasmagoria, much different. Phantasmagoria was written in a much more script format, much in the way you would think about writing a movie script, only much longer. Your average movie script is 100 pages long. Phantasmagoria was just about 600 pages, and that's because you had to write in all the contingency scripts for various other paths you can take, and things you can do beyond the stuff your supposed to do in order to play the game and advance the story. With this game being much more open and being much more exploratory, because you can go literally anywhere you want, you can wander in any corner of the world, behind any bush, behind any house. It creates more problems with the story writing, but it opens up much more of the interactive aspects. So you just have to be a little more creative in interspersing your story in there. I could go into greater details on how to do it, but I think that would be too long for now. The secret though is learning how to intersperse story with an interactive experience.-Roberta Williams, MOE Talkspot interview, December 9, 1998, Part 1.In some ways, it was harder creating Phantasmagoria and in other ways it’s harder to create KQ: Mask of Eternity. (By the way, I feel to the need to stress that this game is “King’s Quest” first and foremost. “Mask of Eternity” is the subtitle. Basically, it’s “King’s Quest 8.” I noticed that you keep referring to the game as “Mask of Eternity” - but not really referencing “King’s Quest.” I need to make sure that people who read this understand that this is DEFINITELY a “King’s Quest” game.)Anyway - with Phantasmagoria, we weren’t really creating a new game engine, but we were dealing with a lot of issues concerning integrating video, actors, silicon graphics, blue screen effects, etc. - within our old established adventure game engine. With King’s Quest: Mask we are dealing with a game series which already has an established look and feel, but we are creating a brand new 3D engine to evolve the series and bring it up to the expectations of today’s audience. Both were difficult in their own ways; it’s difficult to say which is/was harder. (None of my games are easy! It seems that each one in its own time was difficult! But…I love a good challenge.)I certainly HOPE it survives in this 3D era - and why shouldn’t it? It’s a 3D game, too! “King’s Quest: Mask of Eternity” is a true 3D, third-person adventure game…with some action elements. It’s very “now.” It definitely has its roots in “King’s Quest,” but it also is new and fresh…the wholeKing s Quest: Mask of Eternity StrategyWiki
Stands for the all-powerful being, the creator. The mask is sun-like and, in many religions, the sun represents God. In most religions, like the sun itself, you never can look directly at the creator unless you become immortal. There are certain places in the game's quest - obstacles, puzzles, interactions with guardians that you meet - where the player is trying to accomplish that feat. It's all integrated into the story in such a way that people who know what to look for will understand the overall quest.Roberta Speaks Out[]Roberta Williams Speaks Out on JustAdventure.com:The question you asked above is the reason King's Quest: Mask of Eternity was different. The adventure game as we all know and love it is a dead animal, except for those of us who love and revere them. The problem is that those of us who love and revere them are becoming a smaller and smaller audience. If I had created King's Quest 8 exactly the same as the other prior seven, it might have gotten great reviews and kudos from its biggest fans, but it wouldn't have sold as many copies as it has ... I'm sure of that. The people who seem to hate Mask of Eternity are, ironically, King's Quest's biggest fans, and the people who seem to love it are those people who have never played an adventure game before, but who have played lots of other types of games ... especially more action games.The idea was to bring a brand new audience into adventure game playing--those who would never even consider playing an adventure game. The idea was to show all of these "new" gamers that there is another type of game out there--the adventure game--and that it, too, can be cool. Rather than the hard-core adventure gamers out there being mad at me for "tinkering" with the adventure game, they should understand that, rather than just sitting around and doing the same old thing, I was trying to bring new blood into the genre ... thereby trying to keep it from dying. Times change, and tastes change ... they just do, and you've gotta do what you've gotta do to try and reach the biggest possible audience to keep a genre alive.One final comment on