Download blend4web ce
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Download. Blend4Web CE for free right now. Technologies Blend4Web PRO Blend4Web CE Web Player WebGL Blender. Support Services Technical Support Documentation and
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Posts: 5 Hi everyone,first of all: i am not a blend4web designer. I am working for a customer who instructed a designer to create a 3d configurator for wings: www.visual3d.co.nz/test/test22.htmlMy question as a web developer now: Is there any chance to export the configured data (in this case colors) ? Maybe as a JSON response? I want to offer an opportunity to the user to export the configured data via a button click an email it to the manufacturer.Thanks in advance and all the best!Patrick posts: 525 Hello! And welcome to our forum!Great project!I see you are using logic nodes. And there are two called JSON and Send Request. Use the first for crafting your json and the second for the sendiing this json to your server.I have two more tips that could make your app better:1) You can align UI to the left side of the screen to make the panel position adaptive 2) you can use Render Above All option on material for your gui Alexander (Blend4Web Team)twitter posts: 5 Hi,thanks for the quick response. I just opened the blend file but i am not able to find the logic editor and the option to export it to json. Where can i find those tools?Thanks again! posts: 525 Here is an official Blend4Web documentation.You can export blend-file to json and load it with Blend4Web engine (eg with webplayer or your own app). The JSON-node is a visual block which allows you to craft JSON string. just to clarify - it has nothing to do with json, exported from blender. Alexander (Blend4Web Team)twitter posts: 5 Hi,i think this is a misunderstanding.I am a web developer. I got the blend4web example from a designer (www.visual3d.co.nz/test/test22.html).Now i want to integrate a button for the user to export the colors he chose Is named Right Border (j).9) Finally we sum the results after fork (p) and get the strip (q).The Blend4Web engine (contrary to Blender) doesn't support implicit conversion of data types. Therefore if we want to get predictable results we must follow simple rules. In Blender there are three data types: integer and float numbers (gray sockets), RGB or RGBA colors (yellow sockets), XY or XYZ vectors (purple sockets). We must connect only the compatible sockets. A conversion example is demonstrated on the shader scheme (f). Of course this conversion makes sense only if such a chain goes to a final Output node (q).It is not necessary to use UV coordinates as input data - e.g. global object coordinates can be used as well - this depends on the task.In the beginning of this article there is an interactive frame with the resulting shader applied to some different objects.The described shader was initially created for the Cycles renderer and then reworked a bit to fit Blend4Web.Link to the interactive sceneYou can find the source blend file in the following directory: blend4web/blender/tutorials/basic/striped_shader_1/.To be continued...Changelog[2014-04-10] Initial release.[2015-09-04] The text and illustrations have been updated; also a screenshot showing the special node RGB_TO_LINEAR has been deleted, because both Blender and Blend4Web now support the Gamma node.[2017-01-12] Fixed incorrect/broken links.Blend4Web CE for Windows - Free download and software reviews
Posts: 534 Blend4Web 15.12 Developer Preview is available. Just before Christmas you'll get: support for shadows from multiple lights, user-friendly camera limits assignment, support for viewport-aligned objects, experimental support for head mounted displays and much more.The stable release is scheduled in the middle of the next week.UPDATED:The release candidate is now available for download. posts: 558 "experimental support for head mounted displays"Wow, this is exiting! posts: 8 My account is still in the 15.11 edition, where can I download the latest 15.12 version? posts: 534 HelloLinks to the development versions are accessible from a table on this page. posts: 8 Link address is still shown to be the 15.11 version. posts: 534 Please scroll the page down to see the table. It's called "Compatibility Table", but I think we should rename it . posts: 8 Thank you very much for your help, has started to download. posts: 534 The builds have been updated. Many fixes included.. Download. Blend4Web CE for free right now. Technologies Blend4Web PRO Blend4Web CE Web Player WebGL Blender. Support Services Technical Support Documentation andGitHub - TriumphLLC/Blend4Web: Blend4Web is a tool for
In the scene. I think there MUST be a way to achieve this or not?All the best posts: 525 Ok, now I understand.Just one thing is still not clear fro me. What means "export the colors". Will the "exported colors" be downloaded by the user in json format? Or the colors should be sent to the server in json format? I supposed that your case is second. And in this case you can use logic nodes in the way I mentioned.Second approach is to modify WebPlayer.Your html bundle was created from Webplayer app and json resource. So if you want to keep the webplayer controls, you should modify the original webplayerThird approach is to create your own app.1) Your example is an html bundle. It is obfuscated and not intended for editing. So you should have source blend-file.2) Create a new project in Project Manager This project will have separate html, js, and json3) move your blend-file to the projects/your_project/blender directory, textures to the projects/your_project/assets4) Replace the json of this new created project (projects/your_project/assets) with your json. To make this you should export your blend-file to json (Blender: File->Export->Blend4Web(json))After all these steps your application should be able to run and show the same picture as it was except that there will be no webplayer controls at right bottom corner.Since the original app uses Logic Nodes, you should establish interaction between javascript and nodes. Alexander (Blend4Web Team)twitter posts: 2 Hello Alexander,Thank you for your help !I have some more questions regarding json and send request nodes. cube is similar to the above just simplified to make it clearerThis is the node tree just with inherit materialsAnd here is the node tree with the json and send