5e combat manager
Author: d | 2025-04-24
This is a system to help the Dungeon Master during combat sessions in D D 5e. - D-D-5e-Combat-Manager/README.md at main jIDvDIj/D-D-5e-Combat-Manager
havandenberg/5e-combat-manager - GitHub
Necessary. In many cases, reinforcements can turn up on later rounds to shift the battle in one direction or another. This is particularly prevalent with more enemies showing up late into a fight to keep the pressure on the PCs. However, it can easily happen the other way. It can be ideal to inform the players that help is on the way so they can incorporate that into their battle plan. At the same time, the sudden appearance of an ally in their time of need is a well-loved fantasy trope in D&D 5e. Reinforcements should always make sense to avoid feeling like a deus ex machina. Nonetheless, they're a beloved way to suddenly ramp up the difficulty or provide relief for a memorable D&D 5e combat encounter. 4 Memorable Setting Details Don't Require Complicated Mechanics It's easy to create an unforgettable combat in D&D 5e through mechanical changes. However, the rules are a vessel for telling stories. A DM should also pull out all the stops on the creative front. Not every fight needs a unique quirk for players to remember it fondly long after it's gone. An effective description of a compelling setting, much like the sort found in more conventional stories, can be all it takes to enthrall players in a particular encounter. D&D 5e DMs should feel free to lean into classics. A climactic duel during a thunderstorm is nothing new, but writers continually use it for good reason. A D&D 5e boss fight in the rain at the top of an ancient, blighted tower while devils fly overhead and a city burns in the background stands out far more than one in a blank stone room without anything for the players to visualize. 3 Environmental Effects Force Players To Think About Their Moves Battles can be fought anywhere in D&D 5e, limited only by imagination. Despite this, many DMs run their combats on open grasslands, forest clearings, empty stone rooms, and other flat, static environments. One of the easiest ways to create a memorable combat in D&D 5e is to create a battlefield that is every bit as dynamic and tactical as the combatants brawling across it. This can involve more standard environmental effects. Heavy rain limiting the range of spells and arrows and making movement dangerous introduces many new elements for D&D players to think about. Alternatively, they can be more fantastical. D&D 5e players are unlikely to forget an encounter that forces them to dodge fire that shoots across the room periodically or fight on a floor that collapses with every passing round. 2 Forcing The Players To Protect Something Adds A New Tactical Dimension Most D&D 5e player characters are heroic individuals.
GitHub - jesuisdevnull/5e-js-combat-manager: A simple combat manager
As much as their job involves breaking into dungeons and looting everything that isn't nailed down, they can also be guardians and protectors. This second role is ideal for memorable D&D 5e combats. If players have to keep something safe beside themselves, their entire thinking shifts. This could be an artifact, a group of NPCs, or even one ally who is vitally important. The focus of combat shifts from dealing as much damage as possible to preventing it. Players might hold the line instead of charging in, use less-common spells to ward areas of the battlefield, or even use their buff spells on a helpless NPC instead of their capable barbarian. Every fight having this element can quickly become tedious, but it's an ideal way to add a new dynamic to combat in D&D 5e. 1 Let The Players Control Allies Alongside Their Characters In many cases, the DM has a more tactical role in combat than the PCs. There's no limit on the number of creatures they might have to control, while most players are limited to one. For particularly large D&D 5e battles, DMs can shake things up by letting their players control an entire side, rather than just their own characters. This should have its limits. Few players want to control five NPCs in combat, even beyond the practical limitations. However, letting them control one additional character can lead to a vast battle with plenty of new tactics available. In addition, these shouldn't be complex D&D 5e NPCs to avoid drowning players in options. Nonetheless, a few extra hands can open up many new doors for the PCs and create a fight they'll remember for a long time. Dungeons and Dragons A fantasy roleplaying tabletop game designed for adventure-seekers, the original incarnation of Dungeons & Dragons was created by Gary Gygax in 1974.wasabi-peanut/5e-Combat-Manager - GitHub