this: Even though in reviews of "pure" adventure games--places where an adventure game is an adventure game, and never the twain shall meet with other types of genres--Grim Fandango seems to garner great reviews while Mask of Eternity is a dud, a traitor, and a terrible game ... Mask of Eternity has outsold Grim Fandango two to one. What does that prove? It proves that I was successful in bringing in new people to the adventure game marketplace, which is good for all concerned, but ... it also means that there will probably be some changes in the adventure game that today's big fans of adventure games will have to accept. The old-style adventure game that we all know and love will just not. King’s Quest VIII: Mask of Eternity. Trying to teach an old dog new tricks. With King €s Quest: Mask of Eternity, Roberta Williams and the King €s Quest developmentKing's Quest: Mask of Eternity
There again, and again will say these words...and then fade out again. (ALSO -- if you ALSO do not have the sword/armor/life -- then THIS STATEMENT ABOUT "NO MASK PIECE" will take precedence. Once the mask piece has been found, THEN, the message about the lack of any of those other 3 things will be played.) PROGRAMMER NOTE: If you're only missing even one of these items (or two or three of them), this same message will play until you have ALL THREE OF THEM. (There will be "no door" visible leading into the Inner Sanctum as long as you do not have these things. Once you have the fifth mask piece, and all three above items, there will suddenly be a "door" present in the Chamber where you can then enter into the Inner Sanctum.) Connor will answer this to the second-level door if he does not have the tablet of knowledge with the second-level answer on it. FIRST TIME ONLY.PROGRAMMER NOTE: At this point, the second-level door will unlock and open...and then stay open for the rest of the game. Connor will say this any time you click on the altar -- where the tablet of knowledge is obtained. Connor will automatically say this at the end of the henchman/mask piece cartoon -- when he thinks that there is no henchman to fight this time. PROGRAMMER NOTE: As long as Connor does not have the tablet -- each time he comes in here, the Archon will automatically say this. Then -- he'll FADE OUT... PROGRAMMER NOTE: Once the Archon has SAID THIS, he will FADE OUT. If Connor leaves the room and then comes back in here...BEFORE HE HAS SOLVED THE "TRUTH" PUZZLE...then the Archon will repeat this...and then FADE OUT again. NOTE: Play the animation of the word "Truth" being emblazoned on the tablet. Play this "voice" during the animation. Connor will say this when the vicious beast disappears leaving behind the golden key. Connor will say this if he has tried shooting the beast with arrows -- but they have no effect on the beast. Connor will say this if you click on the vicious beast AT the invisible bridge.Talkspot InterviewsListen here The two part (originally intended to be three parts), Talkspot radio interviews made several weeks after the release of Mask of Eternity (12-11-98 and 12-16-98). Discussing the success of the game, and the design of the King's Quest Series, and King's Quest: Mask of Eternity in general:◾KQ8: Mask of Eternity Talkspot 1/3 (12-11-98)What is your favorite games?Oh gosh, My favorites are...obviously the latest one I just did, I gotta mention that one, King's Quest: Mask of Eternity. Beyond that, Phantasmagoria, I really just enjoyed working on that. King's Quest V, King's Quest 4, and The Colonel's Bequest. If I had to name any of them those would be them."What characters of yours would you license to another company?"Well, right now I'd have to say Connor, from the Mask of Eternity, because he's the latestKing’s Quest: Mask of Eternity Mask of Eternity Walkthrough
King's Quest: Mask of Eternity overview Type: Adventure ESRB Rating: Teen Release Date: 12/1998 Developer: Sierra Studios Publisher: Sierra Studios The best selling adventure series of all time returns! In Roberta Williams' King's Quest: Mask of Eternity. You return to Daventry and explore seven exotic worlds as you search for the scattered pieces of the Mask of Eternity to restore peace and order to the kingdom. This all-new adventure features a rich, intense story, the latest 3D technology and camera control that lets you switch between first-person views and cinematic third-person views. System Requirements: Microsoft Windows - Apple - Linux Windows System Requirements Operating System: MS-DOS 5.0+, Windows 3.1+ Processor: Intel Pentium 166 MHz Memory: 32 MB RAM Graphics Card: SVGA graphics, 2 MB Video RAM DirectX: Sound Card: 100% Sound Blaster compatible sound card Hard Drive Space: 400 