request .. it is probably not right.I would like to export the selected colors somehow Moscow-based Blend4web is not just a WebGL viewer - it exports entire Blender scenes complete with animation and interactive controls to HTML! Our new guest author Chris Plush took it for a spin.Here's a great 3D viewer called Blend4web. Similar to Sketchfab this viewer allows you to view your 3d models through your web browser without installing a plug-in. While it doesn't have the default user-friendly viewing options like shading and wireframe that Sketchfab has, it doesn't require you to upload your model to a website. Instead you're able to export to a single html file which contains all of the scene's information and can be uploaded and shared however you like.For basic 3d viewing purposes the add-on is extremely simple to use. All you have to do is install and enable the add-on in the user preferences and this will enable new export options in the file menu(html or json). Now just simply export your scene and you're finished! For advanced customization it also generates a lot of new options throughout Blender. Interesting visual options that jump out at me right away were things like screen space ambient occlusion(SSAO), reflections, refractions, motion blur, and bloom just to name a couple! It also supports animation, audio, nodes, and even particle systems.With a little extra effort you can even use this viewer as a game player. By assigning physics properties and then doing a little Java scripting for the game logic, you'll be able to convert your 3d scene into an interactive environment. You can find a handful of tutorials on creating interactive controls, as well as other fun tutorials on their website.This add-on looks very well developed and is a lot of fun to play around with. There's great tutorials for it and fairly extensive documentation, not to mention awesome demonstrations on their site. If you have any interest in sharing your 3D models using a web viewer, I would definitely give this one a try.Non responsive HMD sensors in Blend4Web CE - Blender Stack Exchange
Posts: 3 When I export a Blender project with B4W html, why do the resulting models not have any textures, materials, modifiers etc?What am i missing? posts: 755 Hmm, I dunno. Try to look through our examples to see how everything is set up. Also keep in mind that only image textures are working! Clouds, Voronoi etc. are not supported.And you can see errors in console: press f12 while watching your scene in the browser :) posts: 755 And if you want modifier to be applied you must turn on "Apply modifiers" in object settings, tab Blend4Web Which modifier you want to apply? posts: 3 Pavel,Thanks for answering my newbie question. Your documentation is very extensive, so I must have missed the fact that blender textures such as clouds, voronoi etc are not available. Hopefully something for the future. The modifiers were specifically subdiv surf and deforming ones and they were applied, however this has only been once or twice and i can't reliably replicate it, but will let you know if i encounter it again.Thanks for the help. You guys are doing amazing things, keep up the good work.Blend4Web/blend4web_ce_lite.lst at master
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Posts: 5 Hi everyone,first of all: i am not a blend4web designer. I am working for a customer who instructed a designer to create a 3d configurator for wings: www.visual3d.co.nz/test/test22.htmlMy question as a web developer now: Is there any chance to export the configured data (in this case colors) ? Maybe as a JSON response? I want to offer an opportunity to the user to export the configured data via a button click an email it to the manufacturer.Thanks in advance and all the best!Patrick posts: 525 Hello! And welcome to our forum!Great project!I see you are using logic nodes. And there are two called JSON and Send Request. Use the first for crafting your json and the second for the sendiing this json to your server.I have two more tips that could make your app better:1) You can align UI to the left side of the screen to make the panel position adaptive 2) you can use Render Above All option on material for your gui Alexander (Blend4Web Team)twitter posts: 5 Hi,thanks for the quick response. I just opened the blend file but i am not able to find the logic editor and the option to export it to json. Where can i find those tools?Thanks again! posts: 525 Here is an official Blend4Web documentation.You can export blend-file to json and load it with Blend4Web engine (eg with webplayer or your own app). The JSON-node is a visual block which allows you to craft JSON string. just to clarify - it has nothing to do with json, exported from blender. Alexander (Blend4Web Team)twitter posts: 5 Hi,i think this is a misunderstanding.I am a web developer. I got the blend4web example from a designer (www.visual3d.co.nz/test/test22.html).Now i want to integrate a button for the user to export the colors he chose
2025-04-14Is named Right Border (j).9) Finally we sum the results after fork (p) and get the strip (q).The Blend4Web engine (contrary to Blender) doesn't support implicit conversion of data types. Therefore if we want to get predictable results we must follow simple rules. In Blender there are three data types: integer and float numbers (gray sockets), RGB or RGBA colors (yellow sockets), XY or XYZ vectors (purple sockets). We must connect only the compatible sockets. A conversion example is demonstrated on the shader scheme (f). Of course this conversion makes sense only if such a chain goes to a final Output node (q).It is not necessary to use UV coordinates as input data - e.g. global object coordinates can be used as well - this depends on the task.In the beginning of this article there is an interactive frame with the resulting shader applied to some different objects.The described shader was initially created for the Cycles renderer and then reworked a bit to fit Blend4Web.Link to the interactive sceneYou can find the source blend file in the following directory: blend4web/blender/tutorials/basic/striped_shader_1/.To be continued...Changelog[2014-04-10] Initial release.[2015-09-04] The text and illustrations have been updated; also a screenshot showing the special node RGB_TO_LINEAR has been deleted, because both Blender and Blend4Web now support the Gamma node.[2017-01-12] Fixed incorrect/broken links.