Skip to forum content Complete Reference for D&D App forum for D20 Complete Reference and 5e Complete Reference Index Pathfinder App Content Creator 3.5 Content Creator 5e User list Rules Search Register Login You are not logged in. Please login or register. Active topics Unanswered topics D&D Apps for Android Welcome, Please use this board to share custom content files for the D&D3.5 and D&D5e applications for android.Official content for 3.5 can be downloaded here: View Thread The 3.5 app can be downloaded here: Online Content Creator for 3.5 To create content for the app which can be shared on this forum use the new Content Creator!Official content for 5e can be downloaded here: View ThreadAll content in one file can easily be downloaded here:Download: All content db.dd5 --- [Open in app]The 5e app can be downloaded here: Online Content Creator for 5e To create content for the 5e app use this content Creator.Online Character Manager for 5e New! Manage your characters online for the 5e app!Read the latest review of the Complete-Reference app Complete Reference for D&D → oknamielec's profile Welcome to oknamielec's profile oknamielec New member Registered: 2024-02-19 Last post: Never Posts: 0 Contact information Website: Posts and topics View all oknamielec's posts View all oknamielec's topics Complete Reference for D&D → oknamielec's profile Jump to forum: Powered by PunBB, supported by Informer Technologies, Inc.. This is a system to help the Dungeon Master during combat sessions in D D 5e. - D-D-5e-Combat-Manager/README.md at main jIDvDIj/D-D-5e-Combat-Manager This is a system to help the Dungeon Master during combat sessions in D D 5e. - D-D-5e-Combat-Manager/README.md at main jIDvDIj/D-D-5e-Combat-Manager5e-combat-manager/circle.yml at master - GitHub
New to Sly Flourish? Start Here or subscribe to the newsletter.Ad banner hereby Mike on 29 October 2023This article compares the encounter building rules in the new D&D 2024 Dungeon Master's Guide (DMG) to the Lazy Encounter Benchmark – my tool for helping GMs quickly benchmark 5e encounters to determine potential deadliness.Here's a quick summary of my conclusions:The D&D 2024 rules for encounter building are far improved from the convoluted and inaccurate rules in the 2014 Dungeon Master's Guide.The D&D 2024 encounter building rules match up well with the Lazy Encounter Benchmark. They're close enough in most areas that you can use which ever you prefer.The 2024 DMG rules produces particularly dangerous encounters when pitting a higher number of low CR monsters against the characters.The 2024 DMG rules overvalues high-CR monsters – making it harder to add more monsters to defend your bosses.I still prefer the Lazy Encounter Benchmark. You can memorize it and it helps you quickly benchmark combat encounters during play letting you improvise combat encounters.The Lazy Encounter BenchmarkI've spent a lot of time thinking about combat encounter building in 5th edition D&D and now other 5e variants such as Level Up Advanced 5e and Tales of the Valiant. I tried many different approaches and finally came to the Lazy Encounter Benchmark.The Lazy Encounter Benchmark can be summarized as follows:Build combat encounters from the story and situation in the game.If needed, check to see if this encounter may be unexpectedly deadly.An encounter may be deadly if the total5e-combat-manager/Makefile at master - GitHub
No more D&D slog. This lightweight 5e ruleset fixes common player and DM frustrations & gives INTERESTING, tactical, options, speeding up combat and play. It’s still the same 5e you know and love, just BETTER. Nimble is a set of light rules for 5e, that you can use to vastly speed up combat, increase interesting & meaningful choices for players & DMs, and minimize time spent waiting and doing tedious bookkeeping.The best part is that you can easily slot it into your game tonight, and try them out. Nimble works with all existing classes, subclasses as well as whatever adventure module you’re already playing; or start a new campaign with them and get a more full Nimble experience. The rules are modular, take what you like, leave out what you don’t.Less waiting, more player and DM agency, more tactical decisions without needless complexity or fiddly bookkeeping. It’s NIMBLE. WHAT PEOPLE ARE SAYING Did my first fight with the Nimble combat mechanics - *&^#&^@!, it has never been smoother, genuinely so much more funThis system is just so good.I really do like this new combat system. A big problem my games and especially my one shots is that I sometimes make them a little too packed with content sometimes and it's not that my table doesn't like them it's that we never have enough time in one setting to get to them all, and I'm really excited that this will cut down on a lot of time that get's eaten awayIssues havandenberg/5e-combat-manager - GitHub