MB CD/DVD Drive: 4X CD-ROM Controls: Keyboard & Mouse Multiplayer: n/a Hints If you find yourself stuck in Temple 2 and unsure what to do, here is what you can do: To open where the mask piece is stored, find the unlit taper (candle) first. The taper is actually a switch to open the double doors to the mask piece area. Screenshots Technical support Full listing of computer game terms. All general computer game related Q&A's. Sound card help and support. Video card help and support. Sierra Studios company and contact information. Help with the King's Quest: Mask of Eternity computer game. Basic computer game troubleshooting. Where can I find cheat codes for my game? How to get a new unique identification number if lost. Why is there no sound in new game, but it works elsewhere? How to find information about computer products. How to get old MS-DOS games to run in Windows. Why is my online game so slow? How to play a game over the Internet. If your question is not listed here try our computer help forum.King's Quest: Mask of Eternity Download
That combat has found its way into the once light-hearted series, it is surprisingly difficult to control Conner as he hacks and slashes his way to victory. You'd need eight arms to successfully maintain control of the numerous options for attacking, defending, replenishing health and changing camera angles at the same time. This is not to say that Mask is bad overall. The story itself is exciting as are the numerous lands Conner must travel to in order to find and recover the missing pieces of the Mask. The puzzles are also nicely mixed between the cerebral and the physical. You'll go from leaping across a wide chasm one moment to uncovering a secret passage the next. There is a good balance and the puzzles become more plentiful and intriguing as the story progresses. Unfortunately, this is offset by the fact that Conner himself is one of the least remarkable heroes in recent memory. He is stiff, boring and frequently just plain irritating. Whereas the heroes of the previous King's Quest games had interesting and often amusing personalities, Conner seems completely devoid of any personality. His lines are short, stilted bits of medieval-sounding English and he lacks the humor you might expect from a King's Quest hero. Mask of Eternity suffers most from what could have been its greatest strength. The game is a hybrid of the newer, real-time action type games and the more traditional puzzle-solving adventure games of old. Putting the two together sounds good and the idea is one that will likely be explored further in the future (Bethesda Softworks' Redguard comes to mind). What happens with Mask, though, is that the game doesn't quite succeed in being either, so it fails trying to be both. The fights are complicated and boring and while many of the puzzles are good, other important trademarks of a good graphic adventure (e.g. good conversations, a fully interactive environment, etc.) are noticeably absent. King's Quest: Mask of Eternity is enjoyable despite its faults but not as enjoyable as it could and should be. If Sierra decides to extend the King's Quest. King’s Quest VIII: Mask of Eternity. Trying to teach an old dog new tricks. With King €s Quest: Mask of Eternity, Roberta Williams and the King €s Quest development King's Quest VIII: Mask of Eternity (aka King's Quest: Mask of Eternity, King's Quest 8: Mask of Eternity, King's Quest VIII, and abbreviated as KQ8) is an action adventure game developedComments
The bad guys.-Roberta Williams, Talkspot part 2, December 1998.The above quotes are probably referring to some point during the concept and early '1996' phase (as ideas for enemies were already included by then). His quote mentions "Connor wandering around...between the puzzles". But this maybe referring to brainstorming of ideas on paper, rather than early ingame gameplay.Once Combat was to be added into the game after Seibert's suggestion. They began designing the enemies which Connor would encounter. These included the snow demons, and the red-cap goblin/leprechaun."In dealing with the challenges of finding the seven pieces of The Mask of Eternity, the title gives you more ethical choices than ever before. A prime example is the potential to destroy some of the evil, magical beasts that get in your way - a mode of behavior that was not included in previous games. "If this was the real world, you might actually have to fight and kill an enemy, says Williams. "In the Mask of Eternity there are seven instances where you must mortally defeat a monster before you can proceed."