2025-04-03Posts: 534 Blend4Web 15.12 Developer Preview is available. Just before Christmas you'll get: support for shadows from multiple lights, user-friendly camera limits assignment, support for viewport-aligned objects, experimental support for head mounted displays and much more.The stable release is scheduled in the middle of the next week.UPDATED:The release candidate is now available for download. posts: 558 "experimental support for head mounted displays"Wow, this is exiting! posts: 8 My account is still in the 15.11 edition, where can I download the latest 15.12 version? posts: 534 HelloLinks to the development versions are accessible from a table on this page. posts: 8 Link address is still shown to be the 15.11 version. posts: 534 Please scroll the page down to see the table. It's called "Compatibility Table", but I think we should rename it . posts: 8 Thank you very much for your help, has started to download. posts: 534 The builds have been updated. Many fixes included.
2025-04-02In the scene. I think there MUST be a way to achieve this or not?All the best posts: 525 Ok, now I understand.Just one thing is still not clear fro me. What means "export the colors". Will the "exported colors" be downloaded by the user in json format? Or the colors should be sent to the server in json format? I supposed that your case is second. And in this case you can use logic nodes in the way I mentioned.Second approach is to modify WebPlayer.Your html bundle was created from Webplayer app and json resource. So if you want to keep the webplayer controls, you should modify the original webplayerThird approach is to create your own app.1) Your example is an html bundle. It is obfuscated and not intended for editing. So you should have source blend-file.2) Create a new project in Project Manager This project will have separate html, js, and json3) move your blend-file to the projects/your_project/blender directory, textures to the projects/your_project/assets4) Replace the json of this new created project (projects/your_project/assets) with your json. To make this you should export your blend-file to json (Blender: File->Export->Blend4Web(json))After all these steps your application should be able to run and show the same picture as it was except that there will be no webplayer controls at right bottom corner.Since the original app uses Logic Nodes, you should establish interaction between javascript and nodes. Alexander (Blend4Web Team)twitter posts: 2 Hello Alexander,Thank you for your help !I have some more questions regarding json and send request nodes. cube is similar to the above just simplified to make it clearerThis is the node tree just with inherit materialsAnd here is the node tree with the json and send request .. it is probably not right.I would like to export the selected colors somehow
2025-04-16Moscow-based Blend4web is not just a WebGL viewer - it exports entire Blender scenes complete with animation and interactive controls to HTML! Our new guest author Chris Plush took it for a spin.Here's a great 3D viewer called Blend4web. Similar to Sketchfab this viewer allows you to view your 3d models through your web browser without installing a plug-in. While it doesn't have the default user-friendly viewing options like shading and wireframe that Sketchfab has, it doesn't require you to upload your model to a website. Instead you're able to export to a single html file which contains all of the scene's information and can be uploaded and shared however you like.For basic 3d viewing purposes the add-on is extremely simple to use. All you have to do is install and enable the add-on in the user preferences and this will enable new export options in the file menu(html or json). Now just simply export your scene and you're finished! For advanced customization it also generates a lot of new options throughout Blender. Interesting visual options that jump out at me right away were things like screen space ambient occlusion(SSAO), reflections, refractions, motion blur, and bloom just to name a couple! It also supports animation, audio, nodes, and even particle systems.With a little extra effort you can even use this viewer as a game player. By assigning physics properties and then doing a little Java scripting for the game logic, you'll be able to convert your 3d scene into an interactive environment. You can find a handful of tutorials on creating interactive controls, as well as other fun tutorials on their website.This add-on looks very well developed and is a lot of fun to play around with. There's great tutorials for it and fairly extensive documentation, not to mention awesome demonstrations on their site. If you have any interest in sharing your 3D models using a web viewer, I would definitely give this one a try.
2025-04-13Posts: 3 When I export a Blender project with B4W html, why do the resulting models not have any textures, materials, modifiers etc?What am i missing? posts: 755 Hmm, I dunno. Try to look through our examples to see how everything is set up. Also keep in mind that only image textures are working! Clouds, Voronoi etc. are not supported.And you can see errors in console: press f12 while watching your scene in the browser :) posts: 755 And if you want modifier to be applied you must turn on "Apply modifiers" in object settings, tab Blend4Web Which modifier you want to apply? posts: 3 Pavel,Thanks for answering my newbie question. Your documentation is very extensive, so I must have missed the fact that blender textures such as clouds, voronoi etc are not available. Hopefully something for the future. The modifiers were specifically subdiv surf and deforming ones and they were applied, however this has only been once or twice and i can't reliably replicate it, but will let you know if i encounter it again.Thanks for the help. You guys are doing amazing things, keep up the good work.
2025-04-08