Can be misleading for new GMs. It can produce deadly results when using low CR monsters and easy encounters when facing one big monster with no backup. I think scaling with CR works better than scaling with experience points, even when you have to put a maximum cap on monsters.The Lazy Encounter Benchmark also helps you to improvise combat encounters in a way the DMG guidelines do not. You're not likely to whip up all the exp values of a bunch of monsters during the game but you know how many CR 5 vampire spawns might be too many if you have a Lazy Encounter Benchmark of 18. That's easy.Related ArticlesThe Lazy Encounter Benchmark – a Simple Measure for D&D and 5e Combat Encounter DeadlinessWhat Does Challenge Rating Mean in D&D 5e?Building Encounters in Fifth Edition Dungeons & DragonsSubscribe to Sly FlourishSubscribe to the weekly Sly Flourish newsletter and receive a free adventure generator PDF!You successfully signed up for the Sly Flourish newsletter!Subscribe to the NewsletterSubscribe to the weekly Sly Flourish newsletter and receive a free adventure generator PDF! More from Sly FlourishArticlesNewsletterBookstorePatreonPodcastYouTubeSly Flourish's BooksCity of ArchesReturn of the Lazy Dungeon MasterLazy DM's CompanionLazy DM's WorkbookForge of FoesFantastic LairsRuins of the GrendlerootFantastic AdventuresFantastic LocationsShare this article by copying this link: a question or want to contact me? Check out Sly Flourish's Frequently Asked Questions.This work is released under a Creative Commons Attribution-NonCommercial 4.0 International license. It allows reusers to distribute, remix, adapt, and build upon the material in any medium. This is a system to help the Dungeon Master during combat sessions in D D 5e. - D-D-5e-Combat-Manager/README.md at main jIDvDIj/D-D-5e-Combat-Manager This is a system to help the Dungeon Master during combat sessions in D D 5e. - D-D-5e-Combat-Manager/README.md at main jIDvDIj/D-D-5e-Combat-ManagerComments
Necessary. In many cases, reinforcements can turn up on later rounds to shift the battle in one direction or another. This is particularly prevalent with more enemies showing up late into a fight to keep the pressure on the PCs. However, it can easily happen the other way. It can be ideal to inform the players that help is on the way so they can incorporate that into their battle plan. At the same time, the sudden appearance of an ally in their time of need is a well-loved fantasy trope in D&D 5e. Reinforcements should always make sense to avoid feeling like a deus ex machina. Nonetheless, they're a beloved way to suddenly ramp up the difficulty or provide relief for a memorable D&D 5e combat encounter. 4 Memorable Setting Details Don't Require Complicated Mechanics It's easy to create an unforgettable combat in D&D 5e through mechanical changes. However, the rules are a vessel for telling stories. A DM should also pull out all the stops on the creative front. Not every fight needs a unique quirk for players to remember it fondly long after it's gone. An effective description of a compelling setting, much like the sort found in more conventional stories, can be all it takes to enthrall players in a particular encounter. D&D 5e DMs should feel free to lean into classics. A climactic duel during a thunderstorm is nothing new, but writers continually use it for good reason. A D&D 5e boss fight in the rain at the top of an ancient, blighted tower while devils fly overhead and a city burns in the background stands out far more than one in a blank stone room without anything for the players to visualize. 3 Environmental Effects Force Players To Think About Their Moves Battles can be fought anywhere in D&D 5e, limited only by imagination. Despite this, many DMs run their combats on open grasslands, forest clearings, empty stone rooms, and other flat, static environments. One of the easiest ways to create a memorable combat in D&D 5e is to create a battlefield that is every bit as dynamic and tactical as the combatants brawling across it. This can involve more standard environmental effects. Heavy rain limiting the range of spells and arrows and making movement dangerous introduces many new elements for D&D players to think about. Alternatively, they can be more fantastical. D&D 5e players are unlikely to forget an encounter that forces them to dodge fire that shoots across the room periodically or fight on a floor that collapses with every passing round. 2 Forcing The Players To Protect Something Adds A New Tactical Dimension Most D&D 5e player characters are heroic individuals.