-Interaction magazine, Fall 1996.3-D Game[]The decision to make the game 3-D was Roberta Williams and was decided upon as early as late 1994, or early 1995;"Who decided to make Mask of Eternity a 3D game? Were you worried at all about this decision?I did. When I was finishing Phantasmagoria, I knew that KQ8 would be my next project. At that time, several games came out which were 3D. I knew that King's Quest needed a "makeover" if it were to continue as a successful series of games. I made the decision at that time that KQ8 would be 3D. The difficult part would be to determine how King's Quest would become 3D, what technology to use, how it would affect the "King's Quest-ness" of King's Quest, etc. Those have been issues we've been dealing with for about two and a half years now. And ... no, I'm not worried at all about the decision to make King's Quest: Mask of Eternity 3D. In fact, I'm even more sure than ever that it was the right decision to make.What's your favorite feature in Mask of Eternity?T:here are so many new features in King's Quest: Mask of Eternity; it's hard to choose one. I would say the fact that it's one of the first true 3D adventure games is the most compelling feature of this game. It also has real-time action components to give more interaction and reality to the game. The seven different "worlds" within the game are also very beautiful--and with 3D you can explore them freely. It is very, very immersive.Removed/Changed Material[]Encounters[]There were several encounters that either discussed or developed in the early stages. Most of these ideas never made it past the concept or 'concept' phases and were dropped before the start of the '1996' phase.Concept material'Assorted ideas seen in concept art or mentioned in concept notes (from various phases), most of these never left the concept stage (i.e. no game
2025-04-23Mark then went on to work on voice casting and voice director for the finished project. Roberta and Mark helped write the documentation.Roberta's comments concerning her story and script for the finished game;"Well, ya, it's different if you compare King's Quest: Mask of Eternity, to the story writing process of Phantasmagoria, much different. Phantasmagoria was written in a much more script format, much in the way you would think about writing a movie script, only much longer. Your average movie script is 100 pages long. Phantasmagoria was just about 600 pages, and that's because you had to write in all the contingency scripts for various other paths you can take, and things you can do beyond the stuff your supposed to do in order to play the game and advance the story. With this game being much more open and being much more exploratory, because you can go literally anywhere you want, you can wander in any corner of the world, behind any bush, behind any house. It creates more problems with the story writing, but it opens up much more of the interactive aspects. So you just have to be a little more creative in interspersing your story in there. I could go into greater details on how to do it, but I think that would be too long for now. The secret though is learning how to intersperse story with an interactive experience.-Roberta Williams, MOE Talkspot interview, December 9, 1998, Part 1.In some ways, it was harder creating Phantasmagoria and in other ways it’s harder to create KQ: Mask of Eternity. (By the way, I feel to the need to stress that this game is “King’s Quest” first and foremost. “Mask of Eternity” is the subtitle. Basically, it’s “King’s Quest 8.” I noticed that you keep referring to the game as “Mask of Eternity” - but not really referencing “King’s Quest.” I need to make sure that people who read this understand that this is DEFINITELY a “King’s Quest” game.)Anyway - with Phantasmagoria, we weren’t really creating a new game engine, but we were dealing with a lot of issues concerning integrating video, actors, silicon graphics, blue screen effects, etc. - within our old established adventure game engine. With King’s Quest: Mask we are dealing with a game series which already has an established look and feel, but we are creating a brand new 3D engine to evolve the series and bring it up to the expectations of today’s audience. Both were difficult in their own ways; it’s difficult to say which is/was harder. (None of my games are easy! It seems that each one in its own time was difficult! But…I love a good challenge.)I certainly HOPE it survives in this 3D era - and why shouldn’t it? It’s a 3D game, too! “King’s Quest: Mask of Eternity” is a true 3D, third-person adventure game…with some action elements. It’s very “now.” It definitely has its roots in “King’s Quest,” but it also is new and fresh…the whole
2025-04-12There again, and again will say these words...and then fade out again. (ALSO -- if you ALSO do not have the sword/armor/life -- then THIS STATEMENT ABOUT "NO MASK PIECE" will take precedence. Once the mask piece has been found, THEN, the message about the lack of any of those other 3 things will be played.) PROGRAMMER NOTE: If you're only missing even one of these items (or two or three of them), this same message will play until you have ALL THREE OF THEM. (There will be "no door" visible leading into the Inner Sanctum as long as you do not have these things. Once you have the fifth mask piece, and all three above items, there will suddenly be a "door" present in the Chamber where you can then enter into the Inner Sanctum.) Connor will answer this to the second-level door if he does not have the tablet of knowledge with the second-level answer on it. FIRST TIME ONLY.PROGRAMMER NOTE: At this point, the second-level door will unlock and open...and then stay open for the rest of the game. Connor will say this any time you click on the altar -- where the tablet of knowledge is obtained. Connor will automatically say this at the end of the henchman/mask piece cartoon -- when he thinks that there is no henchman to fight this time. PROGRAMMER NOTE: As long as Connor does not have the tablet -- each time he comes in here, the Archon will automatically say this. Then -- he'll FADE OUT... PROGRAMMER NOTE: Once the Archon has SAID THIS, he will FADE OUT. If Connor leaves the room and then comes back in here...BEFORE HE HAS SOLVED THE "TRUTH" PUZZLE...then the Archon will repeat this...and then FADE OUT again. NOTE: Play the animation of the word "Truth" being emblazoned on the tablet. Play this "voice" during the animation. Connor will say this when the vicious beast disappears leaving behind the golden key. Connor will say this if he has tried shooting the beast with arrows -- but they have no effect on the beast. Connor will say this if you click on the vicious beast AT the invisible bridge.Talkspot InterviewsListen here The two part (originally intended to be three parts), Talkspot radio interviews made several weeks after the release of Mask of Eternity (12-11-98 and 12-16-98). Discussing the success of the game, and the design of the King's Quest Series, and King's Quest: Mask of Eternity in general:◾KQ8: Mask of Eternity Talkspot 1/3 (12-11-98)What is your favorite games?Oh gosh, My favorites are...obviously the latest one I just did, I gotta mention that one, King's Quest: Mask of Eternity. Beyond that, Phantasmagoria, I really just enjoyed working on that. King's Quest V, King's Quest 4, and The Colonel's Bequest. If I had to name any of them those would be them."What characters of yours would you license to another company?"Well, right now I'd have to say Connor, from the Mask of Eternity, because he's the latest
2025-04-24King's Quest: Mask of Eternity overview Type: Adventure ESRB Rating: Teen Release Date: 12/1998 Developer: Sierra Studios Publisher: Sierra Studios The best selling adventure series of all time returns! In Roberta Williams' King's Quest: Mask of Eternity. You return to Daventry and explore seven exotic worlds as you search for the scattered pieces of the Mask of Eternity to restore peace and order to the kingdom. This all-new adventure features a rich, intense story, the latest 3D technology and camera control that lets you switch between first-person views and cinematic third-person views. System Requirements: Microsoft Windows - Apple - Linux Windows System Requirements Operating System: MS-DOS 5.0+, Windows 3.1+ Processor: Intel Pentium 166 MHz Memory: 32 MB RAM Graphics Card: SVGA graphics, 2 MB Video RAM DirectX: Sound Card: 100% Sound Blaster compatible sound card Hard Drive Space: 400 MB CD/DVD Drive: 4X CD-ROM Controls: Keyboard & Mouse Multiplayer: n/a Hints If you find yourself stuck in Temple 2 and unsure what to do, here is what you can do: To open where the mask piece is stored, find the unlit taper (candle) first. The taper is actually a switch to open the double doors to the mask piece area. Screenshots Technical support Full listing of computer game terms. All general computer game related Q&A's. Sound card help and support. Video card help and support. Sierra Studios company and contact information. Help with the King's Quest: Mask of Eternity computer game. Basic computer game troubleshooting. Where can I find cheat codes for my game? How to get a new unique identification number if lost. Why is there no sound in new game, but it works elsewhere? How to find information about computer products. How to get old MS-DOS games to run in Windows. Why is my online game so slow? How to play a game over the Internet. If your question is not listed here try our computer help forum.
2025-04-06