2025-03-26As much as their job involves breaking into dungeons and looting everything that isn't nailed down, they can also be guardians and protectors. This second role is ideal for memorable D&D 5e combats. If players have to keep something safe beside themselves, their entire thinking shifts. This could be an artifact, a group of NPCs, or even one ally who is vitally important. The focus of combat shifts from dealing as much damage as possible to preventing it. Players might hold the line instead of charging in, use less-common spells to ward areas of the battlefield, or even use their buff spells on a helpless NPC instead of their capable barbarian. Every fight having this element can quickly become tedious, but it's an ideal way to add a new dynamic to combat in D&D 5e. 1 Let The Players Control Allies Alongside Their Characters In many cases, the DM has a more tactical role in combat than the PCs. There's no limit on the number of creatures they might have to control, while most players are limited to one. For particularly large D&D 5e battles, DMs can shake things up by letting their players control an entire side, rather than just their own characters. This should have its limits. Few players want to control five NPCs in combat, even beyond the practical limitations. However, letting them control one additional character can lead to a vast battle with plenty of new tactics available. In addition, these shouldn't be complex D&D 5e NPCs to avoid drowning players in options. Nonetheless, a few extra hands can open up many new doors for the PCs and create a fight they'll remember for a long time. Dungeons and Dragons A fantasy roleplaying tabletop game designed for adventure-seekers, the original incarnation of Dungeons & Dragons was created by Gary Gygax in 1974.
2025-03-31New to Sly Flourish? Start Here or subscribe to the newsletter.Ad banner hereby Mike on 29 October 2023This article compares the encounter building rules in the new D&D 2024 Dungeon Master's Guide (DMG) to the Lazy Encounter Benchmark – my tool for helping GMs quickly benchmark 5e encounters to determine potential deadliness.Here's a quick summary of my conclusions:The D&D 2024 rules for encounter building are far improved from the convoluted and inaccurate rules in the 2014 Dungeon Master's Guide.The D&D 2024 encounter building rules match up well with the Lazy Encounter Benchmark. They're close enough in most areas that you can use which ever you prefer.The 2024 DMG rules produces particularly dangerous encounters when pitting a higher number of low CR monsters against the characters.The 2024 DMG rules overvalues high-CR monsters – making it harder to add more monsters to defend your bosses.I still prefer the Lazy Encounter Benchmark. You can memorize it and it helps you quickly benchmark combat encounters during play letting you improvise combat encounters.The Lazy Encounter BenchmarkI've spent a lot of time thinking about combat encounter building in 5th edition D&D and now other 5e variants such as Level Up Advanced 5e and Tales of the Valiant. I tried many different approaches and finally came to the Lazy Encounter Benchmark.The Lazy Encounter Benchmark can be summarized as follows:Build combat encounters from the story and situation in the game.If needed, check to see if this encounter may be unexpectedly deadly.An encounter may be deadly if the total
2025-04-06No more D&D slog. This lightweight 5e ruleset fixes common player and DM frustrations & gives INTERESTING, tactical, options, speeding up combat and play. It’s still the same 5e you know and love, just BETTER. Nimble is a set of light rules for 5e, that you can use to vastly speed up combat, increase interesting & meaningful choices for players & DMs, and minimize time spent waiting and doing tedious bookkeeping.The best part is that you can easily slot it into your game tonight, and try them out. Nimble works with all existing classes, subclasses as well as whatever adventure module you’re already playing; or start a new campaign with them and get a more full Nimble experience. The rules are modular, take what you like, leave out what you don’t.Less waiting, more player and DM agency, more tactical decisions without needless complexity or fiddly bookkeeping. It’s NIMBLE. WHAT PEOPLE ARE SAYING Did my first fight with the Nimble combat mechanics - *&^#&^@!, it has never been smoother, genuinely so much more funThis system is just so good.I really do like this new combat system. A big problem my games and especially my one shots is that I sometimes make them a little too packed with content sometimes and it's not that my table doesn't like them it's that we never have enough time in one setting to get to them all, and I'm really excited that this will cut down on a lot of time that get's eaten away
2025-04-01